• 02/12/2017 Weekly Update

    Weekly Update

    02/12/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issuees x 2
    • (unstable)[Added] broadcastMessage optimizations
    • (unstable)[Added] More broadcast message optimizations
    • (unstable)[Added] Some message sending optimizations x 2
    • (unstable)[Fixed] Typo in CreatureObjectImplementation.cpp/PlayerObjectImplementation.cpp
    • (unstable)[Changed] BaseClient to be a weak reference in ZoneClientSession

    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Heralds for drall patriot's cave and lord nyax's cult
    • (unstable)[Fixed] Sniper shot. Mantis #6881
    • (unstable)[Fixed] Factory crate size for some armor smith schematics. Mantis #4317
    • (unstable)[Fixed] Factory crate size for medical items. Mantis #4317
    • (unstable)[Fixed] Factory crate size for some misc schematics. Mantis #4317
    • (unstable)[Fixed] Error in sith shadow intro theater
    • (unstable)[Refactor] Removed factoryCrateSize from tano template and moved it toDraftSchematicTemplate
    • (unstable)[Removed] allowFactoryRun from DraftSchematicTemplate - settingfactoryCrateSize to 0 disables factory runs now
    • (unstable)[Changed] When a factory creates an item with factoryCrateSize of 1, itputs the item direclty in the output hopper instead of creating a crateof size 1
    • (unstable)[Fixed] Some coverity defects
    • (unstable)[Added] Explicit LuaCityRegion to replace the autogen one
    • (unstable)[Fixed] Error in village scripts when Dathomir is disabled

    Miztah
    (Developer)
    • (unstable)[Changed] Theaters will now only spawn objects and mobiles when theowner gets within 250m, and will despawn them when the owner goesoutside 300m (this includes cloning)
    • (unstable)[Changed] Theaters no longer despawn automatically on a timer
    • (unstable)[Fixed] An issue with checking completed force branches
    • (unstable)[Fixed] Old man re-triggering when the player learned additional forcebranches after completing Mellichae
    • (unstable)[Added] A couple debug statements
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Added] Additional debug data to the lua screenplayData functions
    • (unstable)[Added] Functionality to village buff item reward
    • (unstable)[Added] Lua traceback data to some screenplay errors to assist withdebugging
    • (unstable)[Fixed] Error when spawning a theater with mobiles using specific spawnlocations

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] A few event perk object templates. Mantis #7341







    ~ The SWGEmu Development Division