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Stats:
  • Quests: 487
  • NPCs: 3,696
  • Skills: 927
  • Abilities: 3,360
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  • Rebel Perks List
    By: Allakhazam, Posted at: Thu, Aug 14th 4:09 PM 2003, Last Edited: Thu, Oct 21st 7:40 AM 2004
    Rated 3.25 by 16 people

    Furniture:

    Tech Armoire (1400)
    Tech Bookcase (1400)
    Tech Cabinet (1400)
    Tech Chair (1000)
    Tech Chest (1000)
    Tech Coffee table (1200)
    Tech Couch (1200)
    Tech End table (1000)

    Armor:

    Marine Backpack (1500)
    Marine Left Bicep (2000)
    Marine Right Bicep (2000)
    Marine Boots (3000)
    Marine Legs (3000)
    Marine Helm (3000)
    Marine Chest (4000)



    Weapons:

    Laser Carbine (1500)
    Scout Blaster (1000)
    Metal Staff (1000)
    Rocket Launcher (5000)
    DRX55 Mine (500)
    X6 Mine (500)

    Schematics:

    Surgical Droid (4000)
    R2 Droid (5000)
    R3 Droid (6000)
    R4 Droid (7000)
    R5 Droid (8000)

    Personel:

    Comms Operator (500)
    Trooper (500)
    Senior SpecForce Guerilla (1500)
    Senior SpecForce Heavy Weapons (1500)
    SpecForce Infiltrator (1500)
    SpecForce Marine (1500)
    SpecForce Pathfinder (1500)
    SpecForce Technician (1500)
    SpecForce Wilderness Trooper (1500)
    SpecForce Heavy Weapons (1250)
    SpecForce Interrogator (1250)
    SpecForce Marine (1250)

    Instalations:

    Covert Detector (500)
    Minefield (500)
    Small Dish Turret (2000)
    Large Dish Turret (9000)
    Small Block Turret (2000)
    Medium Block Turret (6000)
    Large Block Turret (9000)
    Small Tower (2000)
    Medium Tower (6000)
    Large Tower (9000)
    Field Outpost (20000)
    Tactical Center (45000)
    Field Hospital (40000)
    Detachment HQ (60000)








    SWG: PvP: Rebel Perks List, by Allakhazam
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    53 threads, 1 2 3 page(s) long Next Page
       Another Perk Reply...
      Posted @ Sun, Nov 14th 7:09 AM 2004
      By: AlazarAsgoth
      9 posts
      Score: Decent [3.00]

      Picked up ar SpecForce procurement specialist for 450 fp.

      Diff lvl 13
      Ham 1700
      dmg 140-150

      Cant seem to give him orders though.  No orders listed in the control device and no conversation option.

      Does anyone know what he is to "procure"?

      A'Dan Tok'ta
      Chimera
                  

       
      0 Replies
       Reb Faction Stats Reply...
      Posted @ Sun, Sep 26th 6:35 PM 2004
      By: Sympathyforthedevil
      1 posts
      Score: Excellent [4.50]

      You guys are looking like your having a lot of trouble lemme help ya out... Alright the point of ranks is the cap on fp you can have each rank has a maximum amount you can store. The costs for each rank in the rebel faction go like this. This chart also shows you how much of your rebel points it takes to give 100 to someone else...

      1.) Private = 200 = 2,020 =6.50:1 (Costs 650 to send 100)

      2.) Lance Corporal = 600 = 6,060 = 5.0:1 (Costs 500 to send 100)

      3.) Corporal = 1,000 = 10,100 = 4.0:1 (Costs 400 to send 100)

      4.) Sergeant = 1,400 = 14,140 =4.0:1 (Costs 400 to send 100)

      5.) Staff Corporal = 1,800 = 18,1800 = 3.0.1:1 (Costs 300 to send 100)

      6.) Staff Sergeant = 2,000 = 20,200 = 2.5:1 (Costs 250 to send 100)

      7.) Warrant Officer II = 2,500 = 25,250 = 2.3:1 (Costs 230 to send 100)

      8.) Master Sergeant = 3,000 = 30,300 = 2.00:1 (Costs 200 to send 100)

      9.) Sergeant Major = 3,500 = 35,350 = 1.9:1 (Costs 190 to send 100)

      10.) Warrant Officer I = 4,000 = 40,400 = 1.8:1 (Costs 180 to send 100)

