swglogo
EverQuest Camelot FFXI WoW EQ2 Planetside Lineage II EQOA
Subscribe...
Home...
News...
News Archives...
Store...
FAQ...
Links...
Submit Information...
Login/User...
User Accounts...
Your Characters...
New Commments...
Journals...
Forums...
Main SWG Forum...
How to Become a Jedi...
Out of Topic Forum...
The Asylum...
Allakhazam IRC Chat...
Game Guides...
Combat...
Crafting...
General...
Location...
Macros...
Profession...
PvP...
Starting...
Discussion...
Servers...
Professions...
Races...
Characters...
Full List...
Races...
Professions...
Skills...
Skill Modifiers...
Abilities...
Certifications...
Schematics...
Items...
Badges...
Character Builder...
Geography...
Planets...
Cities...
Places of Interest...
Resources...
Spaceport Routes...
Dynamic Maps...
Search Locations...
Add Locations...
Location Help...
Commands...
Quests...
List...
By Planet...
By Area...
Missions...
Bestiary...
Search...
Trainers...
Facilities...
Stats:
  • Quests: 487
  • NPCs: 3,696
  • Skills: 927
  • Abilities: 3,360
  • Schematics: 1,455
  • Locations: 2,659
  • Users: 556,663
  • Comments: 3,563,631

  • Macros Made Easy
    By: Grimble, Posted at: Thu, Sep 18th 1:38 PM 2003
    Rated 5.00 by 18 people

    Macros Made Easy

    Updated 9/30/03

    Well I am very much a macro person and have been reading up on how to use macros. So I have compiled everything I have found out. So here is the big enchilada. Just to note I am assuming that every tool Bar I use in this is all ready empty.

    1.A. Intro and Armor removal Macro
    1.B. Armor Removal Macro Code
    2.A. Foraging Macro and Looping
    2.B. Foraging Loop Macro Code
    2.C How to stop a Looping Macro
    3.A. Using Alias's and Dancing Macro
    3.B. Dancing Macro Code
    4.A. Loading a Macro from a .txt file and Targeting Macro
    4.B. Targeting Macro .txt file
    5.A. Weapon Switch Macro
    5.B. Weapon Switch Code
    6.A. Using a Macro to Craft
    6.B. Crafting Macro Code
    7.A. Conclusion
    8.A. List of Commands

    1.A. Macros are a set of commands you want the computer to perform at the push of a button. This is what the bar at the top of the screen is essentially for. This guide is to show you how you make macros. The first step in making a macro is getting to the window where you create your macros. You achieve this by pressing Ctrl + A at the same time. There will then be a tab at the top of the window that came up that says macro, you click this tab.
    Now that we have gotten to the spot to make a macro, now it is time to make our macros. I want to start by making a macro to remove your entire set of armor quickly for when you sit and re-gain your HAM after a battle. Ok that was the easy part. You can double the size of your macro bar by clicking the bottom of it and dragging down till a second row appears. We have to choose what Pane we want this macro to happen on. There are 6 different tool bars to choose from; I like the last tool bar pane for my armor, pane 6. Now open your inventory and click and drag every piece of armor you want to change to into the tool bar.

    Now to make the macro part, go back to the Macro Window and now at the bottom there is a button for making a new macro, press this button to begin. Start by Giving this macro a name, I called mine "Nakey Time", then pick the icon you want to represent the macro. We want to make sure the tool bar flips to the correct Pane, in this case that is pane 6, the one where we put our entire set of armor in. I put the macros all in line now because there were some errors putting one command per line in the macro. It is easier to read but can cause bugs. Before we type the macro for that, I need to explain how the macros count. Macros count from 0 up, we count from 1 up and every thing is labeled 1 and up. So when we are looking at Tool bar Pane 1 it is really tool bar 00 to the computer. When I talk about Slot 1 also known as F1 it is 00 to the computer. After we get to the end of the first row of macros, you just go down to the second row and keep counting. So "Shift + F1" is slot 12 to the computer. It is confusing I know but this it how Sony did it. We want to flip the Tool bar Pane to Pane 6 (05 to the computer) and this is how you do it:

    /ui action toolbarPane05;

    There it is, now that we are on the right pane now, we can start getting nakey. Take note of the case of the text, it is case sensitive. To get nakey we need to use another command over and over about 24 times once for each tool bar slot. There is an easier way so it is not as hard or long, so if you want to jump ahead to save some typing work. So here is what we need to do to continue on with my macro. This is what we need to do to take off all our armor assuming we have a piece of armor all 24 slots, lol yea right, that�s a lot of armor.

    /ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /ui action toolbarSlot02; /ui action toolbarSlot03; /ui action toolbarSlot04; /ui action toolbarSlot05; /ui action toolbarSlot06; /ui action toolbarSlot07;
    /ui action toolbarSlot08; /ui action toolbarSlot09; /ui action toolbarSlot10; /ui action toolbarSlot11; /ui action toolbarSlot12; /ui action toolbarSlot13; /ui action toolbarSlot14; /ui action toolbarSlot15; /ui action toolbarSlot16;
    /ui action toolbarSlot17; /ui action toolbarSlot18; /ui action toolbarSlot19; /ui action toolbarSlot20; /ui action toolbarSlot21; /ui action toolbarSlot22; /ui action toolbarSlot23;
    Ok there they all are. Wow that was tedious. Well it is annoying to get sent to this window and get left here so I have to switch back to the pane I was previously on every time. So I am going to add the command to send us back to the first (00 to the computer) tool bar pane after we are all naked.

