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  • Squad Leader - Tagri's Guide To Becomming a Squad Leader
    By: Tagri, Posted at: Mon, Aug 4th 6:20 PM 2003, Last Edited: Mon, Apr 12th 11:32 AM 2004
    Rated 3.18 by 11 people

    -INTRODUCTION-

    This essay is intended for people who are looking for information on this profession and can't find any. This is the first essay on this profession, and the first one I have written, so I hope it can provide some insight into what Squad Leaders can do... and a little bit about how to make one.

    This profession is the perfect companion for a group. Not only can they prepare campsites to heal in, give melee/ranged defense modifiers to the group, give burst run and terrain negotiation modifiers to the group, they can also be excellent marksman. (among other abilities). Squad leaders remind me somewhat of a bard on Everquest, since they provide beneficial modifiers to the WHOLE group. The only difference is, the groupmates get these benefits just for being grouped with you.

    Squad leaders are the ideal class for a duo, if you have a friend that is interested in making a melee class. My friend made a Swordsman, so I put a lot of thought into what a good support class would be... and Squad Leader looked to be the best.

    Creating a Squad Leader.

    -Attributes

    Squad leaders require a high amount of quickness and action. Also, its never a bad thing to have high hit points and/or strength. While reviewing the different races, I started with a Bothan. Human, Zabrak, Rodian were also ones that I considered. I went with Bothan purely because they had the highest quickness.

    Since Squad Leaders need both Scout and Marksman abilities, I started as a marksman. Starting as a Marksman rather than scout gave me higher hit points, strength, and quickness. (all of which I consider to be most important for Squad Leaders). Action stayed the same, and everything else was lower.

    *Note: If you choose to start as a marksman, you will not be able to harvest corpses until you train as a scout. But, it only costs 100 credits to train as a scout, which you start with 250 credits... so no problem there.

    *Note: If you choose to be a marksman, you will not start with a Generic Crafting Tool, which is needed to craft camps. You will have to buy one, and they are often expensive.

    -Race Modifiers

    Certain races have different modifiers as you may have noticed while researching your character. The races that have modifiers that are relevant to Squad Leader are: Bothan (Camoflague +15, Cover +10), Human (Leadership +10), Trandoshan (Creature Harvesting +10). These are the modifiers that will be relevant to skills that you will be using, although there are other modifiers that might be useful... depending on the type of Squad Leader you plan on making. (such as the Trandoshan's regeneration, Zabrak defense, etc.).

    Since I am mainly grouping with my friend, I wasnt too concerned with good defensive modifiers. However, if you plan on soloing a lot you might want to consider a race that has defensive modifiers.

    Reaching Novice Squad Leader - Requirements

    To become a novice Squad Leader, you must become proficient in two Scout branches and one Marksman branch (not including the weapon you plan on becoming proficient with).

    -The Scout Branches

    Exploration- Here's a vague description of what this skill is for, quoted from the stratics network... "This skill set allows players to navigate the wildness with ease and hide their trails from creatures". Basically, what this skill does is boost your Run Speed Efficiency, Camoflague, and Terrain Negotiation. For more information consult the link below.

    Survival- This is basically a skill that allows you to build camps and forage. Building camps is essential for grouping. Camps must be built for you to heal in, and for others to heal you. Also, foraging allows you to potentially forage stat buffing food, which you can sell or eat. For more information consult the link below.

    -The Marksman Branch(es)

    Ranged Support- This ability allows you to gain defensive commands while firing a weapon. You also gain some melee defense and ranged defense by completing this part of the Squad Leader Requirements. For more information consult the link below.

    For better information on what exactly the skills do... go to this link and click on the skills required to become a novice Squad Leader. There is great information about the specific skills here.

    http://swg.allakhazam.com/db/skills.html?sortby=skill_name

    Reaching Novice Squad Leader - Tips

    So now that you know a little bit about what it takes to become a Squad Leader, here's my plan on how to get the skills up.

    Getting Experience in Scouting and Marksman at the same time

    -First, buy the type of gun that you want to become proficient with. I am using a Carbine. I chose this type, because it is a good weapon for both ranged and close attacks. Rifles are of course stronger at a distance, and Pistols are stronger up close. This just depends on personal preference.

