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  • Medic - Tips for Beginner Medics
    By: BillS20, Posted at: Wed, Jun 4th 6:25 PM 2003, Last Edited: Fri, Jul 16th 2:05 PM 2004
    Rated 4.88 by 34 people

    OK here we go, here are some starting tips I gathered playing as my medic characters. I thought I'd draft this due to the apparent lack of Medic characters out there.

    Start as an Artisan

    - Might sound strange, but you might want to consider starting the game as an Artisan. You will get a Generic Crafting Station, and two survey tools which are quite helpful to aspiring Medics.

    - At the Planet Selection Screen, make sure to migrate your stats to where you want them to be (stat migration at the Planet Selection screen is without time penalties).

    - Medics need high Mind pools, and if you go along my route, you will also need a large Action pool. Specifically, you need high stat values of Stamina and Willpower, which control the regeneration speed of your Action and Mind pool, respectively.

    Gathering Resources

    - This is the most laborous of the Medics duties at the moment. Without a working Bazaar system, resources must be obtained person to person, or Medics must go out and forage their own.

    However, even when the Bazaar system is working, gathering your own resources is cheaper, more reliable, and not very hard past the initial grind. A lot of starting medics like to get their resources by picking up Novice Scout and /harvesting corpses, but I find that Artisan Survey/Sample is jsut as effective. Also, Suvey/Sample gives you greater control on the resources you collect and provides resources needed for higher level packs (metal, chemical, water, etc.)

    - Read Kebernet's post on Crafting to get an idea on how to survey/sample efficiently. You will want to look for organic materials (Flora Survey tool) that are high in Potency, Potential Energy, and Overall Quality (these stats can be viewed by selecting 'Examine' from the resource's radial menu).

    - If you want to be self-reliant in the resources field (this becomes very important once you start making higher level medpacks) you will want to get a hold of harvesters as quickly as possible.

    - Find an Engineer (or climb the tree yourself if you want, you need Engineering III and IV in the Artisan tree to make the neccessary harvesters) who is willing to make you a harvester. A diehard medic will need harvesters for Flora, Chemical, and Mineral (metal) in that order of importance.

    Some Preliminary Grind

    - Starting medics can only craft Stimpack As. These can heal damage only, and while useful, are not the most important medpacks out there. To obtain the ability to heal wounds, you must train in the skill of Organic Chemistry I.

    - To obtain OCI, you must have 500 points of Medical Crafting XP. Crafting XP is received every time you use up a medpack (not when it's made). Thankfully, crafting XP can be received regardless of who the patient is.

    - I would advise any starting Medic to obtain OCI and gather a large base of organics before heading to the hospital for their residency.

    - To obtain OCI quickly, follow this simple 20-30 minute program. Using the survey/sample tips from Kebernet's post, find yourself a nice spot for an organic material. While sampling the resource, open up your crafting station and start making Stimpack As with the material you are gathering. As you sample, you will lose Action points. Use the Stimpacks to heal those damages. Stimpack As come in groups of 3, after each group is used you will receive 30 points of Medical Crafting XP (getting crafting XP is not announced, open the Ctrl-S menu or watch your XP Monitor).

    Continue with this routine until you can't survey anymore resources in that area. Pick up, and move about 75-80 meters away from your original spot. This should be far enough away to start sampling again. Repeat the process. Go back to your orginal sampling spot when you can sample no more at your current spot. You will need to craft and use 17 Stimpack A groupings before OCI is obtained.

    - As soon as you get enough Crafting XP and resources, head off to the hospital to heal those waiting patients.

    Healing Wounds

    - As soon as you train in OCI, you will gain the ability to craft Action and Health Medpack As. The quickest way to heal patients (and gain Medical XP) is to craft and heal as you go along.

    - Make some Macros. It is important that you have a section of your Toolbars devoted to hospital/medical use. Set up macros that use the command /healwound . You can make a seperate Macro for Action wounds and Health wounds. This allows you to heal a targeted character without having to use the radial menu (this is helpful if you need to heal someone in the middle of crafting an item, or if the hospital is laggy). You can also put your Crafting Station in a Hotkey spot.

