SWGEmu SWGEMU-559

[Changed] Creatures spawning from lairs to spawn more like 14.1

Closed on 27 Jan

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SWGEMU-559

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Participant Role Time Spent Comments Latest Comment
Author 10m    
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Reviewer - 60% complete 3m    
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oru
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Reviewer - 0% complete 2m    
Total   15m 0  
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Objectives

[Changed] Creatures spawning from lairs to spawn more like 14.1

Specifically, I changed the spawning from individuals to groups.

With this implementation, a lair will always have one group of mobs around it when it spawns. It will then spawn up to 2 more groups of mobs, the first when the lair is below 2/3 health, the second after the lair drops below 1/3 health.

The number of mobs in each group is variable and dependent upon the spawn limit of the lair. For lairs with a spawn limit of 15, which seems to be the norm, each group will have 3-5 mobs in it.

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Summary

Patch committed to unstable branch.

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Issues Raised From Comments

Key Summary State Assignee
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General Comments

There are no general comments on this review.
/workspace/.../creature/CreatureManagerImplementation.cpp Changed  
Open in IDE #permalink
/workspace/.../creature/LairObserver.cpp Changed  
Open in IDE #permalink
/workspace/.../creature/LairObserver.h Changed  
Open in IDE #permalink
/workspace/.../creature/LairObserver.idl Changed  
Open in IDE #permalink
/workspace/.../creature/LairObserverImplementation.cpp Changed  
Open in IDE #permalink

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