    After you buy the gun of your choice, then head outside the town and begin your combat training. If you stay outside the city limits, there should be plenty of small creatures to slay... but dont venture too far off, because you could potentially die. (you are allowed two deaths before any consequences).

    After you find the creatures and kill them, use your scout skill to harvest bone or hides off the corpses. (bones and hides will come in handy later on, they are used to create the camps). Just keep killing and harvesting bones and hides. You can sell the bones and hides, but I prefer to keep them because you can use them later to get more scouting skill.

    Killing these small creatures will give you Combat Experience, Ranged Support Experience, and experience in the gun that you chose. Harvesting the hide will give you scout experience, that you can use to train in your scouting skills.

    Now that you have a stockpile of bones and hides, you can begin to make camps.... which will further give you scouting experience. If you started as a Marksman, you dont have a Generic Crafting Tool and you need to buy one before making the Camps. If you started as scout, you already have a tool.

    Completing Missions and getting Credits

    Completing missions is a fantastic way to get both experience and those ever elusive credits. I find some missions to be very difficult. If you have a friend that plays, like I do.. they should be no problem. Most of the lower level quests involve finding and attacking an animal lair, killing the creatures around it, and making sure to kill any creatures that spawn near the lair. If you can kill the lair, you have completed your task and should be awarded anywhere from 800-1200 credits. Make sure to keep the lairs clear of spawns because the spawned creatures will heal the lair. This is a good way to make money to pay for training.

    Master Squad Leader

    I have not yet made it to this point, but i can provide some insight on what they can do.

    Once Master Squad Leader is acquired, they boost:

    Group Burst Run Efficiency: +60 total

    Group Melee Defense: +20 total

    Group Ranged Defense: +20 total

    Group Terrain Negotiation: +60 total

    Volley Fire: +10 total

    Steady Aim: +10 total

    They acquire the commands:

    /volleyfire- "This command automatically directs the fire of the entire group at the target designated by the squad leader." -http://.swg.allakhazam.com

    /steadyaim- "This ability improves the chances of each party member hitting on their next strike." -http://.swg.allakhazam.com

    /boostmorale- "This ability redistributes damages evenly across all members of the squad." -http://.swg.allakhazam.com

    /formup- "This ability allows the squad leader to cure dizzy and stun effects on the squad." -http://.swg.allakhazam.com

    /retreat- "Give the entire party burst run." -http://.swg.allakhazam.com

    /rally- "Boosts the morale of the troops." -http://.swg.allakhazam.com

    /sysgroup- "this command sends system messages to your group members that appear immediately in the middle of their screens." -http://.swg.allakhazam.com

    Quotes from other research:

    -Squad Leader Experience-

    1. SL exp seems to be based 100% on the damage you do as an individual in the group. If you're not doing damage, you're not getting SL exp. (This sucks in my opinion, but who knows, maybe once I can start using some of the new abilities I'll get exp for them too.)

    2. Getting SL exp is REALLY slow. You get something like 30-40% of the exp you get from weapons you use. That may not sound too bad, but when you need 175,000 for each of the first blocks in the SL tree (4.9million for master)... its gonna be a while.

    3. The size of the group doesn't seem to make any difference at all. Spent my first few nights running groups of 8-12. Now I just have a friend run along and I get the same exp. (Of course, in the bigger group you can kill more, faster, but its still only based on the amount of damage you do.)

    I'm just glad that %TT actually works for the /sysgroup message...

    -Thugga
    Novice Squad Leader
    Corbantis

    Conclusion

    I hope this essay has provided some useful information about the Squad Leader profession. I look forward to becomming one myself, and I hope that you have considered making one. Squad Leaders are an essential part of Star Wars Galaxies, and prove very useful for groups. Thanks for reading my essay on this profession. And thanks to the stratics network and allakhazam.com for providing accurate and specific information about these professions.