    1.B
    /ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /ui action toolbarSlot02; /ui action toolbarSlot03; /ui action toolbarSlot04; /ui action toolbarSlot05; /ui action toolbarSlot06; /ui action toolbarSlot07;
    /ui action toolbarSlot08; /ui action toolbarSlot09; /ui action toolbarSlot10; /ui action toolbarSlot11; /ui action toolbarSlot12; /ui action toolbarSlot13; /ui action toolbarSlot14; /ui action toolbarSlot15; /ui action toolbarSlot16;
    /ui action toolbarSlot17; /ui action toolbarSlot18; /ui action toolbarSlot19; /ui action toolbarSlot20; /ui action toolbarSlot21; /ui action toolbarSlot22; /ui action toolbarSlot23; /ui action toolbarPane00;

    Now this will work for getting un-dressed and dressed, if there is an item equipped and you press the macro it will un-equip it and vice a versa. So this also works to switch armors or to take off your armor and put on some clothes at the same time, it is kind of embarrassing to sit around in your undies.

    2.A Ok now that we have done the big commands for macros, things are going to move a lot faster now. I am going to make a Foraging macro that will loop forever. This will allow us to start it and keep it running so we don't have to press the button every time. Just for those who never realized it, but when you point at the pre-made commands with your mouse "/Forage" will show up. This is the command to type to perform the action. In the case of foraging, you type:

    /forage

    Typing this will make you forage once, no big deal. Now to make it loop I am going to go to tool bar pane 5 (pane 04 to the computer). Then I am going to place the macro I make in the first slot (AKA F1) (Slot 00 to the computer). Ok so here it is:

    2.B
    /ui action toolbarPane04; /forage; /pause 20; /ui action toolbarSlot00;

    Now is what this dose it sends you to tool bar pane 5 and then makes you forage. After that it proceeds to make you wait for 20 seconds, and then it presses its own macro button witch then makes it repeat all over again.

    2.C. This will go on forever now unless you do one of 3 things to stop it. The first thing and the least practical thing to do is log out. But who wants to do that every time they want to stop a macro. Now you have the option to stop every macro running (looping or just one that takes a long time to execute) or just one macro. To stop every macro you have running you can use this command:

    /dump

    Then if you want to stop just one looping or long running macro you can remove it from your tool bar by right clicking and holding till you see the remove command and you click to remove it. Then it will stop, but you have to put it back on your tool bar in the same spot every time you want to use it again.

    3.A. Being the evil person I am and making you type all that out, here is how you can use short cuts or alias's to make your macros shorter. This is how an alias works, you take a command or a whole set of commands you use a lot and make it into an alias. Then when you type what you named that alias, it will execute the whole set of commands you told it too. I feel like dancing over this easier way to make macros. So I am going to make a small dance routine and turn it into one command. I am going to put this routine on tool bar pane 4 (03 to the computer). Here is my routine:

    3.B.

    /ui action toolbarPane03;

    /alias Dance /startdance rhythmic; /pause 5; /floiurish1; /pause 20; /fourish7; /pause 20; /flourish 4; /stopdance;

    /alias Dance2 /startdance formal; /pause 5; /floiurish4; /pause 20; /fourish2; /pause 20; /flourish 6; /stopdance;



    Now when I type:

    /Dance
    or
    /Dance2

    I will perform that whole dance routine. You need to load this alias every time you log into the game though. So make a macro with all your aliases then click it once every time you log on. Then you can get creative and make macros with combos of /dance and /dance2.

    4.A. Just to show you how evil I am now after the fact I am going to show you how to load a macro from a .txt file. You can make a macro inside notepad and then save and load it into the game to use. Or you could have just copied and pasted all of my macros into a file then loaded them and used them so you wouldn't have needed to type up all those macros. Ooooo I am going to go kill some stuff because I am evil. I want to target the closest monster to me and have my pet attack it and then I attack it. So here is what your .txt file is going to look like:

    4.B.
    kill: /ui action targetSelf; /ui action cycleTargetOutward; /attack; /tellpet attack; /groupchat I am attacking %TT assist me on killing it



    Now that we have typed this all out into notepad, it is now time to save the file. For most of us the directory is going to be: C:\Program Files\StarWarsGalaxies but if it isn't then you have to find your StarWarsGalaxies folder to place this file into it. I am going to save the file as Kill.txt Now that it is saved, get into the game. To load the file so you can use the macro, all we have to do is type:

    /load Kill.txt

    now that file will behave like an alias. So when you type /kill you will target whatever monster is closest to you and start attacking it. Then you will make you pet start attacking it and tell your group what you're fighting and you want them to help you kill it. Just like using an alias you have to load the file every time you play.

    5.A. I wanted to just throw in this little macro I use all the time and find it very very handy. This macro switches what weapon I have equipped and switches to a tool bar that has all the commands for that weapon. So if something is low on there action pool I can hit my carbine and leg shot them a few times. I use one tool bar pane per gun and keep some commands the same on every tool bar pane. I use tool bar pane 1 (00 to the comp) for my pistol, tool bar pane 2 (01 for the comp) for my carbine and tool bar pane 3 (02 to the comp) for my rifle. I also keep my weapons in slot 15 (AKA Shift + F5)(14 to the comp). You need to make a macro for each gun, I am going to show you how to make one for the pistol.

    5.B.
    /ui action toolbarPane00; /ui action toolbarSlot14;

    now make one for each weapon and put the other 2 weapon macros on each tool bar. The you will be able to switch between guns much faster.

