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1. Step: Unarmed XP for Novice TKA
The first thing to do to make it much easier to get this Unarmed XP is
to get Novice Pistoleer first. Reason is that you will get Healthshot 1
and 2 that will help you a lot killing stuff faster and easier. The
Bleeds and DoTs (Damage over Time) specials are not assigned to any
experience and that means when you hit it with one time with another
weapon all the XP will be assigned to this other weapon (also works for
Combat XP, just throw a grenade to kill the creature after their
Healthpool is drained enough). Healthshot 1 and 2 stack and that means
800-1000 additional damage every 30 seconds what will you help a lot. It
is also a good and save way to pull the creature single without coming
too close to the lair and when they are not too close together (and no
I always used this macro:
/pause 2; (depends on weapon speed)
/pause 2; (depends on weapon speed)
This makes it possible to bleedshot 2-3 creatures before the first
creature will agro on you and come in melee range because they will not
agro on the shots, only when they take damage. If possible, try to get a
good (High Damage, Speed not too important) Striker, Scout, Tangel, FWG5
and DX2 Pistol to get pistols with different damage types. Put a damage
powerup on them and they will be good for 100 Healthshots (50 creatures)
with that. Also get a Vibroknuggler (dont spend to much money on them
and dont bother to get them sliced, because they will decay very fast
when you are not certificated) and use it even when you are not
certified for it. They will make you attack faster and hit the creatures
harder (Light Armor Piercing).
Hunt from mission terminals in player cities because the distances are
lower then from normal cities. Take on
"low level" missions with creatures (no NPCs) that you can tank easily.
Try to get in distance of all creatures when you get there and then use
the macro I wrote above. Hit (tap) the lair only with your unarmed and
stop attacking short before they spawn because you want to get Unarmed
XP and not Pistol XP.
Always hunt try to get someone to group with you or to group a pet
(mount or faction perk) to get the addition group XP. There is a big
difference if you get 3100 XP or 3900 XP a kill (Savage Quenkers,
Dantooine). Let it stay in the Outpost though, to avoid getting it
agroed and killed or sucks your XP.
2. Step: Novice TKA XP
First of all get a couple of good Vibroknugglers. Good ones have 2.2
Speed and a maximal damage around 147. Find a smuggler you trust with
slicing 4 or and get them sliced. Best would be one high speed and one
high damage slice so you have one for every occassion (PvP, PvE).
I got all my TKA XP till 4/1/1/2 on Dantooine at the Imperial Outpost.
Take Savage Quenker missions (6900 credits a mission and 3900 XP a
killand no deathblows). Use the same macro with the pistol as for the
unarmed XP so you can kill faster. That makes it possible to get around
50000 XP points and 15000 credits in 30-45 minutes. Later on you can
also hunt Hurton Huntresses for 7388 credits and 4450 XP a kill.
3. Step: Advanced TKA XP
As I got 4/1/1/2 I "decided" to group up with a Novice TKA (Raz ) and we
went to Endor (Smuggler Outpost). There are a lot of lairs and spawns on
this planet that makes it dangerous but also very good to get XP. Just
take two missions in one direction and kill every creature on the way
that you can take. Most of the creatures there have very high kinetic
resistance so you have to choose carefull.
Take Bloodstained Merek (9448 credits) and Handarak Rock Smasher (10500
credits) missions because this ones give very good XP and go down very
fast. They dont like the kinetic damage you throw out much. When you
spot an Earthen Mount (a wild lair, not the mission ones) on the way
with a lot of Crayzed Gurrecks around, take a minute time and send a
prayer to god for this blessing. They go down very fast and give very
good XP. But this is not the best thing. The spawn rate is incredible
high so when you hit the lair the first time you will get 10-15 spawns
and the same after you tap it the second time. That makes it 25-30
creatures to kill very fast that gave me 100 000 TKA XP in less then 20
minutes. If you are a scout, take them time to harvest the hide of the
Gurrecks. They have a shock resistance in the 900 hundreds and the other
stats are also very nice. Good for every Armorsmith.
A good macro you should always have on your hotbar is:
/harvest hide; (meat, bone)
Makes looting, harvesting and killing in PvP much faster.
4. Step: Skills and Training
So, now you earned a lot of XP but how to spend it in the best way? Here
Meditation/Balance/Power/Precision (Precision is Combat XP so it just
Novice (VK certificate, Unarmed Hit 2 special, damage/speed, Center of
1/0/0/0 (Helps meditating poisons and deseases away faster)
2/0/0/1 (Gives you Power Boost ability and helps meditating)
2/1/0/1 (Gives you resists, the Knockdown 1 special and Melee Damage
2/1/1/1 (Gives you speed/damage and the Dizzy special)
3/1/1/2 (Longer Power Boost duration and helps meditating)
4/1/1/2 (Longer Power Boost duration, Heal Wounds by meditation and
Force of Will ability)
4/2/1/2 (Resists and toughness)
4/3/1/2 (Resists, toughness and Melee Damage Mitigation 2)
4/3/2/3 (Gives you speed/damage and the Unarmed Combo Attack 1)
4/3/3/3 (Gives you speed/damage and the Unarmed Spin Attack 2)
4/3/4/3 (Gives you speed/damage and the Unarmed Combo Attack 2)
4/4/4/4 (Toughness and Knockdown 2 special)
Master (Gives you damage/speed, accuracy, better CoB, Unarmed Hit 3 and
Melee Damage Mitigation 3)
Also gives unarmed accuracy, better CoB, defensive acuity and
In the next step I explain why to choose this order.
