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-   Weaponsmith Discussion (http://www.swgcraft.com/forum/forumdisplay.php?f=17)
-   -   JnF's SWGC Tool v1.66.91 (http://www.swgcraft.com/forum/showthread.php?t=16080)

pangelo 03-25-2005 02:45 PM

I had run this program for quite a long time, just upgraded to newest version, so it was there before, but I'll go ahead and copy it there anyway and try... tks

pangelo 03-25-2005 02:51 PM

ok, fixed that, then got the following


An error occured while reading the data file

an area in the SWGCIMPORT is highlighted from A8 to R584


any ideas now???

Jaysc Zeann 03-25-2005 09:42 PM

question
 
i've been poking around with the spreadsheet, and i have a question. is it possible to set the tool to automatically select advanced components for weapon crafting? (as a side option, to have them automatically calculate the component resource requirements)

Arkel 03-26-2005 05:47 PM

In the 1.70.02 version, the "I want to add a Resource to the Resource Sheet" button on the "SWGCraft Parsed" pane doesn't work. Clicking on it only selects the button as an object. Any quick and easy way of activating this? I use that button all the time.

Maken 03-29-2005 10:15 PM

When I upgraded to 1.70.02 I started getting a error message that says "An Error occured while reading the data-file." Any suggestions? Yes, the dll is in the right place. I had the 1_66_91 version previously. Thanks!

sstegall 04-11-2005 05:12 PM

With 1.70.02, I cannot make the Schematic select general resource names (ie Steel, Inert Petrochemical) It will select specific type materials (ie Phrik Aluminum, Polysteel Copper)

Draconix71801 04-15-2005 08:50 AM

Im curious as to where I could find I guess a manual for this so I can figure out what some of this stuff is and what is the resource # mean on the wth summary?

Arkel 04-15-2005 02:22 PM

Even though it's slightly out of date, the manual Fooman had for his V6.0 of this tool is probably what you're looking for. Anything not covered within the tool itself should be covered in that document.

You can find it on the SWGCraft downloadable tools page.

aeron 04-20-2005 04:56 PM

I've got this random "available" resrouce in my spreadsheet in both the 1.7 and 1.6 versions.

It only shows up in the "What to Harvest today" screen and doesn't show stats or in my resources tab.

Anyway to fix this?

amizar 04-20-2005 05:42 PM

I've always been plagued by the "error reading file" issue using version 1.70.XX. I'm *not* a VB or VBA programmer, or even remotely close to it. But I like to putter about. So I finally opened up the VB debugger today and just started playing with things. This is for any of you out there who actually have VB knowledge and may be able to make a fix, because I'm certainly not competent enough to do it.

I'm running a Windows2000 machine, using Office2000.

I opened up the "DataImportFunctions" module and iteratively began stepping through it. There are two lines in this code that caused the reading error...

.TextFilePlatform = 437
and
.TextFileTrailingMinusNumbers = True

After checking on MSDN, I know that the latter is uniquely an Office 2003 property. The former is supposed to work in 2000, but I don't know why it doesn't.

Anyhow, if I comment out those two lines, the rest of the importing function works properly... mostly. While I'm able to get the parsed data into the "SWGC Import" worksheet, the "What To Harvest Today" worksheet still has an issue. Because I'm commenting out the trailing minus numbers option, the code has difficulty understanding negative numbers, so it is showing kind of crazy data on how long a resource has been in shift. I don't have any idea how to fix this, but at least I'm able to get the resources currently in shift to appear in the What To Harvest Today area.

I also figured out that it was the "error reading file" errors that were causing the runtime errors when choosing a schematic, though I don't know how or why.

Anyhow, if anybody out there comfortable with VBA can use this information to make a fix to the code for those using Office2000, I'm sure a lot of people (myself included) would be grateful.

Dirk Pitt 04-22-2005 03:33 PM

Awesome job! I have one question though...I'm a weaponsmith and was just using the tool to get the resources for an Advanced Blaster Pistol Barrel (key states are CD .667 and SR .333) and noticed that the first choice wasn't what I expected. I reviewed the stats on my resources and noticed that, for the 16 unit metel item, the tool recommended Quadilenian Polysteel copper which I has a score of 881.075 ((956 X .667) + (731 X .333)). However in my inventory I also have Asoowe Polysteel copper which has a score of 920.395 ((982 X .667) + (797 X .333)) as well as two other resources with higher ranks than the resource the tool selected.

