Image Designers'
FAQ
by Kwee and n'Jessi
Image Designer
Basics: Abilities
Q:
What can an Image Designer do?
A: All facial/cosmetic/physical
modifications available at character
creation as well as:
- Additional ID-only
hair/frill/lekku/horn/ridge
styles (Bald now available!)
- Expanded color palettes (a
Master has access to 256 colors
in each palette)
- Stat Migration
- Holo-Emotes
Q: When
can I start image designing?
A: A novice entertainer can image
design immediately, but he or she
will not have access to all the
features a master does.
Q: How
do I image design?
A: Make sure your victim - I mean
client - is in your group. Then
target him or her and type /image,
or use the radial menu and use the
"image design" option. An interface
will appear that is very similar to
character creation.
Q:
How do I image design myself?
A: Type control-1 to
target yourself (or /target self)
and then type /image (or "/im"). You
will then be able to change yourself
using the interface. You can also
image design yourself by clearing
your current target (by pressing
“escape”) and typing /image, but
this method does not grant you a
timer bonus in the tents (**Has this
been fixed?). Note you get twice as
much exp if you ID someone else.
Q:
I can’t image design myself or my
friend. It’s broken!
A: Is your friend a Wookiee or a
Mon Cal? If so, you’re out of luck
for now. They have no features
changeable until ID2 in the
entertainer tree, when you get eye
color.
Q:
Can I give Wookiees a fro, or remove
Zabrak horns?
A: These cross species hairstyles
were only available via an exploit
that has since been disabled.
Occasionally you still see people
running around with hairstyles they
should not have because those
species who are not meant to have
hair cannot be fixed.
Q: I've
seen a certain hairstyle on an NPC
of my species. Will I be able to do
that?
A: Not necessarily. Some NPC
hairstyles are not available for
players. In particular, zabrak
females often have horn-and-hair
hybrids that look like human
hairstyles with horns added - most
of these are unfortunately not
available for players.
Timers
Q:
What's this I hear about timers?
A: ID sessions are now
accompanied by a timer that must
finish its countdown before a change
can go through.
- Non Master ID's:
- For cosmetic changes
(including holoemotes), the
timer is 1 minute (or 30
seconds in an ID Tent -
Tents are discussed in the
next section)
- for body changes, the
timer is 2 minutes (1 minute
in an ID Tent)
- for stat migrations the
timer is 4 minutes, and this
can only be done in a tent
- Master ID's:
- For cosmetic changes,
the timer is 30 seconds (or
no timer in an ID Tent)
- for body changes, the
timer is 1 minute (no timer
in an ID Tent)
- for stat migrations the
timer is 4 minutes, and this
can only be done in a tent.
- COMING SOON: no timer
for Cosmetic or body changes
on self outside a tent
- Timers do not stack, but
instead the highest timer is
applied, so if you are getting a
stat migration and lip color,
the timer will be set at 4
minutes.
Tents (Salons)
Q:
What are the ID Tents for?
A: Most people are under the
misconception that an ID must always
be in a tent to do Image design. You
must be in the tent to do certain
things, and the tent carries bonuses
for others.
- The ID Tents halve the
cosmetic and body timers so that
cosmetic changes take 30 seconds
and body changes take 1 minute
for non masters
- Tents eliminate the timers
for master ID's doing body or
cosmetic changes.
- You must be in a tent to do
a stat migration, and there is
no timer bonus for it.
Q:
Where are the ID Salons (Tents)
located?
A: You can type “/find salon” in
one of the following five cities to
have a waypoint created for you.
- Theed -5130 4260 (next to
the Cantina, visible from
Starport area)
- Moenia 4790 -4730 (visible
from the Starport and Cantina)
- Bestine -1440 -3700 (back
behind the Cantina)
- Coronet -360 -4690 (near the
Cantina and Shuttleport B)
- Vreni Island -5150 -6370
(next to the Cantina)
Q:
Are the tents player city placeable/architect
craftable?
A: Not at this time, but we are
told they will be one day.
Stat Migration
Q: How
does Stat Migration work?
A: The customer MUST set
their stats themselves (ctrl-O).
This may happen before or during the
ID session, though some ID's have
reported the stat migration not
going through when stats are tweaked
during the session. Their stats will
not move unless they see an ID, and
it must happen in an ID Salon
(tent). Select the stat migration
option and a 4 minute timer will
begin counting down. The stats move
instantly when the player accepts.
For more details see
Hollow1Neville's guide to
which you can also refer your
client.
IMPORTANT:
Tell your customer to get wounds
healed before stat migration!!
Whatever you do, do not migrate
someone with significant wounds. If
the change goes through and the
wounds are more than the new stat
bars, the customer will incap and
cannot be revived (because
wounds cannot be healed in the
tent).
Q: Can I
perform a stat migration on myself?
A: No you can't.
Holo-Emotes
Q: How
do Holo-Emotes work?
A: There are 16 Holo-Emotes. They
are tied to hairstyling skill.
Roleplay reason for how they
function as stated by our dev: tiny
little generators weaved into your
hair or placed sub-dermally (under
your skin) that need to recharge
(hence the having to wait betw each
triggering). Whether you give “one”
or “all” there will be 20 charges.
Type “/holo help” in game for
instructions on use. Holo-Emotes can
be set off every 30 or 60 seconds,
and were described by our dev as
tiny generators implanted
subdermally in the scalp or weaved
into hair that need time to recharge
between uses.
Here is a list of holoemotes,
with screenshots.
Skill progression and
xp
Q: So
I'm novice entertainer. How do I get
to novice ID?
A: You start off being able to
image design right off the bat, but
you only have certain abilities (and
you may not be able to ID all
species at that point). You get
experience for making changes to
yourself or a friend. Remember, it
only gives you xp if you make a
change and the person accepts. That
is the way it works from novice
entertainer to master image
designer.
Q: When
is everything granted?
A: See
Kwee's ID
Guide for a chart of what
cosmetic and body changes are
granted when. As to the newer
skills:
-
Holo-emotes:
- Hair I gives you:
Beehive, Brainstorm,
Imperial, Rebel
- Hair II adds: Bubbles,
Hologlitter, Holonotes,
Sparky
- Hair III adds:
Bullhorns, Champagne,
Technokitty, Phonytail
- Hair IV adds: Blossom,
Butterflies, Haunted,
Hearts, and the All option
- Color palettes
- Novice Ent: old palettes
- Novice ID: all palettes
have 16x6 colors
- Any Tier 1 box: all
palettes you qualify for
have 16x8 colors
- Any Tier 2 box: all
palettes you qualify for
have 16x10 colors
- Any Tier 3 box: all
palettes you qualify for
have 16x12 colors
- Any Tier 4 box: all
palettes you qualify for
have 16x14 colors
- Master ID: all palettes
have 16x16 colors (=256
colors)
- Stat Migration
- Novice ID on up. There
are no changes to the stat
migration feature as you
advance up the ID skill
trees.
Q:
What lines should I go up first?
A: If you want to become “useful”
quickly, do hair first, both because
hairstyle requests are frequent and
Holo-emotes are granted in that
line. Any Tier 4 box, Hair or
otherwise will grant you all of the
colors in the various palettes,
minus the Master Image Designer
colors. After Hair, opinions differ
on whether Face, Body or Markings
are the most requested.
Q:
Where are the trainers?
A: In any theater, in the back
room. Type /find guild:theater, they
are typically in bigger NPC cities.
Q: How
much exp should I expect to get?
A: 100 exp for cosmetic changes,
300 for physical changes, 2000 for
stat migration. Half of that if you
ID yourself, except for stat
migration which you cannot do on
yourself. At least one change must
be made to get exp. The exp does not
stack, so one cosmetic plus one body
change results in 300 exp.
Q: How
can I maximize my xp?
A: You should use the tents as
they cut the timers in half. You
should also practice on a friend, as
ID'ing yourself is half xp. You
should also do the highest level
change that you can, which after
novice is stat migration (which you
cannot do on yourself anyway.) If
you are actually dealing with
clients, you might want to break up
a session into mini-sessions to
maximize xp as the client is making
up his or her mind. For example, you
might ask the client to accept after
you finish his or her hair and then
start a new session to do makeup.
Q:
Is there any other way to speed up
the exp progression?
A: Ormacheck (the exp bonus food)
works for ID. The bonus percentage
to exp ranges from 3% to 6% so try
to find high quality stuff
Q:
What can Master ID’s do that
non-Masters cannot?
A: Not much actually. Chances are
good that a skilled Novice ID will
be able to help you with what you
need. What is found exclusively in
the MID skill box: skin color, head
size, torso (women), age, 32 extra
colors in each palette.
Q:
What’s all this macro stuff I’m
hearing about? I want to macro too!!
A: Fortunately, there is no way
to completely afk macro yourself
through the profession. However,
there are some methods to avoid the
tedium associated with staring at a
timer counting down.
- KeyTokikoMima's self-ID
macro with alarm:
/sit;
/image self;
/pause 27;
/stand;
/alarmAddin 0 2 Next ID ready!;
/pause 125;
/ui action defaultButton;
/macro ImageSelfDesign;
- Syzygy's macros:
There are issues with the macro
on the image designer side—I
tried it and it kept losing
focus on the ID window, making
the defaultButton not commit the
change, but for the victim side
I ran two macros:
----- Start Macro
AcceptOffer -----
/ui action defaultButton;
/pause 0.5;
/macro AcceptOffer
----- End Macro AcceptOffer
-----
----- Start Macro
AntiIdle -----
/sit;
/pause 600;
/stand;
/macro AntiIdle
----- End Macro AntiIdle -----
I ran both of these on
my alt account and only had to
worry about keeping my ID
account going while grinding. In
theory, the following should
work for the ID side, but you
can't chat while using it as
that shifts the focus from the
ID window to the chat window,
making the defaultbutton go to
the wrong place:
----- Start Macro OfferDesign
-----
/target [self|victim];
/image;
/pause [63|153];
/ui action defaultButton;
/stand;
/pause 1;
/sit;
/macro OfferDesign
----- End Macro OfferDesign
-----
Change the first line
to be either /target self or
/target Victim'sName depending
on if you're self-grinding or
have an accepter, and the third
line to be either /pause 63 or
/pause 153 depending on whether
you're doing cosmetic or
physical changes.
