• Announcements

    by Published on 02-22-2015 07:56 AM   

    Weekly Update

    02/22/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    Dannuic (Developer)
    • (unstable)[Fixed] PSG protection should not amplify AP damage
    • (unstable)[Fixed] PSG should still reduce damage if AP < AR
    • (unstable)[Fixed] Wound rolls are now independent instead of mutually exclusive
    • (unstable)[Fixed] Abs truncation
    • (unstable)[Fixed] Possible race conditions concerning followObject and associated variables
    • (unstable)[Fixed] Concurrency issue
    • (unstable)[Fixed] Client compile error
    • (unstable)[Fixed] Removed ! operator
    • (unstable)[Fixed] Undid some bad things

    Ivojedi
    (Developer)
    • (unstable)[Removed] Option to set allegiance from guild member list
    • (unstable)[Fixed] Deserialization of GuildMemberInfo
    • (unstable)[Fixed] Faction pets can no longer attack or be attacked by neutral targets. Mantis #5670
    • (unstable)[Fixed] Pets and vehicles will now always store when teleporting. Mantis #6026
    • (unstable)[Fixed] Dropped items occasionally ending up below the floor. Mantis #4926
    • (unstable)[Fixed] AI sometimes still following a staff character that goes invisible. Mantis #5052
    • (unstable)[Fixed] Edge case where a staff can't toggle invisibility
    • (unstable)[Fixed] Stability issue
    • (unstable)[Removed] Redundant pvpFaction string from creature templates
    • (unstable)[Added] Reaction chat to many more NPCs
    • (unstable)[Added] Maintenance withdrawal to PA halls
    • (unstable)[Fixed] BE tissue skill mods being overwritten by mods from a schematic. Mantis #4277
    • (unstable)[Fixed] Plain short robe not being able to generate sockets. Mantis #6041
    • (unstable)[Fixed] Player cities now wait a full week to perform their first update instead of after 24 hours
    • (unstable)[Added] Separate task to handle the citizen assessment of new cities and cities that drop below the minimum required citizens count. This new task is independent of the regular city update and therefore elections are no longer delayed due to the assessment. Mantis #4544
    • (unstable)[Fixed] mail sent when a city contracts from village to outpost - mantis #4544
    • (unstable)[Fixed] During a city update, city elections now take place before
      contraction/expansion. This ensures that the new mayor gets any relevant mails instead of the old one getting them. Mantis #4544
    • (unstable)[Added] Mail is now sent to the mayor when creating a new city and after a citizen assessment occurs (success or fail)
    • (unstable)[Changed] City citizen requirements for Nova to aid in testing this patch
    • (unstable)[Fixed] Pet stims to only be usable on creature pets
    • (unstable)[Added] Pet special attack commands
    • (unstable)[Added] Creatures can now have a special attack 2 without having a special attack 1
    • (unstable)[Changed] Creatures are now less likely to use their special attacks on their own
    • (unstable)[Fixed] Tamed babies now only respawn when they're supposed to
    • (unstable)[Fixed] Special attacks on many creatures

    Miztah
    (Developer)
    • (unstable)[Fixed] Recruiters forcing a faction status change on converse when player is waiting to resume duty
    • (unstable)[Added] Mark of Altruism part of Hero of Tatooine quest line
    • (unstable)[Fixed] Looting Mark of Courage not granting player the badge. Mantis #5985
    • (unstable)[Adjusted] Sennex cave respawn timers
    • (unstable)[Changed] Refactored random name generation for mobiles
    • (unstable)[Changed] Vendors, Guilds and Cities now support more than two words in their names
    • (unstable)[Added] Randomly generated names to Stormtroopers
    • (unstable)[Fixed] Republic blaster quest reward dot chance. Mantis #6062
    • (unstable)[Fixed] Players are now invulnerable while loading into a zone. Mantis #5643

    Washu
    (Developer)
    • (unstable)[Fixed] Various mantis tickets related to BE, mantis is down right now to get numbers. Included in this fix:
      Stats are now generated form the creature data instead of using the CL.
      Pet cl formula has been re-worked again to be more accurate.
      Effective resists calculations and experimentation of resists cleaned up.
      Bug in resist calculation for vulnerability score has been fixed
    • (unstable)[Added] Droid Structure Maintenance Modules
    • (unstable)[Fixed] Power and cleverness formulas, adjusted pet CL calculation
    • (unstable)[Fixed] Little cleanup to droid code

    Andreas
    (Community contributors)
    • (unstable)[Added] Locks to CreatureObject::{get,set}ScreenPlayState







    ~ The SWGEmu Development Division
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division