SWGEmu SWGEMU-550

Set correct condition and resists for mandalorian armor

Closed on 26 Jan

  •  
  •  
  •  
  •  
  • Author
  • Moderator
  • Reviewers

SWGEMU-550 3

Summarize the review outcomes (optional)
 
#permalink

Details

Warning: no files are visible, they have all been filtered.
Participant Role Time Spent Comments Latest Comment
Author 14m 2 Yes, the armors were generated in the DWB after you put t...
Moderator 0m    
Reviewer - 0% complete      
Reviewer - 100% complete 7m 1 Did the mandalorian armors always have the same stats? No...
Reviewer - 0% complete      
Reviewer - 0% complete      
oru
Reviewer - 0% complete      
Reviewer - 0% complete      
Reviewer - 0% complete 1m    
Total   23m 3  
#permalink

Objectives

[FIXED] Mandalorian Armor now is created with 40000/40000 condition, and correct resists and vulnerabilities. Still to do: Move blast to Special Resist and randomize colour.

#permalink

Summary

Patch committed to unstable branch.

#permalink

Issues Raised From Comments

Key Summary State Assignee
#permalink

General Comments

23 Jan

rommelrommel says:

Mando did not have random resists or HAM. I have SS of three helms with identical encumbrance, condition, and resists, and then a SS of chest and leggings with the same condition and resists.

http://i107.photobucket.com/albums/m312/rommelrommel1/MandalorianArmorHelmet.jpg
http://i107.photobucket.com/albums/m312/rommelrommel1/dwb-final-0b.jpg
http://i107.photobucket.com/albums/m312/rommelrommel1/Mandohelm.jpg
http://i107.photobucket.com/albums/m312/rommelrommel1/MandoChest.jpg
http://i107.photobucket.com/albums/m312/rommelrommel1/MandoLeggings.jpg

From that I estimated the encumbrance for the boots and arm pieces. I modeled it on the ratio of composite armor, and compensated a bit by lowering the secondary stats somewhat as with the known pieces the secondary stats are fairly low encumbrance.

I don't know if randomizing colour or moving blast to special resist is possible when the pieces are system generated in this way, if anyone has any input on that it would be great.

And I did test this in the dwb crafting room and it comes out as intended.

26 Jan

Loshult says:

Did the mandalorian armors always have the same stats? No experimentation involved at all?

26 Jan

rommelrommel says:

Yes, the armors were generated in the DWB after you put the parts in so there was no chance to effect the stats. Those SS were from three different servers and all helms came out identical other than colour. Crafting and EXP came some time after the CU.

/bin/.../mandalorian/armor_mandalorian_belt.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_bicep_l.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_bicep_r.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_bracer_l.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_bracer_r.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_chest_plate.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_gloves.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_helmet.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_leggings.lua Changed  
Open in IDE #permalink
/bin/.../mandalorian/armor_mandalorian_shoes.lua Changed  
Open in IDE #permalink

Review updated: Reload | Ignore | Collapse

You cannot reload the review while writing a comment.

Create Issue

X
Assign To Me

Log time against