Crafting Mastery:
Assembly
[+20 assembly]
Crafting Mastery:
Technique
[+4 technique]
*NB: This does
NOT give 2 extra
points during
experimentation
phase, just a
higher chance of
amazing success,
and will
probably work
out better than
a cities
Research
specialisation.
City
specialisation
is an either or,
it does not
stack with this
force skill, and
the force skill
will give better
result than city
specialisation.
Enhanced
Reflexes:
Ranged Defence
[+20 ranged
defence]
Enhanced
Reflexes:
Melee Defence
[+20 melee
defence]
Enhanced
Reflexes:
Vehicular
Control
[+20 vehicular
control, +3
acceleration]
Enhanced
Reflexes:
Survival
[+5 to: Camping,
Foraging, Mask
Scent, Creature
Harvesting,
Creature
Knowledge, Trapping,
Terrain
Negotiation]
Heightened
Senses:
Healing
[+20 to: Injury
Treatment Speed,
Wound Healing
(Dancing), Wound
Healing (Music)]
Heightened
Senses:
Surveying
[+20 surveying]
Heightened
Senses:
Persuasion
[+20 persuasion]
Heightened
Senses:
Luck
[+4 luck]
The branches
unlock four per
village cycle,
and there are
four cycles.
What you can
unlock is set
though, so, if
you have free
unlocks, ideally
you want to
unlock the
skills you want
that are
normally
unlocked in a
later cycle.
Here are all
the Phases
and what can
be unlocked
in each
Phase:
Village
Phase 1:
Combat
Prowess:
Ranged
Accuracy
Village
Phase 1:
Enhanced
Reflexes:
Survival
Village
Phase 1:
Heightened
Senses:
Persuasion
Village
Phase 1:
Crafting
Mastery:
Assembly
Village
Phase 2: Combat
Prowess:
Melee Speed
Village
Phase 2:
Enhanced
Reflexes:
Vehicular
Control
Village
Phase 2:
Heightened
Senses:
Luck
Village
Phase 2:
Crafting
Mastery:
Crafting
Techniques
Village
Phase 3:
Combat
Prowess:
Melee
Accuracy
Village
Phase 3:
Enhanced
Reflexes:
Ranged
Defense
Village
Phase 3:
Heightened
Senses:
Survey Tree
Village
Phase 3:
Crafting
Mastery:
Experimentation
Village
Phase 4:
Combat
Prowess:
Ranged Speed
Village
Phase 4:
Enhanced
Reflexes:
Melee
Defense
Village
Phase 4:
Heightened
Senses:
Healing
Village
Phase 4:
Crafting
Mastery:
Repair
Of these, you
must pick six.
For those who
have free
unlocks, the
next part is
important:
Imagine you want
Combat Prowess:
Ranged Accuracy,
Melee Speed,
Melee Accuracy,
Ranged Speed,
Enhanced
Reflexes:
Ranged Defence,
Melee Defence.
You must bear in
mind that
YOU CAN ONLY DO
ONE QUEST PER
PHASE!
With this in
mind, plan out
what comes first
in the list. For
the above skills
selected, my
template is
kinda like this:
Village
Phase 1:
Combat Prowess:
Ranged Accuracy
Village
Phase 2: Combat
Prowess:
Melee
Speed
Village
Phase 3:
Combat Prowess:
Melee Accuracy
Village
Phase 3:
Enhanced
Reflexes:
Ranged Defense
Village
Phase 4:
Enhanced
Reflexes:
Melee Defense
Village
Phase 4:
Combat Prowess:
Ranged
Speed
Now, you can see
here that I have
two in Phase 3,
and two in Phase
4. If I had no
unlocks, I would
have pick one of
the Phase 3
skills and one
of the Phase 4
skills to unlock
through the
quests, and then
wait a FULL
CYCLE before I
could do the
second skill in
Phase 3, and
then the second
in Phase 4,
delaying my Jedi
Initiate by up
to 12 weeks.
I would have to
train in this
order:
Week 1: Village
Phase 1:
Combat Prowess:
Ranged Accuracy
Week 4:
Village
Phase 2: Combat
Prowess:
Melee
Speed
Week 7:
Village
Phase 3:
Combat
Prowess:
Melee
Accuracy
Week 10:
Village
Phase 4:
Enhanced
Reflexes:
Melee
Defense
Week 13:
Village
Phase 1:
Nothing I
desire
available
Week 16:
Village
Phase 2: Nothing
I desire
available
Week 19:
Village
Phase 3:
Enhanced
Reflexes:
Ranged
Defense
Week 22:
Village
Phase 4:
Combat
Prowess:
Ranged Speed
However, if
you are
clever, you
can use your
free unlocks
to reduce
your waiting
time.