    6.A. For my last trick I am going to craft some stim-packs quickly using a macro. Well the down side to this macro is that it isn�t totally press the button it and goes with no help, you must still double click or drag the resources you want to use too make the item into the schematic. But this macro will do the rest of the crafting process. The macro will also change if you are at a crafting station because the station adds the experimentation step (This has been extremely bugged at least for me). Then you must also select how you wish to experiment. I used tool bar pane 5 (04 for the comp) for this and placed my generic crafting tool in tool bar slot 10 (AKA F10)(09 to the comp). Here is the fast way to craft some Stim-packs:

    6.B.
    /ui action toolbarPane04; /ui action toolbarSlot09; /selectDraftSchematic 16; /pause 10; /nextCraftingStage; /pause 3; /nextCraftingStage; /pause 3; /createPrototype Practice noitem; /pause 3; /createPrototype;

    Where there is a pause of 10 seconds is where you put in your resources. You can make it longer if you need too. I have also seen this split into 2 macros. One to load the Schematic and then you load the resources into it and then another macro to finish the process. If you want to practice and not produce an item add "practice no item" right after "/creatPrototype" but if you want an item just leave "practice no item" out. (The bugs with this macro has changed from patch to patch and if your at a crafting station or not, most recently I have had a bug where it was crafting but I couldn't see it craft)

    7.A. This is every thing I know about macros in the game. Hope every one likes my macros. These macros listed here I have made from parts of macros I found on message boards, other peoples how too on macros, and ones I made up my self. There are too many sources to name them all so I would like to thank every one who has shared any thing they know about macros with others, Because with out you I would not have known how to do any of this. Just a reminder, going away and leaving a macro running (Referred to as "Macroing") is considered exploiting the game. Macros are just I to take out the tedium and acting like a monkey clicking the buttons over and over. If there is anything wrong, or if you have a cool macros to add to this send me a tell In game or post at the bottom.

    Good luck all on your macro ventures

    Grimble Wanderhome
    Rakanishu Shadowfire
    Okree Flurry


    8.A. Here is a list of Commands, there are more but here is a list I was given. Post below if you know more commands that aren't on this list.

    Editor note: we have this list here.

    SWG: Macro: Macros Made Easy, by Grimble
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    62 threads, 1 2 3 page(s) long Next Page
       Schematic Macro Reply...
      Posted @ Fri, Jan 21st 3:59 PM 2005
      By: banister
      1 posts
      Score: Decent [3.00]

      Is there a macro for determining what a schematic number is??                                                                

       
      0 Replies
       Targeting Question Reply...
      Posted @ Mon, Jan 10th 3:23 PM 2005
      By: waygone
      1 posts
      Score: Decent [3.00]

      Thanks for all the great info on macroing. I am trying to set up a 2-Handed/ Harvest macro while I do schoolwork on my PC. The only thing is, although the macro work great. I have /follow in the macro text to track the suckers down. Eventually, I stop targeting because I have ran all the way past the spawn point. Is there anyway I can target something behind me and /follow? Right now I am using:
      /ui action cycleTargetOutward;
      /attack;
      /follow;
      /pause 20;
      /harvest hide;
      These are all parts of my macro. Any help would be greatly appreciated.

       
      ----------------------------
      "Live as you are to die tomorrow.
      Love as you were to live forever."
      0 Replies
       oops Reply...
      Posted @ Fri, Dec 31st 1:59 PM 2004
      By: Pazuzues
      3 posts
      Score: Decent [3.00]

      Sorry about posting twice.  I was getting a blank page when I would hit post and than I go back to the section refresh and see nothing. *shrug*
      Ok i'm surprise at how quick of a response I got on these scripts.
      Ok a few more tweaks you guys can play with... if you add in lines to your targeting portion of your scripts
      /target self;
      /ui action cycleTargetOutward;
      in theory you will always target the bad guy closest to you.
      As far as my other scripts... A couple of users made it known to me that these scripts can be used to save on headaches but they could also be used for purposes of evil.
      Evil being the character factory bastards that sell jedi's on eBay to idiots that act like idiots who give the poor jedi's their bad rep they got today. Anyone who has worked that long and hard on a character to make Jedi has lost the attitude long ago.
      While I would love to give you guys the good stuff... there is folks out there that could read this same post and use it for something I hate.
      YES you can automate EVERYTHING. I will tell you if you want to prosue the matter to go look for software that is intended for automating software installs.
      Is this contraban by SOE? It's grey. Because this same type of software (more like similar) is also used to help automate certain processes for the handicapped to use their computers. Their software has features that summerizes, translates and converts keystrokes and mouse movements.
      For SOE to ban one is to ban all and I don't think SOE wants to deal with the settlements and lawsuits for discrimination. Nor dictate what kind of keyboard, mouse and drivers you can use.
      It's sticky for them to draw a line... don't force them to!
      If the lightbulb just went on on what i'm talking about and you know what to do now... remember to use these types of software in your MMORPG's politely!
      yes given time and patience you could have your character grind till XP is full, walk down to the trainer, level up and go back and do it again. But this is not fair nor are you even in the slightest playing the game anymore.
      To me what is fair is being able to automate grinding crafting or combat no diferent than what the dancers can do. In the automatic scripts that I use, I use as much /commands as possible so its not far from what a normal macro would be. Than I just have my mouse programmed to click the annoying "accept" buttons which has to have a mouse click. This to me is fair.
      I don't know... it seems obvious of what is fair balancing between the classes and what is just going to far.
      But by all means a ID should be able to automate grinding as much as a dancer or musician. That just isn't fair! IMHO

       
      ----------------------------
      http://www.un-pc.com - A home on the internet for losers!
      0 Replies
       Combat Macro's Reply...
      Posted @ Thu, Dec 30th 9:06 AM 2004
      By: Pazuzues
      3 posts
      Score: Decent [3.00]

      Since its the holidays and after Thanksgiving i'm feeling fat and jolly like old saint nick.  I'm gonna shoot to you guys the secret to blasting out jedi's faster than SOE would perhaps like. =)
      Secret number one... macro's have to be conformed to your character AND for your environment that second. SORRY no such thing as the master g0d script. Trying to build that is like tying to make a perpetual motion generator. Don't exist, get over it.
      BUT I will give all you little squirels out there some nuts to chew on.
      For combat scripts... if you are FAR FAR away from allie NPC's that you don't want to blow up and you got something like meatlumps that have a quick respawn. You want to loot and auto target as fast as you can.
      Here is a good starter script

