SWGEmu SWGEMU-579

Grenade Implementation Part 2

Closed on 07 Feb

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SWGEMU-579 2

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Details

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Participant Role Time Spent Comments Latest Comment
Author 13m 1 Good point. I'm not sure what I was thinking, but regardl...
Moderator 2m 1 no need to save it here, you can just get the template ob...
Reviewer - 0% complete      
Reviewer - 100% complete 4m    
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Reviewer - 0% complete      
oru
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Total   18m 2  
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Objectives

[Added] Thrown weapon object type
[Added] combatSpam member to weapon templates

This first is necessary to get grenades to function. The second is needed in order to get the proper combat spam since each grenade's spam is different and they are all thrown via the same command.

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Summary

Patch committed to unstable branch.

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Issues Raised From Comments

Key Summary State Assignee
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General Comments

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/workspace/.../weapon/WeaponObject.idl Changed   2
Open in IDE #permalink
/workspace/.../object/ObjectManager.cpp Changed  
Open in IDE #permalink
/workspace/.../scene/SceneObject.cpp Changed  
Open in IDE #permalink
/workspace/MMOCoreORB/.../scene/SceneObject.h Changed  
Open in IDE #permalink
/workspace/.../scene/SceneObject.idl Changed  
Open in IDE #permalink
/workspace/.../weapon/WeaponObjectImplementation.cpp Changed  
Open in IDE #permalink
/workspace/.../tangible/SharedWeaponObjectTemplate.cpp Changed  
Open in IDE #permalink
/workspace/.../tangible/SharedWeaponObjectTemplate.h Changed  
Open in IDE #permalink

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