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  • Hunting Guide
    By: GTOfire, Posted at: Thu, Jun 5th 9:40 AM 2003, Last Edited: Wed, Mar 16th 4:12 PM 2005
    Rated 4.47 by 38 people

    It's my first try at writing something like this, so bare with me.
    I'll try to describe a little how to get into the wild and kill stuff, and what to do with your kills afterwards

    Con levels:

  • green - no match for you

  • light blue - weak

  • blue - even match

  • white - tough

  • yellow - extremely tough

  • red - instant death


  • Scout stuff

    - What to harvest?

    Depends on what you want to do with it. As a scout, creating camps requires more hides then bones, traps are 50/50. Bone armour that armour smiths make also takes more hides then bones. In general, harvest hides three times for every two times you get bones. There�s not really an economy for meat, but as I�ve heard medics use it to craft their medicine. If you�ve got a good number of hides and bones, grab some meat as well to tip the guy that will be healing your permanent wounds when you get back.

    An animal doesn't always have the same stuff available. A Vynock on Corellia will give you maybe 1 or 2 bones, but 12 or 13 hides. Once you get a feel for what type of creature is best for what type of resource, it's good to forget about ratios and maximize your overall harvest. To get the ratio you want, just hunt different creatures that you know have major resources in the areas you�re looking for.

    If you have the patience to do it, try jotting down on a piece of paper the type and class of hides/bones/meat you harvest from the creature you�ve slain. For crafting purposes, you need ingredients of the same type and class, the ones that stack in your inventory. So when you're out hunting specifically for a certain hide, it's good to have a small database with what creatures you'll need to kill. Once the NDA lifts, someone will probably make a full database public, but until then, it's handy to have.

    - To camp or not to camp?

    Setting up a camp will do three things. First, it will speed up your healing. Second, it will give you Wilderness Survival XP. Third, it will take bones and hides. You can set up camp after every creature, but unless you hunt stuff that has a lot of resources to harvest, that will deplete your stock fast. If you�re not too beat up, say about half-way, just sit down and wait for your temporary damage to heal a bit. If you�re almost dead, set up camp and whip out the marshmallows. If you�re almost dead after every kill you make, switch to something less dangerous or camp only once for every 3 camps you can make from the resources you�ve gathered. You�re hunting for XP AND resources to use and sell, so make sure you leave and go to bed with both.

    Killing things

    - Live and let die

    Sometimes you want to kill stuff, other times you�re gonna want to leave it alone. Examine a creature from 50m away to find out if it�s aggressive or not, and if it�s tameable. If it�s one of the small tameable creatures, you�re going to get exactly 0 XP of any kind for killing it, and the harvest is very poor. Unless it�s an aggressive creature that attacks you when you kill one in the group, you might as well leave them alone for the creature handlers to find and get.

    Packs. Almost all creatures spawn in groups, flocks, troops, packs, etc. Good to know is that some creatures will help out their family when one of them gets attacked, other creatures will flee from the danger that is you and leave their brothers and sisters to die at the reward of their living a minute or two longer before you get to them. If a creature is examined as aggressive, chances are the whole pack will gank you if you take one. You can still get them one by one using a technique called Pulling. The basic of this is that you sit at your ranged weapon�s maximum range, kneel and attack one of them. They�re get annoyed and come kill you, and most of the time they�ll come alone. However, I�m a brawler myself and therefore the only pulling I do is their hair. Please don�t PK me if it doesn�t work

    Always remember, you can go around creatures and leave them be. If you encounter a pack of slice hounds by yourself, they�ll attack you if you get within 30-40 metres and they won�t be afraid to come all at once. You WILL die. When a red arrow pops up on your radar, hold up, target and see what creature it is. If it�s an aggressive animal, determine if you want to attack it, and go around or combat as appropriate.

    - Killing packs

    So what�s a sure-fire way of taking out a pack without them all taking you on or them fleeing in all directions? (Very annoying, unless you pay close attention to where each of them goes, chances are you�ll miss one)
    Patience, patience is key, the lock, the locksmith, the key maker and the whole damn door. I�ve taken out by myself a group of 6 Savage Humbaba dark blue cons that help each other when attacked and are aggressive within about 25 metres. A pack is usually close together when you first get to them, so the trick is to lure one of them away. I�m not entirely sure if it works as I think it does, but it was pretty consistent. Once I got within 50-60 metres, the ones lying down would stand up. Once I got within 40 metres of the closest one, it would start walking in my general direction. I circled about 30 metres to the side and when it was at the position I was in when it started walking, I attacked. The others didn�t see, didn�t hear, and didn�t come to their friend�s aid. Sometimes one of them will just walk a distance away by itself, other times you just gotta get into its smelling range and wait for it. You can consistently get one of the pack by patience and luring.