      [AFKCombat]
      /pause 0.25;
      /afk;
      /ui action targetGroup0;
      /ui action cycleTargetOutward;
      /attack;
      /pause 10;
      /loot;
      /harvest hide;
      /afk;
      /pause 5;
      /macro AFKCombat;

      This is the basics of all combat scripts. targetGroup0 removes selection on anything... gives your character a chance to hit someone who is pounding on ya... in fact a good pause should be after it. cycleTargetOutward is to find a new victim. of course attack but after attack is a pause of how ever long it takes you on max average to drop the baddie. Next is what pisses me off the most seeing dumb idiots not looting the meaties. LOOT THE BODIES! if they are completely clean of goodies the body instantly disapears and a new meathead respawns. If you wait for timeout respawn you are wasting precious time and return XP. If you try to tell me you need that time inbetween to heal, I will tell you you need to manual grind a bit more till you can nuke the badies indifinetly with out a scratch. The harvest hide is if your grinding on animals and needing scout points. Like if your trying to become bounty hunter.
      Next is toggle AFK. Why? because SOE won't drop you for some strange reason if you toggle your AFK status. Although lately it doesn't seem necessary anymore. As long as your in combat it seems they won't drop you. (YAAA!)
      A good healthy pause is after this so that you can regain composure or take care of the unforeseen. Rinse and repeat.
      BASIC combat.
      Now what if you got big guns and you want to take over a AFK site that has been dominated by some jerk for hours. Ya ya ya.. i'm one of those pricks, you all wanna know how its done so before you chew my ass i'm gonna tell you.
      You have to take the basics of the script above and break it into multiple scripts that is custom to your character. I wish I could take a pink highlighter and mark CUSTOM for you guys as I know many of you won't do it and than bitch afterwards but not my problem.

      [targeting]
      /pause 0.5; <-fine tune pauses on your own
      /ui action targetGroup0; <- optional
      /pause 0.5;
      /ui action cycleTargetOutward;
      /macro targeting;

      [attack]
      /pause 0.5;
      /flamesingle2;
      /macro attack;

      [plunder]
      /pause 0.5;
      /loot;
      /macro plunder;

      [master]
      /macro targeting;
      /macro attack;
      /macro plunder;

      Now run master and it kicks off the other scripts at once.
      The basics of why this works and why it gets a shave bit faster to where you can gun the baddies before your comrade is the fact that each individual thing is in its own script... meaning they can loop and get back to what they need to do a whole hell of alot faster than the guy with one long script and everything is running sequential.
      Another dastardly deed that can be done with these scripts is if you are in a party and you want to grab all the stuff before the rest of the party members get a chance to ... run the plunder script and manual everything else. The second that bad guy drops you have his wallet, while your buddies are still screwing with the radial menu. Evil YES! But sometimes neccessary.
      Use your good judgement on when it is good to be a prick or not to fellow players. All is fair if they start it is my general rule of thumb.

      So now you have a general script and a nuker script (as i like to call it) and now for a passive combat script. Passive AFK combat scripts are good for when you got things around you that are nuetrals that you don't want to piss off but in the middle of this you got baddies that are instant agros the second they lay eyes on you. Here is how to harvest them.

      [PassiveCombat]
      /loot;
      /pause 2;
      /kneel;
      /flamesingle2; <- insert your own special combat moves
      /macro PassiveCombat;

      Whats the difference? No targeting and a long pause. The pause basically gives them time to see you and engage you. The kneel is ABSOLUTELY neccessary!!! its in case you get knocked down on their first hit. Remember you are giving them a free shot... so this should only be used if your buff or your tough as nails.
      You absolutely must use a attack that will drop them as quick as possible. You don't want to give them too many attacks on you. :) This macro works amazingly well for these situations. The looting insures that they respawn as fast as possible. With my commando character I will find a spawn point of swoop leaders and will run this script and I will pull down about 500 weapon xp and 50 combat xp every second. You do the math... i'm sure you will figure out that its quicker to get XP with smaller faster respawns with a good script than it is to go hunt down Rancors for a few thousand after how long of hunting them down, killing them and waiting for a respawn. Doesn't mean I don't hunt them still for sport but it is not on the list of things to do while grinding.

      Anyways... if you all are interested I will post back with some of my scripts that I use to COMPLETELY automate grinding crafting and image designer, HAM checking, etc etc. We are talking about the scripts that some dudes want $$$ and I will give it to you all for free because I have much love for ya.
      If you have a character on Bloodfin give a hollor at Lahe and tell me how much ya love the scripts and I will post more.

      Until than... may the force be with ya and all dat.

       
      ----------------------------
      http://www.un-pc.com - A home on the internet for losers!
      0 Replies
       Combat scripts Reply...
      Posted @ Thu, Dec 30th 8:59 AM 2004
      By: Pazuzues
      3 posts
      Score: Decent [3.00]

      Since its the holidays and after Thanksgiving i'm feeling fat and jolly like old saint nick.  I'm gonna shoot to you guys the secret to blasting out jedi's faster than SOE would perhaps like. =)
      Secret number one... macro's have to be conformed to your character AND for your environment that second. SORRY no such thing as the master g0d script. Trying to build that is like tying to make a perpetual motion generator. Don't exist, get over it.
      BUT I will give all you little squirels out there some nuts to chew on.
      For combat scripts... if you are FAR FAR away from allie NPC's that you don't want to blow up and you got something like meatlumps that have a quick respawn. You want to loot and auto target as fast as you can.
      Here is a good starter script

      [AFKCombat]
      /pause 0.25;
      /afk;
      /ui action targetGroup0;
      /ui action cycleTargetOutward;
      /attack;
      /pause 10;
      /loot;
      /harvest hide;
      /afk;
      /pause 5;
      /macro AFKCombat;