    -Tagri-

    SWG: Profession: Squad Leader - Tagri's Guide To Becomming a Squad Leader, by Tagri
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    21 threads, 1 page(s) long 
       Reply Reply...
      Posted @ Sat, Aug 28th 8:19 AM 2004
      By: Lady Gegus
      6 posts
      Score: Decent [3.00]

      Dont know if this helps at all, but i got a guildie master doc to give out free buffs and rezzes to anyone who joined my SL group at the Tusken Fort, and had a full group list within 30 minutes and only took approximately 5 hours from that point to master SL from novice.  You dont even need to participate in the fighting but sure helps if you do. The only hard part was the constant running back and forth to the npc trainer to get trained.

       
      ----------------------------
      Mastered 28 professions to unlock Jedi
      (Ahazi) Maymay-Jedi
      (Ahazi) Kristee-Master doc, Master Dancer
      (Guild) Monks (The Few, The Proud)
      Unfortunately have stuck with this game since Beta.
      0 Replies
       Gaining xp Reply...
      Posted @ Thu, Aug 26th 10:30 PM 2004
      By: Bloodgaard
      Sage
      178 posts
      Score: Decent [3.00]

      I found this guide a bit helpful but some of this info is very outdated.  So, let me add a few things to the list. I am currently working towards Master SL on Ahazi, and have found this prof to be very easy and xp comes very easy also.

      1) Once you get the skill trees you need in Marksman and Scout, find a SL trainer and get trained in Novice Sl.(this is easier said then done and once you find one mark the waypoint)
      *Hint: search for any other SL using, your ctrl-p function, and ask them where they found theirs.

      2) Once you obtain novice, go to Anchorhead on Tatoine and use a macro to let everyone know you are a SL and are forming a Squill hunting group.(you do not need a big group, just about 5-10 peeps. the more noobs you have the more peeps you want)

      3) You gain xp for every Squill the group kills (2k-5k), and you gain xp for destroying the nest and completing the mission(10-20k). Try to keep the group together and as you advance in the trees use your commands(you get more xp).

      4) Rinse and repeat as necassary(remember to equip your best weapons)

      Good luck,

      Damio

       
      ----------------------------
      Damio Sunrazer ~ Ahazi / Griym Carnage ~ Bria
      Rebel Major ~ Rebel Lance Corporal
      Master Tera Kasi ~ Master Doctor
      Master Marksman ~ Master Swordsman
      Commando 4/4/4/3 ~ Master Medic
      Rebel Pilot 3/4/3/3 ~ Scout 1/0/0/0
      Brawler 4/0/0/0 ~ Brawler 0/0/4/0
      Novice Scout
      Former Masters:Scout, Carbineer, Squad Leader

      ...and I will strike down on thee, with great vengance and furious anger, those that attempt to poison and destroy my brothers.
      Samuel L Jackson - Pulp Fiction
      0 Replies
       Mad Xp Reply...
      Posted @ Tue, Nov 25th 5:44 PM 2003
      By: Anonymous
      Score: Default [2.00]

      You can get 500k xp at the tusken fort in no time at all.  Same hunting on Endor. You'll be master in no time depending on how long you stay. Get a good group of 10 and the fastest weapon you can use.                                      

       
      0 Replies
       WOOK SLs UNITE! Reply...
      Posted @ Mon, Nov 24th 9:58 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I am currently a fencer, creature handler, 4-4-3-4 scout, 4-0-0-3 marksman, and a entertainer with music 3. I intend on dropping some profs, but keeping CH and becoming a Squad Leader and Commando.  I'm a wookie, and I'm probably going to be one of the few wook SLs on my server, Naritus. (Well when you think about it that makes sense, in reality it would be hard for a shryyiwook-speaking wookiee to lead a group of basic-speaking shorties. =P) As an officer in my guild, the Midnight Sun Alliance, I am also the Milita Commander of our city, Oasis (located between AH and Mos Eisley). So SL would be ideal in helping my fellow militia fight off intruders in the future. As a wookiee I have great combat stats without armor, I hit hard with both ranged and melee weaponry. I'm just curious if any other wookiee SLs have advice, or if there are any detrimental aspects to being a wookiee SL? (Besides the fact we can't wear armor, otherwise I know of no SL related stat penalties.)