5. Step: Abilities & Specials
The first thing you need to make your whole hunting much better and
faster is this ability. That is a free buff off your Health/Action/Mind
pools that lasts from 6-10 minutes depending in your level of
Meditation. All stats will be increased for 50% of your unbuffed mind
stat (Additional to other buffs from food, doctors and entertainers).
Here my stats:
Without PB: With PB:
Health: 700 Health: 1200
Action: 700 Action: 1200
Mind: 1000 Mind: 1500
Remember that your mind is the most important pool because it is the
only one you cant heal with a stimpack during a battle. Also your
biggest enemy in PvP are the Rilfeman with their Headshots and the
Bounty Hunters with their Eyeshots. Because they dont have to come to
close to you to kill you like the Commando.
Very usefull against creatures, NPCs and players. This attack tries to
knockdown a target and delays it. You can only knockdown a target every
Melee Damage Mitigation 1:
Helps you taking a lot less damage and you can tank higher and more
This special is ONLY usefull against NPC or player characters and DOESNT
work on creatures. When you hit with this special it will make the
target dizzy and in combination with Knockdown 1 it will be very
difficult if not impossible for it to get up again before the dizzy
Force of Will:
Usefull when you get incapped and you dont want to get slain (Rules in
PvP). This one will help you to get up from the incapitation right after
you hit the button. Unfortunately you can only use it once an hour and
after about 10 minutes after the using you will get a downer of 5
minutes that reduces your Healt/Action/Mind for 200 points.
Damage Mitigation 2:
Tanking is getting better and better. Now you can consider to put your
armor into your bank and go for some decent Melee/Stun resist
Bio-Enhanced clothes. Your HAM costs of your specials will be reduced a
lot without armor. Still better to use one in PvP but against creatures
where you do specials all the time and over a long time better with the
Unarmed Combo Attack 1:
Best style to hunt with because the HAM costs are low and deals a good
amount of damage. I used this one mainly till I hit Master TKA.
Unarmed Spin Attack 2:
Only use when you tank more then one creature and best when they are low
level . Damage lower then Unarmed Combo 1 and HAM costs 50% higher.
Unarmed Combo Attack 2:
Not usefull against creatures because there is no point in reducing all
three HAM bars with one hit. Costs very high and only good if you are in
PvP or when you want to suck XP in big groups.
Very usefull in PvP and against NPCs. Knockdown and Dizzy with one
attack. HAM costs to high for use against creatures because Dizzy doesnt
work on them anyway so I keep using Knockdown 1.
Unarmed Hit 3:
Hit with most damage and mainly used after you get Master.
Melee Damage Mitigation 3:
That is the point where players start to fight without armor...and
sometimes also without clothes *grins*.
Specials given by the Precision tree:
Never used the specials of this tree against creatures because they cost
to much in HAM and Unarmed Combo 1 does more damage. Good for PvP though
when you encounter an enemy that already has lowered HAM.
6. Step: Tips & Tricks
Using of Knockdown against creatures:
There is one good combination to increase the the duration of the
Depending of the level of the skills in Intim and War the creature will
be delayed for 10-20 seconds and stay on the floor where you can finish
it off easily. Here I want to thank Sara for this nice tip on the
Center of Being:
Makes it more difficult for enemies to hit you and your defenses shot
off more often. Worked good for me and I almost used it in every fight
but I heared from friends that it makes no difference for them if they
use it or not and so I believe there are a lot of things that go into
that skill. Melee/Range defenses, Level of CoB, Defensive
If someone know exactly, please add a post to this guide so this
information can be shared.
Make one Hotbar for TKA for fighting creatures and one for figthting in
PvP and NPCs. There is a big difference in the specials you use and you
dont have enough room on one hotbar if you have another combat
Before I went to Endor I almost did all my missions only with my mount
grouped with me that stayed back at the outpost. I tried a few groups
but you are much faster if you just hunt on your own like I described
earlier. So you dont have the people who keep attacking the Jungle
Voritor Lair after the creature already spawned and you are jumped by 5
of them at the same time. Also as a melee you get hit most and sometimes
you just loose the overview when you have 3 creatures (like
Grauls)around you. You see nothing anymore especially when you got some
Commando in group with a Launcher Pistol or a Flamethrower. So grouped
on Dantooine only with a guildy that needed some Pistol XP and I just
did the same as if I would have been alone. Worked very good, more
missions at once, faster kills and very good for my guildy.
The best think what you can do group with another TKA. Why? Because you
can take turns in tanking, heal each other, you have about the same
downtimes and you get good XP. Also you can train each other and speak
about the proffession and the specials. TKA specials are very fast and
you do them almost at the same time when you hit the button, that means
you have no long delay on heals when you need them and when you have two
TKA in melee they are always in range. Get some skills in the Medic
proffession (First Aid 1 and Diag 1 for exsample) so your XP cap is 10
000 points and after an hour of hunting and healing each other you can
train your buddy 10 Times First Aid 1 (he has to surrender it after
every train) and so you get 200 APP XP pts. Then you let him train you
10 Times First Aid 1 and he gets 200 APP XP. I think we all know how
difficult it is do get APP points in this times where 90% of the people
are Holo-Hunter/Grinders. Glad not being one of them and hoping it will
be over soon.
7. Step: Dedication
I want to dedicate this guide to all members of the Imperial guild of
THE NORTHERN STORM COMMAND that gave me a save and good home and a
family. (Server: Ahazi, Planet: Naboo, City: Valoe). Hope we will last
Special thanks to Raz who spent so many hours together with me on Endor
that I know consider him as my closest friend here in this game. Thanks
for baiting for me thoug, hope you make it soon to Master as well, I am
going to help you :-).