Macro'ing Reference:
Top Row Buttons 1-12 = 00-11 for macro'ing purposes.
Bottom Row Buttons 13-24 = 12-24 for macro'ing purposes.
Example: /ui action toolbarSlot00 This would activate your first
button in the top row.
An alternative means of looping ( as suggested in one of the
replies ) instead of using the /ui action toolbarSlot[nn] is to
use the command
/macro [NameOfMacro]; This will allow you to keep a button in
the bar free.
Example: /macro AutoTarget;
Basic Targetting Macro
This macro is useful if you have the marks name. I use it as an
area "search" as well as a means of keeping them targeted during
a battle where many other creatures and players are around. The
range is approximately 500m ( /examine also works at this range
and remains active until the target moves beyond approx 725-750m
).
Name: AutoTarget
Icon: Whatever you want to use. Select one.
/target [NameOfMark];
/pause 2;
/ui action toolbarSlot[ButtonNumber];
Basic Targetting Macro with
Automatic Decling for those /offerride Exploiters
Name: AutoTargetWithDeclineRide
Icon: Whatever you want to use. Select one.
/target [NameOfMark];
/decline;
/pause 2;
/ui action toolbarSlot[ButtonNumber];
Checking Online Status++
I use this macro to determine the mark's online status. It has
the potential to let me know if they are aware of me as a hunter
and to pick up a waypoint to their precise location if they are
foolish enough to list me as a friend. /FindFriend will give you
a waypoint if the mark has you listed on their friends page. If
they are online the command will return a waypoint or "Unable to
locate ". If they are offline it will return absolutely nothing.
I use this over /addfriend because I don't want them to be able
to /findfriend me as a means of determining my location or the
fact that I'm hunting them.
Name: BHFindFriend
Icon: Whatever you want to use. Select one.
/findf [NameOfMark];
/pause 60;
/ui action toolbarSlot[ButtonNumber];
Multi-use Space Bar [Dismount/Board
Transport/Death Blow/Target Mark]
I keep this macro bound to my space bar which you can setup
under Custom in Keymapping. I use this to rapidly exit my
vehicle, target my mark, deathblow my mark and board transports.
Name: BHDoManyThings
Icon: Whatever you want to use. Select one.
/target [NameOfMark];
/deathblow;
/dismount;
/bo tran;
Hunting a Mark on Kashyyyk /
Working the System
Finding the Area: Theory
Fact: There is one Auction channel for every planet in SWG
except Kashyyyk.
Fact: Kashyyyk has one Auction channel for every zone( Rryatt
Trail, Myydril Caverns, Mainland, etc ).
If you could get the name of people in a particular zone then
that would be grand right? Well you can. Fact.
Finding the Area: How-to an example
/chatroom query swg.[ServerName].naboo.named.auction
This command will return "Channel Listing Complete" which means
the list of people has been updated.
/chatroom info swg.[ServerName].naboo.named.auction
This command will return the list of names of everyone on Naboo
An Example Using LOWCA as the Server
Update The List : Do it every time before displaying the list or
it won't be current.
/chatroom query swg.lowca.kashyyyk_rryatt_trail.named.auction
Display the List
/chatroom info swg.lowca.kashyyyk_rryatt_trail.named.auction
For simplicity you may wish to use one of the planets as your
first test. Often people misspell the kashyyykian names and then
think it doesn't work. So try Talus or
something first. Do NOT chain the commands together in a macro.
You must give it a second on the query aspect.
You can do this for every planet and the
various zones on Kashyyyk. Here's the list of channel names
swg.[ServerName].corellia.named.auction
swg.[ServerName].dathomir.named.auction
swg.[ServerName].dantooine.named.auction
swg.[ServerName].endor.named.auction
swg.[ServerName].kashyyyk_main.named.auction
swg.[ServerName].kashyyyk_dead_forest.named.auction
swg.[ServerName].kashyyyk_pob_dungeons.named.auction This is the
Myydil Caverns
swg.[ServerName].kashyyyk_rryatt_trail.named.auction
swg.[ServerName].lok.named.auction
swg.[ServerName].naboo.named.auction
swg.[ServerName].rori.named.auction
swg.[ServerName].talus.named.auction
swg.[ServerName].yavin4.named.auction
Using /WHO and the Myydril Cavern's
and Rryatt Trail
Some Jedi forget to uncheck the "Make my character searchable"
option. As a result if you are occupying the same zone as them
you can type /who and get a listing of everyone in the area.