Imagine I
have two
free
unlocks. First
unlock would
go on the
last skill
you would
train,
Combat
Prowess:
Ranged Speed, and
the second
unlock would
be used for Enhanced
Reflexes:
Ranged
Defense.
This
immediately
means that
the last
skill you
need to
unlock by
waiting for
the normal
village
cycle and
performing
the relevant
quest would
be:
Week 10:
Village
Phase 4:
Enhanced
Reflexes:
Melee
Defense
Now I am
finished on week
10, instead of
week 22, all by
careful planning
of what skills I
need, and what
order to use my
free unlocks.
To get a free
unlock, you must
talk to
Paemos,
who offers any
free unlocks you
might have. He
will unlock the
branch of your
choice, and
allocate enough
xp to master
that branch.
Training is
provided by
Noldan.
Remember: Unlock
ONE free branch
at a time, train
it, then return
for another free
branch.
Once you have
attained your
free unlocks,
it's time to do
the quests
relevant to the
other branches
you want to do
as part of the
six required to
move on to Jedi
Initiate.
Personally, I
would do all of
the quests, as
there are some
cool rewards.
Important! If
you do not have
any unlocks, you
will need 50k of
converted xp for
the Novice
skill, WHICH YOU
MUST DO BEFORE
YOU START THE
QUESTS!
Quests and XP
Conversion
Each NPC offers
a different
Quest in each
Phase. One NPC
will offer
Quests to unlock
Combat Prowess
skills, another
would offer
Crafting
Mastery, and so
on. They will
offer different
Quests in each
Phase.
Here are the
Quests
listed with
their
Phases, and
their rewards:
Phase:
Force Skill Tree:
Specific Branch
Unlocked:
Quest Name:
Reward
Phase 1:
Combat
Prowess:
Ranged
Accuracy:
Angry
Villagers:
10 Patrols
unlocks, 20
obtains the
Aurilian
Banner
Phase 1:
Enhanced
Reflexes:
Survival:
Distraught
Villagers:
Aurilian
Sculpure
Part 3 of 4
Phase 1:
Heightened
Senses:
Persuasion:
Aid Station:
5 Villagers
unlocks, 10
for +5 CM
Exp
necklace, 15
for House
Plant
Phase 1:
Crafting
Mastery:
Assembly:
Clean Up
Crew:
Aurilian
Sculpure
Part 4 of 4
Phase 2: Combat
Prowess:
Melee Speed:
Raiding
party:
Durable
Lathe [300
use melee
p'up with
+30 speed]
Phase 2:
Enhanced
Reflexes:
Vehicular
Control:
Quarter
Master:
Focus
crystal,
+2000 health
for 2hrs,
once every 3
days
Phase 2:
Heightened
Senses:
Luck:
Construction
Forman:
Organic
Survey Tool
Phase 2:
Crafting
Mastery:
Crafting
Techniques:
Puzzled
Engineer:
Not Known
Phase 3:
Combat
Prowess:
Melee
Accuracy:
Armed Group:
Power
Crystal, if
grouped, a
+900 mind
crystal,
useable
every 96hrs
Phase 3:
Enhanced
Reflexes:
Ranged
Defense:
Raiding
Party:
Item with
limited
uses, adds
+10 to
ranged
defence
Phase 3:
Heightened
Senses:
Survey Tree:
Construction
Forman:
Not Know
Phase 3:
Crafting
Mastery:
Experimentation:
Engineer:
Not Known
Phase 4:
Combat
Prowess:
Ranged Speed:
Village
Elder:
Aurilian
Sculpure
Part 1 of 4
Phase 4:
Enhanced
Reflexes:
Melee
Defense:
Village
Elder:
Not Known
Phase 4:
Heightened
Senses:
Healing:
Fenzied
Doctor:
Not Known
Phase 4:
Crafting
Mastery:
Repair:
Chief
Engineer:
Aurilian
Sculpure
Part 2 of 4
The following
NPC's and their
quest types:
Captain
Sarguillo:
Combat Prowess
Whip:
Enhanced
Reflexes
Silvarra:
Heightened
Senses
Quharek:
Crafting Mastery
Alpoka:
Heightened
Senses
Once a
branch is
unlocked,
you must
grind
experience
(any type)
and talk to
Paemos, who
will convert
the normal
xp into
force xp.
