• 4/30/2012 - Weekly Update

    PRE-UPDATE NEWS

    First off before the update, a little news: A few days ago, Xavia, our lovely development director, was severely injured in a motor-vehicle accident. She was in critical condition following the accident as well as several days after it, and may still very well be in a similar condition. We would like to extend our prayers to her, her health and her family, and we hope she comes out of it the best she can.


    Having said that..

    Weekly Update

    April 30, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,789
    Last Commit: 16:53
    Commits this week: 111
    Total Lines of Code (LoC): 3,702,009
    Net change in LoC this week: 6,440

    Noteworthy Community Contributions

    Leko
    • Fixed hat and helmet conflicts on NPCs and players
    • Fixed hat clipping issue on certain species


    Dannuic

    Revisions: 4785,4784,4691,4689,4684,4676
    • Added in damage mitigation for synthsteak
    • Added in trails parser for command scripts in the Combat Manager
    • CombatAction packets now contain trail data
    • Added in attack type parser for command scripts
    • Added in single-use buffs
    • Fixed damage mitigation checks to make them more efficient
    • Modified and corrected some combat calculation formulas


    Elvaron

    Revisions: 4787,4786,4754,4751,4750,4749,4739,4716
    • Fixed a typo for Mon Calamarian male NPCs on Naboo
    • Restructured the mobile scripts folder
    • Safety deposit closure should no longer destroy objects
    • Loading screens should now correctly show the right destination picture
    • Fixed a stability issue with bank auto closure
    • Player's safety deposits should now be automatically closed after quitting a bank with an empty safety deposit
    • Gambling now works again
    • Overhead map terminal descriptions should now
    • Fixed a coding typo in the Ragtag loot group scripts
    • Fixed a typo in the skill trainer conversation scripts


    Kyle

    Revisions: 4773,4767,4765,4764,4760,4759,4757,4752,4748,4745,4743,4731,47274720,4715,4707,4706,4682,4679,4674
    • Updated weapon slicing logic
    • Factories should now properly stack items
    • Fixed weapon damage and speed slicing calculations
    • Updated the location of the skillmod check code
    • Added in debug info to factory manufacturing counts
    • Duplicate maintenance timers fixed
    • Factories should no longer use power at twice their intended rates
    • Fixed spice downers
    • Debug messages for skillmods added
    • Fixed an issue with Firework uses exceptions
    • Harvesters should now update periodically and stop forgetting what they were doing
    • Harvesters that are full should now automatically shut down
    • Added in missing messages for Armor and Weapon repairing
    • Added in Fishing SUI callback
    • Fixed the radial menus of Survey Tools
    • Fixed mission terminal warnings
    • Fixed an issue with dropping and picking up weapons
    • Updated several Weaponsmith schematics
    • Added the follow foods: air cake, snow cake, fizz pudding, pikatta pie, cho no hoola, crispic, trimpian and tssolok, and updated their skill modifiers


    Loshult

    Revisions: 4780,4746,4732,4711,4709,4693,4678
    • Added a three-week limit on visibility
    • Added in correct visibility addition calculation
    • Changes the visibility limit 20
    • Fixed Jedi visibility decay
    • Removed armor and weapons from the character builder terminals (blue frogs)
    • Added in the visibility value to the player object, as well as the visibility manager
    • Mission terminal rewards should now split the credits evenly among all group members in a 128m radius of the completion coordinates


    TheAnswer

    Revisions: 4788,4782,4781,4779,4778,4777,4776,4775,4774,4772,4771,4770,4766,4756,4755,4753474247414740473047294728,4726,4725,47224721,4718,4717,4713,4702,4701
    • Fixed a stability issue in the mission objective code
    • Added the ability to add mood animations to static spawns
    • ResourceDeed window should no longer get stuck on players
    • Correctly spelled "wookiee" with two e's (wookie painting items)
    • Fixed a typo in the Gong structure loot LUA
    • City region stability issue fixed
    • Fixed several Zone stability issues
    • Fixed zone locking issues
    • Deadlock should no longer occur due to zone locking problem
    • Fixed a stability issue with mission completion sounds while in a group
    • Terrain manager stability issue fixed
    • Added in creature lock in awardSkill
    • Double sales on the bazaar and player vendors should no longer occur
    • Temporarily disabled creature retreating until it is fixed
    • Applied Leko's patch to fix conflicts with hats and helmets and their clipping on players and NPCs
    • Added in a debug message when non-existent loot is created
    • Fixed npcTemplate serializing
    • Added in the ability to create persistent mobile objects
    • Fixed a stability issue with Vendors attackable state
    • You should now no longer be able to access objects in structures you're not allowed in
    • Added in several loading counters
    • Updated the Lion64 engine lib
    • Fixed a login-server crash
    • Fixed certain city issues
    • Updated the engine