Also, the filter is set to 'Use All Resources'.

All other resources for this schematic all appeared correct. Only the 'Metel' item appeared incorrect.

Please let me know if I'm doing something wrong and thanks again for such a cool tool for crafters.

Arkel 04-22-2005 03:59 PM

Try crafting one of each with the resources the tool tells you to use, and the ones you expect are the best.

Chances are, the tool is right ;) The schematics might list CD 66% and SR 33% while it's actually closer to CD 68% and SR 32% (which is what the tool is looking for in this case). These are anomalies calculated through a lot of testing with various resources. There are many such anomalies, and even though these conclusions were arrived at a long time ago, my experience still holds them to be correct. If you look through the list of resources on the "What to harvest Today" page you'll see these percentages along with the resource names.

ZapatoGrande 04-23-2005 03:39 AM

SWGC Tool and the CU
 
Does anyone know how we can get the tool updated with all the new schematic changes that will be part of the Combat Upgrade?

Dirk Pitt 04-25-2005 01:19 AM

Quote:
Originally Posted by Arkel
Try crafting one of each with the resources the tool tells you to use, and the ones you expect are the best.

Chances are, the tool is right ;) The schematics might list CD 66% and SR 33% while it's actually closer to CD 68% and SR 32% (which is what the tool is looking for in this case). These are anomalies calculated through a lot of testing with various resources. There are many such anomalies, and even though these conclusions were arrived at a long time ago, my experience still holds them to be correct. If you look through the list of resources on the "What to harvest Today" page you'll see these percentages along with the resource names.



Correct me if I'm wrong but regardless of the split between CD and SR (67%/33% or 68%/32%) the tool should have picked to the other resource because it's stats for both CD and SR are higher than the stats of the resource that the tool selected....One other thing I noticed is that even though the requirement for the resource is just 'Metal', the tool doesn't allow you to select the best resource (which is also a copper) or to select any Steel. The only options to select are some copper and aluminum. Something definately appears wrong. Thanks again for your help.

Arkel 04-25-2005 02:28 AM

Any resource you want to be picked as a generic resource, must be set as "1" in the "Use this Resource as generic type?" column in your resource-list. If it's set to "0" it will only be picked if the schematic calls for that specific resource-type.

Check to see if the resources you expect the tool to pick is marked as "1" in that column. If it isn't, rectify it and click the "Update Tool" button.

Dirk Pitt 04-25-2005 03:26 PM

Arkel, Thank you very much. That was it. Again, thanks for such a cool tool!

Eky 04-29-2005 11:20 AM

Quote:
Originally Posted by ZapatoGrande
Does anyone know how we can get the tool updated with all the new schematic changes that will be part of the Combat Upgrade?


I would like to know that as well. Is anyone still supporting this tool?

Sloejack 04-29-2005 04:24 PM

Unfortunetly I no longer have a master weaponsmith or the ability to use the test center frogs to make one or I could do this. If various crafting masters would be willing to submit schematic information/changes I would be happy to compile it and push out a new version.

valderon 04-29-2005 06:39 PM

what exact info do u need m8 i would be willing to help

Eky 04-29-2005 07:34 PM

hey sloejack

i would help you as well, send me a pm or post here with what you need exactly and i provide you with all the info.

lets keep this awesome tool alive

Sloejack 04-29-2005 09:49 PM

If you unhide the data all worksheet in the tool, you'll see the current implementation. I guess what I need is two-fold. First, I need to know if the current structure of the data fits with the new items and any crafting changes that came with the Combat upgrade. Assuming there are no structural changes to the data, I just need updated data for each class. It seems the bulk of the changes are focused around Weaponsmiths and Armorsmiths currently so I would need updated schematic information for the items made by those classes. I can tell you up front it takes some time and effort to do this so if you agree to help, you're probably going to need to commit a day or two of gathering and recording information.

Eky 04-30-2005 02:37 AM

from what ive seen so far the needed resources and components(schematics) for all pre-CU weapons are the same. there are a couple of new schematics but, if i remember correctly, not all that were published with pics pre-CU. so those schematics are prolly loot.

i will provide the schematics of the new weapons later. if i saw that right laser rifle are no named "light laser".


ill log on my WS later and post it here.

ps. i dont have an armorsmith. anyone ?

Eky 04-30-2005 05:10 AM

Do you need Complexity and Schematic data size of each ?