      11.) Second Lieutenant = 4,000 = 40,400 = 1.67:1 (Costs 167 to send 100)

      12.) First Lieutenant = 5,000 = 50,500 = 1.54:1 (Costs 154 to send 100)

      13.) Army Captain = 5,000 = 50,500 = 1.43:1 (Costs 143 to send 100)

      14.) Major = 5,500 = 55,550 = 1.333:1 (Costs 134 to send 100)

      15.) Lieutenant Colonel = 5,500 = 55,550 = 1.25:1 (Costs 125 to send 100)

      16.) Colonel = 6,000 = 60,600 = 1.18:1 (Costs 118 to send 100)


      To find the limit for faction points you can hold take how many points it costs to become that rank and multiply by 10.1, for example staff sargeant costs 2000 and can hold 20,200.

      Also, the costs for bases and turrets for the rebel faction vary depending on your rank.

      To place a turret you must have a base also, without a base you cannot place a turret.

      The bases stats are here:

      Forward Headquarters
      - Faction recruiter
      - Factional mission terminal

      -Defense items that can be donated:   *(1 Faction Scanner, 1 Minefield, 2 Turrets)*

      Field Hospital
      - Faction recruiter
      - Factional mission terminal
      - Standard mission terminal
      - 2 Bank terminals
      - Acts as medical center *(doesn't have regen over time effect, can just heal inside)*

      *(Defense items 1 Faction Scanner, 3 Minefields, 4 Turrets)*

      Tactical Center
      - Faction recruiter
      - Factional mission terminal
      - Standard mission terminal
      - 2 Bank terminals
      - Acts as medical center (no auto-healing)
      - Acts as cantina

      *(Defense items 1 Faction Scanner, 3 Minefields, 4 Turrets)*

      Detachment Headquarters
      - Faction recruiter
      - Factional mission terminal
      - Standard mission terminal
      - 2 Bank terminals
      - Insurance terminals
      - Acts as medical center (no auto-healing)
      - Acts as cantina
      - Registers on planetary map *(viewable by same faction only)*
      - Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks

      -Defense items that can be donated:

      REBEL *(Defense items 1 Faction Scanner, 3 Minefields, 4 Turrets)*

      IMPERIAL *(Defense items 1 Faction Scanner, 3 Minefields, (5) Turrets)*



      -Resources can be added through the HQ Terminal as well as defensive items

      -Vulnerability time : 2 hours

      -Rank needed to see vulnerability times : *(covert, and Warrant Officer I )*



      -Maintenance rates per hour

      forward *(100)*

      hospital *(200)*

      tactical *(300)*

      detachment *(400)*

       
      ----------------------------
      Chiko Fliko of Bria
      0 Replies
       g Reply...
      Posted @ Sat, Aug 14th 10:43 PM 2004
      By: ZelloZellio
      8 posts
      Score: Decent [3.00]

      Weak.                                                                             

       
      ----------------------------
      Zello Zellio
      -Going for:
      0040 Commando
      Master TKA
      0 Replies
       Troopers, etc Reply...
      Posted @ Wed, Jun 23rd 10:31 AM 2004
      By: Tomshirk
      181 posts
      Score: Decent [2.59]

      When I went overt (which I did so I could get a trooper for my missions) I got sacked by an Imp hiding in Anchorhead.  Question... My trooper got maimed badly (being only 2 seconds old and all)... I hear that pets heal. Does this include regenerating after death?                         

       
      ----------------------------
      Why do we fear death?
      It is the one common thread that binds all living things.
      We should emrace it with the love of life and desire for harmony.
      Or should we instead cling to life and diversity, at the cost of peace?
      1 Reply
         RE: Troopers, etc Reply...
        Posted @ Mon, Jul 12th 2:52 PM 2004
        By: VakusTheGreat
        2 posts
        Score: Decent [3.00]

        Faction pets can no longer be used in PVE, they can only be used to attack enemy factions, so the Reb Trooper you have can only attack overt imkps, they nerfed it awhile back to stop imps from using ATSTs in PVE.

        And when I use my ST pets, they seem to regenerate after death sometimes, but not always. Usually it says "This pet is dead" they do not work exactly like creature pets or droids.