    - the basics of creature combat one on one.

    As a low-level, you want to stay on the starting planets for now, and you'll probably have a hell of a time within 200m of the city you start in. There will be basic animals around that con blue or light blue to you, and they can already take a lot out of you. You'll probably not even be thinking about getting out there earning major XP, because 'out there' are nothing but white cons, the ones you can't take, and you�ll get plenty in the near vicinity.
    Stick to the basic areas first and find yourself a preferred way of taking out a creature.

    If you're a ranged attacker, you don't have that much to worry about initially. Target and attack (this is a good time to use an overpowered shot, the extra power is good and the delay to the next shot is not relevant because the creature won't be near you until the delay is gone)
    What you DON'T want to do at all when a creature is within roughly 8 metres is run. Creatures can and will do damage while you are running, and you will fire less accurately. Switch to point blank shooting and take them out, harvest, heal and move on.

    If you�re a brawler, you�re looking at a lot of down-time for the even matches and a little more then usual for light blues. You�ll be in range of the enemy all the time, and you�ll get hit a LOT. Your battle fatigue will get high pretty fast because of it. Once you start dealing low damage and missing a lot, it�s time to call off the hunt for a while and find a dancer or musician to get rid of that battle fatigue. You�ll be facing this at low levels more then at high, and at low levels you�ll usually be within a kilometre of a cantina, so it�s not much of a problem. Where a ranged attacker has little choice, you are blessed with a few different ways of killing. However, one is not that much more rewarding then the other and does take a lot of patience. But if you�re a hardcore role player, it�s fun to do.

    Get to about 20 metres of a creature and for god sakes please don�t run, walk. Running will scare the creatures away from 30m, walking will only scare them within 15 or so.

    Now that you�re almost in range, decide how you want to get into actual range. Either dash into lunge range (the creature will be scared away, but it�ll take longer for it to realise the danger and start running then it�ll take for you to run 5 metres) and lunge at it, thereby convincing it you need to die and fight from there.

    Alternatively, mask your scent if you can, get to its back, go prone, and start crawling. If you�re lucky, you can get to point blank range without it caring. This takes oodles of time and there�s little need to get to point blank range because you can get to lunge range a lot faster and then run to point blank when it wants to kill you. As I said, reward vs. cost is a bitch on this method, but it is kinda fun to do.

    You levelled up, now what

    - combat at medium and high levels

    There�s really not much difference in taking on a creature at higher levels besides the type of creature you hunt and how far you need to get out of the city. I�ve put a second lock on the door and the key for that one is special moves. E.g. as a one-handed sword brawler, you can do 40 health, 40 action and 40 mind damage. Or you can do a one-handed body hit and do all 120 on their health pool. You get pool-focussed special moves at intermediate levels for all melee weapons, use them. A ranged attacker also gets a choice of which pool to attack specifically pretty soon in their tree. A creature dies when one of it�s pools is depleted, so forget about the other two.
    Where as a low level hunter, you were taking on blue and light blue cons, you can probably solo white�s by now. As a brawler you�re going to have a tougher time, but you might succeed.

    - where do I find higher level creatures?

    Easy, the further you get from a city to higher the creatures tend to get, but there is a maximum. As a medium level brawler, I ventured all the way from Daola Guebar (top right city on Corellia) to Kor Vella (top left city on Corellia), and I saw nothing but blue�s and whites. I was joined by a friend, we grouped, and still nothing but whites for one dark jedi exception. There is no way to get higher level creatures then those that spawn in the wild for you other then finding a tougher planet, or grouping with a few other mid-levels.

    Groups

    As a hunter, you will have Scout and one or more combat professions. As a scout, it is your job to examine the creatures and determine if they are aggressive or not, and ideally, you�re the kinda guy that knows which creatures are worth attacking, and which best left alone. It is your job together with the other scouts in your group to provide the group with camps once there are a bunch of heavily wounded about. It is your privilege to harvest the kills the group makes. Those jobs and privileges are not yours alone, they are there for every scout in your group. Try to find out which members of the group are scouts and would like to harvest and set up camps to get their XP. Not all scouts need the XP anymore, and if you�re a high level, leave it to the newbies. You can get plenty XP on your own, while the new players are in desperate need. Again, feel free to take a piece of paper, jot down the names of the scouts and keep an order in who gets to harvest or set up camp next. If the group you�re in isn�t patient enough to arrange stuff like that before they go out, it�s not the kind of group you want to be in anyway.
    Again, remember to wait your turn and give others theirs. The biggest issue with groups these days besides not following the leader�s orders to the letter is scouts bickering over who gets to harvest or set up camps.