This is particularly useful on Kashyyyk while attempting to
narrow down which instances a mark might be in. Used in
conjuction with the previous tip you can literally build a list
of who all is in the zone and start narrowing your list. Ever
played Clue? *chuckles* Also, remember people are creatures of
habit and often run and hunt with the same groups or with their
guildies so pay attention to this information.
Myydril Caverns: There are 10 instances. Using /who in any one
of them returns the list for ALL of them.
Rryatt Trail: There are 6 instances. If you use a /who in an
even numbered instance it returns the names for ALL EVEN
NUMBERED instances. If you use a /who in an odd numbered
instance it returns the names for ALL ODD NUMBERED instances.
Plain Old Know How and Luck
Rryatt Trail: Jedi are normally on the Web Weaver Path in
instances 4 or 5 and grinding at the wookiee camp ( often AFK
using macro's ). At this same location the edge of the bridge
and the area between the left most bridges is an exploitable
area where you do not have line-of-sight and cannot attack or be
attacked. If they aren't afk you can count on them using it to
escape. You can also use the commmand /unstick to get a free
ride back to the gate. If you see Jedi standing in the hutt to
the left when first entering Rryatt Trail instance they are most
likely afk and have been killed while using afk grinding macro's
inside the trail. Please kill them
Vehicles & Mounts: Another technique that I use is to examine
all vehicles and mounts left lying around. Since it reveals the
owners name it might give you a clue to the location of your
mark. Plus, if you get really lucky, you'll get to destroy their
means of escape.
Houses & Guild Halls: Don't assume your mark is safe inside a
structure. On more than one occassion I've been able to dismount
outside a guild hall and then march right inside and lay my mark
out at point blank range.
Overhead Map and Radar: Your overhead map has a diagnal range of
~512m ( zoomed out, hold down CTRL+SHIFT and use your mouse
wheel to zoom the overhead map ), 512m is also the functional
limit of your radar's range. I suggest you keep them at this
resolution when hunting outdoors, but be mindful that your prey
can detect you as well at 512m if their configured for it.
Always good to stop 1km away and verify through your seekers
that your mark is in motion prior to the assault.
How Jedi Will Exploit to Escape You
1. They will have friends in vehicles follow you constantly
spamming /offerride which cause a ton of message boxes to pop up
on your computer and literally exhaust your systems resources in
order to lag you to the point that you cannot defend yourself
allowing their friends to prevail or escape. The use of the
AutoTarget macro mentioned above can help but you'd still be
wise to just leave and report them.
2. They will use the line-of-sight bugs on the Rryatt Trail to
prevent you from being able to attack them.
3. They will /duel you to reveal if they are your mark. My guess
is that if you've been at hunting a while you've had a few Jedi
/duel you and then suddenly /endduel you. They were sending out
the ol ping to see if you had their mission.
4. They will /invite you ( however this only a minor annoyance
as they can only do it once ). Turn on Auto Reject Group Invites
in your Options.
Templates I've Used and Their
Effectiveness
I have a couple force sensitive boxes so these won't be entirely
applicable to you.
MBH + MPistoleer + CM 2-0-0-0
This may have been the most effective. Definitely an effective
combination for a quick strike. My motto was if I can't kill em
before I use up a single line of action then they will likely
escape. The weakness of this combination was range. I often had
to switch to my less effective Carbine or Rifle in order to
knock em off their vehicles. But overall I really liked it.
MBH + MCM + Carbineer 0-2-0-0
This is close to my current template ( I'm in the process of
migrating to pistols ). I've taken down several 200+ Jedi using
this template but its extremely slow compared to the pistoleer
combo ( literally fought for 20-30 minutes ). The most effective
aspects of MCM are Tranquilize ( Kills their mind regen ) and
Deuterium Toss ( a burning DoT ), and healing of course. I'm not
yet willing to say this is equal or better than the pistoleer
combo.
MBH + MCommando + Some other stuff I no longer recall
What I thought sounded like a cool idea, sucked in practice. The
fact that most of the commando related weaponry is
area-of-effect made this impractical. Last thing you need is a
couple critters on you while you're trying to take down your
mark. I do NOT recommend this setup.
PvP and Mission Difficulty
It has been my experience that the abilities of the mark only
make up about 50% of their effectiveness. Its the player behind
the toon that makes the difference. 70% of the time they will
run. Its the 30% you have to watch out for. I've creamed fulled
templates and been run off by a 92k mission ( TK & Doc are
difficult to overcome ). Use your advantages wisely!
These are some of the tricks in my bag. I don't presume to be
l337, but do wish to help my fellow hunters any way I can. I
only hope my experiences will help you find triumph over your
prey. Good hunting to you!
Xanzu of Lowca