1-handed melee weapon

RSF sword:

34 steel
12 polymer
1x advanced sword core
SR 100%

Carbine

Czerka Dart Carbine:

65 Titanium Alu
25 PLatinite Copper
10 Metal
5x Adv Proj Feed Mech(APFM)
1x Adv Proj Rifle barrel(APRB)
1x Adv Weapon Scope(AWS)
1x Adv Weapon Stock(AWST)
Cd/oq 50/50


E11 Carbine MarkII:

50 Kamris Iron
25 Steel
10 Metal
3x Advanced Balster Power Handler(ABPH)
1x Adv Blaster Rifle Barrel(ABRB)
1x AWS
1x AWST
Cd/OQ 50/50


E5 Carbine:

50 Kamris Iron
25 Steel
10 Metal
3x ABPH
1x ABRB
1x AWS
1x AWST
Cd/OQ 50/50


Melee Weapon

Blaster Fist:

12 Ferrous Metal
8 Steel
3x ABPH
4 Copper
1x Advanced Vibro Blade Unit(AVBU)
SR 100%

Massassi Knuckler:

12 Ferrous Metal
8 Steel
8 Metal
4 Copper
1x Advanced Vibro Blade Unit(AVBU)
SR 100%


Pistol

DL44XT:

25 Steel
8 Steel
4 Metal
1x Blaster Power Handler
1x Blaster Pistol Barrel
1x Weapon Scope
cd/oq 50/50


Death-Hammer Pistol:

18 Aluminum
8 Metal
4 Metal
1x ABPH
1x Advanced Blaster Pistol Barrerl(ABPB)
1x AWS
cd/oq 50/50


High Capacity Scatter Pistol:

33 Doonium Iron
22 Ferrous Metal
10 Metal
1x ABPH
1x Advanced Projectile Pistol Barrel(APPB)
1x AWS
cd/oq 50/50


Initmidator Pistol:

30 Iron
15 Steel
6 Metal
1x APFM
1x APBP
1x AWS
cd/oq 50/50


Renegade Pistol:

45 Netronium Steel
20 Plumbum Iron
10 Metal
2x ABPH
1x ABPB
1x AWS
cd/oq 50/50


Polearm

Cryo Lance:

38 Ditanium Steel
17 Polysteel Copper
6 Metal
SR 100%


Electric Polearm:

38 Ditanium Steel
2x Power Conditioner
1x Advanced Reinforcment Core
6 Metal
SR 100%


Rifle

Advanced Laser Rifle:

65 Link-Steel ALuminum
35 Non-Ferrous Metal
15 Metal
3x ABPH
1x ABRB
1x AWS
1x AWST
cd/oq 50/50

Ligh Laser Rifle:

65 Link-Steel ALuminum
35 Non-Ferrous Metal
15 Metal
3x ABPH
1x ABRB
1x AWS
1x AWST
cd/oq 50/50


Special Heavy Weapon

Lightning Rifle:

65 Steel
35 Iron
25 Copper
45 Siliclastic ORe
150 Inert Petrochemical
15 Metal
4x ABPH
1x ABRB
1x AWS
1x AWST
cd/oq 50/50


Plasma Flamethrower:

130 Steel
70 Iron
15 Metal
4x ABPH
1x ABRB
28 Liquid Petrochemcial Fuel
1x AWST
cd/oq 50/50

AurekStormBlade 04-30-2005 04:47 PM

One thing to keep in mind now is that crafting has changed a bit mathematically. This probably affects this tool. Thread here:

http://swgcraft.com/forum/showthread.php?t=17851

Eky 04-30-2005 08:16 PM

Quote:
Originally Posted by AurekStormBlade
One thing to keep in mind now is that crafting has changed a bit mathematically. This probably affects this tool. Thread here:

http://swgcraft.com/forum/showthread.php?t=17851


NM .. just read this on the off boards:

"before when you looked at Rhodium you really didnt need to care too much about CD as the OQ would totally deminish the weight of the low low CD

now the CD will be come the most important stat as a smalle change in CD will make alot of difference in the weighing of the resources

example I also posted in the thread on the craft

If we for instance look at the kette plumbum Iron one and two we will see that with the new system they have switched places.
Old number one: CD 64 OQ 1000 (50/50 yielded a 53.2% max experimentation)
Old number Two CD 76 OQ 979 (50/50 yielded a 52.75% max experimentation)

Now lets look at them under the new system
Old number one
CD (64-1)/(82-1) = 77.778%
OQ (1000-1)/(1000-1)= 100%
(CD+OQ)/2 = 88.889%

Old number two
CD (76-1)/(82-1) = 92.59%
OQ (979-1)/(1000-1) = 97.898%
(CD+OQ)/2 = 95.245%"

Kelloch 05-01-2005 06:02 PM

I took the majority of this from a post on the SWG AS forums. I've tried to clean it up a little and add some things. Please let me know if this you need more info.