    SWG: Combat: Hunting Guide, by GTOfire
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
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    18 threads, 1 page(s) long 
       if you need help Reply...
      Posted @ Tue, Mar 8th 2:20 PM 2005
      By: thetuskinsoloer
      5 posts
      Score: Decent [3.00]

      adn i must say that the high reds can do some damage. im a tkm amster doc and i have full comp aror and buffs and an anchent bull rancor can still stand for a good 5 min. and if anyone needs help hunting on ahazi just let me know.

      tkm
      master doc
      ahazi
      name is uja slacoa                         

       
      0 Replies
       con wrong Reply...
      Posted @ Fri, May 21st 2:09 PM 2004
      By: jangosbounty
      67 posts
      Score: Decent [2.95]

      it messes up at Blue

      blue- u win
      white- even match
      yellow- solo one-to-two at a time
      red- red depends, u can solo a lower red with a high damage output or buffs(bigger ones with both, ive solod an ancient graul at carbines 4 with buffs.) with high reds your dead.                         

       
      ----------------------------
      "magic bong plants give me cosmic powers!!!"
         -Hamster

      it has been proven that 99% of forum threads degrade into mosh pits of irrelevant comments...
      0 Replies
       A small note from the writer Reply...
      Posted @ Sat, Nov 15th 11:39 AM 2003
      By: Anonymous
      Score: Default [2.00]

      GTOfire here again.
      This article still appears to be read and appreciated so I figure I'll chime in with a bit of info:

      This was written during BETA. Keep that in mind, because it means the info in it prolly isn't wholely accurate anymore.
      I'd do a new version, but I'm in Europe and short on time, so I don't even have the full game yet.

      Thanks for all the friendly comments about my little guide and make sure to catch up on newer articles about the same subject before throwing yourself blindly into battle :D

       
      0 Replies
       Something i noticed... Reply...
      Posted @ Sun, Nov 9th 6:00 PM 2003
      By: Anonymous
      Score: Default [2.00]

      One thing about hunting for brawlers: weapons are key, and using techniques can be bad -- the life drained and slower attack speed sometimes make using them a dangerous habit --
      For example, as an unarmed brawler, no decent weapon, you have to use skills or else you deal very little damage. Unfortunately, the same skills rob you of your attack speed, which is your major advantage (unarmed has a better attack speed than most starting weapons)
      I got sick of that, went to two-handed: at level 2, a 2h curved sword can kill  evens in two hits -- if you do the same damage twice -- but if you use your head hit, you attack what seems half as often: so i don't bother, as it also takes points from my action pool.
      Really, i find brawlers to be mainly just about the weapons you use instead of whether or not you use skills. I'm hoping this changes when i get 2h 4, because the ability to do area of effect damage will (hopefully) allow me to take on all the enemies from a mission at once... But until then, they're only useful, it seems, in specialized situations.
      Just my 2cp, from experience. Yours may differ. No warranties or garuntees are placed on this information, nor is it copyrighted. Reading this may have adverse side effects on pregnant women, cripples, pregnant men, and zombies.

       
      0 Replies
       soemthing Reply...
      Posted @ Sun, Nov 2nd 12:33 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Actually white on a creature means your skill level. :)

      really good guide though 5/5 :)                                                                

       
      0 Replies
       asd Reply...
      Posted @ Tue, Sep 2nd 6:54 PM 2003
      By: Anonymous
      Score: Default [2.00]

      if you want a challenge go to endor and hunt there and try one of the destroy missions that give you abour 20k.                                                                

       
      0 Replies
       Good info Reply...
      Posted @ Thu, Jul 31st 4:55 PM 2003
      By: DanEShaw
      1 posts
      Score: Decent [3.00]

      Nice info, thanks                                                                             

       
      0 Replies
       creature lists Reply...
      Posted @ Fri, Jul 25th 9:01 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Very nice.  But maybe (and this is just a suggestive comment) you should put in a nice long list of the creatures with good screenshots of them, like an encyclopedia of SWG creatures.                                                   

       
      0 Replies
       creature lists Reply...
      Posted @ Fri, Jul 25th 9:01 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Very nice.  But maybe (and this is just a suggestive comment) you should put in a nice long list of the creatures with good screenshots of them, like an encyclopedia of SWG creatures.                                                   

       
      0 Replies
       grakus Reply...
      Posted @ Tue, Jul 22nd 4:33 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Oh the comment about scouts being able to harvest different things isn't working as of now in the game.                                                                  

       
      1 Reply
         RE: grakus Reply...
        Posted @ Fri, Jul 25th 7:04 PM 2003
        By: Anonymous
        Score: Default [2.00]

        What are you talking about Grakus?
        You can choose between Harvesting Hide, Meat or bone. Some MOBS do not have certain things thoug, Like a Mob might only have Hide and Bone but no meat.  Or spider types some times just have Meat or nothing at all or just hides.
        Is that what you are talking about?