    - Start making Medpacks with the Organic resources you harvested. As soon as you use a Medpack on a patient, start crafting another one during the waiting time. This heal/craft cycle offers the best efficiency for a starting Medic.

    - Be sure to ask regularly for Organics from other players. Most people obtain resources (such as Hides, Bones, Meat, Corn, Oats, etc.) that they are not using. They will gladly donate these in return for healing. You will want to forgo on these donations once you start crafting higher level medpacks.

    Skill Progression

    - First off, I would advise all strating Medics to not go past OCI until they are ready to accomodate the schematic revocation. In general terms, I would advance to OCII and OCIII after you have harvesters, or a reliable source of all the neccessary resources needed for the higher level packs.

    - As for the other skills, I find that Diagnostics and Pharmacology are the most important. Diagnostics increases the speed at which you heal (effectively decreaseing the time inbetween heals) and allows you to make better medpacks. Pharmacology increases your use of medicine, allowing you to squeeze more wounds healed out of those medpacks. You will also need this skill branch to use higher level medpacks.

    Making Medpacks

    This section is for more advanced medics using higher level medpacks

    - At this level in your medic career, you need to be more discerning with the materials you use. Better materials lead to stronger medpacks. Make sure you have harvesters set up, or have a reliable source of resources available, you will need lots.

    - Higher level medics MUST experiment on their packs to make them worthwhile. Experimentation can mean the difference between a B pack that heals 50 and has 3 uses and a B pack that heals 90 and has 4-5 uses.

    - You will want to experiment during all the phases of the crafting procedure (one for each component, and one for the final product). Increasing 'expcharges' will increase the amount of charges you get. Increasing 'effectiveness' will increase the healing rate.

    - For best medpack crafting, you have to progress through the Doctor skill tree. You will gain additional bonuses to crafting and experimentation there.

    => OK, that's all I can think of for now, but I think that should get any starting Medic up and running

    SWG: Profession: Medic - Tips for Beginner Medics, by BillS20
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
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    15 threads, 1 page(s) long 
       profession Reply...
      Posted @ Sun, Jul 4th 11:40 AM 2004
      By: Balemarksman
      13 posts
      Score: Decent [3.00]

      is a smuggler/ medic a good profession mix to make money with out going artisan
                                                                      

       
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      server interpid
      0 Replies
       nice guide Reply...
      Posted @ Mon, Jun 21st 11:01 PM 2004
      By: buffjhonny
      3 posts
      Score: Decent [3.00]

      very good job on the guide but medic is really alot easier than u make it seem.                                                                  

       
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      "may the horse be with u"
      0 Replies
       nice guide Reply...
      Posted @ Mon, Jun 21st 11:00 PM 2004
      By: buffjhonny
      3 posts
      Score: Decent [3.00]

      very good job on the guide but medic is really alot easier than u make it seem.                                                                  

       
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      "may the horse be with u"
      0 Replies
       Using Bio Effects Reply...
      Posted @ Thu, May 13th 4:18 PM 2004
      By: Rasteen
      6 posts
      Score: Decent [3.00]

      You can make a bunch of things as a 3-3-3-3 medic, but the only ones I seem to be able to USE are the Stim Pack A. The other stim packs, and the bioeffects control stuff, seem entirely useless.

      I would really appreciate it if someone would in baby talk go through the different things medics can make and tell what each is for and how it is used.

      Lucca, Ahazi            

       
      0 Replies
       the easiest way to get med xp Reply...
      Posted @ Sun, Apr 11th 6:49 PM 2004
      By: XiasLarkand
      Scholar
      52 posts
      Score: Decent [3.00]

      find an aspiring medi/marksman and make your char a marksman/medic also. you should have the tumble to standing skill available. first you need a tumbling macro. if you need one send me a mail at Ahazi.xias and i will reply back with a tumbling macro that is very effiecient. then send the buddy the macro.then just tumble together.tumbling uses up your action bar so in the macro it makes you heal the other person with your stims. you wil both get major xp in a short amount of time and it is effecient for both people. the good thing about my ,acro is that you and your buddy can go AFK and you wil stil lget xp.just check frequently to make sure you didnt run out of stim packs.