The original poster has the Rebel Faction armor schematics, but as I don't have access to those I couldn't confirm. And I don't have the Imperial schematics yet.

Experimenation on all things is 50/50 - OQ/SR for Condition and General Protection. Except for final combine on the armor pieces (Appearance) which is 33/33/33 DR/OQ/SR for condition.

Layers

Acid Protection Armor Layer
20 non-ferrous metal
12 polymer
10 crystalline gemstone
14 malab siliclastic ore

Cold Protection Armor Layer
20 non-ferrous metal
12 polymer
10 laboi crystalline gemstone
14 malab siliclastic ore

Electrical Protection Armor Layer
20 non-ferrous metal
12 polymer
10 Bal'ta'ran amorphous gemstone
14 ardanium siliclastic ore

Energy Protection Armor Layer
20 ferrous metal
12 polymer
10 plexite amorphous gemstone
14 alantium carbonite ore

Heat Protection Armor Layer
20 ferrous metal
12 polymer
10 kerol fire-gem crystalline gemstone
14 frasium carbonite ore

Kinetic Protection Armor Layer
20 ferrous metal
12 polymer
10 amorphous gemstone
14 chromite carbonite ore

Advanced Armor Layer Primus
25 neutronium steel
14 polymer
14 gravatonic fiberplast
16 vintrium extrusive ore
12 perovskitic aluminum

Advanced Armor Layer Secundas
25 thallium copper
14 polymer
14 gravatonic fiberplast
16 chronamite extrusive ore
12 perovskitic aluminum

Advanced Armor Layer Tertius
25 conductive borcarbitic copper
14 polymer
14 gravatonic fiberplast
16 dylinium intrusive ore
12 perovskitic aluminum

--------------------------
Segments

Assault Armor Segment
10 steel
5 iron
15 polymer
5 scaley hide
(optional)
4 layers (not identical)
1 enhancement

Battle Armor Segment
10 steel
5 aluminum
15 polymer
5 wooly hide
(optional)
4 layers (not identical)
1 enhancement

Reconnaissance Armor Segment
10 steel
5 copper
15 fiberplast
5 leathery hide
(optional)
4 layers (not identical)
1 enhancement

--------------------------
Cores

Basic Assault/Battle/Recon Core
30 hide
30 fiberplast
30 metal
25 gemstone
1 Assault/Battle/Recon segment
(optional)
1 core enhancement

Standard Assault Core
35 wooly
35 dath fiberplast
35 intrusive ore
30 iron
30 copper
25 amorphous gemstone
2 assault segments
(optional)
1 core enhancement

Standard Battle Core
35 bristley
35 correlia fiberplast
35 extrusive ore
30 aluminum
30 copper
25 amorphous gemstone
2 battle segments
(optional)
1 core enhancement

Standard Reconnaissance Core
35 leathery
35 naboo fiberplast
35 polymer
30 steel
30 aluminum
25 crystalline gemstone
2 recon segments
(optional)
1 core enhancement

Advanced Assault Core
45 dant wooly
45 dath fiberplast
45 intrusive ore
40 kammris iron
40 mythra copper
35 amorphous gemstone
3 assault segments
(optional)
1 core enhancement

Advanced Battle Core
45 naboo bristley
45 corellia fiberplast
45 extrusive ore
40 phrik aluminum
40 beyrllius copper
35 amorphous gemstone
3 battle segments
(optional)
1 core enhancement

Advanced Reconnaissance core
45 lokian leathery
45 naboo fiberplast
45 polymer
40 carbonite steel
40 link-steel aluminum
35 crystaline gemstone
3 recon segments
(optional)
1 core enhancement
--------------------------
Suits
Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over.

Optional to ALL pieces except gloves and boots
1 biological-mechanical cartridge
1 feathered appearance enhancement
1 armor appearance enhancement

1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed.

