This was posted in the SWG beta forums, so some of the information may be dated.
So you want to Solo efficiently, killing even and higher con mobs with the lowest chance of death possible? Read on, it�s all here. Below are your keys to unlocking the wonderful world of soloing in SWG (editorial to come later).
The basics:
/mask scent and /threaten shot
Quite a few people know about these but hardly any that I see actually use these abilities to their full potential.
Both commands make a mob confused and basically keep them from aggroing on you while you shoot them - hopefully until they die.
The key here is that both abilities STACK. Mask Scent is by far more powerful, but when used with threaten shot you can take down white con mobs with ease and often yellow and red cons will to this tactic as well.
The major variable that determines success with this tactic is your choice of weapon. You'll want to pick out a high damage per second rifle, carbine or pistol if you want to survive. If the choice is between a high damage/low speed weapon and a low damage/high speed weapon with around the same DPS, go with the latter. It helps to have a few more shots when the mob finally aggros on you in case you miss.
Before you attack any Mob solo you should perform these steps. EVERY TIME.
1) Get within 55 meters if you are a rifleman (with other ranged weapons, find the max distance they will function and subtract 10 meters. This will give you a nice cushion). This allows for the MOB to run away from you while you are shooting it and not fall out of range. This is also important because the game rolls against your mask scent each time a mob goes out of and back into range. If mask scent fails during this roll you will probably die, so give yourself a nice cushion.
2) /maskscent.
3) Go prone
4) Use /threatenshot.
5) Blast away
Hunting Creatures Solo:
Note: If you need cash of course take missions and apply these principals on your mission target. I won't be going into missions any further except to say, do as many as you can before you become numb from boredom. The cash comes in handy.
Non-Aggressive Creatures:
Non-aggressive creatures are much easier to kill than aggressive ones for one simple reason: you can herd non-aggressive creatures.
Dewbacks are a great example. If you run across a lair of Dewbacks you'll notice that they are all bunched together. If you attack one, another is sure to come with it. Its the old bring-a -friend syndrome.
To disperse the group simply approach the herd until about 40 meters away. You'll know you�re there when the question marks pop up above the creature's heads. Then walk slowly up to within melee distance and watch them run. Simply herd on away from the main group and have you way with him. Rinse and repeat.
Aggressive Creatures:
This tactic works with non-aggressive creatures as well. The drawback is it takes patience.
Approach the creatures you wish to kill slowly until you see the question marks appear above their heads (about 40 meters). Then wait. The group will slowly start to disperse.
If there is a scout in the group, do you best to stay away from it. If you engage it, it will run back to the lair and bring of bunch of friends with it to kill you.
Wait until a non scout is approx 14-20 meters away from the rest of the group and target it using the tactics mentioned above. Rinse and repeat for the rest of the mobs. Don't forget to destroy the lair when you are done as the devs have finally added exp back to the lairs.
Other Skills:
As you gain more skills you will get better at masking your scent and will eventually acquire /warning shot, another helpful ability that sends your target scurrying in the other direction.
If you are fighting a hard mob (yellow or red) using the tactics above and feel that it is about to aggro on you, fire off a /warning shot and mask scent again and re-engage.
You will basically never die using this tactic, but the drawback is that you get less exp from killing the mob then if you had not used /warning shot.
Warning shot is most helpful in a group when you pull too many mobs. Its useful to designate a group member or two to be the crowd controllers and fire off a warning shot whenever the group gets adds. But that's another guide altogether.
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