      -Rawr'i'nook
      Field Marshal of the <MSA>
      Naritus

       
      0 Replies
       SL changes Reply...
      Posted @ Thu, Nov 6th 1:06 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Hiya everyone,
         Just recently Squad Leader experience has been changed. It is now awarded based on the total weapon experiece your group gains from kill. Squad Leaders now also get their xp without having to even damage targets themself which I think is far better. After all we end up giving defensive bonuses that help others out so we are helping the group by just being with them.
      In some cases for me it has doubled what I used to be able to get from certain creatures. A SL I spoke to said of being in a decent size group on Dathomir (guessing abotu 8 players) and getting upto 40k SL xp.

      For the person having trouble with the /setsteadyaim macro ... All you need to do while not in combat type in /setsteadyaim Take Aim. This will set it so that any time you use Steady Aim hotkey that was added when you gained the skill it will /sysgroup Take Aim... feel free to replace Take Aim with anything you like.
      Hope this helps out.

      Livonya Silone
      Squad Leader/Carbineer
      Eclipse

       
      0 Replies
       Squad Reply...
      Posted @ Sun, Oct 26th 3:59 PM 2003
      By: Anonymous
      Score: Default [2.00]

      thx...i looked at ur comments and they helped alot                                                                             

       
      0 Replies
       squad leader is me! Reply...
      Posted @ Sat, Oct 18th 2:28 PM 2003
      By: Anonymous
      Score: Default [1.50]

      tang ta tang                                                                             

       
      0 Replies
       waypoint on a Squad Leader Trainer? Reply...
      Posted @ Thu, Oct 16th 8:12 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Does anyone know a waypoint where a Squad Leader Trainer can be found?  

                                                                      

       
      1 Reply
         RE: waypoint on a Squad Leader Trainer? Reply...
        Posted @ Sat, Nov 1st 7:06 AM 2003
        By: Anonymous
        Score: Default [2.00]

        I was going to post the link to the bestiary search on this site, but then I realized there are only three trainers in any given galaxy, so I decided just to list their coordinates.

        Tatooine, Bestin: -1019, -3532
        Talus, Dearic:   588, -2934
        Naboo, Moenia: 4701, -4939

        So once you get novice, you'll definitely be better off finding other players to train you unless you happen to play in or near these three cities. And even if you do, you'll end up paying through the nose for training by using the NPCs.

         
        0 Replies
       If you want the formula... Reply...
      Posted @ Wed, Oct 1st 5:33 PM 2003
      By: Anonymous
      Score: Default [2.00]

      If you want the formula for SLXP, its your group members multiplied by .2 all multiplied by the Weapon XP you get, thus you only get SLXP for actually dealing damage...a big group DOES give you more XP per kill...in fact, a full group will give you 400% of your weapon XP, you'll just probably be doing a lot less of the total damage...thus it is a good idea to fill your group with pets when you are grinding...just get a pet (if you are a CH, more than one), a droid (any kind, even a mouse), and 3 Faction pets (again, they can be really crappy...just troopers or whatever is cheapest)...right there you have a hunting party of 6 (including yourself)...the trick is, kill things without letting your pets help...that way you get full XP...if you have a friend and want to duo, make sure he has the same pet setup and that's 240%XP for you...with just 2 friends, you can hit 380% (or the 400% cap if any of you are CHs)...thus SL is probably the EASIEST XP you can possibly get...However, like the guide and posts mention, there is no confirmed effect for group defense skills...the terrain and burst run effects work, but aren't really great since almost everyone already has Explore 4...pets seem to get the bonus only occaisionally...all the active skills (like rally and the like) all work and have noticeable effects (if you are complaining about failing a lot, get more group members...your success rate is only 50% or so if you have a psingle partner, but a full group sees around 90% success rates)...the problem is, these noticeable effects kind of suck...only Retreat and Boost Morale are worthwhile and only if you are traveling long distances, really screw up a pull, and have no healers...which is unlikely...I detailed this on the SL Proffession board too and all I'm looking for is to confirm whether or not melee and ranged group defenses work at all...I've noticed no change no matter what tests I've run and I don't really think the class is worthwhile without the defense...its taking up a lot of skills points, so I want confirmation before I quit