- Editor's note: Please tweak
the pauses in these macros to
conform with the new time
limits, as these macros were
written when the timers were (in
the tent) 1 minute cosmetic, 2.5
mins body, 10 minutes stat
migration. You whippersnappers
have it so easy.
Bugs
and Issues
Q:
What are the bugs?
A: Here are a couple that have
been documented, and are still not
resolved:
- “You are already in the
process of an ID action” bug -
when one of you goes LD during a
session, the ID may not be able
to design you (or anyone else)
until they relog.
- The UI does not always show
the outfit the client is
wearing, but instead something
he was wearing earlier. A relog
should fix this.
- When a zabrak does not have
hair, and an ID gives him hair,
the hair color may not be
visible to the client in the
preview window, but if you
accept the change, the hair
color will go to what the ID has
selected.
- If a customer's wounds are
greater than his "new" stat
values, after the stats are
migrated, the customer will
incap and cannot be revived
(because wounds cannot be healed
in a tent). Please tell your
customer to get wounds healed
prior to stat migration.
Q: What
are the other issues in the
profession?
A: Check the most recent "Top 5"
stickied above to see what our top
issues are at this time
Image Designing
Clients
Q: How
do I get clients?
A: Generally clients will come to
you if you are in one of the tents.
I find it best to use one of the
"main three" tents - Coronet, Theed,
or Bestine. Tent populations will
vary from server to server, but very
few people will ever be on Vreni
Island or Moenia. Those places might
be good places if you are planning
for a long overhaul with a client
and do not wish to be disturbed.
Q: I'm a
non-master and I'm concerned about
messing up my client and not being
able to put him or her back.
A: As long as your client has not
hit accept, you can ALWAYS undo a
change. Simply hit revert and every
change will be undone. You can then
return to changing the feature which
your client has requested. However,
once the client accepts the changes,
that's it, and you can only put him
"back" if you have the skill to
modify that feature in that way.
Other than upper level colors or
upper level hair styles, everything
an ID can do, he or she can undo. If
you are changing a color or a
hairstyle, and you realize that you
don't yet qualify for the "old"
color or hairstyle, be sure to warn
the client of this fact.
Q: What
if someone is a smacktard to me?
A: First of all, you can cancel
an ID session at any time and are
under no obligation to finish the
service. Second, you can add him or
her to your ignore list. Third, you
can use the "report harassment"
feature located in the holocron.
Pricing and Business
Practices
Q:
What should I charge?
A: Some image designers set fixed
prices, and others do not. Price
systems might be set up based on
complexity of the change (higher
skill required = more expensive) or
time spent on the ID session. A
common approach is that sometimes
ID's will charge a set fee for a
stat migration, but use a tip system
for aesthetic work.
Here is an example of a pricing
system.
Q:
Should a master ID charge more?
A: Some master ID's do charge
more because they have access to
additional colors and hairstyles.
Even if the master ID is doing
something a novice can do (such as a
stat migration) he or she may charge
more to encourage clients to seek
out a novice ID for that same
service, because the novice ID still
needs xp.
Q: Is
there an ID pricing "union"?
A: Some servers have an ID union
that may be well-organized or
ad-hoc. Obviously you can price as
you like. The danger to pricing
outside the "going rate" is that
you'll either get no business or get
too much business and burn out. I
find it beneficial to keep in
contact with my fellow ID's for
price-checks, and for "backup" when
a particularly difficult customer
challenges my prices. Some ID's have
"do not serve" lists that go around
the server, which are useful for
avoiding problem clients.
Q: If my
server has a union, how can I find
it?
Some servers have chat channels
either for entertainers or for image
designers only. You can also contact
an image designer on your server and
ask about it (see the list stickied
on top of the forum). A third option
is to post on your galaxy forum.
How to Migrate your Stats, a
step by step guide.
So, you want to migrate your stats?
First things first, you need to
change your own stats to where you
want them. This is simple to do and
you don't even need an image
designer to do it.
First go to your character sheet, or
ctrl-c. On the lower right hand
corner will be a button that says
'stat migrate'. Push the button to
bring up your current stats. Now, to
change your stats around, simple
subtract stats from where you can
spare them, then put them into which
stats you want them to by sliding
the bars on your stats.
Note that there are racial and game
maximums and minimums to all the
stats. Also note that you must first
subtract the points and then add
them, you can't add points when you
don't have any free ones. You can
see how many free points you have to
assign at the bottom of the screen.
Then press 'ok' when you are done
with making what changes you wish to
make.
Now for the hardest part, finding an
image designer! The changes you made
to your stats will not be applied
unless you find an image designer to
apply them for you. All levels of
skill in the image designer
profession can migrate your stats.
If you are having trouble finding
one, look on the current list of
image designers in your galaxy on
the image designer profession forum.
Also, you might try searching under
the separate image designer tags.
These are: Novice Image Designer,
Expert Hairstylist, Tattoo Artist,
Personal Trainer, Plastic Surgeon
and Master Image Designer.
What should you expect for a stat
migration session?
Expect to wait at least four minutes
for your stat migration to be
complete. In some cases an image
designer might be very busy, and you
might have to wait longer. Also, a
master image designer cannot migrate
your stats any faster then any other
skill level of image designer.
You should also expect to have to
travel to one of the salons in the
NPC cities. No, an image designer
cannot migrate your stats outside of
a salon. Salons are at: Coronet and
Vreni Island, Corellia; Bestine,
Tatooine, Theed and Moenia, Naboo.
In addition, be prepared to pay your
image designer for their time and
skill. Different image designers
have different rates for a stat
migrate. Please speak to your image
designer about their prices and do
not be surprised by it. Most image
designers will migrate your stats
for around 10-50k, but it is best to
ask about their rates first.
A walk through of the Image Design
stat migration session.
First of all, be sure you are not in
a group, or if you are that you are
the leader of the group. An image
designer can image design you only
if you are in the same group as him
or her. In addition to this, be
certain you do not have an excessive
number of wounds which may bring any
of your stat totals to below 0 after
you are migrated, as it may cause a
bug to occur. To be safe, just make
sure your wounds are all healed up.
Secondly, be prepared for the wait,
which is not too long considering.
How can you tell how much time is
left? There is a little count down
clock in your Image Designer
Interface window which well tell you
how much time you have remaining on
your stat migration. It takes four
minute to migrate your stats.
In some cases, your image designer
will input their price on their
Image Designer Interface. You cannot
receive your stat migration unless
you enter in the same or greater
amount into your window. You can tip
your image designer, either with
hard credits or through the bank.
However, if you pay your image
designer through her or his window,
you won't be charged the 5% fee for
bank tipping if you only have
credits in the bank.
If payment has been taken care of,
when the timer runs out, your image
designer will hit their commit
button on their end. Then, your
accept button will light up. Press
it, and viola! Your new stats will
be applied.
Note: yes, you CAN change your stats
DURING an ID session from the ctrl-c
option. The only thing about this
is, you MUST make your changes and
hit the 'ok' button closing your
stat migration window BEFORE your
image designer commits and you
accept your changes.
But, I don't understand my stats!
I'm migrating for a specific reason,
can you help me out?
Certainly! You have three 'primary'
and six 'secondary' stats that make
up your character. Your primary
stats are you Health, Action and
Mind, otherwise known as HAM. This
is what you see on-screen. Health is
the red bar, Action is the green bar
and Mind is the blue bar. These are
the points pools that you use when
doing certain abilities, like
surveying or dancing. Also, they are
the pools you will see your enemies
hit when you engage in combat and
when you choose to use combat
special abilities.
What are your secondary stats and
what do they do? Well, simply put,
your secondary stat determine how
much points it will cost you when
using a special ability, such as
playing an instrument or using a
combat special move. Also your
secondary stats determine how
quickly your HAM stats regenerate
when you have used points off of
them, or lost them in combat.
Which ones do which? Strength,
Quickness and Focus all determine
how much of your HAM pool you will
use when you use your special
abilities. Constitution, Stamina and
Willpower all determine how quickly
your HAM pools regenerate
themselves.
As there is a wide range of
different professions and special
abilities, it is really hard to say
what stat set will work best for
you. However, let's say that you are
combat oriented. If this is case,
you may want to put more points into
your secondary stats of Strength,
Quickness and Focus so your special
moves cost you less if you use them
a lot. Maybe you don't use your
special abilities during combat but
still do combat, then it would be
useful to put more points into your
stats which govern regeneration.
Please note, it is very unwise to
take all your stat points from all
of your secondary stats and put them
into your primary stats, due to
armor encumbrance (which we will get
to in a little bit) and the things
that your secondary stat do for you.
So, the best advice is: go with what
you think you will need the most!
Only you know your style of game
play, and only you know what you're
going to be doing with your new stat
set!
I'm migrating to fit into a new set
of armor! How do I do that?
In most cases it is your secondary
stats which you must migrate in
order to fit into your armor. There
are a couple of ways of doing it, it
is best if you get it right the
first time to spare both you and
your image designer the headache of
having to sit through two or more
stat migration sessions. It is a
good suggestion to have a calculator
and a piece of paper with a pen to
do this right.
