Where to Start:
So, You want to know how to become a Master of
the Beasts eh? Well this guides for you then. First off you need to
Master the Hunting and Exploration columns of the Scout Profession,
and then you need 17500 Scouting experience, you can advance through
all of this simply by harvesting resources from things you kill.
Ok, I got all that, now what?:
Well First you're going to need 6000 credits to
pay for the Novice Creature Handling skill. I'm sure you've already
collected this much after all the work getting here though, so where
is this trainer then huh? Well if you're on Naboo you can go to
Kaadara Hotel and there is a Creature Handler trainer there. Just look
for the Gualama (a Goat resembling creature) talk to him. Then Train,
Boom you're a Creature Handler. Congratulations! Here's a list of
other Creature Handler trainer locations if you're not on Naboo
Tatooine : In Mos Espa , I think its behind the Cantina
Talus: Behind the star port in Nashal
Corellia: Behind the bank in Coronet
Rori: Restuss 5133, 5749
Naboo: Kaadara Hotel
I'll update this list as I find more trainers.
I'm a Creature Handler, now what? :
Well the first goal is to get a pet. Sounds
easy? Hah guess again. However you'll be glad you got Hunting IV, as a
Novice there isn't much you can tame. You'll be quite limited. However
it is easy to tell what you can and can't tame if you hit CTRL+~
you'll see the radial. If Tame isn't listed, than you can't tame it,
but still there is some things you should check before even
attempting. Like their stats here is some things to check for.
Their Aggression, this is listed in the examine window its either
'Aggressive: yes' or 'Aggressive: No'
Then there is the Ferocity level, this tells you how easily it will
lose its temper towards you if it is aggressive. 0-5 and chances are
it won't tear you apart unless you're right in its face. 5-10 it will
most likely attack you if it sees you. 10-20 it will attack you the
moment it even hears you. Another thing to watch for is this stat
'Killer' if its 0 then it will not death blow you, if it is 1 however
it will deathblow you. These creatures are usually very difficult to
tame and I suggest you stay away from them until your confident in
your skills or are have a plan to avoid killing or being killed by the
baby.
So we got through all this and now straight to 'what should I tame?
How can I tell what is a good pet and what is not?' well this is easy
really. Take a look at the parents stats, if you like their stats.
chances are your baby will have close or higher stats than its parent.
Ok we're done with this part. Now onto the fun: Taming techniques. If
you decided you wanted to tame something then here is what you should
do. First Mask scent, this is important because creatures are very
skittish so it's a good idea to move slow - and use Mask scent. Once
you get close enough to start taming it you're going to want to start
auto following it. Do this by typing /follow. So now you're Following
it and you hit the Tame button.. Now what? This part can be summarized
in a few quotes:
'Good.er.Boy?'
'Don't be scared.'
'Steady'
'Easy'
'Don't bite me.'
So 1 of 3 things is going to happen after you say 3 of these quotes.
(It does it automatically) it's going to either
A. Be tamed and able to be trained by you, its name will then turn
pink to signify that it is now a pet.
B. It will say 'Failed to tame creature' and it will ignore you and
keep doing what its doing.
C. It will say 'Failed to tame Creature' and it will lose its temper
and start attacking you, Along with its parents most likely.
If the creature begins attacking you this can be fixed in many ways.
If you have ranged support 2 (Marksman), you can use warning shot and
scare the creature away long enough for it to forget about you and run
back and try again, or you can hit burst run and start burning rubber
while spamming the 'Peace' Button till the combat box disappears, then
run back and try again.
Training your Pets and naming them:
So you got your first pet eh? Congratulations! First thing you're
going to want to do is train it in your 3 basic (or 4, if you're a
Wookiee) commands.
These commands are very simple:
Attack: Makes the pet attack
Follow me: Makes pet follow you
Release: Sets your pet free
So lets train them already! Click on the pet and open the radial,
you'll see 3 new options, Store, Feed, and Train. Lets click Train.
You'll see those 3 commands I mentioned. Click one of them. You will
see a '?' appear in your text. this means the next thing you say will
trigger this command. In other words if you click the 'Follow me' then
say 'lets go' your pet will begin following you from then on when you
say 'lets go' (Caps are important, and it's best to keep this on a
Macro). So, you've trained your pets the 3 basic commands and now you
want to name it? Well I hate being the bearer of bad news but you
cannot name them until you can teach them 4 commands - meaning you
will need either 'Creature Empathy I' or 'Creature Training I' or
'Creature Management I.' Once you get one of these, to name them you
will need to re-teach them the commands, but this time with a Name in
front of the command.
For Example:
'Tiny lets go'
'Tiny attack'
'Tiny you're free'
'Tiny do a trick!'
This will replace the creature's original name
with 'Tiny' and will also give you some Creature Handler experience,
about 134 depending on the pet.