         
        ----------------------------
           :::.Vakus Nolyat.::
        Master Fencer/Master Pistoleer/Rogue/TK Mystic
        Leader of PINK, Pwnage INKorporated
        Has Mastered:
        CM - Smug - Artisian - Medic - Doc + Current
        0 Replies
       rebel faction armor Reply...
      Posted @ Tue, Jun 8th 10:12 PM 2004
      By: Linknpark
      6 posts
      Score: Decent [3.00]

      does anyone have the stats/images for the marine armor? i would like to see them to decide if i like them or not                                                                

       
      0 Replies
       @ Jnemesis Reply...
      Posted @ Mon, May 24th 1:46 PM 2004
      By: Shreik
      1 posts
      Score: Decent [3.00]

      @ Jnemesis

      If you get killed while wearing Faction Armor (for what you need to be overt) and clone in a non-alligned or unfriendly Cloning Center then you become covert. But are allowed to stay in your Faction Armor...

      Won't be nice to wake up and be nearly naked huh ?                         

       
      0 Replies
       ranks for the rebel faction Reply...
      Posted @ Sun, May 23rd 1:48 PM 2004
      By: jfortesque
      34 posts
      Score: Default [1.98]

      points   rank title
      200 private
      400 Corporal
      600 Lance Corporal
      800 Sgt
      1000 Staff Corporal
      1800 Staff Sgt <-- current rank =)
      2500 Master Sgt
      3000 Sgt Major
      3500 Warrant Officer
      4000 2nd LT.
      4500 1st LT.
      5500 Captain
      6500 Major
      7500 LT. Colonel
      8500 Colonel
      9500 Brigadier Colonel <-- currently not
      10500 Major General
      11500 Lt. General
      13000 General
      14500 High General
      17000 Surface Marshall

      numbers are subject to slight change as i advance in ranks, these were given to me by a guildmate Yun, northern-alliance Ahazi.

      Edited, Sun May 23 17:53:48 2004

       
      ----------------------------
      Virr Lonelyheart retired 65 druid TAREW MARR
      Korendier Whytstorm 52 Warrior Retired

      Virrbacca the Wookie, master TKA,Medic/CM/DOC,Artisan,Armorsmith,Brawler,Rifleman,Pistoleer,Scout,Ranger,Fencer,Swordman Retired
      0 Replies
       BASES Reply...
      Posted @ Wed, May 12th 10:05 PM 2004
      By: Ianski
      26 posts
      Score: Decent [3.00]

      How do you set up a base i mean i hear alot of people talking about em but do you buy them or what? also what is ur opinion of the best pet or soldier? happy playing                                                   

       
      ----------------------------
      Naiian
      Level 23 druid
      Hodstock server
      Naiian Nadu
      Marksmen 3-0-0-3
      Brawler 1-0-0-0
      Scout 3-0-0-2
      Medic 3-2-2-2
      Covert Rebel
      Eclipse Server
      0 Replies
       dish turrets Reply...
      Posted @ Sun, Feb 29th 7:56 AM 2004
      By: Koere
      4 posts
      Score: Decent [3.00]

      Yesterday, I was in my "scouting aorund" mood, when I found another imp city with 3, count 'em, 3 bases.The one closest to me, I went up and investigated, on foot (stupid me). When I got close, I saw a small dish turret, laughing at it, I looked around, a small squad of STs, an ATST, and some general rank or sumat inside the base. I got close, wham! AT-ST on other side of base, I thought, "Cool! I'm covert, so I can just walk around in their base, that sounds fun!" (note: I have done just that with other bases). I got closer, and I found out EXACTLY what the dish turrets do. (note: this was not a Covert scanner) it said exactly, "A Small Dish turret cross-references you as a covert rebel." Basically, I was screwed. luckily, the dang imperials can't hit the broad side of a bantha! The AT-St actually hit me once, but I kept running to my vehicle. I swear I saw a DT too, but I wasn't even incapped. w00t! go me!

       
      ----------------------------
      Koere, a blue Rodian on Bloodfin.

      And I make my own clothes too...
      1 Reply
         RE: dish turrets Reply...
        Posted @ Wed, Jun 2nd 12:39 PM 2004
        By: Tomshirk
        181 posts
        Score: Default [2.27]

        No.  No-go you.
        You spoke that "leet" crap.
        I am on amission to destroy leet.
        Face it... leet is dead. It's so dead that Jason doesnt even speak it in "Foxtrot" anymore.
        ENOUGH OF THE FRIGGIN' LEETIN' ALREADY YOU SPAM INVENTIN' PIECE OF FILTH!                         