This is a somewhat long process for
you to determine where your stat set
needs to be at. First you must
determine how much total encumbrance
your armor has. This means examining
each piece of armor in your armor
set. When you examine your armor,
scroll down to the bottom. There
will be three sets of stat
encumbrance rates, one for Health,
one for Action and one for Mind. For
each piece of armor you are planning
to wear, write down the number of
encumbrance for each stat.
Each totalled stat number represents
how much encumbrance you will have
for your 'secondary' stats. So say I
examined all the pieces of my armor
and the totals are 234 for Health,
250 for Action and 213 for Mind. I
add one to all these totals, as my
stat rating must be at least one
more then the encumbrance. This
means that I must have at least 235
points in both my Strength and
Constitution, 251 points in both my
Quickness and Stamina and 214 points
in both my Focus and Willpower in
order to wear the armor unbuffed.
Now, go to ctrl-c to adjust your
stats and set your secondary stats
to match the totals you have written
down for your encumbrance rates for
your armor. Go find an image
designer, wait the four minutes and
you will be able to fit into your
armor!
You can also do this by putting on
all the pieces of armor that you can
wear from your set. Once you have
reached the maximum number of
pieces, examine each piece of armor
you cannot wear and write down the
totals of encumbrance for Health,
Action and Mind. Add all these
totals up. Again, these encumbrance
totals represent how much
encumbrance will be put onto your
secondary stats. Secondary stats for
Health are Constitution and
Strength, for Action they are
Quickness and Stamina, for Mind they
are Focus and Willpower.
Then go to ctrl-c. Write down how
much encumbrance you already have by
wearing the pieces of your armor
that you can fit into. Now, add the
totals of the encumbrance from the
pieces you cannot wear to the
appropriate secondary stats. Again,
be certain that you add at least one
point onto the total, as your stat
rating must be at least one more
then your encumbrance rate. You are
all set up now for a stat migration
to fit into your armor!
Another way to migrate to fit into
your armor is to go get a full set
of buffs from a doctor. Also make
sure, if you need to, to drink some
vasarian brandy to buff your mind
pool. Then, simply go to ctrl-c. The
bars on the window will show you how
much encumbrance your currently
have! Write down the amount of
encumbrance for all of your stats.
Your character sheet will also show
your original stat set before your
buff. Write those down.
Now, taking the numbers you have
written down for you encumbrance,
subtract your original stat set from
them. If any of your subtractions
turn out to be positive, that is the
number which you must migrate your
stats to fit into your armor
unbuffed. That is, say I have a
Quickness of 400, yet my encumbrance
while wearing my new armor is 500. I
subtract my original stat from what
my encumbrance is and then add at
least one point, which is 101. That
means I must migrate 101 points to
my Quickness in order to fit into
the armor unbuffed.
The problem with this method is that
you will have to wait until your
buffs wear off, and take all your
armor off and put it on again to
make sure the stat migrate was
correct.
Please note that you will not be
able to migrate your stats to fit
into all armor. Some armor simply
has too much encumbrance versus how
many points you have to spend on
your stat set. If this is the case,
you may need to find a smuggler to
slice your armor for you, or only
wear the armor while you are buffed.
Also note that being buffed will not
affect the stat migration at all,
nor will the stat migration cancel
your buffs. In addition to this,
please be aware that certain species
have species limitations on how high
or low their secondary stats can go!
This may mean that you cannot fit
into your armor despite a stat
migrate.
Image Designer Guide By
Kwee Glitterwing
1. What
exactly does
an Image
Designer do?
2. Skill
progression
3. Which
species
should I
choose?
4. Which
profession
should I
choose?
5.
Training
6.
Practicalities
7.
Building
your
business
8. Image
Design
Customer FAQ
by NJ62 &
Kwee
Disclaimer
and thanks:
Version 2 of
this guide
is based on
both Kwee’s
experiences
as a Master
Image
Designer on
Starsider
and all of
the great
information
and tips
shared by
the great
community on
the official
ID forum. I
will
continue to
revise this
guide as
needed and
hope that
the Image
Designer
community
will aid me
in improving
the
information
within.
Please email
any
corrections,
information,
or
suggestions
to
kwee@warcry.com.
Big thanks
to all of my
fellow Image
Designers
for their
insightful
and helpful
posts on the
forum, to
all who
allowed Kwee
to practice
her skills
on them, to
Sabrehawk
(Site
Manager,
SWG.Warcry.com)
for doing
all of the
complex
coding work,
and the many
models who
have given
so
generously
of their
time so that
Kwee could
take their
picture for
the
Image Design
hairstyle
gallery.
A warm
special
thank you to
NJ62
for allowing
me to
include her
information-packed
and
entertaining
Image Design
Customer FAQ
(revised by
me to
account for
development
changes).
Much of the
How-to FAQ
is her work
as well. And
finally a
big thank
you to
Plagvreugd
for tracking
down most of
the ID
trainers for
section 5.2.
1. What
exactly does
an Image
Designer do?
1.1
Official
description
"The Image
Designer
profession
includes
skills from
the body
customization
and
hairstyling
disciplines.
A player in
this
profession
can modify
various
aspects of
the way
other
players
look."
1.2 What
can be
modified?
All
facial/cosmetic/physical
modifications
available at
character
creation
(with the
exception of
gender and
species) as
well as:
- Additional
ID-only
hair/frill/lekku/horn/ridge
styles (Bald
now
available!)
- Expanded
color
palettes (a
Master has
access to
256 colors
in each
palette)
- Stat
Migration
-
Holo-Emotes
Some fan
sites with
ID
modification
images:
Lightstrider
Image
Designs:
Screenshots
of ID mods,
color
palettes,
pricing
guide, &
style ideas
by Pani of
Flurry
Image Design
Stylebook:
Screenshots
of all ID
mods by
Karis of
Bria
ID
Hairstyles
at
SWG.Warcry.com:
Screenshots
of ID
hairstyles
by Kwee of
Starsider
Holo-Emotes:
Screenshots
& Info
Here is a
quick
rundown of
some of the
options each
species has
available to
them at
character
creation:
Human
Nine eyebrow
patterns
(females), 7
eyebrow
patterns
(males), 20
hair and
eyebrow
colors, 4
freckle
patterns & a
no freckle
option, 97
eye shadow
and lip
colors
(females) &
a no eye
shadow
option, 32
eye colors,
48 skin
colors, 17
facial hair
patterns & a
no facial
hair option
(males)
Rodian
Twenty-four
skin colors,
24 frill tip
colors
(males), 9
frill
designs & a
no frill
option
(males), 8
hair designs
& a no hair
option
(females),
20 hair
colors
(females),
Sensor size
(unique to
species)
Mon
Calamari
Twenty-eight
skin colors,
28 marking
colors, 20
eye colors,
25 patterns
& a no
pattern
option
(females),
27 patterns
& a no
pattern
option
(males), No
chest option
for females,
Gullet
(unique to
species)
Bothan
Sixty-four
fur colors,
35 eye
colors, 64
hair colors
(males), 48
hair colors,
64 hair trim
colors
(females), 8
hairstyles
(males), 11
hairstyles
(females)
Wookiee
Twenty fur
colors (one
half of
fur), 20
marking
colors (2nd
half of
fur), 28 eye
colors, 25
fur
patterns,
Brow & head
size (unique
to species),
No chest
option for
females
Twi’lek
Forty skin
colors, 40
lekku
marking
colors, 28
eye colors,
21 lekku
marking
patterns, 4
lekku
arrangements,
20 eyebrow
colors, 10
eyebrow
patterns,
Same makeup
and freckle
options as
Human
(females)
Trandoshan
Twenty-five
skin colors,
28 eye
colors, 4
ridge
patterns
(females), 5
ridge
patterns
(males), No
chest option
for females
Zabrak
Forty-eight
skin colors,
20 eye
colors, 21
tattoo
patterns, 64
tattoo
colors, 5
horn colors,
11 horn
patterns, 1
horn/hair
combo
(females),
10 horn
patterns
(males),
Same makeup
options as
Human
(females),
No eyebrows
1.3 Is
there demand
for this
profession?
There has
certainly
been
increased
demand for
the
profession
since
minipublish
8.1, which
brought a
256 color
palette, a
new user
interface, a
secure
payment
method, ID
salons
(tents), and
stat
migration to
the
profession.
As far as
cosmetic/body
changes,
hairstyles
have always
been the
most popular
request,
probably due
to the fact
that most of
them are
available
only through
an Image
Designer.
Most
customers
will ask for
more than
one type of
change, and
the time
spent
waiting on
any given ID
timer can be
a good time
to suggest
additional
changes.
Surprisingly
to me, an
equal number
of males and
females seem
to seek out
Image
Designer
services,
with males
being just
as picky
about small
nuances in
color,
pattern, or
style. Body
tattoos are
often
requested
but are
unfortunately
not
available in
the game.
Several
factors will
affect the
success of
your
business of
course: The
number of
Image
Designers on
your planet,
how zealous
you are in
your
advertising,
what time of
the day you
play, etc.
... ID can
certainly be
a viable
money-making
profession.
2. Skill
progression
2.1
General
overview
To begin
Image
Designing,
you have to
be a Novice
Entertainer.
If you
started with
a different
profession,
you will
have to find
an
Entertainer
trainer
(type /find
trainer:entertainer)
and give her
a 100 credit
training
charge. Note
that you
cannot learn
Novice skill
boxes from
your fellow
players.
Doing any of
the
abilities
granted to
Novice
Entertainers
(such as lip
color), will
give you
Image
Designing
experience.
This is the
only type of
experience
you will
ever deal
with. If you
are of a
species that
does not
have any of
the options
available at
Novice
Entertainer,
you will
only be able
to work on
others until
Image Design
II, which
grants you
eye color.
