Details
| Participant | Role | Time Spent | Comments | Latest Comment |
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| Author | 16m | 2 | There is conflicting information on this. mk3 psgs are u... | |
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| Reviewer - 0% complete | ||||
| Reviewer - 0% complete | 0m | |||
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| Total | 16m | 2 |
- Files: 3
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Patches:
- review561-v1.txt: (anchored to swgemu : core3/branches/unstable/MMOCoreORB/ )
General Comments
29 Jan
bluree says:
There is conflicting information on this.
mk3 psgs are up to around 1k condition but imperial psgs are up to 3.4k condition
abandoning this review
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http://web.archive.org/web/20050211031017/http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=73260
http://www.apegaming.net/index.php?page=viewtopic&t=165
"3: NEW! Dantooine Imperial outpost mission: Speak to a guy named Xaan Talmaron, do 3 missions and get a Prototype imperial shield generator schematic (5 uses)... from the boards its slightly better than a mark 3 PSG but has 3 time as much durability as a normal mk3 psg "
http://web.archive.org/web/20041210152337/http://forums.station.sony.com/swg/board?board.id=radiant_trade&page=6
"iPSGs - 25 energy/45 eff/3300+ condition - 16k each - crates and singles stocked!"
http://web.archive.org/web/20041013215504/http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=175072
PSG’s : Personal Shield Generators, are an essential part of PVP, these will save you a lot in combat against fencer’s, and pistoleer’s. Fair warning unless you know an Armoursmith , or have a guild armoursmith willing to work for resource cost these PSG’s will cost allot of cash usually .
Go for the Max % resist shields, these can go up to 47% un-sliced, witch is nice, and decreases allot of DMG but most PSG’s have [b]3k condition[/b], same rule as Armour applies here the higher your resistance the slower they will deteriorate with a slight difference in calculation on condition loss . Example : a Fencer hits you for 270 DMG , your PSG subtracts 199 DMG ( that’s AR1 & 47 % stun resist ) leaving 71 dmg that goes trough . Divide that DMG by 20 and you’ll come to your condition loss . or easier stated 20% of the dmg that goes trough is subtracted from the condition
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http://www.swgemu.com/bugs/view.php?id=3637