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(unstable) [updated] idl generated files with new version
(unstable) [updated] idl generated files with new version
  1. … 424 more files in changeset.
(unstable) [Added] missing properties to lua files for special heavy weapons. Patch by Ivojedi.…
(unstable) [Added] missing properties to lua files for special heavy weapons. Patch by Ivojedi.

(unstable) [Added] method to SceneObject to check for object type SPEACIALHEAVYWEAPON. Patch by Ivojedi.

(unstable) [Added] specialheavyweapon weaponType to WeaponObject. Patch by Ivojedi.

  1. … 6 more files in changeset.
(unstable) [fixed] Missing files from 6492
(unstable) [fixed] Missing files from 6492
(unstable) [Added] Thrown weapon object type. Patch by Ivojedi.…
(unstable) [Added] Thrown weapon object type. Patch by Ivojedi.

(unstable) [Added] combatSpam member to weapon templates. Patch by Ivojedi.

  1. … 5 more files in changeset.
(unstable) [added] Turrets can now be controlled Manually - new bases only…
(unstable) [added] Turrets can now be controlled Manually - new bases only

(unstable) [added] Added TurretFireManualCommand combat command

  1. … 26 more files in changeset.
(unstable) [fixed] an instance where ai would hang while traversing cells
(unstable) [fixed] an instance where ai would hang while traversing cells
  1. … 4 more files in changeset.
(unstable) [fixed] stability issues
(unstable) [fixed] stability issues
  1. … 3 more files in changeset.
(unstable) [fixed] Fixed permission issue with ContainerPermissions with no owner.
(unstable) [fixed] Fixed permission issue with ContainerPermissions with no owner.
(unstable) [changed] Loot rights now based off of group damage
(unstable) [changed] Loot rights now based off of group damage
  1. … 4 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
    • -0
    • +184
    ./variables/ContainerObjectsMap.cpp
  1. … 36 more files in changeset.
(unstable) [added] Turret control terminals now spawn in the bases - disabled…
(unstable) [added] Turret control terminals now spawn in the bases - disabled

(unstable) [added] Minefields now spawn with base - animation only

(unstable) [added] Covert scanners now spawn with base - disabled

(unstable) [added] Mines and minefields can be purchased from recruiter

(unstable) [added] Mines can be donated to HQ minefields

  1. … 27 more files in changeset.
(unstable) [changed] Security terminals are now sliced using precision knife instead of radial.
(unstable) [changed] Security terminals are now sliced using precision knife instead of radial.
  1. … 11 more files in changeset.
(unstable) [added] Added ability to donate turrets to player bases…
(unstable) [added] Added ability to donate turrets to player bases

(unstable) [added] Added ability to remove turrets from player base defense

  1. … 50 more files in changeset.
(unstable) [added] Galactic Civil War Manager
(unstable) [added] Galactic Civil War Manager
  1. … 64 more files in changeset.
(unstable) [fixed] stability issue
(unstable) [fixed] stability issue
(unstable) [changed] ignore message broadcast on server load
(unstable) [changed] ignore message broadcast on server load
  • More
  • CR-2
  • Abandoned
(unstable) [merged] stablie
(unstable) [merged] stablie
    • -7
    • +15
    ./components/ContainerComponent.cpp
    • -0
    • +184
    ./variables/ContainerObjectsMap.cpp
  1. … 60 more files in changeset.
(unstable) [merged] stable
(unstable) [merged] stable
  1. … 29 more files in changeset.
(unstable) [fixed] Reverted rev 5979 and redid it in another better way.
(unstable) [fixed] Reverted rev 5979 and redid it in another better way.
  1. … 4 more files in changeset.
(unstable) [fixed] Factory crates counts as two towards the item limit in buildings when stored in containers.
(unstable) [fixed] Factory crates counts as two towards the item limit in buildings when stored in containers.
(unstable) [fixed] teleporting not removing city region on the object…
(unstable) [fixed] teleporting not removing city region on the object

[changed] objects in containers now load on first access, should speed up server loading when there are many player houses with items

    • -0
    • +75
    ./variables/ContainerObjectsMap.h
    • -0
    • +184
    ./variables/ContainerObjectsMap.cpp
  1. … 4 more files in changeset.
line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

line 53 should mention "poolsToDamage = HEALTH_ATTRIBUTE + ACTION_ATTRIBUTE + MIND_ATTRIBUTE,"

(unstable) [fixed] added WALK IN permission for cells instead of MOVEIN that collided with item transfer
(unstable) [fixed] added WALK IN permission for cells instead of MOVEIN that collided with item transfer
  1. … 8 more files in changeset.
(unstable) [fixed] thread safety issues with paid access lists and structure permission lists
(unstable) [fixed] thread safety issues with paid access lists and structure permission lists
  1. … 10 more files in changeset.
(unstable) [changed] unreachable ai should not be attackable anymore
(unstable) [changed] unreachable ai should not be attackable anymore
  1. … 5 more files in changeset.
(unstable) [fixed] items inside containers should count towards house max item count try #2
(unstable) [fixed] items inside containers should count towards house max item count try #2

  1. … 1 more file in changeset.
(unstable) [added] getObjectName method to LuaSceneObject.
(unstable) [added] getObjectName method to LuaSceneObject.