All schematics now have the word Appearance at the end…For example
Bone Armor Left Bicep is now Bone Armor Left Bicep Appearance
--------------------------
Similar suits (9 piece standard)

Bone (uses Battle armor cores)
1) bone 2) metal 3) FP 4) RFP

Chitin (uses Assault armor cores)
1) bone 2) metal 3) FP 4) RFP

Composite (uses Assault armor cores)
1) wooly 2) solid petro fuel 3) cloth 4) RFP

Ithorian defender (uses Battle armor cores)
1) polymer 2) extrusive ore 3) cloth 4) RFP

Ithorian guardian (uses Reconnaissance armor cores)
1) bone 2) metal 3) cloth 4) RFP

Ithorian sentinal (uses Assault armor cores)
1) leathery 2) intrusive 3) FP 4) RFP

Marauder Battle (uses Battle armor cores)
1) bristley 2) low-grade ore 3) FP4) RFP

Padded (uses Battle armor cores)
1) scaley 2) metal 3) cloth 4) RFP

Tantel (uses Reconnaissance armor cores)
1) avian bone 2) aluminum 3) cloth 4) RFP

Resource Quantity
resource1 resource2 Cores
chest 50 50 3
biceps 25 25 1
bracers 25 25 1
pants 45 45 2
helmet 40 40 2
boots 25 10 0
gloves 15 10 0

--------------------------
Kashyyykian
Black Mountain Armor (uses Battle armor cores)
1) wooly 2) endorian evergreen 3) cloth 4) RFP

Ceremonial Armor (uses Reconnaissance armor cores)
1) leathery 2) endor conifer 3) cloth 4) RFP

Hunting Armor (uses Assault armor cores)
1) scaley 2) endorian deciduous 3) cloth 4) RFP

Resource Quantity
resource1 resource2 cores
body 135 100 5
bracers 25 25 1
legs 40 45 2

--------------------------
Mabari (uses Reconnaissance armor cores)
body
1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)
pants
1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)
helmet
1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)
boots
1) 25 hide 2) 10 metal 3) cloth 4) RFP
gloves
1) 15 hide 2) 10 metal 3) cloth 4) RFP

Ubese (uses Reconnaissance armor cores)
body
1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)
pants
1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)
bracers
1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)
helmet
1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)
boots
1) 15 leathery 2) 10 steel 3) cloth 4) RFP
gloves
1) 25 leathery 2) 10 steel 3) cloth 4) RFP


Specialty Armors

R.I.S. Segment
75 titanium aluminum
75 chanlon intrusive ore
50 rori fiberplast
1 woolamander harrower bone fragment
1 gurk king hide
1 GDK scale

RIS Armor (uses Battle armor cores)
body
1) 50 Talusian Fiberplast 2) 50 Chromium Aluminum 3) cloth 4) RIS Armor Segment (3 cores)
pants
1) 45 Talusian Fiberplast 2) 45 Chromium Aluminum 3) cloth 4) RIS Armor Segment (2 cores)
bracers/biceps
1) 25 Talusian Fiberplast 2) 25 Chromium Aluminum 3) cloth 4) RIS Armor Segment (1 core)
helmet
1) 40 Talusian Fiberplast 2) 40 Chromium Aluminum 3) cloth 4) RIS Armor Segment (2 cores)
boots
1) 25 Talusian Fiberplast 2) 10 Chromium Aluminum 3) cloth 4) RIS Armor Segment
gloves
1) 15 Talusian Fiberplast 2) 10 Chromium Aluminum 3) cloth 4) RIS Armor Segment
--------------------------
Faction armor
Rebel Armor:
Assault
Bracer/Bicep:
50 Scaley
50 Steel
1 Core
1 reinforced Fiber Panel
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Chest
100 Scaley Hide
100 Steel
3 cores
1 synth cloth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Boots:
50 scaley
20 steel
1 synth
1 RFP

Gloves:
30 Scaley
20 Steel
1 synth
1RFP

Helmet:
80 scaley hide
80 steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Leggings:
90 Scaley hide
90 Steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Marine Armor:
Same as Above EXPECT you use Wooly and Copper

Battle armor:
Same as Above EXPECT you use Bristely and Iron

------------------------------
Ubese Bandolier Appearance
15 Iron
5 Steel
1 Fiberplast Panel

Mabari Armor Belt Appearance
15 Metal
4 Hide
1 Fiberplast Panel

Padded Armor Belt Appearance
10 Lokian Leathery Hide
10 Scaley Hide
5 Corellia Fiberplast
5 Metal
3 Polymer
2 Wooly Hide
1 Synthetic Cloth
1 Reinforced Fiber Panel

Zenedra 05-02-2005 09:13 PM

Doing some serious work on the AS side for you Sloejack, mailing it to you as I go along.
Hope it can help you in your task to upgrade this thing post CU :) It is a great tool to use for all.