         
        ----------------------------
        Why do we fear death?
        It is the one common thread that binds all living things.
        We should emrace it with the love of life and desire for harmony.
        Or should we instead cling to life and diversity, at the cost of peace?
        0 Replies
       Faction armor and coverts? Reply...
      Posted @ Sat, Nov 29th 7:56 AM 2003
      By: Jnemesis
      7 posts
      Score: Decent [3.00]

      This has been killing me for awile now i constantly see people in faction armor running around and there not declared,i tried to equip mine then go covert but as soon as i did(a hour later)it all unequiped and im back to square one=/.Any ideas on how there doing this?                         

       
      1 Reply
         RE: Faction armor and coverts? Reply...
        Posted @ Mon, Jun 28th 9:24 AM 2004
        By: Issacobra
        8 posts
        Score: Decent [3.00]

        Go overt with the armor, then die. If you're cloned in a non-friendly or neutral cloning center, you'll be in the armor, and be covert.                                                   

         
        ----------------------------
        -Don't steal, the government hates competition-
        0 Replies
       minefields Reply...
      Posted @ Fri, Nov 28th 6:08 AM 2003
      By: Anonymous
      Score: Default [2.00]

      im just wondering how minefields work? does the area of their effect expand the more mines you put in them or are they just very tiny areas as i have seen when i placed it? anyway i was also wondering what the best mine to put in it is and what damage it does to anyone who walks through the minefield? or does it kill instantly?                         

       
      1 Reply
         RE: minefields, CDude's Explination Reply...
        Posted @ Mon, Dec 22nd 7:03 PM 2003
        By: SplinterCellDude
        Sage
        1737 posts
        Score: Decent [3.00]

        A minefield is really not all to complicated, if oyu've dealt with them before, but beginers to them can have some trouble.  

        Okay, so you've spent 500, or so, FPs on a minefield.. but now what to do! To place it, you must find a 1X1 lot. When you find one that suits your location, go overt and double click on the deed. Simply click where you want it, and BAMB! you now own a minefield.

        As of about a month ago, any rebel (assuming this is a rebel MF) can place a mine in the device. To place a mine, simply open the field's inventory and drag it in.

        Any overt or TEFed (again, assuming this is a rebel MF) Imperial that walks near it will get a little shock, if you are using the faction-bought mines, but (I'm not up-to-date with this, so don't quote me) a weaponsmith can craft a better one!

         
        ----------------------------
        SWG
        Xeiheo Reasoblin
        Valcyn
        Ihega Baififo
        Eclipse

        WoW
        .....  I'll get back to you guys!

        "Threat: Alright meatbag, but just remember that you have to sleep sometime.... And I do not"
        X-Bot impersonating HK-47
        Ctrl-Alt-Del Comic "Imprisoned"
        0 Replies
       Number of Turrets Reply...
      Posted @ Thu, Nov 27th 2:52 PM 2003
      By: Anonymous
      Score: Default [2.00]

      My friend and I are planning on placing a detachement headquaters in the future. Is there a limit to how many turrets, towers, or dishes that may be placed within the base?                                                   

       
      0 Replies
       Taking Over Bases Reply...
      Posted @ Thu, Nov 27th 3:32 AM 2003
      By: Anonymous
      Score: Default [2.00]

      It is my understanding that a base is vulnerable to take over for two hours every 24hrs after it was placed. Does anyone know the steps for taking over these bases and does anyone know how to stop the process. I know it involves a process of different professions using different terminals in the base, but what info I do have is sketchy at best. I've very interested in knowing what panel we use to shut down a take over process once it has been initiated.

       
      0 Replies
       when or where do you get personal Reply...
      Posted @ Thu, Nov 27th 3:12 AM 2003
      By: Anonymous
      Score: Default [2.00]

      i just wanted know when your able to get personel or where you can get personel?                                                                

       
      1 Reply
         RE: when or where do you get personal Reply...
        Posted @ Thu, Jun 24th 12:30 PM 2004
        By: Tomshirk
        181 posts
        Score: Good [4.29]

        You get personnel from the recruiter.  You can buy personnel with your faction points if you are overt.
        It sucks when they die.                                                   

         
        ----------------------------
        Why do we fear death?
        It is the one common thread that binds all living things.
        We should emrace it with the love of life and desire for harmony.
        Or should we instead cling to life and diversity, at the cost of peace?
        0 Replies
      1 message(s) skipped by filter settings
       turets Reply...
      Posted @ Tue, Nov 18th 8:35 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I have just bought a small turret and can't seem to place it.  Do you use it the same as a house deed?                                                                

       
      0 Replies
       fp stats Reply...
      Posted @ Tue, Nov 11th 1:50 PM 2003
      By: peg
      Scholar
      136 posts
      Score: Decent [3.00]

      all faction armor has light rating and 30% resist against anything but acid and heat and some other major stats ... its worthless and just for looks.