    TragD

    Revisions: 4737,4735,4733,4688,4687,4681,4672
    • Fixed a mission terminal related stability issue
    • Added in player city skill trainers with help from TheAnswer
    • Added in non-factional mission terminals for player cities
    • Added in data structures to the CityRegion object to allow for mission terminals, decorations, and player skill trainers
    • City conctraction should now remove citizens whose houses fall outside the city boundaries
    • City expansion should now allow absorbed houses to declare residence to the city they fall into


    Xyborn/cRush

    Revisions: 4783,4763,4762,4761,4758,4744,4738,4734,4714,4708,4705,4703,4700,4694,4690
    • Added in some missing packet creations for bazaars and vendors
    • Fixed a bug that was messing with the location of auctions
    • healWound return value error fixed
    • Respawn and parent ID should now be able to be set when inserting spawns
    • Added in the CRCCalculator under the tools tab
    • An issue requiring players to be exactly ontop of the Scythe quest treasure was fixed
    • Armor attachments should now correctly show under the Armor Attachment category on the bazaar
    • Fixed a crash relating to the character build terminals (blue frogs)
    • Started feeling more like himself again
    • Added in getTimeStamp() to DirectorManager
    • Modified Scythe quest target locations
    • Fixed durindfire nutrition (thanks to trick77)
    • Added in and fixed the Scythe Quest (still requires testing)


    Valkyra

    Revisions: 4789,4719,4704,4699,4698,4697,4683,4677
    • Added in bitmask option to show no trails
    • Trails should no longer show on default attacks
    • Attack "Force" type attacks to Lightning skills
    • Fixed lightsaber color initialization
    • Moved Force Armor logic from combat manager to the skill command
    • Added in one-handed saber skills
    • Fixed Force Armor and Force Shield single buff application
    • Fixed Force Armor damage logic
    • Added in Force Shield 1 and Force Shield 2
    • Added the following server admin commands: gmJediState, grantPadawanTrialsEligibility, and resetJedi


    Zingzing

    Revisions: 4769,4747,4736,4724,4723,4712,4696,4695,4692,4680,4675,4673
    • Lowered maximum damage value for Nightsister Vibro Units and Rancor Tooth loot drops
    • Added enemy flag to Dark Jedi NPCs
    • Fixed Naboo BH informant locations on Naboo
    • Adjusted lower-level loot drop rates (now slightly more common)
    • Removed armor piercing from the Geonosian Sonic Blaster and added Light AP to the Modified Republic Blaster
    • Added in NPC spawns to: Singing Mountain Clan vs. Nightsister Battle POI, Nightsister Forced Labour Camp POI, Afarathu Cult Cave POI
    • Added in the Junk Dealer NPC set
    • Re-added loot kit items to Meatlumps on Corellia
    • Added in junk dealer locations in the Corellian cities
    • Removed the Janta Staff from the general melee polearm loot group
    • Updated the Gorax loot page
    • Added in Spider Venom and Spider Fang to the Fire Breathing Spider loot page
    • Fixed the lack of Medium AP on the (2h) Heavy Axe
    • Added in galaxy-wide loot groups
    • Added NPC/creature spawns to the Weapon Development Facility POI on Naboo


    Itac

    Revisions: 4710,4685
    • Removed harveters/generators, foods/spices, fireworks, and instruments from the character builder terminals (blue frogs)
    • Player cities should now allow entertainer healing of Battle Fatigue


    Oru

    Revisions: 4686
    • Added in IOProcessor to use epoll for socket event handling
    • Added in mkdir() and mkdirs() for File to create directories
    • Fixed FileWriter to create the nodes on the path if they are non-existant
    • Fixed the logger to work correctly



    ~ The SWGEmu Development Division
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