SWGEmu SWGEMU-492

Krayt Graveyard Tweaks

Closed on 04 Jan

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SWGEMU-492 2

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Details

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Participant Role Time Spent Comments Latest Comment
Author 9m 1 I updated to head and uploaded the patch again.
Moderator      
Reviewer - 0% complete      
Reviewer - 100% complete 5m 1 Please update this file to head before submitting the pat...
Reviewer - 0% complete      
Reviewer - 0% complete      
oru
Reviewer - 0% complete      
Reviewer - 0% complete      
Reviewer - 0% complete 0m    
Total   14m 2  
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Objectives

Moved the krayt graveyard spawns from the bin/scripts/managers/spawn_manager/tatooine.lua file to a new poi screenplay file.

[Fixed] armor and resists on juvenile canyon krayt dragons
[Added] a few juvenile canyon krayt dragons to the krayt graveyard

The following screenshot is where I got the armor and resists for the juvenile from:

http://tsomi013.tripod.com/KraytDragon.jpg

The second, anchored file is the correct one. The first had extraneous changes from another patch that I forgot to remove.

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Summary

Patch committed to unstable branch.

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Issues Raised From Comments

Key Summary State Assignee
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General Comments

There are no general comments on this review.
/bin/scripts/.../spawn_manager/tatooine.lua Changed  
Open in IDE #permalink
/bin/.../tatooine/juvenile_canyon_krayt_dragon.lua Changed  
Open in IDE #permalink
/bin/.../poi/tatooine_krayt_graveyard.lua Added  
Open in IDE #permalink
/bin/scripts/screenplays/screenplay.lua Changed   2
Open in IDE #permalink
/workspace/.../spawn_manager/tatooine.lua Changed  
Open in IDE #permalink
/workspace/.../tatooine/juvenile_canyon_krayt_dragon.lua Changed  
Open in IDE #permalink
/workspace/.../poi/tatooine_krayt_graveyard.lua Added  
Open in IDE #permalink
/workspace/.../screenplays/screenplay.lua Changed  
Open in IDE #permalink

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