Zenedra / Belrin

Sloejack 05-03-2005 01:17 AM

Good stuff coming in folks, I'll work on it tonight and tomorrow and at least get a preliminary version out for people to look over and make sure it's behaving properly and that the updates are as expected.

As far as the math on experimentation changing. That figures. I'll have to take a look at it, but don't expect any changes in that initially.

Arkel 05-03-2005 01:41 AM

May I suggest a version-number change in the next version? There's quite a few 1.66 versions now, perhaps it's time to bump it up to 1.7? :)

Anyway, I've said it before and I'll say it again - I'd be completely lost without this tool, and I'm extremely happy to see it get updated. I've added the new weaponsmith schematics to my own version, but as I don't know the inner workings of the tool it's not 100% integrated - it only works to show me the best resources I have for the schematic, and wether an advanced or basic subcomponent is used on the new weapons, haven't updated the old ones at all. I'm very much looking forward to a "real" updated version :)

ravingbantha 05-03-2005 07:02 AM

Looking forward to a post CU tool, I love this thing, and have never had such success managing my harvester fields since I got this thing.

Firefoxa Bohaan 05-03-2005 08:58 AM

Problem dowloading resourses from swgcraft.
 
Hello.

I have some errors comming up when trying to get resourse update.

An error occured, please check the filname and try again.
and then this msg. comes up.

The tool encountered an error trying to dowload the status file from swgcraft.com. Attempt to get the resource list anyways?

Afther choosing yes, this comes up:

There is a new csv file available for download.

Choosing download now:

An error occured, please check the filname and try again.

And then a run time error 5 comes up. and it starts the debugger.

Can anyone help?

Thx.

Firefoxa Bohaan 05-03-2005 09:39 AM

Resource stock.
 
Is there a way to import what you actually have resources stocked in the game to the tool or do I have to put it in manually?

Thank you.

Thylex 05-03-2005 12:23 PM

Sorry, only manual "import", at least that I know of. But, believe me, it's worth it! :)

Firefoxa Bohaan 05-03-2005 01:17 PM

Manual?
 
Hello.

Does it exist a manual or readme file for this tool. Quite hard to understand very well, but hey it could just be me :confused:

Jim76 05-03-2005 02:45 PM

As I am sure you already know this is an excellent tool - Thanks.

Just wondered if there was a way to download all previous resource stats then I can cut and paste my lists of resources from SWG.

Unless there is an easy way ?

Sorry if this has been answered before - I am not very technical.

:confused:

Firefoxa Bohaan 05-03-2005 03:18 PM

Updating What to harvest list in the tool?
 
Hello.

I have removed/deleted all the resourses that came in the file I downloaded. I have manually put in some of my resourses.

I did a test.

I took up a schematic with a lot of resources I don't have. It came up saying i missed several of them. I then pushed the Regenerate WTHT list to see if it came up with resources I should harvest. Looking at the WTH Summary it has not changed??

Do I miss something here?

Thx.

Arkel 05-03-2005 04:13 PM

Arkel,

All my appologies I accidentaly edited your message (its been a long while since I've been here... sorry once again), ... which basically said...

Well, the only manual you'll find is here...and is for the original Fooman's Star Wars Galaxies Weaponsmith Tool V6.0 .it"s pretty old but amazingly somewhat up to date....


Hehe, I knew that taking time to write that old manual would be usefull in the longrun!:cool:

Cheers

Zenedra 05-04-2005 12:31 PM

There, I have now completed the AS schematics for Sloejack to start converting into the tool. Haven't been able to get all the stats (complexity, size and such) to the faction armors though, if anyone else can provide him with that? It will shurley be a while before I can get my hands on those schematics. They cost a small fortune in fps. Ohh well, just wanted to give you all a heads up on the AS part.

Take care all

aeron 05-05-2005 05:20 PM

ACK

I converted to 1.7 curerntversion and I'm gettting an out of range error when I select a schem

I upgraded partially becasue I was getting an error when I tried to laod professions in the 1.69 spead sheet

Help *whimper* :eek:

SkitzoSylon 05-06-2005 12:44 AM

wehre is the link to convert to the 1.7 version?


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