• Announcements

    by Published on 09-28-2014 04:51 PM   

    TC: Nova Event - Scavenger Hunt

    09/28/2014
    SWGEmu Staff






    ***Basilisk will be offline for the duration of this event***


    Greetings SWGEmu Community,

    We need your help!


    As you may know, our QA & Dev teams have been working tirelessly towards completing the Publish 6 checklist. Development and testing on TC:Nova has come to a stage where a large scale test of the new features under significant serverload is desirable. To achieve this we would like to invite you to participate in a galaxy wide TC:Nova Scavenger Hunt which will help to stress test new features such as the improved AI and abilities like mask scent, conceal & taming.

    By participating in this event, you will not only be doing your bit to help out with testing, you will also be able to earn TC:Nova exclusive rewards and have fun competing in an adventurous scavenger hunt.



    What, where, when?

    TC:Nova Scavenger Hunt
    Coronet Base Camp, Corellia
    WP -180 -4900 (close to Cnet SP)
    Saturday, October 4th 2014, 8pm-11pm EST
    click here to check your local time


    ***Basilisk will be offline for the duration of this event***


    Scavenger Hunt?

    Participants in the Scavenger Hunt will gather at the Coronet Base Camp. We recommend you arrive some time before the event starts so you can make use of the facilities (Blue Frog, terminals, crafting stations, etc) and prepare for the hunt. Also note that the Rangers Conceal Buff will be available at base camp for those who don't want to invest a ton of points into scout/ranger.
    After a short briefing by staff, hunters will leave base camp to a planet/area of their choice for a 2 hour hunt which will give them the opportunity to earn points towards the various available rewards.
    The hunt will begin at 8pm sharp and participants are to report back to base camp no later than 10pm for points tally and to collect their rewards. This event is expected to end at about 11pm.


    What will I need?

    * a backpack (available from the blue frog)
    * Some combination of the following professions; Bio Engineer, Creature Handler, Ranger, Scout
    * To expect the unexpected (you might break the server)
    * Purple hawtpants (optional)

    How will points be awarded?

    Points will be awarded for creatures tamed or DNA extracted from depending on the creature level of the tamed pet and the difficulty level of the mob DNA was extracted from.

    The Rewards?

    Total Score > xx points =




    Total Score > xx points =



    Total Score > xx points =



    * awards expire at next TC:Nova server wipe


    ***Basilisk will be offline for the duration of this event***


    ~ The SWGEmu Staff
    by Published on 09-28-2014 08:02 AM   

    Weekly Update

    09/28/2014
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Dannuic (Developer)
    • (unstable)[Fixed] Made sure yellow mobs don't trigger mask scent or camo.Mantis #5545

    Ivojedi
    (Developer)
    • (unstable)[Fixed] How several slash commands work with GCW bases
    • (unstable)[Fixed] Names on life day wookiees
    • (unstable)[Changed] Life day quest to use the static huts
    • (unstable)[Added] No-build/spawn areas around the life day huts
    • (unstable)[Fixed] Quest not properly completing when a reward isn't given
    • (unstable)[Fixed] Anchorhead spawn location of Kkatamk
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] isInStructureFootprint checks
    • (unstable)[Changed] Staff characters always have theme park cell permissions
    • (unstable)[Fixed] Being able to sample DNA from unattackable creatures. Mantis #5348
    • (unstable)[Fixed] /destroystructure and /namestructure no longer work on turrets and minefields
    • (unstable)[Added] Orphaned structures now destroy themselves
    • (unstable)[Fixed] Structures can be placed again
    • (unstable)[Added] Structure damaged emails now include the planet name
    • (unstable)[Added] Back some destroy missions that were missing
    • (unstable)[Added] Dark trooper faction pet

    Klivian (Developer)
    • (unstable)[Fixed] Rhoa kwi pack leader to have light armor. Mantis #5549
    • (unstable)[Fixed] Gaping spider recluse attack 2 to strong poison. Mantis #5550
    • (unstable)[Fixed] Fishing bait resets to fresh after use. Mantis #5455
    • (unstable)[Fixed] Tusken raid champion object name. Mantis #5553
    • (unstable)[Fixed] Arachne drone special attack one. Mantis #5405

    Miztah (Developer)
    • (unstable)[Fixed] Issue with bribes and imperial uniforms on recruiters
    • (unstable)[Fixed] Recruiter uniform perks
    • (unstable)[Fixed] Missing conversation message for some quest types when talking to someone else's quest npc. Mantis #5554
    • (unstable)[Fixed] Nym theme park way points now persist between logins. Mantis #5393
    • (unstable)[Fixed] The barrier will no longer regenerate when conversing with the hacker after previously unlocking it. Mantis #5178
    • (unstable)[Changed] Positioning of Kole in Nym's stronghold
    • (unstable)[Fixed] Pets will no longer respond to /tellpet while dead or incapacitated. Mantis #5518
    • (unstable)[Disabled] Theater Manager until it can be completed
    • (unstable)[Fixed] Mission target npcs not using correct response if player is not quest owner. Mantis #5554
    • (unstable)[Fixed] Opening a Nym's TP quest container will no longer give quest items or create a way point if the player has already done that portion of the park
    • (unstable)[Fixed] High quality Parwan Nutricake should no longer leave you permanently tired. Mantis #3562
    • (unstable)[Fixed] Parwan nutricake and K-18 rations should now properly reduce burst run's ham cost when used and can no longer be used when burst run is already active. Mantis #4177

    Washu (Developer)
    • (unstable)[Fixed] Ensure we reset attack map on initialize transient members, adjusted whats shown in the examine window for pets. Mantis #5536
    • (unstable)[Fixed] Set resists as not fillers so recal runs on it. Mantis #5490
    • (unstable)[Fixed] Sampling deeds now has a task and behaves like /sampledna command. Mantis #5523
    • (unstable)[Fixed] Max samples per deed is 1/2 of wild creatures i.e. 3 max at max level
    • (unstable)[Fixed] Reworked filler stats to get proper calculations. Mantis #5548
    • (unstable)[Fixed] Added missing diseases to pets when tamed. Mantis #5536
    • (unstable)[Fixed] AI will now once again aggro players on mounts, masc scent/conceal will also now work when mounted
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] How specials are picked for genetic samples. Mantis #5556
    • (unstable)[Fixed] Special attack will no longer switch slot on pet deed DNA sample. Mantis #5558
    • (unstable)[Fixed] Experimentation increase per point to be more inline with live. Removed extra system outs. Mantis #5560






    ~ The SWGEmu Development Division
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division