      FP cap goes up with your rank its rank cost in FP x10 so a staf corp that costs 2000 can have 20000 fp stacked up                         

       
      1 Reply
         RE: fp stats Reply...
        Posted @ Tue, Apr 27th 1:26 PM 2004
        By: southpawXI
        15 posts
        Score: Decent [3.00]

        The rebel armor can be upgraded and it will turn out to be good for brawlers and swordsman
        i almost doubled my resist                                                                

         
        0 Replies
       Healers Reply...
      Posted @ Wed, Nov 5th 10:14 PM 2003
      By: Anonymous
      Score: Default [2.00]

         Do rebs have healers like the imps?
                                                                                   

       
      2 Replies
         RE: Healers Reply...
        Posted @ Fri, Nov 7th 12:22 PM 2003
        By: Molt
        3 posts
        Score: Decent [3.00]

        These are the Stats on the Rebel NPC's that my PA has tried out so far...

        Faction (Rebel or Imperial)
        Hirling Name (ex:Special Forces)
        Difficulty Level (ex:20)
        Vitality
        Health
        Action
        Mind
        Attack Speed (ex:2.0)/ To Hit (ex:0.3)
        Damage (ex:155-190)
        Faction Point Cost (ex:1200 credits)

        Rebel Senior SpecForce Heavy Weapons (Specialist)
        20 100 5500 5500 5500 2.0 / 0.3 200-210 450
        Rebel SpecForce Infiltrator
        18 100 4500 4500 4500 2.0 / 0.3 170-180 450
        Rebel Senior SpecForce Wilderness Fighter
        20 100 5500 5500 5500 2.0 / 0.3 190-200 450
        Rebel Senior SpecForce Urban Guerrilla
        20 100 5500 5500 5500 2.0 / 0.3 190-200 450
        Rebel SpecForce Wilderness Operative
        18 100 4500 4500 4500 2.0 / 0.3 170-180 375


        Edited, Fri Nov  7 12:31:17 2003

         
        0 Replies
         RE: Healers Reply...
        Posted @ Fri, Nov 7th 12:18 PM 2003
        By: Molt
        3 posts
        Score: Decent [3.00]

        Rebels dont have a designated Healer NPC (per se).
        However, I have a friend on Lowca and we are both Declared Rebels.  He got a Specforce Wilderness Operative. Surprisingly, this NPC WILL heal my friend and my friend's pets.

        I have seen this myself and was pleasantly surprised. However... we can't figure out what triggers the Healing Action.. and we are not sure yet how good overall the Heals are.

        But ANY Free Healing is better than none. Our best guess so far is that it is Random as to who and when the NPC will heal.

        Not sure if other Perk NPC's will do this.
        I definitly know that the Senior SpecForce Infiltrator, Senior SpecForce Heavy Weapons, and the Guerilla NPC's do not heal.

        Will post more when my current NPC's die. Im trying to purchase all of them.. cycling through the list when I need replacements.

         
        3 Replies
           RE: Healers Reply...
          Posted @ Wed, Dec 10th 6:26 PM 2003
          By: testboy
          Scholar
          16 posts
          Score: Excellent [4.50]

          thats quite funny                                                                             

           
          0 Replies
           RE: Healers Reply...
          Posted @ Wed, Dec 10th 6:26 PM 2003
          By: testboy
          Scholar
          16 posts
          Score: Excellent [4.50]

          lol                                                                             

           
          0 Replies
           RE: Healers Reply...
          Posted @ Wed, Dec 10th 6:26 PM 2003
          By: testboy
          Scholar
          16 posts
          Score: Decent [2.75]

          hehe                                                                             

           
          1 Reply
             RE: Healers Reply...
            Posted @ Mon, Jun 28th 9:27 AM 2004
            By: Issacobra
            8 posts
            Score: Decent [3.00]

            wut ever. goodbye.                                                                             

             
            ----------------------------
            -Don't steal, the government hates competition-
            0 Replies
       faction point caps? Reply...
      Posted @ Sat, Oct 25th 3:41 AM 2003
      By: Nayt
      10 posts
      Score: Decent [3.00]

      does anyone know how the caps for fps work?  i am a rebel corporal. i am at 2863 rebel fp now and still climbing. i thought i read somewhere that it is the base 1k + you ranking points. that would mean that my cap should be 2200 (1k + 400 <lnc corp> + 800 <corp>). i don't want to hit the cap unaware, but i don't want to use points for promotion until i need to.            

