The planet:
Dantooine is one of prettier planets in Star Wars Galaxies. The interior is mostly prairie and fields with rolling hills and lakes. There are three large lakes on the planet. One is NW of the Imperial Outpost. The second is next to the Mining Outpost and the last is south of the Agro Outpost. Dantooine also has a lot of rivers and what appear to be old roads. The prairies are mostly of flowers and grass with some trees here and there. The southwest and southeast are the areas that I like to refer to as the wheat fields. They are made up mostly of golden color grass with some trees and flowers. It is also here that you will find the rock gardens (strange outcroppings of rock). This is one of the nicer areas of Dantooine. In the northeast you will find the �forested� areas of Dantooine, mostly just small trees and shrubs. Nothing like you would see on a planet like Yavin-4. The mountains to the west are huge. All the mountains are made up mostly of rock and brown grass. Mountains actually ring the whole map.
Native Humanoid Races:
There are 4 different native tribes that inhabit Dantooine. They are the Dantari, Kunga, Janta and Mokk. Only the Mokk are naturally aggressive. There is no option to converse with these natives. All the tribes tend to be pretty segregated. You will occasionally find the Kunga and Janta hunters alone by them selves. You have to be careful because it could just as easily be a voritor. Killing Mokks will give you plus factions for the Dantari, Kunga and Janta tribes.
Creatures and humanoids:
Voritors � These lizards come in my shapes and sizes. They are also one of the more dangerous of the Danooine fauna. I highly recommend staying away from them unless you are hunting in a group. At least 2 of the voritor types are trackers. Some of the types are vexed voritor lizard, voritor trackers and slinking voritor hunters. They also tend to be solitary. The voritor dasher is very fast.
Bols � Large herbivore type creatures. They are non-aggressive. There are several types some of which are bol scout, packrunner, seething bol crusher (probably aggressive).
Huurton � Dog like creatures. They are very aggressive like the voritors and at least one of them tracks. Some are actually neutral but most are aggressive. There are the several different types of Huurtons like the huntress, pup, and stalker.
Horned jungle lizard � a lot like the voritor. I have always wondered why there was a jungle creature in the middle of a prairie planet. Another very aggressive lizard
Pickets: These are the long neck heard animals remind me of giraffes. You see them almost every where on the planet. They are pretty docile except for the fierce piket protector. You can run through the middle of them and not been attacked. So they are on average non-aggressive. There are several types of these including the fierce picket protector, longhorn female and the plain longhorn.
Grauls: These creatures can be found on couple of other planets. They are huge muscular aggressive bi-pedal creatures. There are several varieties of them on Dantooine.
Thunes: Elephant type animals. Tend to be non-aggressive. Sometimes they are in small herds but you can occasionally find them solitary.
Quenkers: They are aggressive little armored rats. They are very tough and can be in groups or as individuals.
An untrained wielder of the dark side: They are human females and non-aggressive. I usually only see them in pairs. There is no option to converse with them.
Dark side savages: They look like male Trandoshans. Usually found in pairs. They are non-aggressive and there is no option to converse with them..
A novice force mystic: Human female with red hair and red dress. They are non-aggressive and you cannot talk to them. Usually found in pairs.
A force crystal hunter: Trandoshan male in bone armor. Solitary, non-aggressive and you cannot talk with them.
A forsaken force drifter: Zabrak (or human) male (most likely) in robe. Usually in pairs and there is no option to converse with them.
A force sensitive renegade: Human male. Usually in pairs but I have seen them in solitary to. There is no option to converse with them.
Force sensitive crypt crawlers: Male Twi�leki, non-aggressive, usually in pairs and you cannot talk with them.
A force-trained archaist: Rodian female, non-aggressive and there is no option to converse with them. They are usually alone.
You will find outposts of thieves and assassins some of which are mission targets. The closer you get the edge of the map you more likely you are to run into stranded or abandoned rebels. There are also dark Jedi knights and masters on Dantooine as well as dark adepts.
Interesting landmarks
(I am missing at least one step pyramid and this is most definitely not a complete list of all land marks. You will find several types of structures on Dantooine. There are those structures that look like they were built by natives. There are light colored stone structures that are some what refined. Then there are the dark stone structures are just like those at the Jedi Temple. I tend to refer to these structures as the Jedi era buildings. Next to native structures you will find native tribesmen like the Dantari. Next to or in the Jedi era and stone buildings you will find force sensitive NPCs):
Mining outpost with space port: -617, 2515
Agro Outpost with space port: 1567, 6417
Imperial Outpost with space port: -4209, 2354
Jedi Temple and Academy (4154, 5254): This is really an island (no not the one near the mining outpost either) with a huge waterfall. Behind the waterfall is a cave. There is a long column procession down the middle with ruined buildings on either side that leads to the Jedi temple. The temple is mostly gone with only a staircase remaining which has collapsed in the middle.
Huge abandoned Rebel base that Princess Leia mentions in Episode-IV (-6827, 5510): This base is huge. It really feels like it had been abandoned in a hurry.
Large native village (-3841, -5749): This village is on the edge of a lake. I think it is the Janta�s village.
The Mokk Village (-6978, -3227): This is the home of the aggressive Mokk tribe.
