--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. insulated_ubese_armor_pants = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Insulated Ubese Armor Pants", directObjectTemplate = "object/tangible/wearables/armor/ubese/armor_ubese_pants.iff", craftingValues = { {"armor_effectiveness",15,15,0}, {"armor_integrity",20000,20000,0}, {"armor_health_encumbrance",26,26,0}, {"armor_action_encumbrance",90,90,0}, {"armor_mind_encumbrance",15,15,0}, {"armor_rating",1,1,0}, {"kineticeffectiveness",19,19,0}, {"energyeffectiveness",14,14,0}, {"blasteffectiveness",14,14,0}, {"acideffectiveness",14,14,0}, {"electricaleffectiveness",14,14,0}, {"sockets",-1,-1,0}, }, customizationStringNames = {"/private/index_color_0", "/private/index_color_1"}, customizationValues = {{0, 1}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33 }}, skillMods = {{"dizzy_defense", 5}, {"resistance_fire", 5}} } addLootItemTemplate("insulated_ubese_armor_pants", insulated_ubese_armor_pants)