As you gain
experience
you purchase
the Image
Design (I -
IV) tree
skill boxes
that lead to
Novice Image
Designer.
Each skill
box will
require
training,
and eat up
some skill
points. At
Image Design
IV, you earn
the title of
"Hairstylist".
Once you
qualify for
Novice Image
Designer you
will have to
find an
Image
Designer
trainer.
From that
point on,
unless you
are able to
find a
fellow
player to
train you,
you will
have to get
all of your
training
from an
Image
Designer
trainer.
Once you are
a Novice
Image
Designer,
your Image
Designing
experience
can be
applied to
any of these
four trees:
Hairstyling
(I - IV),
Facial
Customizations
(I - IV),
Body
Customizations
(I - IV),
and Markings
Customizations
(I - IV). At
Body IV you
earn the
title of
"Personal
Trainer", at
Facial IV
"Plastic
Surgeon", at
Markings IV
"Tattoo
Artist", and
at
Hairstyling
IV "Expert
Hairstylist".
When you
have filled
in all four
skill boxes
in all four
of these
trees AND
gained 620
apprenticeship
points you
qualify for
Master Image
Designer
(which a
fellow
player can
train), and
may proudly
display the
title over
your head.
2.2 Costs &
materials
There are no
materials
needed to
Image
Design,
however
there are
monetary,
experience,
and skill
point costs
involved
just as in
any other
profession,
and
eventually
apprenticeship
points. If a
fellow
player
trains you,
it’s polite
to tip them
(see
Training).
Skill
box |
Experience
points |
Credits
to
trainer |
Skill
points |
Prerequisites |
Image
Design
I |
1,000 |
1,000 |
2 |
Novice
Entertainer |
Image
Design
II |
5,000 |
2,000 |
3 |
Image
Design
I |
Image
Design
III |
10,000 |
3,000 |
4 |
Image
Design
II |
Image
Design
IV |
15,000 |
4,000 |
5 |
Image
Design
III |
Novice
Image
Designer |
10,000 |
5,000 |
6 |
Image
Design
IV |
Hair/Body/Mark/Facial
I |
10,000 |
6,000 |
5 |
Novice
Image
Designer |
Hair/Body/Mark/Facial
II |
20,000 |
7,000 |
4 |
Previous
skill
box |
Hair/Body/Mark/Facial
III |
30,000 |
8,000 |
3 |
Previous
skill
box |
Hair/Body/Mark/Facial
IV |
40,000 |
9,000 |
2 |
Previous
skill
box |
Master
Image
Designer |
620
apprenticeship
points |
10,000 |
1 |
ALL |
2.3
What-you-can-do-when
chart
NOVICE
ENTERTAINER
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Hair
styles
(incl.
frills,
lekkus,
ridges,
horns) |
50 |
100 |
Head
hair
color |
50 |
100 |
Eyebrow
color |
50 |
100 |
Lip
color |
50 |
100 |
Eye
shadow
on
or
off |
50 |
100 |
Eye
shadow
color |
50 |
100 |
Char
creation
color
palettes |
n/a |
n/a |
IMAGE
DESIGN I
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Facial
hair
color
(Human
male) |
50 |
100 |
Hair
trim
color
(Bothan
female) |
50 |
100 |
IMAGE
DESIGN II
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Frill
tip
color
(Rodian
male) |
50 |
100 |
Eye
color |
150 |
300 |
IMAGE
DESIGN III
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Horn
color
(Zabrak) |
50 |
100 |
Additional
hair
styles |
50 |
100 |
IMAGE
DESIGN IV
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Freckles |
50 |
100 |
Rodian
nose
color |
50 |
100 |
Eyebrow
shape |
50 |
100 |
Facial
hair
(Human
males) |
50 |
100 |
Additional
hair
styles |
50 |
100 |
NOVICE
IMAGE
DESIGNER
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Stat
Migration |
n/a |
2000 |
Additional
hair
styles |
50 |
100 |
Fur
color
(One
half
of
Wookiee
fur,
Bothan) |
50 |
100 |
Lip
fullness |
150 |
300 |
Cheeks |
150 |
300 |
96
color
palette |
n/a |
n/a |
HAIRSTYLING
I
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Beehive,
Brainstorm,
Imperial,
Rebel
holo-emotes |
50 |
100 |
Additional
hair
styles |
50 |
100 |
128
color
palette |
n/a |
n/a |
HAIRSTYLING
II
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Bubbles,
Hologlitter,
Holonotes,
Sparky
holo-emotes |
50 |
100 |
Additional
hair
styles |
50 |
100 |
160
color
palette |
n/a |
n/a |
HAIRSTYLING
III
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Bullhorns,
Champagne,
Technokitty,
Phonytail
holo-emotes |
50 |
100 |
Additional
hair
styles |
50 |
100 |
192
color
palette |
n/a |
n/a |
HAIRSTYLING
IV
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Butterfly,
Blossom,
Haunted,
Hearts,
All
holo-emotes |
50 |
100 |
Additional
hair
styles |
50 |
100 |
224
color
palette |
n/a |
n/a |
FACIAL I
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Chin |
150 |
300 |
Mouth
width |
150 |
300 |
128
color
palette |
n/a |
n/a |
FACIAL II
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Nose
width |
150 |
300 |
Nose
protrusion |
150 |
300 |
Nose
length |
150 |
300 |
160
color
palette |
n/a |
n/a |
FACIAL
III
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Brow
(Wookiee) |
150 |
300 |
Sensors
(Rodian) |
150 |
300 |
Eye
shape
(does
angle) |
150 |
300 |
Eye
size |
150 |
300 |
192
color
palette |
n/a |
n/a |
FACIAL IV
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Ears |
150 |
300 |
Jaw |
150 |
300 |
Gullet
(Mon
Calamari) |
150 |
300 |
224
color
palette |
n/a |
n/a |
BODY I
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Fur
pattern
(Wookiee) |
50 |
100 |
128
color
palette |
n/a |
n/a |
BODY II
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Muscle |
150 |
300 |
160
color
palette |
n/a |
n/a |
BODY III
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Height |
150 |
300 |
192
color
palette |
n/a |
n/a |
BODY IV
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Weight |
150 |
300 |
224
color
palette |
n/a |
n/a |
MARKINGS
I
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Tattoo
color
(Zabrak) |
50 |
100 |
128
color
palette |
n/a |
n/a |
MARKINGS
II
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Spot/stripe
color
(Mon
Calamari) |
50 |
100 |
160
color
palette |
n/a |
n/a |
MARKINGS
III
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Lekku
pattern
color
(Twi’lek) |
50 |
100 |
Spot/stripe
style
(Mon
Calamari) |
50 |
100 |
192
color
palette |
n/a |
n/a |
MARKINGS
IV
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Tattoo
style
(Zabrak) |
50 |
100 |
Fur
marking
color
(2nd
half
of
Wookiee
fur) |
50 |
100 |
224
color
palette |
n/a |
n/a |
MASTER
IMAGE
DESIGNER
Image
Design
Modification |
Experience
ID'ing
self |
Experience
ID’ing
other |
Torso
(All
females
but
Trandos,
Wookies,
&
Mon
Cals) |
150 |
300 |
Skin
color |
150 |
300 |
Head
size
(Wookie) |
150 |
300 |
Age |
150 |
300 |
256
color
palette |
n/a |
n/a |
3. Which
species
should I
choose?
3.1 Things
to consider
It is my
firm belief
that you
should play
the species
that would
be the most
fun for you
to roleplay.
Or if you’re
not a
roleplayer,
the one that
seems to fit
your style.
That said,
here are
some
thoughts to
nibble on if
you are
undecided.
You get
experience
for
modifying
yourself,
and while
the amount
is half that
for
modifying
others, it
IS possible
to skill up
solely in
that manner.
Unfortunately
species that
do not wear
makeup
and/or have
no hairstyle
option (Mon
Cals and
Wookiees)
will not be
able to work
on
themselves
but will be
dependent on
other
players
until they
reach Image
Design II at
which point
they can
modify their
own eye
color. Of
course more
difficult
doesn’t mean
impossible.
From a fun
perspective,
it is a good
thing to
have many
modifiable
traits. A
Human may
arguably be
the most
versatile
race, while
Trandoshans
have the
least that
is
modifiable.
Stats are
another
thing to
keep in
mind. All
species have
bonuses to
one or more
of these
stats. After
minipublish
8.1, you no
longer have
to worry
about
running out
of mind, so
it will not
be necessary
to devote
points to
mind, focus,
or willpower
(unless you
need them
for
something
else of
course).
Nevertheless,
I will be
leaving the
explanations
about mind,
focus, and
willpower
(section
3.2) in the
guide should
they help
anyone
explain how
stats work
to a new
player. Note
that the
other two
sets of
stats
interact
among
themselves
in the same
way as mind,
focus, and
willpower.
In the
tutorial you
have the
opportunity
to "migrate"
your stats
instantly.
To migrate
your stats
hit ctrl-C
to bring up
your
character
stats window
and click on
"Stat
Migration"
at the
bottom.
Roughly 1800
of your stat
points will
be
migrate-able.
Keep in mind
that most
professions
or skills
you will be
picking up
will have
stats that
are
important to
them and you
don’t want
to starve
any
particular
one out.
Once a
player is in
the game,
their stats
will not
migrate
unless they
visit an
Image
Designer
(more on
this later).
All this
said, while
species
bonuses and
traits are
something to
consider,
they should
only matter
if you are
having a
tough time
deciding
between two
species that
are
delicious to
you. Species
is a huge
part of your
character’s
image, and
can never be
modified.