Kunga native village (-7212, -806): This is on the large lake NW of the Imperial Outpost
Adobe style arch with flames coming out the top (2885, 4482): This is on a small outcrop of land on a small lake. No other ruins visible.
Stone outcropping of rock with a totem in front of it (338, 5543): You see several of these around Dantooine.
Lake Platform with 2 native huts on it (1033, 3606): This looks like a great spot to fish. =) It isn�t too far from the mining town.
3 carved heads along lake(2317,6196): I couldn�t get too close to these because of volitors so the coordinates put you in the middle of the lake.
Fenced in pond with totem and animal skeleton(-202, 5955): This one was just plain weird because there is no rhyme or reason for the pond to be fenced in. There is an animal�s head inside the fence that faces the water.
Two carved heads with one laying down (-292, 6883)
A step pyramid (-933, 6911): there are several of these pyramids doting the land. They all have a small stone alter some of which have fires lit on them.
Tent (Native)(-1587, 5486): This is unlike the tents for the dynamic spawns
Four stone arches that form a box (5900, -16): The stone work on these arches are like the pyramids and not the Jedi ruins that you find. Also has one totem outside one of the arches.
Jedi era arch (hooded person holding sword upright) overlooking lake with ruins (1158, 5752)
Large sharp pointed stones arranged in a line with fence (-7236, 4324): This reminded me of some type of boundary maybe between one of the tribes.
Jedi era ruins (basically one building) (446, 4646): There are several of these ruined buildings around.
Buried step pyramid with alter still exposed (130, 5242): This is the only buried pyramid that I know of.
One column, like the ones you find in the Jedi era builds, and a totem at the top of the hill overlooking a lake(-1189, 4156)
Carved head with 3 Jedi era columns around it (-4974, 6386): You don�t see many mixing of native structures and non-native structures but this is one. It is on tope of a hill.
A set of stone arches that zig-zag up to a stone disk (-6143, 4675): This is a very interesting set of arches that zig-zag up the hill until you come to this stone disk (shaped more like spearhead). There are two large carved heads on top of each of the hills overlooking the disk.
Jedi area causeway across a lake (-3127, 3394): Besides the Jedi temple this is probably my favorite structure. There are Jedi style arches at either end with columns lining the causeway.
Ruined building (-2488, 3421): Jedi era building with 3 ruined walls remaining.
Set of columns across river (237, 2171): Might have been a bridge at one time. Just ruins now.
Buried Jedi era arch (897, 1393): This is the only buried arch that I have found. It is neat because you can get right up to the statue holding the sword.
Two carved heads facing each other across a small gorge (actually one of the �roads�) (-5549, 4507): To me it looks like they mark some type of boundary.
Circle of sharp pointed stones (-4553, 2728): Nothing else here or inside the circle
Jedi era building on top of a hill (-4495, 1636): Mostly only the columns remain
Somewhat buried disk with two large logs on either side (-5389, 1387):
Wood bridge and fence (5270, -4573): This is one of the craziest things I found. It is a bridge between two very small hills and then there is a fence that leads down the hill.
3 totems forming a triangle (with a tree in the middle) (-712, 1463)
Mountain top lake (small) (-647, 675)
3 carved heads on a small island all facing outward (3087, 1217)
Carved head with 2 torches in front (next to the village above)
Adobe hut (no entrance) with large metal pipe out the top and smoke rising from the pipe (-2004, 1243)
Jedi era circle of ruined columns (2077, 5334)
Ruined building (maybe Jedi era) (5019, 6841)
2 native huts in semi wooded area: (4873, 4508)
Stone arch that leads to a Naboo style head with several carved heads on each side facing inward (4630, 3643): This is one of the more interesting landmarks on Dantooine
Stone head about to fall in to a lake (-478, 2075)
Jedi era building and arch on Island near the mining camp (-781, 2087): It is a very interesting structure but there is always a creature�s nest on the island
Ruined stone build (not Jedi era) (-1473, 2669)
Step pyramid with carved head on top (-3409, 2913): This one doesn�t have an alter if I remember right
Columns leading up to an arch way (Jedi era) (-4217, 4235)
3 carved heads and 2 totems on hill (-3648, 3971)
Animal heads stacked on top of one another with one totem (-1818, 3794)
Small hill with spiked stone outcroppings (-2480, 4599)
Rock outcropping (not natural) (563, 1873)
Native hut with 2 totems and a fenced in coral (3181, 5967)
Ruined Stone Arch (not Jedi era) at base of hill (-4094, 5962)
A starship engine being used as a focus of worship by one of the tribes (-2777, 5664): This also has 2 totems and 2 torches around it.
Ruined arches and native carved heads (-3563, 1637): This is a small outcrop of land on a lake that has several ruined arches and 3 carved heads that face outward.
Wooden fence with small gate (-2582, 2192): This is most likely a boundary between the peaceful tribes and the Mokk.
Small circle of stones with a totem in the middle (-466, 6557)
Native huts:
(1586, 5959)
(-6028, 1123)
(-5784, 3421)
(-6196, 2670)
(1927, 1467)
(-2015, 1432)
(-4436, 5295)
(-7085, -6149)
(-6880, 4321)
(-3697, 2529)
(-3973, 2141)
(-2525, 2510)
(357, 3579)
(4914, 4525)
- In game name: Corwyn Korill
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