This is a list of all comments for SWGEMU-517. Review Summary: Patch committed to unstable branch. General Comment by Cebot on 05 January 2013, 15:47 http://www.swgemu.com/fisheye/cru/SWGEMU-517#c1214 Thanks to ElPete for the help figuring out how to interpret the shuttle direction. ---------------------------------------- File: src/server/zone/objects/creature/commands/BoardShuttleCommand.h Revision Comment by dannuic on 06 January 2013, 09:33 http://www.swgemu.com/fisheye/cru/SWGEMU-517#c1217 Couldn't this create a spawn point under the world or way up in the air? Use the zone's height function to get an appropriate z location. EDIT: It's Zone::getHeight(x,y); Reply by Cebot on 06 January 2013, 21:45 > No, because p = the coordinate of the PlanetTravelPoint that > was created by the placement of the shuttleport, so the Z of > that coordinate is consistent with the shuttleport's actual > height. Reply by Cebot on 13 January 2013, 22:35 > Did you have any other questions about this? --- ID: SWGEMU-517 http://www.swgemu.com/fisheye/cru/SWGEMU-517 Title: Corrected load-in point for player city shuttleports Statement of Objectives: Currently, players load in to a slightly randomized location near the center of the shuttleport. The original location for loading in was in a randomized position near the entry. State: Closed Summary: Patch committed to unstable branch. Author: Cebot Moderator: TheAnswer Reviewers: (7 active, 0 completed*) Itac Loshult cRush dannuic oru Kyle elpete