Guide to the Musician Profession
By Nanok
This guide is not to be used on any websites, magazines, guides, books, etc. without my
permission. All rights reserved. E-mail me at Spursfreak5021@aol.com if
you have any questions.
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TABLES OF CONTENTS
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I. Introduction
II. Character Creation
III. Getting to Novice Musician
IV. Entertainment Healing
V. Musical Knowledge
VI. Musical Techniques
VII. Master Musician
VIII. Instruments
IX. Songs
X. Cantina Etiquette
XI. Macroing
XII. Ending Statement
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I. Introduction
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Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji :-P) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training (which I will do for free :-).
So... you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren't sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument :-P) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.
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II. Character Creation
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Picking you character's species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where's the fun in that?
Anyways, on to the species. Despite some bonuses and penalties, species really doesn't matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.
==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.
--MODIFIERS--
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100
--SPECIAL MODS--
Leadership +10
Artisan Experimentation +15
MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.
==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren't the
hardiest species.
--MODIFIERS--
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0
--SPECIAL MODS--
Camouflage +15
Cover +15
MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.
==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.
--MODIFIERS--
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150
--SPECIAL MODS--
Alertness +15
Weapon Assembly +10
Structure Assembly +10
MY TAKE: As much as I'd love to see more people be unique and be a Mon Cal, they really don't
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn't be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.
==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.
--MODIFIERS--
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50
--SPECIAL MODS--
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10
MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren't enough Rodians around.
==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.
--MODIFIERS--
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100
--SPECIAL MODS--
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1
MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to "dabble" in musician
while taking up a combat profession.
==TWI'LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.
--MODIFERS--
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0
--SPECIAL MODS--
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5
MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi'leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.
==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.
--MODIFIERS--
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100
--SPECIAL MODS--
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1
MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn't that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it's best that you have something that'll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.
==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don't recover
health as quickly as other species.
--MODIFIERS--
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400
--SPECIAL MODS--
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1
MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.
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III. Getting to Novice Musician
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Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn't your starting
profession, then you need to find an Entertainer trainer. This shouldn't be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.
Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you'll
automatically start with one. If you didn't, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!
--BASIC MUSICIAN INFO--
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.
Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).
Now it's time to start playing! Whoo! Oh wait... I don't know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA... just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here's where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don't flourish, you'll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.
Eventually you'll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn't have to do the latter very often, because
there are usually plenty of people that would be willing to train you.
Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you'll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don't automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.
Once you qualify for Novice Musician, you'll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.
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IV. Entertainment Healing
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Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we're here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations...
--Cantinas--
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue
--Theaters--
In Theaters, Musician's can heal both Mind Wounds and Battle Fatigue
--Camps--
In Camps, Musicians can only heal Mind Wounds
You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.
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V. Musicial Knowledge
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After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you'll have the Ommni Box to give you better XP.
Here is what you get as you advance the Knowledge tree:
--MUSICAL KNOWLEDGE I--
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)
--MUSICAL KNOWLEDGE II--
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)
--MUSICAL KNOWLEDGE III--
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)
--MUSICAL KNOWLEDGE IV--
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)
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VI. Musical Techniques
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The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.
The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.
The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).
Here is what you get as you advance the Techniques tree:
--MUSICAL TECHNIQUES I--
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight
--MUSICAL TECHNIQUES II--
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet
--MUSICAL TECHNIQUES III--
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism
--MUSICAL TECHNIQUES IV--
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None
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VII. Master Musician
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You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).
So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the "hard" planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.
Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.
Here is what you get when you reach Master Musician:
--MASTER MUSICIAN--
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)
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VIII. Instruments
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Here is a list of the different instruments, when you get them, and a description.
--SLITHERHORN--
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.
--FIZZZ--
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.
--FANFAR--
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.
--KLOO HORN--
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.
--MANDOVIAL--
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.
--TRAZ--
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.
--BANDFILL--
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.
--CHIDINKALU HORN--
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.
--OMMNI BOX--
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.
--NALARGON--
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.
My personal favorite instrument is the Mandovial (I have ME)... just to let ya know ;-)
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IX. Songs
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Here is a list of the different songs, when you get them, and what I think of them.
--STAR WARS 1--
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it's a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.
--ROCK--
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible... even with the drums.
--STAR WARS 2--
WHEN: Musicianship II
MY TAKE: This song's ok. It has some tunes from the famous Cantina song in A New Hope.
--FOLK--
WHEN: Musicianship III
MY TAKE: This song is nice. It's the best out of all the Entertainment songs.
--STAR WARS 3--
WHEN: Musicianship IV
MY TAKE: I don't really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that's about it.
--CEREMONIAL--
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.
--BALLAD--
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you'd want to play in the Theater. Another song that the
Mandovial shines on.
--WALTZ--
WHEN: Musical Knowledge III
MY TAKE: I've only heard the Ommni Box on this song, so I can't really tell you about it.
--JAZZ--
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.
--VIRTUOSO--
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It's the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don't get to hear it very
often.
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X. Cantina Etiquette
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1. HELP OUT THE NEWBS - Hey... you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It's just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.
2. INTERACTION - Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.
3. DON'T BUG OTHERS FOR TIPS/HEALS - The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait... scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I'm in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi'lek girls in the fleshwraps). It's because I don't beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.
4. DON'T ABUSE BANDFLOURISHES - Some people don't know how to turn bandflourishes off, so don't
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They're nice to see every now and then, but don't overdo it.
5. DON'T AFK-MACRO - I'm not as "ticked" on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don't really like being a Master Musician and drop it anyways.
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XI. Macroing
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Except for AFK-Macroing, macros can be very useful. Having a macro running can allow you to be
more interactive with the customers.
More information on Macroing can be found here:
http://swg.allakhazam.com/db/guides.html?category=Macro
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XII. Ending Statement
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Well, that's it! I hope this guide helped you on your journey to be a Master Musician. If you
need to contact me, you can e-mail me at Spursfreak5021@aol.com (please make the subject
something like: "Musician Guide") or contact me in-game. I play on the Kauri server and the name
is Nanok Taemon. If you play on the Kauri server, stop by the Coronet Cantina sometime and maybe
I'll be there... or if you have a hunting group and you need an Entertainer to heal Mind Wounds,
feel free to contact me.
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