Here is a list of other commands that can eventually be taught to
pets:
Guard: Makes your pet attack anything that attacks you or that you
attack.
Stay: Makes the pet stay where you tell it.
Patrol point: Adds a Patrol point to where you stand.
Patrol: Makes your pet roam between patrol points, attacking any
aggressive creatures that come close to it, or PC's of the Enemy
faction.
Clear Patrol Points: it clears all current patrol points, be sure to
do this after your finished making your pet patrol.
Follow Other: Makes your pet follow your target.
Group: Makes your pet join your group.
Befriend: Makes your pet accept orders from the person you have
targeted when you say the command.
Wedge Formation: Makes your pet go into a Wedge formation, which is
useful when you get multiple pets.
Column Formation: Makes your pet go into Column formation, which is
useful when you get multiple pets.
Trick1: Makes your pet do one of its tricks, costing you some mind
points and healing its entire mind pool along with its mind wounds.
Trick2: Same as Trick 1 except it has a neater graphic.
Enrage Pet: Makes your pet go berserk making it do more damage but
makes it also take more.
Transfer: Transfers Ownership of pet to the person you have targeted.
Only works on Other Creature Handlers.
Embolden: Makes your pet braver (practically useless since your pets
are willing to fight anything you tell them to unless they have
changed this since beta)
Storing Pets:
As a Novice you can only hold 2 pets. will appear in your Data pad (CTRL+D
if you use default controls) in Pet Storage devices. This thing will
list its future stats and its current stats. To gain the ability to
store more pets you must advance in the Creature Handler Tree. I will
list the tree later in the list, so you can tell what you need to hold
more.
Calling Pets:
Well, you're going to be calling and storing pets constantly. This is
where all that harvesting is going to pay off. To call a pet you must
be in either a City, in the area of a building you own, or in a camp.
To call, just go to your data pad hold the left mouse-button over the
creature till its radial opens, then click 'Call' your pet will appear
near you.
Advancing in the Creature Handler
Profession:
Ok, You got you a pet baby, and now your ready to advance on through
the tree eh? But you don't know how to gain the experience? Well there
are 3 ways:
1.Using your pet in Combat
2.Training and Naming a pet
3. Taming babies
Creature Handler Skill Tree:
Well some of you are too lazy to sign on and go look yourself so I
will list it here.
Novice Creature Handler:
17500 Scouting experience and Hunting 4 and Exploration 4 6000 Credits
This skill gives you:
Taming Wild Creatures: +5
Tame Ability
Pet Command: Follow me
Pet Command: Attack
Pet Command: Release
Taming I:
175000 Creature Handler Experience (may have changed) 6000 Credits
Taming Wild Creatures: +10
Taming 2:
52500 Creature Handler Experience 7000 Credits
Taming Wild Creatures: +10
Taming Aggressive Creatures: +5 (this allows you to tame Aggressive
Creatures)
Taming 3:
87500 Creature Handler Experience 8000 Credits
Taming Wild Creatures: +10
Taming Aggressive Creatures: +10
Taming 4:
140000 Creature Handler Experience 9000 credits
Taming Wild Creatures: +5
Taming Aggressive Creatures: +15
Training 1:
175000 Creature Handler Experience 6000 credits
Training: +5
Pet Command: stay
Training 2:
52500 Creature Handler Experience 7000 credits
Training: +5
Pet Storage: +2
Pet Command: Guard
Training 3:
87500 Creature Handler Experience 8000 credits
Training: +5
Pet Command: Get Patrol Point
Pet Command: Clear Patrol Point
Pet Command: Start Patrol
Training 4:
140000 Creature Handler Experience 9000 credits
Pet Storage: +2
Training: +5
Pet Command: Wedge Formation
Pet Command: Column Formation
Creature Empathy 1:
175000 Creature Handler Experience 6000 credits
Pet Command: Trick1
Creature Empathy 2:
52500 Creature Handler Experience 7000 credits
Pet Command: Trick2
Pet Storage: +2
Creature Empathy 3:
87500 Creature Handler Experience 8000 credits
Pet Command: Embolden Pet
Creature Empathy 4:
140000 Creature Handler Experience 9000 credits
Pet Storage: +2
Pet Command: Enrage
Creature Management 1:
175000 Creature Handler Experience 6000 credits
Pet Command: Group
Creature Management 2:
52500 Creature Handler Experience 7000 credits
Pet Command: Follow other
Pet storage: +2
Creature Management 3:
87500 Creature Handler Experience 8000 credits
Pet Command: Befriend
Creature Management 4:
140000 Creature Handler Experience 9000 credits
Pet Command: Transfer
Pet Storage: +2
Master Creature Handler:
620 Apprentice experience, Requires: Taming 4, Management 4, Training
4,
Empathy 4, 10000 credits
Taming Wild Creatures: +10
Taming Aggressive Creatures: +10
Pet Storage: +2
Training: +5
Pet Combat:
You're probably going to want to dive straight into combat with your
pet, but that is a bad idea - especially if the pet is still a baby. A
baby, even if it's a Rancor, is still just that - a baby. It will hit
for very little damage, 14-20 average, depending on the breed. It's
best to let the pet grow a few days before attempting to use it in
combat. However patience does pay off, friend, trust me. To get CH XP
all you need to do is send the pet in and make it do 5% of the damage
then you can go in and finish it yourself (you can't put the pet away
though). Some pets are gifted with different combat specialties like
resistances to certain attacks, or strong hides in general that cut
down the damage they take. An Example is my pet, Tiny the Giant
Veermok, he has standard resistances to most attacks. However, he has
a tough hide (Listed as Armor Rating: 1 in the examine window, you
should keep an eye out for this on pets) that cuts the damage it takes
in half. Some creatures have strong resistances to Blast Fire, which
can reduce the amount of damage Blasters do to it, or some creatures
have strong resistances to Acid, which reduces the damage that
creatures that spit Acid do to it.. Which brings up another thing -
some
creatures are gifted with the ability to spit Acid or Venom. This is
something you should watch for because it won't be listed in the
examine window, so you'll have to find out straight from the sort of
species it is by fighting its species.
