• Announcements

    by Published on 10-26-2014 07:47 AM   

    Weekly Update

    10/26/2014
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi
    (Developer)
    • (unstable)[Fixed] Deleting a character not removing them from others' friends lists and reverse friends lists. Mantis #4772
    • (unstable)[Fixed] A character's vendors are now properly removed when the character is deleted
    • (unstable)[Fixed] A character is now removed from their guild when deleted. Mantis #4244
    • (unstable)[Added] A character's event perks are now deleted when the character is deleted
    • (unstable)[Added] When a character is deleted, it's spouse is now divorced
    • (unstable)[Added] Range check to mission terminals. Mantis #5427
    • (unstable)[Removed] Extra ranger trainer on Talus. Mantis #5140
    • (unstable)[Fixed] Component required in DZ70 advanced schematic. Mantis #5134
    • (unstable)[Adjusted] Creature dot attacks to more reasonable values. Mantis #5114
    • (unstable)[Added] Some missing system messages to /areatrack. Mantis #5517
    • (unstable)[Added] Skill requirements to mandalorian armor. Mantis #5315
    • (unstable)[Reworked] Jedi robe skill requirements and attributeList
    • (unstable)[Fixed] Required components for pet stimpack C and D
    • (unstable)[Fixed] /healdamage using petstims and droid repair kits. Mantis #5645
    • (unstable)[Fixed] Display issue with pet stim and droid repair kit healing. Mantis #5632
    • (unstable)[Fixed] Arakyd droids will now despawn after 5 minutes if not used. Mantis #3533
    • (unstable)[Fixed] Arakyd droids will no longer land inside structures
    • (unstable)[Added] More factional destroy missions
    • (unstable)[Added]/[Adjusted] attacks on many mobs x 7
    • (unstable)[Added] Unit test to verify that all attackable NPCs have attacks configured
    • (unstable)[Fixed] Not being able to pay maintenance to a structure that is in the negative if the paid amount isn't more than the amount in the negative. Mantis #5072

    Klivian (Developer)
    • (unstable)[Fixed] Added static merek spawn to Endor. Mantis #5655

    Miztah (Developer)
    • (unstable)[Fixed] Added Max Rebo's missing nargalon to Jabba's throne room. Mantis #4790
    • (unstable)[Changed] Set Bestine Museum voting interval to 15 days
    • (unstable)[Fixed] Naming on some faction perks
    • (unstable)[Fixed] Added elevator buttons to various missing buildings. Mantis #4919, #4874
    • (unstable)[Fixed] Various Warren stability fixes
    • (unstable)[Fixed] Warren control room door not opening properly after reactor rods are inserted. Mantis #5265, #2961
    • (unstable)[Fixed] Warren control room door can no longer be bypassed without properly unlocking it. Mantis #4402
    • (unstable)[Fixed] Coraline Dynes return way point. Mantis #5444
    • (unstable)[Fixed] Jadam Questral third quest reward. Mantis #5444
    • (unstable)[Fixed] Talon Karrde's 4th mission to properly be a deliver mission. Mantis #5444
    • (unstable)[Added] StringId db support to .lua setCustomObjectName
    • (unstable)[Fixed] Factories running an extra cycle after completing a schematic run. Mantis #4927
    • (unstable)[Fixed] Invulnerable characters are now properly immune to state changes and dots
    • (unstable)[Fixed] Vendors not being able to be dropped in a full house. Mantis #5078
    • (unstable)[Fixed] Being able to sell items to a vendor/bazaar while incapacitated or dead. Mantis #5414
    • (unstable)[Fixed] Cone angle set to 30 degrees on Carbineer's actionshot2, burstshot2, chargeshot2, fullautoarea1, fullautoarea2
    • (unstable)[Fixed] Wildshot2 to be a cone based attack
    • (unstable)[Fixed] /who command to list a player's proper species. Mantis #5588
    • (unstable)[Fixed] /who to list players on mounts. Mantis #5586

    Washu
    (Developer)
    • (unstable)[Fixed] Attempt to fix mantis #4767, very hard to replicate






    ~ The SWGEmu Development Division
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division