3.2 Mind,
Focus, &
Willpower
"The Mind
pool is a
measure of
your
character's
alertness,
mental
resilience
and his or
her ability
to tackle
mentally
challenging
tasks. This
score helps
determine
what mental
tasks or
assaults a
character
can endure
and how
often." -
Official
site
"Focus is a
measure of
your
character's
ability to
concentrate.
The better
your
character's
Focus, the
less likely
they are to
be
distracted
and the less
mental
activities
tax them.
Focus
contributes
to your
character's
Mind
statistic."
- Official
site
Having more
or less
focus will
affect how
much mind an
action
takes. For
example, an
action might
take 58 mind
at 0 focus,
but only 18
mind at 1098
focus. Once
your mind
bar (the
blue one)
runs out,
you will
have to wait
until it
regenerates
some before
being able
to do
another
action that
takes mind.
At 500
willpower,
mind
regenerates
at a rate of
5 per tick.
Geneslicer
came up with
the
following
formula for
how
Willpower
affects how
fast your
Mind
regenerates
while
sitting.
Note that he
also found
that sitting
provides a
75% faster
regen than
standing.
Mind_Sitting_Regen
(per second)
= WILLPOWER
* 13 / 1200
3.3
Species
bonuses
Species |
Mind
bonus |
Focus
bonus |
Willpower
bonus |
Human |
100 |
100 |
100 |
Rodian |
100 |
100 |
50 |
Mon
Calamari |
300 |
300 |
150 |
Bothan |
100* |
100 |
0 |
Wookie |
100 |
150 |
100 |
Twi’lek |
100 |
0 |
0 |
Trandoshan |
0 |
0 |
100 |
Zabrak |
0 |
0 |
400 |
* It has
been
reported
that in game
this is
actually 0,
may be a
bug.
4. Which
profession
should I
choose?
4.1 Starting
profession
While an
obvious one
is Novice
Entertainer,
you may
prefer a
profession
that starts
you out with
a certain
profession-specific
object.
Novice
Artisans for
example
start out
with a
General
Crafting
Kit, a
Mineral and
Flora
Surveying
Tool, and
the only
decent
female
starter
outfit.
[Little side
note: If
your plan is
to be a
tailor you
will have to
make a
Chemical
surveying
tool using
your General
Crafting Kit
in order to
get the
fiberplast
you need for
make newbie
clothes]
Novice
Entertainers
are the only
starting
profession
who start
out with a
slitherhorn.
Whichever
profession
you pick up
later will
cost you 15
skill points
and 100
credits at a
starting
profession
trainer.
Note that if
you keep
your trainer
droid
through the
time you
train in any
other
starter
profession,
you will be
provided
with the
tools you
need to get
started.
4.2
Profession
combos
Many dancers
and
musicians
are also
Image
Designers.
Not only
because they
share the
same
starting
profession,
but also
because of
the benefit
of being
able to
change their
hairstyle
and makeup
for
performances.
Master
Entertainers
are required
to pick up
Image Design
I - IV to
qualify. In
beta I
played a
Dancer-Image
Designer
which worked
out well as
I would
image design
while my
action pool
regenerated.
Tailoring
would be a
good one to
pick up from
both a
roleplay and
business
perspective.
You would be
able to
change a
person’s
look from
head to toe.
This is the
combination
I now have
on Kwee and
it is great
fun for both
my customers
and I.
Another
roleplay
option might
be to become
a Medic or
Doctor, and
say that
plastic
surgery is
your
specialty
(Facial IV
gives you
the Plastic
Surgeon
title). Nose
job anyone?
At one point
Kwee had her
salon in the
basement of
her home…she
had no
medical
license so
she had to
do her
plastic
surgery
secretly.
5. Training
5.1 Paying
an npc to
train you
As discussed
above, there
will be
times when
you will
have to be
trained by
an npc
trainer.
When you
want to be
trained in
Novice
Entertainer
or Novice
Image
Designer, as
well as
anytime you
are unable
to find a
fellow
player who
can train
you. When
you visit
the trainer,
bring up the
radial and
select
"Converse".
[A shortcut
to bring up
a radial on
a targeted
npc or
player is to
hit your
"tilde" key
followed by
the number
next to the
option you
want.] Once
you qualify
for a skill
box,
clicking on
"What skills
can I learn
now" will
show you
what you
have
available
for
training.
When you
click on the
skill you
want to
learn next,
the trainer
will tell
you what the
cost will be
and ask you
to confirm.
Note that
npc’s can
take money
out of your
bank so it
is not
necessary to
have cash on
hand. Type
/find to see
a list of
starter
profession
trainers in
your area.
5.2 Where
are the
trainers
hiding?
While
Entertainer
trainers are
easy to
find, Image
Designer
trainers are
much more
wily
creatures
(there is no
/find
command for
advanced
trainers).
They usually
hide in the
backstage
area of
theaters
(always by
the back
side
entrance),
and not all
cities have
theaters
(the large
cities
always do,
as well as
the
occasional
Arts haven).
Type /find
guild:theater
to have a
waypoint
created for
you to the
nearest
theater.
Locs to the
backstage
doors of
theaters
containing
Image
Designer
trainers (as
well as locs
to the three
trainers not
inside a
theater) can
be found
below.
City |
Planet |
Location |
Kaadara |
Ireipi
Lolooj |
5379
6799 |
Deeja’s
Peak |
Naboo |
-
4874
-1500 |
Keren |
Naboo |
1718
2486 |
Theed |
Naboo |
-5825
4233 |
Kaadara |
Naboo |
5379
6799 |
Mos
Eisley |
Tatooine |
3228
-4751 |
Mos
Entha |
Tatooine |
1479
3323 |
Coronet |
Corellia |
-178
-4202 |
Doaba
Guerfell |
Corellia |
3469
5542 |
Tyrena
A |
Corellia |
-5642
-2656 |
Tyrena
B* |
Corellia |
-5514
-2637 |
Dearic |
Talus |
510
-3094 |
Nashal* |
Talus |
4346
5054 |
Narmle |
Rori |
-5057
-2281 |
Restuss
A |
Rori |
5494
5560 |
Restuss
B* |
Rori |
5255
5850 |
*These
trainers are
standing
outside, not
inside a
theater.
5.3
Tipping a
fellow
player to
train you
First you
have to find
someone
raising
Image Design
skills.
Cantinas
(type /find
cantina) are
a good place
to look as
they are
teeming with
Entertainers,
and of
course Image
Design
Salons (type
/find
salon). One
good
resource is
the thread
stickied at
the top of
the official
SWG
ID Forum
that
lists
several
Image
Designers by
galaxy. Note
that they
signed up
for the list
to advertise
their
business so
don’t assume
they will be
willing to
train you.
Another
option is to
hit "J" and
do a search
for Novice
Image
Designers in
your area.
As a last
resort,
running
through the
streets
shouting for
training
might work
(some ID’ers
will not
have their
titles
turned on),
though don’t
overdo it or
you will
make a
nuisance of
yourself. It
is polite to
/tip someone
that trains
you,
especially
if they
purchased
the skill
themselves.
I personally
don’t charge
for training
partly
because I
did not buy
any of my
skill boxes,
but also
partly
because the
person that
trained
everyone in
my area
refused to
let us
compensate
her for her
NPC training
expenses. To
avoid any
awkwardness
it is
probably
best to ask
your trainer
what amount
of tip would
be
appropriate.
They may
tell you
that they
didn’t pay
for any of
their skills
and don’t
expect you
to either,
but will
nevertheless
appreciate
the thought.
And if they
DID pay for
all of their
skills, they
will
appreciate
the tip.
Don’t assume
that
apprenticeship
points are
payment
enough, many
people have
maxxed out
characters
and don’t
need any
more
apprenticeship
points. How
much to tip?
I’ve heard
recommendations
anywhere
from 200
credits to
one half of
the price of
the skill
box.
5.4 How
am I ever
going to get
620
apprenticeship
points?!?
Aside from
the Novice
skill boxes,
you can
train any
fellow
player that
qualifies in
a skill you
have learned
(whether you
were trained
by an npc or
player). If
you have a
friend that
is also
Image
Designing,
you can take
turns paying
for training
from an npc
and teaching
each other
to both save
costs and
earn
apprenticeship
points. You
receive a
certain
number of
apprenticeship
points every
time you
teach a
fellow
player a
skill. Keep
an eye out
for people
asking for
someone to
train them.
A good
strategy
would be to
learn a few
highly
marketable
skill such
as Surveying
I, Dancing
I, or Pistol
I to have
ready for
the many
times they
will be
requested by
new players.
Given the
fact that
Image
Designers
will
probably be
few and far
between, you
may not have
all of the
training
opportunities
you need
within the
profession.
So basically
anytime you
see someone
asking for
training in
something
you can
provide,
jump on the
opportunity.
Note that
training
others in
language
skills does
not provide
apprenticeship
points.
6.
Practicalities
6.1
How-to FAQ
Q: What's
this I hear
about
timers?
A: ID
sessions are
now
accompanied
by a timer
that must
finish its
countdown
before a
change can
go through.
For cosmetic
changes, the
timer is 2
minutes (or
1 minute in
an ID Tent);
for body
changes, the
timer is 5
minutes (2
1/2 minutes
in an ID
Tent); for
stat
migrations
the timer is
10 minutes.
Master ID's
have reduced
cosmetic and
body timers
as a perk. A
Master ID
working
inside an ID
Tent has no
timers at
all, while
one working
outside of
an ID Tent
has a 1
minute timer
for cosmetic
changes and
a 2 ½ minute
timer for
body
changes.
Master ID's
still have a
10 minute
timer for
stat
migrations.
