• 10/07/2012 Weekly Update

    Weekly Update

    The SWGEmu Development Division

    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.


    Total Commits: 5,891
    Last Commit: 11:29
    Commits this week: 26
    Total Lines of Code (LoC): 3,931,496
    Net change in LoC this week: 185

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are still being tested


    Revisions: 5866, 5867, 5868, 5869, 5870, 5871, 5873, 5874, 5875, 5876, 5877, 5878, 5879, 5880, 5881, 5882, 5883, 5884, 5885, 5886, 5887, 5888, 5889, 5890
    • (stable) [fixed] deadlock in skillmods
    • (stable) [fixed] stability issues loading
    • (stable) [fixed] memory corruption in structure skillmods
    • (stable) [fixed] another skillmods race condition
    • (stable) [fixed] deadlock sending guild mail
    • (stable) [optimized] scene object pending tasks map created only on use
    • (stable) [changed] removed unnecessary client game object type var from SceneObject?
    • (stable) [fixed] deadlock ejecting people from buildings
    • (stable) [fixed] memory corruption while banning a character
    • (stable) [fixed] changed PlayerObject? building references to oid avoiding so in loading them
    • (stable) [changed] set PlayerObject?.duelList transient
    • (stable) [fixed] limiting the number of duel requests to 30 max
    • (stable) [changed] PlayerObject?.conversatingCreature to oid reference
    • (stable) [fixed] array out of bounds in moods
    • (unstable) [fixed] incorrect saved ham is now corrected on load
    • (unstable) [fixed] items inside containers should count towards house max item count
    • (unstable) [fixed] items inside containers should count towards house max item count try #2
    • (unstable) [fixed?] nesting containers
    • (unstable) [changed] unreachable ai should not be attackable anymore
    • (unstable) [fixed] items in unequipped backpacks will now decay on death
    • (unstable) [fixed] array out of bounds in moods
    • [added] Taverns. You may heal wounds, battle fatigue, and receive mind buffs at the following locations: Dantooine Mining Outpost, Dantooine Pirate Outpost, Rori Rebel Outpost, Anchorhead, Mos Taike. This addresses mantis #2846. patch by Valkyra
    • (unstable) [fixed?] vendors and other creature objects not appearing in the cell upon entering
    • (unstable) [fixed] more house item count issues


    Revisions: 5891
    • (unstable) [added] Generic logic for handling theme parks and their missions. Same logic can be used for all theme parks from now on and new theme parks only need to fill in a few tables defining missions and permissions.
    • (unstable) [added] Rebel Theme Park


    Revisions: 5872
    • (unstable) [added] Imp and Rebel faction armor

    ~ The SWGEmu Development Division