There are
limitations
on what kind
of normal xp
can be used
in what
tree. For
instance,
unarmed,
combat or
rifles xp is
only
suitable for
the Combat
Mastery and
Enhanced
reflexes.
Merchant and
crafting xp
is suitable
for Crafting
Mastery, and
so on.
The conversion ratio
is often steep, you
will have to grind
hard in order to
earn enough
experience to fill
each branch. This
will be no walk in
the park. Here are
the ratio's:
Combat & Reflex
xp
- Weapons (any
type) xp 30:1
- Combat xp 3:1
- Squad Leader xp
90:1
- Bounty Hunter
Investigation xp 5:1
Sense xp
- Image Design xp
15:1
- Dancing xp 10:1
- Musician xp 10:1
- Entertainer
Healing xp 10:1
- Survival xp 5:1
- Scout xp 8:1
- Trapping xp 15:1
- Medical xp 10:1
- Surveying xp 5:1
- Merchant xp 4:1
- Creature
Handling xp 9:1
- Slicing xp 3:1
- DNA
Sampling xp 3:1
Crafting
xp
- General Crafting
xp 8:1
- Architect xp
35:1
- All
other crafting
5:1
The
easiest method would
probably be to pick
your six branches
from the
Combat Prowess
and
Enhanced Reflexes
trees, as with an
elite melee
profession, you
should be able to
grind xp very fast.
Once you max out
your xp, travel to
the village, and
talk to Paemos to
have the xp
converted to force
xp. Then it's back
to the grind for
more xp, until you
max, return to the
Village and Paemos,
convert the xp,
rinse and repeat,
until you have
enough force xp to
master a new box,
and then you talk to
Noldan, for
training.
If there
are no branches
unlocked for you to
train in, you are
perhaps waiting for
a later stage,
simply grind xp
anyway, and convert
it, until your force
xp is maxed out, and
then max out your
other normal xp too,
so that when you
unlock another
branch, you have
plenty of xp to
devote to the new
branch, speeding up
your grinding
process.
No Force-Sesitive
xp cap has been
discovered as yet,
but it is safe to
assume that like
most other xp's, it
is twice the current
highest skill box.
Once you
have unlocked six
branches, and
converted enough xp
to master those
branches, you will
be eligible for the Jedi
Padawan Trials.
Jedi Initiate
When you have
mastered six
branches of the
Force Sensitive
trees, you will
again be visited
by the Old Man.
He will give
you a datapad
that contains
the location of
an NPC named
Mellichae.
You must find
and kill him to
start your quest
for Jedi Padawan.
This ain't too
easy, although
if you are a
double melee
elite master
with some medic,
you might solo
it. Otherwise
bring friends.
Here is the low
down on what you
will be facing:
Mellichae:
55k HAM, 80%
resist to
everything
except
Lightsabers. Is
surrounded by
four force
crystals of some
sort that you
must destroy, as
he uses them to
heal himself and
is virtually
unkillable until
the force
crystals are
gone.
Armed with a
Lightsaber,
Force Choke, and
Force Lightening.
Daxter:
25k HAM, 80%
resists to
everything
except
Lightsabers.
Sith: A
bunch of Sith
NPC's, roughly
eight, not to
difficult to
dispatch.
You must first
destroy the four
force crystals,
each has
approximately
40k HAM. Take
out the Sith and
Daxter where
possible, and
finally, kill
Mellichae. Upon
completion, you
can begin your
grind towards
Padawan.
Padawan
Trials
This is
the best info I
can find from
various threads,
I don't know
many people at
this point, but
a guild member
is about to
undergo them in
a few days, so I
will update with
better info as
and when I get
it from him.
Some
small points:
- Avoid missions
on Rori,
apparently they
are bugged.
- You may need
good Gungan
faction for one
of the missions.
- For the Chef
mission, you do
not need high
Cobral Faction,
simply refuse to
help him get
revenge.
And, the
Trials:
Architect Trial:
A jedi
must gather all
possible
information
before making
his decision.
You will be
given a
waypoint. Travel
there, and speak
to two disputing
parties. As far
as I can tell,
speak to
everyone
involved, then
your decision
should be that
the Gungan can
keep his land.
Artist Trial:
A Jedi
must understand
the motivations
and desires of
others without
becoming
emotianlly
involved. Again,
you are given a
waypoint to
travel to. Speak
to the Artist,
Sathme, and her
assistant. The
winning decision
is to return the
supplies to the
artist, and tell
her that her
assistant will
not be coming
back.
Bad Cat Trial:
A Jedi must do
everything
possible to keep
innocent
civilians from
being in danger.