Note that
timers do
not stack,
but instead
the highest
timer is
applied, so
if you are
getting a
stat
migration
and lip
color, the
timer will
be set at 10
minutes.
Q: What are
the ID
Salons
(Tents) for?
The ID
Salons halve
the cosmetic
and body
timers so
that
cosmetic
changes take
1 minute and
body changes
take 2 1/2
minutes.
Master ID's
have no
cosmetic/body
timers in
Salons, and
have halved
cosmetic/body
timers
outside of
Salons. No
timer bonus
exists for
Stat
Migration,
which is the
only ID
ability that
must be done
in an ID
Salon.
Q: How does
Stat
Migration
work?
A: The
customer
MUST set
their stats
themselves
(ctrl-C).
This may
happen
before or
during the
ID session.
Their stats
will not
move unless
they see an
ID, and it
must happen
in an ID
Salon
(tent).
Select the
stat
migration
option and a
10 minute
timer will
begin
counting
down. The
stats move
instantly
when the
player
accepts.
Q: How do
Holo-Emotes
work?
A: There are
16
Holo-Emotes.
An Expert
Hairstylist
has access
to all of
them.
Whether you
give "one"
or "all"
there will
be 20
charges.
Type "/holo
help" in
game for
instructions
on use.
Holo-Emotes
can be set
off every 30
or 60
seconds, and
were
described by
our dev as
tiny
generators
implanted
subdermally
in the scalp
or weaved
into hair
that need
time to
recharge
between
uses. An
informative
site on
Holo-Emotes
(which
includes
screenshots)
can be found
here.
Q: Where are
the ID
Salons
(Tents)
located?
A: You can
type "/find
salon" in
one of the
following
five cities
to have a
waypoint
created for
you.
- Theed
-5130 4260
(next to the
Cantina,
visible from
Starport
area)
- Moenia
4790 -4730
(visible
from the
Starport and
Cantina)
- Bestine
-1440 -3700
(back behind
the Cantina)
- Coronet
-360 -4690
(near the
Cantina and
Shuttleport
B)
- Vreni
Island -5150
-6370 (next
to the
Cantina)
Q: Are the
ID Salons
(Tents)
player city
placeable/architect
craftable?
A: Not at
this time,
but we are
told they
will be one
day.
Q: What can
Master ID’s
do that
non-Masters
cannot?
A: Not much
actually.
Chances are
good that a
skilled
Novice ID
will be able
to help you
with what
you need.
What is
found
exclusively
in the MID
skill box:
skin color,
head size,
torso
(women),
age, 32
exclusive
colors in
each
palette.
Q: What are
the bugs?
A: Here are
a couple
that have
been
documented,
and are
still not
resolved:
1. "You are
already in
the process
of an ID
action" bug
- when one
of you goes
LD during a
session, the
ID may not
be able to
design you
(or anyone
else) until
they relog.
2. The UI
does not
always show
the outfit
the person
being ID'd
is wearing,
but instead
something
you were
wearing
earlier.
This is
especially
problematic
when it is a
helmet and
the player
wants work
done on
their head.
A relog
should fix
this, have
the player
/sit then
/logout and
come right
back.
Q: Can I
give
Wookiees a
fro, or
remove
Zabrak
horns?
A: These
cross
species
hairstyles
were only
doable via
an exploit
that has
since been
disabled.
Occasionally
you still
see people
running
around with
hairstyles
they should
not have
because
those
species who
are not
meant to
have hair
cannot be
fixed.
Q: I can’t
image design
myself or my
friend. It’s
broken!
A: Is your
friend a
Wookiee or a
Mon Cal? If
so, you’re
out of luck
for now.
They have no
features
changeable
until ID2 in
the
entertainer
tree, when
you get eye
color.
Q: I am
getting the
message "You
are already
in the
process of
an Image
Design"
A: The most
common way
to end up in
this fix is
for your
customer to
go linkdead
in the
middle of an
ID session.
Relogging
should fix
it.
6.2
Commands &
macros
To ID a
fellow
player,
target them
and type
"/im". To ID
yourself
clear any
target you
might have
by hitting
"Escape" and
then type
"/im (or
alternatively
you can
select
yourself by
hitting
ctrl-1 or
typing
/target
self).
You can set
/im (and
/target
self) up as
a macro. I
like to put
my /im macro
as hotkey 4
on my first
hotkey bar
so that I
can hit it
with my
index
finger.
[Note that
you can get
twice as
many hotkeys
by dragging
down on one
of the
little
numbers
under a
hotkey.
Shift-#
accesses the
second row.]
First hit
your semi
colon to
bring up the
macro
window. Then
select
"macro",
followed by
"new macro".
Type in
whatever you
want to call
your macro
and pick a
little
picture that
will depict
it. I like
the one that
is a little
face with
punky hair
sticking
straight up.
In the text
part type
"/im". Done.
Now using
your mouse
drag the
little macro
icon up to
the desired
hotkey spot.
There is a
second way
to ID a
fellow
player.
Target them
and bring up
a radial,
then select
"Image
Design".
You’re ready
to go! You
can also use
more
advanced
macros to
make the
learning
process
easier on
your wrist,
though note
that
recursive
macros
(those that
loop) may be
removed in
the near
future.
Some
examples
shared by
ID’s:
KeyTokikoMima's
Self-ID
macro with
alarm:
/sit;
/image self;
/pause 27;
/stand;
/alarmAddin
0 2 Next ID
ready!;
/pause 125;
/ui action
defaultButton;
/macro
ImageSelfDesign;
Syzygy_Gorath’s
ID’ing-someone-else
macros (used
by a friend
or second
account you
are ID’ing):
There are
issues with
the macro on
the image
designer
side—I tried
it and it
kept losing
focus on the
ID window,
making the
defaultButton
not commit
the change,
but for the
victim side
I ran two
macros:
----- Start
Macro
AcceptOffer
-----
/ui action
defaultButton;
/pause 0.5;
/macro
AcceptOffer
----- End
Macro
AcceptOffer
-----
----- Start
Macro
AntiIdle
-----
/sit;
/pause 600;
/stand;
/macro
AntiIdle
----- End
Macro
AntiIdle
-----
I ran both
of these on
my alt
account and
only had to
worry about
keeping my
ID account
going while
grinding. In
theory, the
following
should work
for the ID
side, but
you can't
chat while
using it as
that shifts
the focus
from the ID
window to
the chat
window,
making the
defaultbutton
go to the
wrong place:
----- Start
Macro
OfferDesign
-----
/target
[self|victim];
/image;
/pause
[63|153];
/ui action
defaultButton;
/stand;
/pause 1;
/sit;
/macro
OfferDesign
----- End
Macro
OfferDesign
-----
Change the
first line
to be either
/target self
or /target
Victim'sName
depending on
if you're
self-grinding
or have an
accepter,
and the
third line
to be either
/pause 63 or
/pause 153
depending on
whether
you're doing
cosmetic or
physical
changes.
6.3 User
Interface
User
Interface –
Image
Designer
side
Your User
Interface
has a large
projection
of the
person being
ID’d (who
may be
yourself) on
the left
hand side,
the various
modifications
available to
you on the
right hand
side (those
not
available
yet are
grayed out),
and various
options and
displays at
the bottom.
A second tab
(labeled
"Advanced")
allows you
to access a
second page
for
selecting
Stat
Migration or
Holo-emotes
(either one
type or all
of them).
Clicking on
the
"Customizations"
tab will
bring you
back to the
main front
page of the
User
Interface.
When you
select
modifications
where it
would be
useful to be
zoomed in on
the person’s
face, the
User
Interface
will
automatically
do so. There
are three
types of
modifications
on the front
page:
hairstyles,
palettes,
and sliders.
Note that
sliders do
not have
numbers as
they did on
the old User
Interface,
hopefully we
will get
them back
one day. If
you are
working on a
customer,
they will
see changes
update on
their User
Interface
almost
instantly,
so it is
possible to
scroll
slowly
through
various
options and
have them
let you know
when they
see
something
they might
want to see
again later.
"Time Until
Commitable"
lets you
know how
much time is
left on the
timer before
you can hit
"Commit". If
you know you
are going to
have a long
timer (such
as for a
stat
migration or
body
modification),
you will
want to
select the
modification
triggering
it as soon
as possible
so the timer
can start
its
countdown.
"Required
payment" is
where you
type how
much you’d
like to be
paid for
your work.
You can do
this at any
time before
hitting
accept. You
can leave
this blank
if you want
a tip.
Customers
will not be
able to
offer less
than your
required
amount. Note
that funds
can be
withdrawn
automatically
from their
bank by the
User
Interface
should they
not have
enough money
on hand.
Once you are
happy with
the amount
in the
"Offered
Credits" box
(and the
timer has
run through,
it will say
"Ready"
instead of a
time), hit
"Accept". Of
course if
you are
working on
yourself,
there is no
need to mess
with the
payment
boxes.
Should you
need them
there are
two other
options
available
aside from
"Accept".
"Cancel"
will end the
entire
session.
"Revert"
will undo
any and all
changes you
have made.
User
Interface –
Customer
side
The customer
User
Interface
has two
large
pictures of
the player
displayed at
the top as
well as some
information
displays to
the right
and options
at the
bottom.
Above the
two pictures
(which show
before and
after shots
of the
customer) is
the name of
the ID’er
working on
them.
The display
information
includes:
"Time Until
Commitable"
which shows
the timer
counting
down and
then "Ready"
when the
timer has
run through
(though the
session may
of course go
past that
time);
"Accepted by
Designer"
which tells
you via yes
or no
whether the
ID has hit
"Accept" on
their side;
"Required
Payment"
which shows
what the ID
has entered
(or not
entered) on
their side;
"Migrate
Stats" which
lets the
customer
know via a
yes or no if
the ID is
providing
the service;
and
"Purchased
Holo-Emotes"
which lets
the customer
know whether
or not
Holo-emotes
are being
sold to
them, and if
so which
(either one
or all).