        EmeraldViper            

         
        0 Replies
       Sharing Scout EXP Reply...
      Posted @ Tue, Jul 15th 1:50 PM 2003
      By: Anonymous
      Score: Default [2.00]

      The problem of who gets the scout experience is not really a proble at all.

      ***Different scouts can harvest the SAME creature, but for DIFFERENT resources.***

      For example:
      Scout "A" harvests bone,
      Scout "B" harvests hide,
      and Scout "C" harvests meat...
      ***ALL from the same carcass.***

      Just decide beforehand who's harvesting what. A good plan would be to harvest approximately 10 of the same item, then rotate. It keeps the harvesting rotation much easier to control, and up to three people get scout experience off the same corpse.

       
      0 Replies
       small correction Reply...
      Posted @ Tue, Jul 1st 5:07 AM 2003
      By: Anonymous
      Score: Default [2.00]

      not a big deal or anything.. and it may be a bug.. but (baby's) which give no xp give the same scout xp and harvest for the same amounts of meat/hide/bone as their 'parents'.. and they usually die in 1 shot. So you can 1 shot a baby for 10 hide or xp off a parent and also get 10 hide.. i usuall yjust kill babies because they harvest well.            

       
      0 Replies
       Ninja Harvesting Reply...
      Posted @ Sat, Jun 28th 8:45 AM 2003
      By: Victorchang
      2 posts
      Score: Decent [3.00]

      You are correct about the harvesting roster being important to any group staying happy. As there hasn't been a "char loots item" message script for the group implemented yet, Ninja looters/harvesters are rife.

      I say again, loot/harvest roster is a must.                         

       
      0 Replies
       Scout Reply...
      Posted @ Thu, Jun 26th 4:49 PM 2003
      By: Anonymous
      Score: Default [2.00]

                                                                                   

       
      0 Replies
       Warning shot is your friend Reply...
      Posted @ Sun, Jun 22nd 2:43 AM 2003
      By: desipher
      24 posts
      Score: Excellent [4.50]

      Warning shot works great for soloing, use it so you dont get too damaged in fights!

      -Daddar
      Imperial Sniper/medic of bria (swg beta server)
      www.swgpvp.com                                                   

       
      0 Replies
       alteration Reply...
      Posted @ Fri, Jun 20th 6:08 PM 2003
      By: Anonymous
      Score: Default [2.00]

      It's moi, GTOfire (so proud to be featured here. I got here through Q-3P0's post and looky, someone put my stuff here :) )
      With a recent patch, a slight alteration needs to be made.

      Babies now DO give XP (last time I killed one they gave even more then their parents, but don't count on that to persist)

      Also, 50m is sometimes IN aggro range of stuff like Krayt Dragons. But when you're seeing Krayt Dragon's, you'll have played the game long enough to have your own judgement :)

      Lastly for brawlers, 70m is the range a creature needs to be in if it's to help a friend in need. If one of the pack is seperated and you have a gun to aggro it at range, go up to your gun's max range (doesn't matter if you hit, it'll come to you if you try) and check it's friends. If your target is within your gun's range and the rest of the pack is outside 70m, you're safe. Shoot at the seperated one and finish it off when it reaches you.
      If the others are within 70m, they will notice their friend being attacked even though the attacker is outside range. They'll go to help out their mate, see it's you attacking them and attack you.

       
      0 Replies
       Thanks a bunch Reply...
      Posted @ Fri, Jun 20th 5:33 AM 2003
      By: wanner
      Scholar
      29 posts
      Score: Decent [3.00]

      this was very usefull info.  I have my game pre-ordered and am very anxious to start. I play Eq alot and this game seems to be great. Thnks again for the info =)                                                   

       
      0 Replies
       Thanks! Reply...
      Posted @ Thu, Jun 19th 9:31 PM 2003
      By: flabajaba
      84 posts
      Score: Default [1.85]

      Hy, good stuff.  I'll keep it in mind when I sart to play. I am planning on starting as a marksman, so I may have to change he tactics. Still, very helpful.                                                   

       
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