      This is the basics of all combat scripts. targetGroup0 removes selection on anything... gives your character a chance to hit someone who is pounding on ya... in fact a good pause should be after it. cycleTargetOutward is to find a new victim. of course attack but after attack is a pause of how ever long it takes you on max average to drop the baddie. Next is what pisses me off the most seeing dumb idiots not looting the meaties. LOOT THE BODIES! if they are completely clean of goodies the body instantly disapears and a new meathead respawns. If you wait for timeout respawn you are wasting precious time and return XP. If you try to tell me you need that time inbetween to heal, I will tell you you need to manual grind a bit more till you can nuke the badies indifinetly with out a scratch. The harvest hide is if your grinding on animals and needing scout points. Like if your trying to become bounty hunter.
      Next is toggle AFK. Why? because SOE won't drop you for some strange reason if you toggle your AFK status. Although lately it doesn't seem necessary anymore. As long as your in combat it seems they won't drop you. (YAAA!)
      A good healthy pause is after this so that you can regain composure or take care of the unforeseen. Rinse and repeat.
      BASIC combat.
      Now what if you got big guns and you want to take over a AFK site that has been dominated by some jerk for hours. Ya ya ya.. i'm one of those pricks, you all wanna know how its done so before you chew my ass i'm gonna tell you.
      You have to take the basics of the script above and break it into multiple scripts that is custom to your character. I wish I could take a pink highlighter and mark CUSTOM for you guys as I know many of you won't do it and than bitch afterwards but not my problem.

      [targeting]
      /pause 0.5; <-fine tune pauses on your own
      /ui action targetGroup0; <- optional
      /pause 0.5;
      /ui action cycleTargetOutward;
      /macro targeting;

      [attack]
      /pause 0.5;
      /flamesingle2;
      /macro attack;

      [plunder]
      /pause 0.5;
      /loot;
      /macro plunder;

      [master]
      /macro targeting;
      /macro attack;
      /macro plunder;

      Now run master and it kicks off the other scripts at once.
      The basics of why this works and why it gets a shave bit faster to where you can gun the baddies before your comrade is the fact that each individual thing is in its own script... meaning they can loop and get back to what they need to do a whole hell of alot faster than the guy with one long script and everything is running sequential.
      Another dastardly deed that can be done with these scripts is if you are in a party and you want to grab all the stuff before the rest of the party members get a chance to ... run the plunder script and manual everything else. The second that bad guy drops you have his wallet, while your buddies are still screwing with the radial menu. Evil YES! But sometimes neccessary.
      Use your good judgement on when it is good to be a prick or not to fellow players. All is fair if they start it is my general rule of thumb.

      So now you have a general script and a nuker script (as i like to call it) and now for a passive combat script. Passive AFK combat scripts are good for when you got things around you that are nuetrals that you don't want to piss off but in the middle of this you got baddies that are instant agros the second they lay eyes on you. Here is how to harvest them.

      [PassiveCombat]
      /loot;
      /pause 2;
      /kneel;
      /flamesingle2; <- insert your own special combat moves
      /macro PassiveCombat;

      Whats the difference? No targeting and a long pause. The pause basically gives them time to see you and engage you. The kneel is ABSOLUTELY neccessary!!! its in case you get knocked down on their first hit. Remember you are giving them a free shot... so this should only be used if your buff or your tough as nails.
      You absolutely must use a attack that will drop them as quick as possible. You don't want to give them too many attacks on you. :) This macro works amazingly well for these situations. The looting insures that they respawn as fast as possible. With my commando character I will find a spawn point of swoop leaders and will run this script and I will pull down about 500 weapon xp and 50 combat xp every second. You do the math... i'm sure you will figure out that its quicker to get XP with smaller faster respawns with a good script than it is to go hunt down Rancors for a few thousand after how long of hunting them down, killing them and waiting for a respawn. Doesn't mean I don't hunt them still for sport but it is not on the list of things to do while grinding.

      Anyways... if you all are interested I will post back with some of my scripts that I use to COMPLETELY automate grinding crafting and image designer, HAM checking, etc etc. We are talking about the scripts that some dudes want $$$ and I will give it to you all for free because I have much love for ya.
      If you have a character on Bloodfin give a hollor at Lahe and tell me how much ya love the scripts and I will post more.

      Until than... may the force be with ya and all dat.

       
      ----------------------------
      http://www.un-pc.com - A home on the internet for losers!
      0 Replies
       draft schematic Reply...
      Posted @ Fri, Oct 29th 5:27 PM 2004
      By: Exodin
      1 posts
      Score: Decent [3.00]

      I dont have a clue about these macros, i wanted to make a simple macro to help me make ribbed shirts but i cannot do it lol it always stresses me out. Can anyone help please.                                                   

       
      0 Replies
       one that works Reply...
      Posted @ Mon, Oct 25th 5:47 AM 2004
      By: Aestan
      2 posts
      Score: Decent [3.00]

      would be nice :-P                                                                             

       
      0 Replies
       looting macro help Reply...
      Posted @ Wed, Sep 15th 9:59 AM 2004
      By: jjhoff
      1 posts
      Score: Decent [3.00]

      Was wondering if there is a /ui command that will target corpses... i've been using the /ui for targeting outward and it works okay, but a looting macro would work better if you could target the corpse in front of you, so if anyone knows of any such command or any other looting marcos that work please let me know.

      Edited, Wed Sep 15 10:04:06 2004            

       
      1 Reply
         RE: looting macro help Reply...
        Posted @ Fri, Oct 8th 1:42 AM 2004
        By: VaderVT
        4 posts
        Score: Decent [3.00]

        I use some form of
        cycle targets then
        /attack;
        /pause 1;
        /loot;
        pause 5;
        /loot;
        /macro xxxx;

        it generaly loots all the corpses before you get attacked again, but once you get attacked it will not target an old corpse.  I haven't found that answer yet either.                         