Options for
the customer
to tinker
with
include:
"View Body"
or "View
Face" which
allows them
to zoom in
or out;
"Offered
Credits"
where they
enter the
amount they
are paying
for the ID
work; and
"Reject" or
"Accept"
once the ID
has accepted
the payment
and changes
on their
side.
6.4
Efficient
skilling
If you want
to become
"useful"
quickly, do
hair first,
both because
hairstyle
requests are
frequent and
Holo-emotes
are granted
in that
line. Any
Tier 4 box,
Hair or
otherwise
will grant
you all of
the colors
in the
various
palettes,
minus the
Master Image
Designer
colors.
After Hair,
opinions
differ on
whether
Face, Body
or Markings
are the most
requested.
To skill the
fastest you
will want to
work on eye
color as
soon as you
hit Image
Design II
(for 150 or
300 exp pts)
and then
Stat
Migration as
soon as you
hit Novice
Image
Designer
(for 2000
exp pts).
Ormacheck
(the exp
bonus food
available
from Chefs)
works for
ID. The
bonus
percentage
to exp
ranges from
3% to 6% so
try to find
high quality
stuff.
7.
Building
your
business
7.1 How
do I find
victims ...
err paying
customers?
The best
place to
hook up with
customers
now is an ID
Salon (Tent)
as customers
will often
poke their
heads in
there to see
if an ID is
available.
If things
are slow you
may want to
do an
occasional
/shout (but
don’t be
annoying in
your
frequency)
announcing
that you are
taking ID
customers at
the Salon
and for
players to
type "/find
salon" to
get to you.
If there are
other Image
Designers in
the Salon,
you should
ask if they
are ok with
you doing
this. Be
sure to
share
customers as
they arrive.
Be
particularly
sensitive to
those with
less skill
than you.
Customers
will often
avoid less
skilled
Image
Designers
who are
nevertheless
capable of
helping
them.
7.2
Advertising
The best
form of
advertising
is to have
the
Novice/Master
Image
Designer tag
over your
head as soon
as you
qualify for
it. People
will then
stop you as
you run
around doing
your daily
thing and
ask for
modifications.
To get a
title you
qualify for
over your
head, hit
"J" to bring
up the
character
information
window and
select it
from the
scroll bar.
Word of
mouth is a
great way to
advertise.
Ask people
to put you
on their
friends list
and
recommend
you to
others. Join
a Player
Association
with a big
player base.
Post on your
galaxy
forum. Ask
to be added
to the ID
list on the
official SWG
ID Forum.
Get your
name out
there.
Have an
artisan
craft an
item for you
to be used
for
advertising
purposes.
Kwee is also
a Tailor and
in the past
I have made
two or three
items
labeled
"Visit
Kweestyle*
Boutique" or
"Looking for
a
makeover/haircut?"
to put on
the bazaar.
In the
description
I explain
that the
item is an
ad and have
information
about my ID
prices,
location,
and
modifications.
Place your
ads at 6000
credits to
dissuade
people from
buying them.
They will
eventually
probably get
bought
anyway but
resist the
temptation
to use an
ugly item,
you want the
item you use
for your
advertisement
to scream
style (the
good kind).
I have my ID
info and
prices typed
up in a
macro (and
also as my
biography in
game, I can
then ask
potential
customers to
/examine
me). I then
copy the
text out of
the
appropriate
macro when
needed and
paste it
into the ad
item’s
description.
In order to
use cut,
copy, and
paste in the
game you
have to
assign keys
to them. You
can do this
under
Options –
Miscellaneous
– Keymap.
You can also
paste
anything you
copied or
cut from a
text editor
(such as
Notepad) on
your
computer
(you can
alt-tab out
of the game
if
necessary).
In the past
I’ve
occasionally
used a
vendor in my
Tailor
Boutique to
advertise ID
mods and
prices (in
the same way
as on the
bazaar, but
with
multiple
items
providing
detail about
the
different
types of
modifications
available).
Look the
part - buy
classy
clothes and
flashy
colors.
Invest in a
good
collection
of jewelry.
Change your
look often.
If you have
hair, switch
between
hairstyles
available
only to
highly
skilled
Image
Designers.
You don’t
have to
change your
face or body
shape to
show off
what you can
do,
hairstyle,
hair color,
eyebrow
style,
tattoo
patterns,
eye colors,
and makeup
colors can
make
remarkable
differences
in your
appearance.
7.3
Designing a
price scheme
Some image
designers
set fixed
prices, and
others do
not. Price
systems
might be set
up based on
complexity
of the
change or
time spent
on the ID
session.
Pani’s
Lighstrider
Image
Designs site
has an
excellent
pricing
guide.
You can ID
on the fly
or you can
make a salon
environment
in your
home. You
can take
appointments
in advance,
or do it on
a first-come
first-served
basis. There
is no right
way to do
it, so find
what makes
you
comfortable.
Note that it
is
considered
impolite to
not charge
for services
while
working in
an ID Salon.
If there are
other ID’s
in the
Salon, they
may find
themselves
with no
customers as
players form
a line in
front of
you. Even if
you are
alone in the
Salon,
customers
will not be
happy about
paying for
ID services
in the
future when
they visit
an ID who
expects
payment or a
tip.
Remember
that some
players rely
solely on ID
to pay for
their
players’
expenses,
and some
have even
had to deal
with verbal
harassment
from players
who have
received
services for
free in the
past. A
common
complaint
from
customers is
that ID does
not take
resources
and
therefore we
have no
expenses
associated
with it.
Remind them
that time is
the most
precious
resource and
that your
time is to
be
respected.
7.4
Professional
etiquette
Building a
good
reputation
is
important.
Aside from
being
courteous
and friendly
in your
interactions
with others,
it will be
to your
benefit to
make sure
that your
customers
have a
thorough
understanding
of what the
Image Design
process will
involve
(assuming
they are
unfamiliar
with it).
First make
sure that
you can give
them what
they
currently
have back
(you may not
have their
hairstyle or
colors
available to
you). If you
can’t, tell
them
upfront.
They may
still want a
change, and
will
appreciate
your
honesty.
Explain that
they will be
able to
preview all
changes, and
that you
will not be
able to
commit any
changes
without
their
hitting
accept.
Lastly
assure them
that you
will stick
with them
until they
get
something
they are
happy with.
Ooo and aah
over their
improved
appearance.
As an
advertising
bonus,
explain what
you are
going to do
and admire
the changes
in a
roleplay
fashion
using says.
That way
those around
may be drawn
to watch the
changes
taking
place, or be
tempted to
use your
services as
well.
7.5
Opening your
own beauty
salon, spa,
gym, or
clinic
You could
buy a small
house and
call it your
beauty
salon, or
use a room
in a larger
house. If
you learn
the skill
"Business I:
Hiring" you
can have a
door charge
for anyone
that enters
your
business to
help cover
maintenance
costs
(currently
15 credits
per real
life hour
for a small
house). The
Hiring tree
of Novice
Merchant
allows you
to hire more
and more
interesting
types of
vendors, and
at Hiring IV
you can
dress your
vendors up
with clothes
you drag
onto them.
Advertising
II allows
you to have
your vendor
bark a
customizable
message when
someone
approaches
them, and at
Advertising
III you can
register
your vendor
on the
planetary
and regional
maps.
Unfortunately
the
planetary
map does not
allow people
to search
for beauty
salons so
Kwee
registers
her ID
vendor (when
she has one)
under
"Clothing".
It is a good
idea to have
your
vendor’s
name make it
obvious what
it
sells/does.
Noone knows
what vendor
Bob sells,
but vendor
"So and so’s
Beauty
Salon" or
"Email so
and so for
Image
Design"
might lure
customers
your way.
Another idea
would be to
turn your
house into a
player run
"cantina"
where people
could come
in to have
their battle
fatigue
healed by
dancers or
musicians
(who you
could pay a
salary to)
or just to
be
entertained
while
modifications
are done to
them by you
and other
Image
Designers.
You could
also set up
in a player
association
hall, a side
room in your
local
cantina, or
in a scenic
or
oft-travelled
outdoor
location.
With the
title of
"Personal
Trainer",
you could
roleplay
that your
business is
a gym. If
you are also
a medic, you
could run a
plastic
surgery
business. If
you want
people to
know where
to find you,
consider
keeping
hours during
your regular
playtime,
though I
suspect this
may begin to
feel like
work!
Kwee
operates her
ID business
as a
catch-me-when-you-can.
She has in
the past had
a vendor
called
"Kwee’s
Beauty Salon
Receptionist"
standing in
the salon
with dress
slippers for
sale. The
dress
slippers are
called "Read
Me",
"Hairstyling",
"Tattooing",
Body
Makeovers",
and "Face
Makeovers"
and list
prices and
customizations
available.
Kwee’s
prices range
from 5k-10k
for
cosmetic/body
changes and
30k for stat
migrations,
with
discounts
for
Entertainers
and frequent
customers.
Her salon
has three
reclining
chairs
arranged in
a row to
give the
place a hair
salon look.
White master
architect
furniture
gives it a
crisp,
clinical
feel.
7.6
Roleplay
events
Add to your
community
and
advertise
your
business by
hosting or
co-hosting
roleplay
events. Team
up with a
tailor and
put on a
local
fashion
show,
providing a
different
look for
every
outfit. Hire
dancers to
show off
your latest
hairstyles.
Organize
festivals
where you
will be
behind the
scenes
fixing
dancers and
musicians up
for their
performances.
The
possibilities
are endless,
have fun!!!
