SWGEmu SWGEMU-557

Stun State and Primary Defense Buffs

Under Review for 3 months (due 3 months ago)

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SWGEMU-557 9

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Details

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Participant Role Time Spent Comments Latest Comment
Author 1h 6m 4 Shouldn't they be hard-coded anyway? Since they are the o...
Moderator      
Reviewer - 0% complete      
Reviewer - 66% complete 2m 1 We have started to use Gerrit for reviews instead of Fish...
Reviewer - 0% complete      
Reviewer - 100% complete 14m 4 Because you are hard-coding individual buffs into combat ...
oru
Reviewer - 0% complete      
Reviewer - 0% complete      
Reviewer - 0% complete      
Reviewer - 66% complete 4m    
Total   1h 25m 9  
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Objectives

As requested, here is the individual patch.

Changes:

Stun State penalty is applied before the Primary Defense hardcap.
Stun State penalty will no longer be ignored by Creatures/NPCs.
Foods and Squad Leader bonus will be applied after the hardcap.

NOTE: Added an array of constants for buffs that should go above the hard cap, as requested by dannuic.

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Issues Raised From Comments

Key Summary State Assignee
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General Comments

17 Mar

Loshult says:

We have started to use Gerrit for reviews instead of Fishey. Please follow the instructions on the following page: https://www.assembla.com/spaces/swgemu/wiki/Git_Gerrit_and_Jenkins and push your patch to Gerrit instead.

/MMOCoreORB/src/.../combat/CombatManager.cpp Changed   6
Open in IDE #permalink
/MMOCoreORB/src/.../combat/CombatManager.h Changed  
Open in IDE #permalink
/MMOCoreORB/.../creature/CreatureObjectImplementation.cpp Changed   2
Open in IDE #permalink

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