       
      0 Replies
       tusken farming Reply...
      Posted @ Fri, Sep 19th 2:17 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I am a CH, TKA along with my SL skills. I headed out to the tusken fort and there is usally a group out there at all times. They usally will disband and let you lead. Bottom line... i got 300k SL xp in 2 nights. I should write a guide...                                      

       
      0 Replies
       Lanc' Reply...
      Posted @ Fri, Sep 19th 11:22 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Volley fire doesn't seem to be all that great...  I thought it would be a great help to my friends, but overall it's almost useless. I use it on occasion for sentimental reasons, since I spent all that xp on it anyway, but for the most part people do more damage when they attack on their own. I wish it would lump all the damage from everyones volly fire into one combined shot, at least then it might seem as if it were doing something of value... I'm sticking with this class, but as often as our abilites fail you better be a glutton for punishment. Being a leader isn't easy :)

       
      0 Replies
       Steady aim Reply...
      Posted @ Sat, Sep 13th 11:35 AM 2003
      By: wachase
      1 posts
      Score: Decent [3.00]

      ok.. how do you set up the Steadyaim Command? i set up a macro using /setsteadyaim Fire but it doesn't work.. not sure how to use this Ability...                                                   

       
      0 Replies
       the /sysgroup command Reply...
      Posted @ Fri, Sep 5th 8:32 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I have noticed when using /sysgroup that if you start it with the name of someone in your group, it removes it but everyone still sees it.  Like if I was grouped with Bob and I typed "/sysgroup Bob needs help!", everyone would see the message "needs help!" I thought maybe it was to allow you to send system messages to a one particular member of your group, but I found no such thing. Any ideas?

       
      0 Replies
       Probably a dumb question Reply...
      Posted @ Sat, Aug 23rd 2:59 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I saw a squad leader with a storm trooper on his side.. I just wanted to know is it this profession that gives it (cause thats what he was) or do you have to go through some tasks to get it? E-mail address is disturbed_phan@yahoo.com                                      

       
      1 Reply
         RE: Probably a dumb question Reply...
        Posted @ Sun, Aug 24th 12:50 AM 2003
        By: HealerAnoo
        5 posts
        Score: Decent [3.00]

        A storm trooper is an imperial faction pet. purchased with imperial faction points from a recruiter.

        And no . .. this isn't a dumb question.                                                   

         
        0 Replies
       melee Reply...
      Posted @ Thu, Aug 7th 10:52 AM 2003
      By: blahdamnitblah
      7 posts
      Score: Decent [3.00]

      is anyone thinking of making a melee squad leader?  Or would this be a bad idea since you will have to be up close and not see the whole battle                                                   

       
      1 Reply
         RE: melee Reply...
        Posted @ Wed, Oct 22nd 1:43 AM 2003
        By: Anonymous
        Score: Default [2.00]

        A melee SL wouldn't be bad per se, but since you need to have ranged support (a marksman skill) you might as well go marksman.  But Im sure one would work just fine. A commando/squad leader is to be feared.....                                      

         
        0 Replies
       Survival Skill Reply...
      Posted @ Thu, Aug 7th 12:14 AM 2003
      By: Anonymous
      Score: Default [2.00]

      to get the survival skill, just make a camp and sit for a half hour, disband the camp and repeat. this is the best way to get this skill.  It takes some time, but nothing too bad                                                   

       
      0 Replies
       Stats Reply...
      Posted @ Wed, Aug 6th 11:51 PM 2003
      By: Jidler
      5 posts
      Score: Decent [3.00]

      Just so you know you can stat migrate so starting as a marksman is pointless because you can just change or stats to whatever you want. Also if you stat migrate during the toutorial (spelling?) it is instant. It is also instant if you do it in the room with the travel terminal (where you pick your starting planet and city) that you only get while not doing the toutorial (it is sad how bad of a spaller i am  )

      Woli
      Wookie Pistoleer and soon to be Squadleader

       
      1 Reply
         RE: Stats Reply...
        Posted @ Thu, Aug 21st 9:58 AM 2003
        By: Anonymous
        Score: Default [2.00]

        But, if you start as a Marksman, you'll start out with stronger HAM bars, so you have more Stat Migration points with which to play. I started a Human Marksman, and was able to easily put 900 in each of my HAM Bars as well as have enough points to raise my Strength, Constitution and Quickness.                         