         
        ----------------------------
        May the Force be with You
        0 Replies
       Mathematical Commands Reply...
      Posted @ Sun, Jul 25th 12:19 AM 2004
      By: ryankhart
      4 posts
      Score: Decent [3.00]

      Are there any mathematical commands that allow you to add, subtract, multiply, and divide? I want to be able to take the /earth time it gives you and change it from 24:00 time to AM/PM time by subtracting 12:00 from the any time later than noon. Of course then I'd need /if and /then commands too.                         

       
      0 Replies
       Scout Macro Reply...
      Posted @ Tue, Jun 1st 3:30 PM 2004
      By: Ashphoenix
      2 posts
      Score: Decent [3.00]

      im looking for a survival macro for scout anyone have one?                                                                             

       
      0 Replies
       crafting macro Reply...
      Posted @ Fri, May 28th 4:21 AM 2004
      By: maelstormff
      1 posts
      Score: Decent [3.00]

      does anybody know a crafting macro thatr works on the new build....when i try to use the ones that i have found end the crafting session right after i insert the resourses, the command (/nextCraftingStage;) does not seem to work...help me please if you can i hate crafting and want to get through this as fast as possible its my last holocrom profession.            

       
      1 Reply
         RE: crafting macro Reply...
        Posted @ Mon, Dec 13th 2:43 AM 2004
        By: Terll
        3 posts
        Score: Decent [3.00]

        There currently is no way to select resources for crafting with the in game macro, however, you can use an external program like auto-it to fully automate crafting.  Auto-it is a fiarly simple program that will take controll of your mouse, and click on screen coordinates (there is a function in autoit that will show you the coordinates of where the mouse currently is, so get a pen, and write down where all the buttons you want pushed are). You will also be useing alot of pause commands because autoit measures time in miliseconds, adn some of the crafting screens take a second or two to load, especially when packets are sent to and from the server. As far as what to craft is concerned, it really does not matter since you get around 2 exp per resource point used in the crafted item regardless, so simply make easy things, and LOTS of them. (what do you care, you're off watching a movie, or sleeping). I recently submitted a much fuller guide for useing this for crafting, it may get posted soon.

         
        0 Replies
       rasialmenu command Reply...
      Posted @ Wed, May 19th 9:21 PM 2004
      By: winziga
      4 posts
      Score: Decent [3.00]

      any body ever get thata ction command to work?
      i have tried /ui action radialMenu 1;
      and
      /ui action radialMenu1;                                                                

       
      0 Replies
       Temporary toolbar Reply...
      Posted @ Sat, May 1st 12:53 PM 2004
      By: Ginyx
      3 posts
      Score: Decent [3.00]

      I prefer switching between toolbars using the mouse.
      For that I have a simple macro.

      /ui action toolbarPane05;
      /pause 3;
      /ui action toolbarPane00

      I have a button for this macro on my 'primary' toolbar. Pressing this button will display toolbar 6 for 3 seconds. On this 'secondary' toolbar I have non-combat related commands, like 'sit', 'forage', 'mask scent' etc.            

       
      0 Replies
       /ui action radialMenu Reply...
      Posted @ Tue, Apr 13th 12:33 PM 2004
      By: Wysowu
      7 posts
      Score: Decent [3.00]

      does anyone know the commands for the /ui action radialMenu?  Trying to set up a hotkey for training my pets and want to use the radialMenu command to do it so i dont have to click and hold a billion times. I was thinking it might be /ui action radialMenu train store but that hasn't worked and no combination of other attempts has either. would appreciate some help.            

       
      0 Replies
       Image Design Macro Reply...
      Posted @ Thu, Mar 18th 12:07 PM 2004
      By: cynful
      1 posts
      Score: Decent [3.00]

      Does anyone have a good Image Design macro set up? Working on Holo!

      Cyn Ful (Kettemoor)                                                                

       
      0 Replies
       Healing Macro Reply...
      Posted @ Wed, Jan 14th 12:34 PM 2004
      By: SimpleSin
      8 posts
      Score: Decent [3.00]

      Here's a quick little healing macro...
      /ui action toolbarSlot00
      /pause ##
      /ui action toolbarSlot01
      /pause ##
      /ui action toolbarSlot02
      /pause ##
      /ui action toolbarSlot03
      /pause ##
      /ui action toolbarSlot04
      /pause ##
      /ui action toolbarSlot05
      /pause ##
      /ui action toolbarSlot06
      /pause ##
      /ui action toolbarSlot07
      /pause ##
      /ui action toolbarSlot08
      /pause ##
      /ui action toolbarSlot09
      /pause ##
      /ui action toolbarSlot10
      /pause ##
      /ui action toolbarSlot11
      /pause ##
      /ui action toolbarSlot12
      /pause ##
      /ui action toolbarSlot13
      /pause ##
      /ui action toolbarSlot14
      /pause ##
      /ui action toolbarSlot15
      /pause ##
      /ui action toolbarSlot16
      /pause ##
      /ui action toolbarSlot17
      /pause ##
      /ui action toolbarSlot18
      /pause ##
      /ui action toolbarSlot19
      /pause ##
      /ui action toolbarSlot20
      /pause ##
      /ui action toolbarSlot21
      /pause ##
      /ui action toolbarSlot22
      /pause ##
      /ui action toolbarSlot23

