Galameed

These if I recall correctly had high drop rates while the Luke wanted poster was about 2/100. The stormtroopers drop the Luke one and in that patch it is about 2% reducing the others to only 18%

These if I recall correctly had high drop rates while the Luke wanted poster was about 2/100. The stormtroopers drop the Luke one and in that patch it is about 2% reducing the others to only 18%

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  • SWGEMU-601
  • submitted for moderator approval
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  • SWGEMU-589
  • submitted for moderator approval
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  • SWGEMU-600
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  • SWGEMU-624
  • submitted for moderator approval
I thought that the bonus should only be applied when the user actually has a surplus. Paying uncondemd maintenance only brings the structure back to 0 so the user will then have to pay using the ra...

I thought that the bonus should only be applied when the user actually has a surplus. Paying uncondemd maintenance only brings the structure back to 0 so the user will then have to pay using the radial inside the structure. When they do that the structure will then apply the merchant bonus

Ok Code removed in StructureObjectImplementation. I have tested it on several factories and homes and it appears to still work as intended. The reduced fees also appear to go away when a player wit...

Ok Code removed in StructureObjectImplementation. I have tested it on several factories and homes and it appears to still work as intended. The reduced fees also appear to go away when a player without the skill pays maintenance as well.

Moved and testing now to make sure I did it correctly. Hopefully it will be updated soon. I appologize for the delay as work sent me out of the country and I just got back a few days ago Updated Ol...

Moved and testing now to make sure I did it correctly. Hopefully it will be updated soon. I appologize for the delay as work sent me out of the country and I just got back a few days ago Updated Old patch removed new patch uploaded with the new changes to the StructureManager.cpp

Yes I know that it is however my all the buildings are calling that event. I added it in another spot to address the different buildings

Yes I know that it is however my all the buildings are calling that event. I added it in another spot to address the different buildings

I removed the horn because horn is suppose to drop from horned creatures. I also adjusted the random variable to match that horn is missing. Also I added a check to see if the player it trying to f...

I removed the horn because horn is suppose to drop from horned creatures. I also adjusted the random variable to match that horn is missing. Also I added a check to see if the player it trying to forage from a lair and if they are it sends a proper "You are searching the lair for creatures" instead of "You search the area for goods" message

Ok fixed it should look correct now

Ok fixed it should look correct now

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  • SWGEMU-478
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Awesome thank you it worked..... This now reads correctly and thanks again

Awesome thank you it worked..... This now reads correctly and thanks again

I changed the Meat Amount to read 20 instead of 0 but when I upload this it is not showing up in the file but it is however showing up in the patch notes any clue how to remove the patches and edit...

I changed the Meat Amount to read 20 instead of 0 but when I upload this it is not showing up in the file but it is however showing up in the patch notes any clue how to remove the patches and edit it to show up correctly?

Can you please close this one from some reason it messed up on the upload I will make a new one.

Can you please close this one from some reason it messed up on the upload I will make a new one.

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  • SWGEMU-470
  • submitted for moderator approval
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  • SWGEMU-469
  • submitted for moderator approval
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  • SWGEMU-468
  • submitted for moderator approval
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  • SWGEMU-460
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  • SWGEMU-459
  • submitted for moderator approval
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  • SWGEMU-457
  • submitted for moderator approval