rommelrommel

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  • SWGEMU-766
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When I get my IDE straightened out I'll get this up again

When I get my IDE straightened out I'll get this up again

I agree that this info is not 100%. If we need to have 1 min spaceports and 5 min shuttles then we'll need to create a new task, correct?

I agree that this info is not 100%. If we need to have 1 min spaceports and 5 min shuttles then we'll need to create a new task, correct?

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  • SWGEMU-765
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I was talking to Onyx about this and Onyx is pretty sure that the posts I found are referring to shuttles from starports.

I was talking to Onyx about this and Onyx is pretty sure that the posts I found are referring to shuttles from starports.

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  • SWGEMU-672
  • submitted for moderator approval
RE Mantis 2551 Update Notes: 25 January 05 Publish 12.1 Travel Decreased starport wait time to 60 seconds http://bafordham.com/swg/playercity.html last updated 4.28.2005 This was created bef...

RE Mantis 2551

Update Notes: 25 January 05

Publish 12.1

Travel
Decreased starport wait time to 60 seconds


http://bafordham.com/swg/playercity.html

last updated 4.28.2005

This was created before the "Combat Upgrade"

Shuttle wait times are only 1 minute, so you should be able to leave quickly (they used to be 5 minutes). Shuttle costs from a player city may be higher than non-player city shuttles, because the mayor can set an access fee on the shuttle which will go towards the city treasury.

(Player post in the official 12.1 pub notes thread, there are some other references in the thread to this, but this is the clearest one to shuttles being 60sec)

http://web.archive.org/web/20050304043643/http://forums.station.sony.com/swg/board/message?board.id=swgpatchnotes&message.id=550&view=by_date_ascending&page=4

I wanted to come in here and whine about the crafting problems and rubberbanding, but i see some peeps have beat me to it.

So what else is there:

  • 60 Seconds waiting time for shuttles is unrealistic, bump it back to 3-5 mins.


http://web.archive.org/web/20050309044506/http://forums.station.sony.com/swg/board/message?board.id=economy&message.id=2489

Second post:

"Simple fix for ALL the Role players who don't like the 1 min delay now on shuttle thats 99% of the rest of DO like. Sit there for 15 mins if you want and RP but don't make everyone else who LIKES the 1 min delay have to wait."

And later on:

"I understand that powergames love the 1min delay between shuttles"

http://web.archive.org/web/20050312181255/http://forums.station.sony.com/swg/board/message?board.id=economy&message.id=1845

Another ref to 60 sec shuttles.

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  • SWGEMU-662
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Updated. Bluree told me how to get rid of the no longer needed file as well so should be gtg.

Updated. Bluree told me how to get rid of the no longer needed file as well so should be gtg.

Mozo Bondig Quest Reward: Credits & Faction Quest starts at -6313, 734 Dathomir. Should be imperial to talk to quest giver (logic requires tweaks) http://www.top1gaming.com/content-34383-Star_Wa...

Mozo Bondig Quest

Reward: Credits & Faction

Quest starts at -6313, 734 Dathomir.
Should be imperial to talk to quest giver (logic requires tweaks)

http://www.top1gaming.com/content-34383-Star_Wars_Galaxies_Quests_Mercenary_Warlord_(Mozo_No._2).html
http://www.zam.com/forum.html?forum=22&mid=111817509298837122&h=50

Removed unneeded line in conversations.lua file, renamed loot group to follow conventions, removed the unneeded file scripts/mobile/conversations/tasks/mozo_bondog_conv.lua however this is not being reflected in my patch. (Thanks for tips bluree)

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  • SWGEMU-644
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  • SWGEMU-634
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  • SWGEMU-619
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  • SWGEMU-616
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Updated and uploaded. Items.lua file not needed as I made the change already in SWGEMU-544

Updated and uploaded. Items.lua file not needed as I made the change already in SWGEMU-544

Updated my IDE entirely, and remade the changes. If this doesn't do it I'm at a loss.

Updated my IDE entirely, and remade the changes. If this doesn't do it I'm at a loss.

I think I have it.. updated to head but I'm not sure what the conflict was originally. Sorry this one has required so many fixes.

I think I have it.. updated to head but I'm not sure what the conflict was originally. Sorry this one has required so many fixes.

screenplay.lua added, missed that somehow.

screenplay.lua added, missed that somehow.

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  • SWGEMU-576
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Errors corrected and new patch uploaded.

Errors corrected and new patch uploaded.

Metal contacted me about this, he fixed the hit chances in between me starting this patch and uploading it. I will re-upload with the correct hit chance and planet check.

Metal contacted me about this, he fixed the hit chances in between me starting this patch and uploading it. I will re-upload with the correct hit chance and planet check.

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  • SWGEMU-574
  • submitted for moderator approval
Evidence of NPC in the town: http://starwars.wikia.com/wiki/Kimogila_Town?file=KimoTown.jpg Evidence of Cas Vankoo using a Vibro Lance, and of Medium Armor + resists. http://jedierrant.blogspot....

Evidence of NPC in the town:

http://starwars.wikia.com/wiki/Kimogila_Town?file=KimoTown.jpg

Evidence of Cas Vankoo using a Vibro Lance, and of Medium Armor + resists.

http://jedierrant.blogspot.ca/2005/02/death-to-cas-vankoo.html

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  • SWGEMU-573
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Kiin'Dray is the "boss" of the cave, all other spiders are aggressive in the cave, and it spawns when you kill the queen so I think it stands to reason that it would be aggressive.

Kiin'Dray is the "boss" of the cave, all other spiders are aggressive in the cave, and it spawns when you kill the queen so I think it stands to reason that it would be aggressive.

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  • SWGEMU-572
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New patch is up.

New patch is up.

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  • SWGEMU-568
  • submitted for moderator approval
The poison attacks were calling POISONED_EFFECT instead of POISONED hence they were not being applied, and all had extremely short timers that would only tick once at best. Duration was estimated.

The poison attacks were calling POISONED_EFFECT instead of POISONED hence they were not being applied, and all had extremely short timers that would only tick once at best. Duration was estimated.