      Pull your toolbar down so you have two rows and fill them with stims Except for the Shift+f12 slot this macro will go there. This macro will repeated use stims in the toolbar til you run out. I left the pause blank cuz it's different for everyone. I made this macro for my friend to heal my tumble and 15 on the pause seemed to work well because that's how long it took my action to drain w/o a buff. But just play around with it, cuz it all depends on the stims you're usin' and the like. Another point is to sit before you start the macro cuz your mind will regen faster and select your target before you start the macro or else it's worthless.. If your mind depletes while using the macro you should just add a bit to the pause so you always regen all of your mind before the next heal or else you're gonna have to stay around and keep your eyes on your mind. Also this doesn't work very well at all if you're fighting over tumblers with other ppl. Jsut get a friend to tumble for you personally. We got him through master doc in just a little over a day. If you really wanna get fancy you could get a couple guys to tumble for you personally and add them to your group and have it cycle through the members. I'll try and add this macro in a few days, but I'm at the frickin' college library and that requires too much thought for me just to spew it outta my head right now. If ya got any question get ahold of me in game on the Bloodfin server

      Simple SynBloodfin
      Master Artisan (As soon as I can get the stinkin' APP xp)Novice Architect and Novice Armorsmith

      Edited, Wed Jan 14 12:53:37 2004

       
      1 Reply
         RE: Healing Macro Reply...
        Posted @ Fri, Jan 30th 5:04 AM 2004
        By: ZedZardoz
        14 posts
        Score: Excellent [4.50]

        Not to be a smart astronaut... but why not just:

        Stim on top inventory (others to be save in packs), target patient,

        /healDamage;
        /pause XX;
        /ui action toolbarSlot00;

        This will use all available stims in top inventory but with less typing.
        ===================
        As variant I use is on F1 slot put healDamage Action button and F2 use:

        /ui action toolbarSlot00;
        /pause XX;
        /ui action toolbarSlot01;

        Use F2 to activate the looping, XX is your desired heal time delay (/dump to end).  

        ==============
        This is the same macro I use with a Tumble to Standing action button in slot F1 and XX= /pause 0; if I'm the one tumbling for the medic.

        ==============
        Also the same macro I use to wait on shuttle/starpot flights, (XX= /pause 10 ). Just slip your ticket in the F1 slot and use F2... no more missed flights.

         
        0 Replies
       Attacking Foes Reply...
      Posted @ Fri, Dec 26th 9:50 AM 2003
      By: DarkXinos
      1 posts
      Score: Decent [3.00]

      My question is, how do I get the macro to toggle next visible target, like tab does...

      /attack;
      /overchargeshot1;
      /bodyshot2;
      /pause;
      /overchargeshot1;
      /bodyshot2;
      /CycleNextTarget????;
      /ui action toolbarslot07;                                      

       
      1 Reply
         RE: Attacking Foes Reply...
        Posted @ Wed, Jan 14th 12:37 PM 2004
        By: SimpleSin
        8 posts
        Score: Decent [3.00]

        The comand for the next available target is:
        /ui action cycleTargetOutward

        Simple Syn
        Bloodfin
                                                           

         
        0 Replies
       Merchant Macro Reply...
      Posted @ Tue, Dec 2nd 7:33 AM 2003
      By: Plomi
      7 posts
      Score: Decent [3.00]

      Does anyone know how the /ui action to open a vendor?                                                                             

       
      1 Reply
         RE: Merchant Macro Reply...
        Posted @ Wed, Dec 3rd 6:18 AM 2003
        By: Penumbre
        2 posts
        Score: Decent [3.00]

        /ui action vendorUse

        I think this one is it, see my list of actions below....                                                                

         
        0 Replies
       /ui action commands Reply...
      Posted @ Mon, Dec 1st 10:42 AM 2003
      By: Penumbre
      2 posts
      Score: Default [2.20]

      For everyone's pleasure, ripped right out thw SWG exe (only sorted), all /ui action commands.

      P.S. list might contain commands not intended for "normal" use.

      askconsent
      cancelButton
      characterSheet
      chatBackspace
      chatBubblesClear
      chatCommandCompletion
      chatCopy
      chatCursorEnd
      chatCursorHome
      chatCursorLeft
      chatCursorLeftOneWord
      chatCursorRight
      chatCursorRightOneWord
      chatCut
      chatDelete
      chatEnter
      chatFontBigger
      chatFontSmaller
      chatHistoryDown
      chatHistoryUp
      chatPaste
      chatRoomBrowser
      chatRooms
      chatRoomWho
      clearCombatQueue
      clientMood
      clientSocial
      combatAim
      commandBrowser
      commandBrowserMacro
      commandBrowserString
      community
      console
      conversationResponse0
      conversationResponse1
      conversationResponse2
      conversationResponse3
      conversationResponse4
      conversationResponse5
      conversationStart
      conversationStop
      cycleTargetGroupNext
      cycleTargetGroupPrev
      cycleTargetInward
      cycleTargetNext
      cycleTargetOutward
      cycleTargetPrev
      dataPad
      debugPrint
      defaultAction
      defaultButton
      examine
      expMonitor
      gameMenuActivate
      getSample
      harvester
      holocron
      holocronClosed
      imagedesign
      inventoryClose
      inventoryIconify
      inventoryMaximize
      keymap
      loading2
      mfdIconify
      mfdMaximize
      mfdNext
      mfdPrev
      missionBrowser
      missionCreation
      missionDetails
      netStatus
      newMacro
      options
      permissionList
      persistentMessageBrowser
      persistentMessageComposer
      planetMap
      pointerToggleDown
      pointerToggleUp
      radarIconify
      radarMaximize
      radarRangeDecrease
      radarRangeIncrease
      radarUpdate
      radialMenu
      service
      setWaypointName
      showSurvey
      skills
      startChat
      startChatCommand
      startChatGroup
      startChatReply
      startChatTell
      survey
      targetAtCursor
      targetAtCursorStop
      targetGroup0
      targetGroup1
      targetGroup2
      targetGroup3
      targetGroup4
      targetGroup5
      targetGroup6
      targetGroup7
      targetsClearAll
      targetsClearSelected
      targetSelf
      targetsIconify
      targetsNext
      targetsPeaceAttackToggle
      targetsPrev
      terminalAuctionUse
      ticketPurchase
      toggleChatBubblesMinimized
      toggleHud
      toggleObjectNamesDown
      toggleObjectNamesUp
      toolbarPane00
      toolbarPane01
      toolbarPane02
      toolbarPane03
      toolbarPane04
      toolbarPane05
      toolbarPane06
      toolbarPane07
      toolbarPaneNext
      toolbarPanePrev
      toolbarSlot00
      toolbarSlot01
      toolbarSlot02
      toolbarSlot03
      toolbarSlot04
      toolbarSlot05
      toolbarSlot06
      toolbarSlot07
      toolbarSlot08
      toolbarSlot09
      toolbarSlot10
      toolbarSlot11
      toolbarSlot12
      toolbarSlot13
      toolbarSlot14
      toolbarSlot15
      toolbarSlot16
      toolbarSlot17
      toolbarSlot18
      toolbarSlot19
      toolbarSlot20
      toolbarSlot21
      toolbarSlot22
      toolbarSlot23
      untarget
      vendorUse
      waypointMonitor
      workspaceFrameClose
      workspaceFrameIconify
      workspaceFrameMaximize
      workspaceFrameNext
      workspaceFramePrev