8. ID
Customer FAQ
by NJ62 &
Kwee
Q: What
can an Image
Designer do?
A: All
facial/cosmetic/physical
modifications
available at
character
creation as
well as:
- Additional
ID-only
hair/frill/lekku/horn/ridge
styles (Bald
now
available!)
- Expanded
color
palettes (a
Master has
access to
256 colors
in each
palette)
- Stat
Migration
-
Holo-Emotes
Q: How do
I find an
Image
Designer?
A: ID Salons
(Tents) are
good places
to start
(waypoints
below). If
you don't
have any
luck in the
Bestine,
Theed, or
Coronet
tents, a
wise next
step is to
check out
the thread
stickied at
the top of
the official
SWG
ID forum
called
"Looking for
an Image
Designer?"
or some
such. Add
the ID's in
your galaxy
to your
friend's
list.
Q: What's
this I hear
about
timers?
A: ID
sessions are
now
accompanied
by a timer
that must
finish its
countdown
before a
change can
go through.
For cosmetic
changes, the
timer is 2
minutes (or
1 minute in
an ID Tent);
for body
changes, the
timer is 5
minutes (2
1/2 minutes
in an ID
Tent); for
stat
migrations
the timer is
10 minutes.
Master ID's
have reduced
cosmetic and
body timers
as a perk. A
Master ID
working
inside an ID
Tent has no
timers at
all, while
one working
outside of
an ID Tent
has a 1
minute timer
for cosmetic
changes and
a 2 ½ minute
timer for
body
changes.
Master ID's
still have a
10 minute
timer for
stat
migrations.
Note that
timers do
not stack,
but instead
the highest
timer is
applied, so
if you are
getting a
stat
migration
and lip
color, the
timer will
be set at 10
minutes.
Q: What
are the ID
Tents for?
The ID Tents
halve the
cosmetic and
body timers
so that
cosmetic
changes take
1 minute and
body changes
take 2 1/2
minutes. No
timer bonus
exists for
Stat
Migration,
which is the
only ID
ability that
must be done
in an ID
Tent. As of
Pub 9,
Master ID's
will have no
timers in
Tents (and
halved
timers
outside of
Tents).
Q: How
does Stat
Migration
work?
A: You must
set your
stats
yourself
(ctrl-O),
and you may
do this
before or
during the
ID session.
Your stats
will not
move unless
you see an
ID. The ID
will have to
be grouped
with you,
and you must
both be
standing
inside an ID
Tent. The ID
will select
the stat
migration
option and a
10 minute
timer will
begin
counting
down. After
10 minutes
(you will
see the
timer on
your
interface),
and assuming
you have
paid for the
service, the
ID will
offer the
change to
you and your
stats will
move
instantly
when you
accept.
Q: How do
Holo-Emotes
work?
A: There are
16
Holo-Emotes.
An Expert
Hairstylist
has access
to all of
them.
Whether you
are given
"one" or
"all" there
will be 20
charges.
Type "/holo
help" in
game for
instructions
on use.
Holo-Emotes
can be set
off every 30
or 60
seconds, and
were
described by
our dev as
tiny
generators
implanted
subdermally
in the scalp
or weaved
into hair
that need
time to
recharge
between
uses. An
informative
site on
Holo-Emotes
(which
includes
screenshots)
can be found
here.
Q: Where
are the ID
Salons
(Tents)
located?
A: You can
type "/find
salon" in
one of the
following
five cities
to have a
waypoint
created for
you.
- Theed
-5130 4260
(next to the
Cantina,
visible from
Starport
area)
- Moenia
4790 -4730
(visible
from the
Starport and
Cantina)
- Bestine
-1440 -3700
(back behind
the Cantina)
- Coronet
-360 -4690
(near the
Cantina and
Shuttleport
B)
- Vreni
Island -5150
-6370 (next
to the
Cantina)
Q: Can
you change
my gender or
species?
A: These
changes have
been vetoed
by Lucas
Arts. Do not
expect them
in the
future....
ever.
Q: Oo
ooo, then
can you make
me
superhumanly
tall? What
about an
extremely
large chest?
A: We can do
everything
available at
character
creation
within
regular
character
creation
species
limits. This
means that
if you’ve
maxed out
your height,
we can’t
make you
taller.
Q: Can I
have hair
even though
I’m a
Twi’lek?
Horns for my
Human? Lekku
for my Mon
Cal?
A: That was
an exploit
that is no
longer
possible.
Q: What
can Master
ID’s do that
non-Masters
cannot?
A: Not much
actually.
Chances are
good that a
skilled
Novice ID
will be able
to help you
with what
you need.
What is
found
exclusively
in the MID
skill box:
skin color,
head size,
torso
(women),
age, 32
extra colors
in each
palette.
Q: Where
can I get
more
information
about ID or
find
pictures of
hairstyles,
colors,
holo-emotes,
etc?
A: You can
find links
to ID
websites in
section 1 of
this guide.
Q: Can I
see changes
before I
accept? Can
I be changed
back if I
don't like
it?
A: Yes, you
will be able
to see a
Before and
After image
of yourself.
The After
image
updates in
real time as
the ID shows
you
potential
changes. You
have an
option to
zoom in on
your face.
The new ID
user
interface
allows for
multiple
changes to
happen in
one session
(before only
1 change
could be
made at a
time). What
an ID can
do, an ID
can undo,
with two
exceptions.
ID’s without
Expert
Hairstylist
(Hair IV) do
not have
access to
all of the
hairstyles,
so if you
think
there’s a
chance you
might change
your mind
after
accepting a
new do, be
sure to ask
if your ID
has your
hairstyle as
an option.
Also, some
colors are
only
available at
higher skill
boxes or
Master.
Within an
actual
session the
ID has a
"revert all"
button
he/she can
hit if you
want to
start the
whole
process from
scratch
(individual
changes can
only be
reverted by
hand) but
consider the
time you
would both
lose should
you choose
to do so..
Q: Why am
I smiling
like a dork?
A: It’s mood
– do /mood
none. Either
that or
you're in
the cantina
listening to
music/watching
dancers. Do
/stopwatch
or
/stoplisten
and you'll
get rid of
the funny
face (and
will stop
listening or
watching).
Q: How
does ID xp
work?
A: A
(non-Master)
ID gains
experience
by making a
change to
your
character,
giving you a
holo-emote(s),
or migrating
your stats.
The exp does
not stack,
so it would
be kind to
suggest an
ID break up
a long
session into
a few parts
so that they
can get exp
for more
than one
change.
Q: What
are the
bugs?
A: Here are
a couple
that have
been
documented,
and are
still not
resolved:
1. "You are
already in
the process
of an ID
action" bug
- when one
of you goes
LD during a
session, the
ID may not
be able to
design you
(or anyone
else) until
they relog.
2. The UI
does not
always show
the outfit
you are
wearing, but
instead
something
you were
wearing
earlier. Try
a relog.
Q: Can
someone
practice
image design
on me
without
changing
anything?
A: A change
must be made
for an ID to
get
experience
(though stat
migration is
an
exception,
you can
"migrate
stats"
without
actually
moving any
stats and
still get
experience).
Many IDs
like to
practice
using eye
color, which
has minimal
impact on
your overall
appearance
and is
easily
restored.
Q: What
should I
expect to
pay?
A: Some
image
designers
set fixed
prices, and
others do
not. It
should be
asked up
front. Price
systems
might be set
up based on
complexity
of the
change
(higher
skill
required =
more
expensive)
or time
spent on the
ID session.
If your ID
works off of
tips,
consider
this
question: if
someone
spent a half
hour doing a
custom
tailoring
order for
you, or made
you a gun
upon
request,
wouldn’t you
tip him for
the
personalized
effort? A
Pricing
Guide can be
found at
Pani’s
Lightstrider
Image
Designs
site.
Q: Why am
I being
charged if
ID doesn’t
cost
resources?
A: ID takes
the valuable
resource of
time - think
of it as on
par with
requesting a
long and
complicated
custom order
from a
crafter.
Some of us
have paid
for our
training. We
have to buy
clothes so
we can look
nice for our
profession.
We have
houses. We
spent time
getting ID
xp, time
that we
could have
spent
farming Baz
Nitch lairs
back in the
day. When we
ID YOU we
are spending
time we
could have
spent doing
missions,
crafting, or
any other
lucrative
endeavor. We
spent points
on ID that
you chose to
spend on
skills that
help you
take better
missions, or
craft better
items. We
are
providing
you a
service. Pay
up!
Q: I get
ID’d all the
time and
don’t pay
for it. Why
should I
start now?
A: You will
have no
choice. We
now have a
secure
payment
window built
into our
user
interface.
The ID’er
will enter
the amount
they wish to
be paid, and
if you do
not match or
exceed the
amount you
will not be
able to
accept the
changes.
Some ID’ers
work for
tips and may
enter a
minimum tip
amount or
leave it set
to zero and
give you the
option to
show your
generosity.
If they’re
not happy
with your
tip (for
example they
work with
you for 20
minutes and
you tip them
10 credits)
they have
the option
of canceling
the session.
Q: Oops I
just
realized I
left my
money in the
bank, now
what?
A: The
secure
payment
window will
pull money
from your
bank if you
do not have
enough on
hand. Don’t
fret!
Q: What
is general
etiquette
for an image
design
session?
A: · DO: be
polite to
your image
designer,
and don't
forget to
say thank
you!
· DO: make
an
appointment
– that will
ensure you
don’t have
to wait (try
an email
first, they
may be busy)
· DON’T:
expect the
ID to come
to you
(though you
would of
course have
to meet at
an ID Tent
for a stat
migration).
· DON'T:
attempt to
barter on
the price
after the ID
session has
begun |
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