How to tame Aggressive/ Highly
Aggressive Creatures:
Unlike Non-aggressive creatures, Aggressive ones are quite a different
ball game to tame. You can't just walk up to them and start taming and
following, you're going to need to be extra careful, especially around
its parents. So, you see a cool baby you want to tame, but its parents
are not very friendly and it's really close to them. Well, hopefully
you have enough common sense to know that you can't just go running in
there. You're going to need a plan. There are quite a few options
here.
1. Get a party together and slaughter the parents and pray to God that
the group doesn't murder the baby while they are at it.
2. Start walking in a circle around the family, keeping Mask scent up
at all times until one of two things happens: the parents start moving
towards you (be careful if this happens but take advantage of it and
lure the parents away from the baby), or the baby begins to approach
you. If you see a '?' appear over their head, it means they have
detected you and are most likely going to start heading towards you to
check you out. (This can be good or bad)
3. Use warning shot on the baby and run like there is no tomorrow from
the parents while the baby runs in the opposite direction away from
the parents.
4. Use warning shot on the Parents and run like there is no tomorrow
from the baby till you manage to get it to give up on you and is away
from its parents.
5. Sit and wait. Watch the baby closely until it moves away from its
parents then CAREFULLY walk up to it. If you move too fast, it'll run
back to its parents.
6. This isn't really an option, but I had to add it in somewhere.
Always keep your weapon unequipped. If you look hostile, the baby will
run in terror to its parents.
Wookiee Bonuses:
Alot of people in the last few days have asked me, how big of a
benefit is it to being a Wookiee Creature handler instead of another
species, Well if you read the Wookiee starting stats you would know
they get a +10 to taming. this does not mean they can tame before
becoming a Creature Handler, this does not mean they can tame things
that other species cannot, All it means is you can tame things sooner.
Example: at Taming 4 a Creature Handler can tame a Rancor (well with
some difficulty but its doable), However if your a Wookiee you can
tame Rancors at Taming 3 instead.
What Profession should I take as a
Side?:
I've been asked this alot lately, personally it depends on what kind
of player you want to be, anything can effectively go hand in hand
with a Creature Handler, However if you want MY suggestion, I suggest
Smuggler/Creature Handler, why you ask? Two Words, Feign Death , When
a Smuggler gets the first section of Dirty Fighting they gain the
ability to Feign Death, this can prove very useful if you anger a Baby
or its parents. Heres how it works :
You gain the ability...you HAVE to make the creature angry at you for
it to work (in other words be in combat) you hit the Feign death
button (you can't be moving) and your character will stand his ground
to absorb the next hit to make it look like a killing blow. (this shot
will usually do double damage unfortunatly so becareful with this)
when this shot is delivered your character will fall to the ground and
look like he is incapacitated however the Incap bar will = 0 on the
timer. you can just hit stand to stand up, you can also heal during
this process and the hopefully the Creature will forget about you, So
you can get right back up and try again at taming.
Healing your Pet:
In combat, your pet is going to get damaged. When it is damaged it
will let you know. If it has Health/Action wounds it will say 'X
Hungry!' (Replace X with pet name). Feeding the pet will fix this. I
often get asked 'What do I feed it?' the answer is simple, anything
you can eat in game: fruits, bugs, spice, it doesn't matter just
because a creature is a carnivore doesn't mean you have to feed it
meat.
If it has Mind Wounds or damage, it will let you know by saying 'X
play!' (replace X with the pet's name). This is just as simple as
feeding it; just make the pet do Trick1 or Trick2 from the empathy
tree (it's suggested that you train Empathy before other branches
unless you like lots of down time). Also, storing and recalling your
pet will bring it back full health.
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