       
      3 Replies
         RE: /ui action commands Reply...
        Posted @ Sat, Mar 27th 6:32 PM 2004
        By: GalaxiesOfApril
        9 posts
        Score: Decent [3.00]

        I can now completely agree that THERE MUST BE A WAY to auto select resources. From Penumbres list., Look carefully at these commands!

        newMacro
        radialMenu
        pointerToggleDown
        pointerToggleUp
        targetAtCursor
        targetAtCursorStop

        Maybe we have to use these commands?!?!?!?                          

         
        0 Replies
         RE: /ui action commands Reply...
        Posted @ Sun, Jan 11th 7:40 AM 2004
        By: mysth
        2 posts
        Score: Decent [3.00]

        Great!! This is list is exactly what I needed! Thanks!                                                                             

         
        0 Replies
         Ramdon Reply...
        Posted @ Sun, Dec 7th 11:15 PM 2003
        By: Bamas
        11 posts
        Score: Decent [3.00]

        dose anyone know a way to get a random number with the macro system like in EQ /random 0 10. I want to use it in my attack loop so I can have my cher say defferent things randomly like 'Die you Imp scum'.

          Please let me know if you know any such command.                          

         
        0 Replies
       Call/Store mount Reply...
      Posted @ Wed, Nov 26th 7:47 PM 2003
      By: redlight
      45 posts
      Score: Decent [3.00]

      Can anyone help me make a macro that will call/store my pet or mount.I have tried quite a few diferent ways but no luck. I am new to makeing them up and cant get it to work.                                                   

       
      ----------------------------
      EQ - The group of five.

      SWG - "Starlight" Serving the Order of the Blessed Darkness.
      0 Replies
       Tailor Macro Reply...
      Posted @ Tue, Nov 25th 3:10 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I found the macro to sample for resources but was wondering if there is a macro for making clothes. It sure is getting time consuming. Thanks!                                                   

       
      0 Replies
       cycletarget Reply...
      Posted @ Thu, Nov 13th 5:21 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I cannot get the cycletargetoutwards command to work, anyone know what can be the problem? it is written exactly as it above, but my macro doesnt get any further than targetting myself =(
      Are there perhaps another way to replace the tab button in a macro?                                      

       
      2 Replies
         RE: cycletarget Reply...
        Posted @ Sat, Jul 31st 10:37 AM 2004
        By: BHDuke
        Scholar
        24 posts
        Score: Decent [3.00]

        You have to split circletarget outwardcircletarget outwardcircletarget outwardcircletarget outward                          

         
        ----------------------------
        Who is it? Is man one of God's blunder, or is God one of man's (Friedrich W. Nietzsche)
        0 Replies
         RE: cycletarget Reply...
        Posted @ Tue, Nov 18th 10:18 AM 2003
        By: Anonymous
        Score: Default [2.00]

        I had the same problems when I started using macros.  

        These /ui commands, as well as several others are case sensitive. To have the best luck, make sure the first word begins with a lower case letter, and the rest begin with a capital.

        i.e. /ui action toolbarSlot01
        /createPrototype
        /ui action cycleTargetOutward

        Good luck simplifying your gaming!
        Locara Deathstalker
        Novice Architect
        Bloodfin
        Tatooine

         
        0 Replies
       Image Disign Reply...
      Posted @ Wed, Nov 12th 9:03 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I need Macro for Image disign ....I need the commands. Thanks Guys                                                                 

       
      1 Reply
         RE: Image Disign Reply...
        Posted @ Fri, Jul 16th 2:04 AM 2004
        By: bigcartoon
        5 posts
        Score: Decent [3.00]

        Same here ID would be nice if i can use the Advanced button and use Stat Migrate then i could do ID afk                                                                

         
        0 Replies
       sampling resources Reply...
      Posted @ Wed, Nov 12th 11:19 AM 2003
      By: ernyisray
      5 posts
      Score: Decent [3.00]

      I would like to tahnk you for clearing up the confusion I had with macros, now a question

      is therea way to prevetn/skip the survey device from requesting to try and retrive a mass quatity update spot?

      i am running-

      /maskscent;
      /sample;
      /pause 600;
      /stand;
      /sit;
      /pause 180;
      /stand;
      /ui action toolbarPane##; /ui action toolbarSlot##

      take it easy,
      rlIV (kuari) novice artisan novice brawler

       
      ----------------------------
      take it easy
      0 Replies
       the Crafting Macro thing Reply...
      Posted @ Tue, Nov 11th 12:51 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I believe it is because you have to hit assemble, then the rest of it works, i hope that helps                                                                

       
      0 Replies
      0 Message(s) skipped by filter settings, 36 displayed
      Anonymous posting has been disabled on this forum.

      Forum system by Illia