By: Forthoffer 99 posts Score: Decent [2.95] | Here are more tips.
1. Groups should have a tactical leader, who may or may not be the actual group leader.
2. Do what the tactical leader says.
If the tactical leader says, "Let the pet tank", then let the pet tank. Attack only what the pet is attacking (which is a lot easier now that the pet doesn't switch targets except on command). Stay farther away from the target than the pet. If you get hit, stop attacking for a bit, even if you have to unequip your melee weapon and move out of melee range. As badass as you may be, you may be fighting a mob that can hit you faster than the medic can heal you. Let the high-resist, high-HAM pet take the damage. It is more important to stay alive and deliver some damage than it is to deliver maximum damage.
If the tactical leader says, "Disengage", then disengage. Don't ignore the leader. Don't continue fighting while asking questions. Just disengage. Maybe the leader has seen your Mind is dropping too fast. Maybe the leader has spotted a wandering mob, and wants you ready to handle it. Trust your leader.
If you want to know why the leader told you to do something, wait until the battle is over.
3. If your group has not designated a tactical leader, appoint one. You may not have a volunteer. You may not have a fully qualified leader. But it is better to have one person hesitantly calling the shots than to be suddenly fighting two big mobs when your group can only handle one, or people to be calling for different actions during battle.
I've seen more people die in groups from not following directions than from all other reasons combined. I've seen a 20-person group of mostly elites wipe to a level 50 Nym camp on Lok because they attacked helter-skelter and didn't let the pet tank, and I've gone back with just a doctor and CH and duoed the camp. ---------------------------- Fort/Forth, Valcyn
(Forthoffer retired from EQ/Lanys, as a 65/155 cleric with effectively GM in all standard tradeskills) |