         
        1 Reply
           RE: Stats Reply...
          Posted @ Sun, Aug 24th 7:01 AM 2003
          By: Anonymous
          Score: Default [2.00]

          THen your support stats would have been lower, Each race is given the Same HAM points to play with (except Wookies) and the same Base HAM stats within that race. If you don't believe me add the HAM total HAM points for each starting profession. THey are listed here on Allakhazam. for example each Human profession has a total of 5400 HAM points, from artisan to brawler to medic            

           
          0 Replies
       Faction pets Reply...
      Posted @ Wed, Aug 6th 7:51 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Faction pets work great for SL exp.  I was just soloing in LOK with my giant sand beetle, my probot (pre-nerf) and three rebel troopers that cost 500 faction each ... and they really did dish out the DAM ( ATT Speed 2 - DAM 150 - 180 ) ... they just cant take DAM ... so allways lead with the meat shield and have the faction pets join in latter from a distance. Havn't tried the big faction pets yet ... the heavy weapons guy looks cool ... and my friend had a urban trooper ... no armor and @4500 HAM ... and @same DAM as the cheaper model.

      One weird thing about the faction pets is that they dont allways appear with weapons when called ... so I just keep storing them and calling them until all have rifles )

       
      0 Replies
       what is... Reply...
      Posted @ Tue, Aug 5th 5:08 PM 2003
      By: The One and Only Roguishdevil
      21 posts
      Score: Default [1.85]

      what is   %TT?                                                                             

       
      1 Reply
         RE: what is... Reply...
        Posted @ Tue, Aug 12th 1:35 PM 2003
        By: Anonymous
        Score: Default [2.00]

        %TT will give the name of your current target in the chat bar.                                                                

         
        0 Replies
       From Tsannik, SL on Intrepid Reply...
      Posted @ Tue, Aug 5th 9:33 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Let me help a little here.

      If there are about 4 people in your group, you will get as much Squad Leader (SL) xp as you get pistol (weapon) xp. In groups that consist more than 4, then you'll get more SL xp than normal. A full squad of 20 (with grouped pets or not) will usually get youabout 3-4x the amount of SL xp as weapon xp.

      Use /sysgroup often to keep everyone informed of what they should do. My most used function of this is to tell the group when we will camp. And to warn when the next spawn of a certain mob is coming.

      I suggest Rally to be the first skill you get. This will give you a readily apparent skill that everyone will notice. I then went for Tactics 2 after that for the Ranged Defense. I don't see much of a difference with this skill.

      Leadership 1 is alright. But like all SL skills, they don't work well (fail about 60-70% of the time). I've only had Form Up work once in the 30 times I've used it. It's really hard to tell if you are successful with this.

      Strategy 1 is the same way. Steady Aim does not look like it does much.

      If you really want SL xp, then go to places where there will be ALOT of mobs and ALOT of people. And try to keep 20 people in the group ata all times. Fill with creatures/pets if you don't have enough real people.

      And for those of you who are NOT Squad Leaders... GIVE UP THE LEADERSHIP POSITION TO THEM. They will probably still let you lead... but they NEED to be the leader in order to gain ANY XP. And in the long run, the buffs that a SL give are well worth it.

       
      0 Replies
       re: squad leader on Valcyn Reply...
      Posted @ Tue, Aug 5th 5:31 AM 2003
      By: Anonymous
      Score: Default [1.75]

      another note, if you don't have many friends, or prefer to solo and still want squad leader exp, get yourself at pet and make sure it can group with you. Also, in leading larger groups, make sure you go after cons that are red. I don't see the damage you dish out as being a factor of how much squad leader exp you get, but the challenge level of the mob. I've gotten rally and steadyaim, I'm hoping volley fire proves to be better than it's later skill. Until I grow more in the tree...

       
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