       
      0 Replies
       dragan Reply...
      Posted @ Sat, Oct 18th 3:01 PM 2003
      By: Anonymous
      Score: Default [2.00]

      so wats best max up my rank as fast as possible or stay at rank? buy the armor or wait that some better to buy coming up!?                                                                

       
      1 Reply
         RE: dragan Reply...
        Posted @ Sat, Oct 18th 5:59 PM 2003
        By: igordin
        136 posts
        Score: Decent [2.91]

        U don't get better armor with rank progress rank pretty much sets max cap for FP accumulation. I progress in rank (Imp not Reb tho) only when I need to rise my cap. I believe U need to be of some pretty high rank for some installations like HQ even appear in Ur list but since it's 60K FP it's kinda out of my reach in any close future            

         
        ----------------------------
        igordin
        0 Replies
       turrets Reply...
      Posted @ Wed, Oct 15th 9:40 AM 2003
      By: Anonymous
      Score: Default [2.00]

      can the turrest we buy with fp be hit and destroyed by players?If yes does anyone have their stats(their damage rate of fire and hit points)?                                                   

       
      0 Replies
       experience Reply...
      Posted @ Tue, Oct 14th 5:49 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Can someone tell me how the experience gain with fp works?

      How much xp are we gaining with one fp?                                                                

       
      1 Reply
         RE: experience Reply...
        Posted @ Wed, Oct 15th 9:42 AM 2003
        By: Anonymous
        Score: Default [2.00]

        1fp=1xp

        it's not worth it.Don't buy xp with your precious fp.                                                                

         
        0 Replies
       Attaching faction buildings Reply...
      Posted @ Fri, Oct 10th 5:25 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I have a question.  When you see a building PC building of the opposing faction, can you attack it? I cannot seem to, and I am curious is it possible or not.

      I would really like to be able to blow up a Imperial mining plant that was left unguarded.

      Let me know
      Gruge                         

       
      1 Reply
         RE: Attaching faction buildings Reply...
        Posted @ Fri, Oct 17th 5:03 PM 2003
        By: Nekojin
        Scholar
        1087 posts
        Score: Decent [3.08]

        The last time I saw something addressing this question, the answer was: If it's not a "combat" building (Turrets, in other words), you can't hurt it. Go crazy on the turrets, though!

        Nekojin                                       

         
        ----------------------------
        My Mains over the years (dozens of alts not mentioned, and some games forgotten):
        Celone Greenedge, Ranger, EQ (Retired)
        Aerik, RDM/???, FFXI (Retired)
        Jandu Balo, Scout/Surveyor, SWG (Retired)
        Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
        Dahlia, Lv. 59 Forsaken Mage, Lightning's Blade PvP, WoW
        0 Replies
       Rebel Ranks Reply...
      Posted @ Wed, Oct 8th 8:20 AM 2003
      By: Anonymous
      Score: Default [2.00]

      How do you achieve ranks higher than colonel? Do you have to be overt to achieve them or something?                                                                

       
      0 Replies
       Max Rank Reply...
      Posted @ Wed, Oct 1st 11:33 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I just reach Colonel and the recruiter told me I have reached the my highest possible rank.  However all the posts say that there are more promotions available. Did SOE place a limit to the number of each rank (i.e. 1 Colonel per 50 rebel players etc..) I haven't meet anyone higher than a Colonel yet. I'm also on valcyn server            

       
      1 Reply
         RE: Max Rank Reply...
        Posted @ Mon, Aug 9th 3:33 PM 2004
        By: Enolcs
        1 posts
        Score: Decent [3.00]

        Yeah, there is no higher rank than Colonel, i'm in the same boat you are, i'm a colonel in the kettemoor galaxy and there's no way to rank up. The posts are all wrong, I think that SOE first decided to have those ranks, but then changed there mind when they made the game, and didn't change the posting (wherever it is) so people still think there are higher ranks. I sent csr a notification asking them what the ranks are though, and hopefully they're reply and if so i'll let everyone else know what they say.

         
        0 Replies
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