       
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       medic Reply...
      Posted @ Sat, Oct 18th 11:24 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Great guide                                                                             

       
      0 Replies
       pharmacology Reply...
      Posted @ Sun, Sep 21st 1:28 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Anonymous, in case you were still wondering, you can gain pharmacology skills the same way. All medic skills (except for Crafting tree) only need medical exp, so pharmacology is same way to get first aid and such                                      

       
      0 Replies
       medic Reply...
      Posted @ Sun, Sep 21st 1:27 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Nice guide id say.  But i dont agree with Fletcherreed. I think its very very easy to level a medic, one of the easiest. You can just craft many stims and hang out in the cantina or med center. Very easy to get exp. Though if you are going for Combat Medic, I suggest mainly healing out in combat, that way you generally get the necessary combat exp and medic exp around the same time. Having Master Medic and only Ranged Support 3 can be very frustrating. Doctor i have to say would be the easiest thing to get, hardest bit is crafting but nothing a macro cant fix

       
      0 Replies
       Kwisatss Reply...
      Posted @ Wed, Sep 10th 10:01 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Great Guide.. but.. how do you gain Pharmacology skills? I've been looking all over to find out how.                                                                 

       
      0 Replies
       desipher Reply...
      Posted @ Wed, Jul 23rd 1:31 PM 2003
      By: Anonymous
      Score: Default [2.00]

      you're a sniper and a medic?  that's practically Munchausen ;)                                                                

       
      0 Replies
       SWGMedics.com Reply...
      Posted @ Fri, Jul 11th 3:08 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Just a FYI...

      There is a new site/forum focusing on our profession.  http://www.SWGMedics.com                                                   

       
      0 Replies
       more tips Reply...
      Posted @ Thu, Jun 26th 8:08 PM 2003
      By: Strategis
      2 posts
      Score: Decent [3.00]

      Regarding Crafting XP, you get most of the XP by crafting items and only a little from using them.  You can easily advance to Org Chem I without ever using a Stimpack-A.

      I agree about the usefulness of taking Artisan along with Medic. It's very difficult to be a purist in this game. Everyone will be taking multiple starting professions to gain at least a little self-sufficiency. So get Artisan and keep it at least until you have a clear strategy for resources, like harvesters or player suppliers.

      Alternatively, you could get at least the organics from fishing. It's not a fast way to go, and you wouldn't get any XP for it, but it may be more fun for some. There's the matter of bait, but scouts may part with their foraged bait more readily than they do harvested items. Inorganics would still have to be purchased if you go the way of the sea.

       
      0 Replies
       great guide Reply...
      Posted @ Thu, Jun 26th 4:13 AM 2003
      By: CeroRaktanen
      1 posts
      Score: Decent [3.00]

      Desipher ... i played as a marksman/medic on bloodfin in the final 2 weeks of beta ... i did not have the scout skill, nor did i have the artisan skill. And i did VERY well at it ... I either bought the resources i needed from players i was with (usually they would give them to me cause i would be healing them during fighting) or i would buy them from the bazaar (was able to find multiple K's of materials relatively cheap on the bazaar)... I definately suggest this way to anyone who is interested in the Medic field ... It is a very fun and sociable field, and you will be highly sought after to join groups if you play it right! So SOE did not Force you to go Artisan to be a Medic .... that was YOUR choice

      Cero Rak'tanen
      Pistoleer/Combat Medic
      Intrepid

       
      0 Replies
       medic Reply...
      Posted @ Mon, Jun 23rd 1:07 PM 2003
      By: Fletcherreed
      2 posts
      Score: Decent [3.00]

      they are very hard to advance b/c you need to be a mix between professions in the beginning. Good guide though                                                                

       
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       very nice guide Reply...
      Posted @ Sun, Jun 22nd 1:34 AM 2003
      By: desipher
      24 posts
      Score: Decent [3.00]

      VERY well put together, although I think medics are very gimped in swg, and sony is forcing you to go artisan is a joke, I love playing a medic.

      -Daddar
      Sniper/medic of bria (swg beta server)                                      

       
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