Another
waypoint,
leading you to
actor Yvana
Bailer, who asks
for help ending
the rampage of
an escaped cat.
Kill the wild
cat to complete
the trial.
Chef Trial:
A Jedi
must be willing
to put himself
in danger in
order to do what
is right. A
waypoint leads
to a Chef who
wants you to
find out who is
stealing his
goods. I would
imagine that you
would hunt down
the people
stealing,
however, since
it is possible
to cheat on this
Trial, by
telling him you
won't help
[this completes
the trial for
you], I
cannot find any
accurate
information.
Will update
later.
Old Musician
Trial: A
Jedi must always
display respect
and dignity when
interacting with
others. Travel
to the waypoint,
speak with
Grizzlo, the old
musician. He
wants you to
find the members
of his band.
Travel first to
Eisley, then to
Lok, speak to
the NPC's at the
wp's, and
finally return
to Grizzlo with
the ring you
attain.
Pannaqa Trial:
A Jedi
should always be
willing to lend
a helping hand
whenever
possible. Travel
to the waypoint,
speak with the
Farmer, Pannaqa,
who needs help
obtaining parts
for his vibro-tiller.
Speak to the
first NPC, and
then move on to
the second NPC,
who it appears
you must tell
you don't trust,
and that you
will do it for
him... you are
given a vibro
tiller to return
to the farmer,
completing the
trial.
People's Soldier
Trial: A
Jedi must put
aside personal
feelings when
aiding someone
they might not
find appealing.
Travel to the
waypoint, speak
to Torin Gundo,
who gives you a
mission to kill
a thug. Kill the
thug to complete
the Trial.
Sob Story Trial:
A Jedi
should remain
calm in the face
of emotion.
Travel to the
waypoint, and
speak to Erim
Thelcar. She
asks that you
find her
brother, or his
remains, and
return the
blaster that was
a family
heirloom. I
think that there
is another
waypoint, where
you find his
remains, and
loot the
blaster, which
can be returned
to Erim to
complete the
Trial.
Spice Mom Trial:
A Jedi
should always
strive for
understanding
rather than
blind faith.
Travel to the
waypoint, speak
with Sola
Nosconda, who
will ask you to
pick up some
items. Speak
with the
Spice dealer,
obtain the
spices, return
to Sola. You
must get her
to threaten you
before you hand
over the spices.
If you do that,
the Trial will
be successful.
Surveyor Trial:
A Jedi
should be
prepared to
undertake that
which others
will not. Follow
the waypoints to
Par Doiae, who
wants you to
kill a Sharnaff
bull that is
terrorising a
site he wants to
build on. Kill
the bull to
complete the
trial.
Politician
Trial: A
Jedi should be
equally a public
servant and a
public defender.
Travel to the
waypoint to
speak with Kaul
Dysen, who wants
help killing a
Bloodseeker Mite
that is
terrorising the
local populace.
Find and kill it
to complete the
Trial.
The Ring Trial:
A Jedi
must recognize
chaos but not
become a part of
it. Follow the
waypoints to
Keicho, who has
had his wife's
mothers wedding
ring stolen and
wants it back.
Find the thug
that stole it,
converse with
him and choose
to fight, then
return the ring
to Keicho to
complete the
Trial.
The Baz Nitch
Trial: A
Jedi must be an
able and
courageous
warrior. Follow
the waypoints to
Menchi, who asks
that you kill 20
Baz Nitch's.
Kill twenty to
complete the
Trial. They are
found on
Dathomir.
The Sludge
Panther Trial:
A Jedi
must do whatever
is possible to
protect the
natural order of
the universe.
Follow the
waypoints, speak
to Luha, who
asks you to kill
20 sludge
panthers. Kill
20 to complete
the Trial. The
can be found
near Dearic, or
the Lost City of
Durbin.
The Falumpaset
Panther Trial:
A Jedi
must understand
that there are
times when a
greater good
outweighs a
lesser evil.
Follow the
waypoints, speak
to Braganta, who
asks you to kill
20 falumpasets.
Kill 20 to
complete the
Trial. Gungan
sacred place or
missions to
complete.
Craft Lightsaber
Trial:
Thanks to your
progress thus
far, you have
been granted the
rank of Jedi
Initiate. With
this honor comes
the ability to
craft your first
lightsaber. Such
is your next
task... to craft
yourself a
lightsaber.
Craft one to
complete the
Trial, this is
the final Trial,
and once
complete, you
are a Jedi
Padawan. You
will need a
single force
crystal to tune
to complete this
Trial.
-Ithiris