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Sultrina's Dance School -- Quick Guide
By: Sultrina, Posted at: Wed, Jun 4th 3:13 PM 2003, Last Edited: Tue, May 31st 8:36 PM 2005
Rated 4.11 by 18 people

Welcome to Sultrina's dance school.
Novice course:
So you just got your dancing shoes and are eager to try them out?

/startdance will bring up a list of dance styles at this point you have Basic and Rhythmic click one and you will start dancing.

Under the commands menu/other add the flourish 1-8 commands to your quick bar.

Now it's boogie time, have fun play with your flourishes!

TIP: Start making a dance card now, list all your flourishes and a brief description of what they do so you can find that special move for a special customer easily.

Intermidiate course:
Click on the bottom of your short cut bar and drag it down so you have two sets of bars.
Now make the following macros (if you don�t know how to this read the manual)

This macro gets you dancing basic fast.
/startdance basic;

This macro alows you to shift gears fast make one for each of your styles.
/changedance ;

Example:
/changedance rhythmic;

I can not emphasize this enough PLAY with your dancing and have fun with it there are tons of little goodies and secrets to discover and the more fun your having the more fun your customers will have.

Advanced course:
Now lets talk about /bandflourish
What does it do?
For a dancer it works like this: anyone currently dancing and using /bandflourish <1-8> will cause all dancers that are not already doing a flourish and do not have their /bandflouish off to do that flourish.
EXAMPLE: If all dancers are doing Basic and you do /bandflourish 7 all dancers will suddenly moonwalk in unison. If a dancer is doing another style they will still do flourish 7 but from that style.
How can I use it?
/bandflourish should only be used to enhance the show. With that in mind it�s a good idea to work with other dancers on putting together routines and not just start /bandflurishing them without warning. As with all dancing timing is the keys to making it look good. Any dancers who have not completed their last flourish will be left behind on a new flourish so you will have to watch all members of your troupe to time things corectly.
Can I turn it off?
Yes you can simply /bandflourish off. I recommend a macro for this comand because every time you stop dancing the flag will reset to on when you start again.




Professional dancing tips:
Flourish, chat and change outfits often. The first thing on your mind always should be how do I entertain these people?

Second thing on your mind is healing customers, why not the first?
1. Some customers aren�t there to be healed they are there to have fun.
2. No matter how good your healing skill customers heal over time so they deserve some entertainment
3. Flourishes boost your healing and your entertainment value.
Do look at your customers blue bar and see that it is going up (we cant see their fatigue) if it�s not patiently explain how the healing works

Last thing on your mind is your tips, XP and finding new clothes too wear. That�s right it is dead last, if your not doing the first two things on the list your not earning the goodies!

Never beg for tips, it's a good idea for one of the band members to have a macro instructing people on how to use the healing and how to tip though.

Should I macro my dance routines? No not really, I have one routine macroed so I can keep the boogie on if I�m bogged down in chat or a trade but that�s it.

Drifting:
Ah that unsightly drifting! We�ve all seen it some poor dancer with dreams of stardom suddenly finds themselves in the middle of a chair, table or plowing over other dancers. This problem shows up most often in Lyrical and Formal, but in fact all dances drift. Correcting drift is a simple mater of timing and timing is the building block for every dirty trick hidden inside the dance code. Ok let�s get started.

I call the dance animation that loops when flourishes are not performed �base� dances. It is in fact the base dance and NOT the flourish that causes drift. The reason is that a flourish always returns us to the spot we started the flourish from and not the point we started the dance from. This is actually a really good thing, but I won�t go into that now. Let�s pretend for a moment that we have a base dance that is a jump to the left and then a step to the right now if we start a flourish on the jump to the left our dancer will return to that position at the end of the flourish. This leaves us drifted one step to the left. In this case we can prevent drift with timing but we can�t correct it because the base dance doesn�t allow for it, but if we always flourish on the step to the right we will never drift in the first place!

Ok Sultrina so what? Well try this experiment, find a nice quiet spot and pick a spot on the floor. I like two use the nice + where cantina tiles meet. Fire up the ole formal or lyrical and watch your dancer stray all over the place moving back n forth over your starting point. Now try to start a flourish when your dancer is exactly on that spot and watch your flourish. When it ends your back to the same spot you started your flourish and if your timing was good you right back where you started your dance with no drift. Keep doing this until you mess up and get off your �mark� now the fun begins watch the base dance and until you cross back over your mark then bam hit a flourish! When that flourish finishes you should be back on yoru mark. Of course if you get to far off mark you will have get as close as you can and drift tword your mark then hit it the second tiem around.

The other cause of drift is certain emotes /smile being a good example because it forces you to auto face your target and �warps� the flourish. There are ways to fix this, but I�m not getting into that in this lesson. The only way for you to be sure to avoid this type of drift is do untargeted emotes.

Thanks for reading,
Sultrina
SWG: Profession: Sultrina's Dance School -- Quick Guide, by Sultrina

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Compliment
Posted: Mar 14th 2004 10:21am | IP: Logged | Reply... Reply to this
2 posts
Score: Decent
Hello Sultrina!

I would just like to give a comment of your work. You really did the best show I never saw in Bria. I like very much the use you had of your squall.
It even gave me the idea for my own pets. I am master CH and are now using special attacking rabbits: BE grown squalls which are really dreadfull!
I would just take this opportunity here to congratulate you for your work. You played once in Aegean, and I would really appreciate if we could organize one of your show in Seaflower on Dantooine.

Thank you again

Karak Rhri'Lya
----------------------------
If you don't see a bothan's hand it's because it's in your pocket.... lol
Posting from Bria
Dance like it matters
Posted: Nov 23rd 2003 6:41pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
I dance because it is fun, and the tips are nice. My largest tip was 30k, which was a real suprise. But I don't dance for the money, its the connections you make when you dance. I have been given free houses, clothes, jewelry all kinds of things. But its the interaction with other "customers" that makes the game worth playing. I can find new hunting groups, (I am a budding Master Rifleman) new pets (novice CH) and since I like helping newbies, it is a logical place to hang out. I started dancing on a whim, but got hooked real fast.

As far as being part of a hunting group, yeah, its nice, because you can help the group out and you kinda get priority healing. I wouldn't say you need one on your hunt, but its not difficult to get a basic skill.

Twileks get better stats for dance, but humans seem to attract more attention. Mind buffs I usually give away for free, not because I don't need the cash, but because it keeps you on the customers mind, which leads to some decent tips and MUCH attention. Wearing a fleshwrap helps also...

My 10 rules for good dancers...

1) Play the role. (If people wanted reality, they wouldn't play the game...)

2) Find a good tailor and show some skin!!

3) Smile, laugh, giggle.. be the girl next door/boy down the street...

4) Always greet the "customer"

5) Never dance in your underwear. Its just wrong....

6) Always try to help the newbies. They will remember you, and they won't be newbies for long...

7) Change your clothes and hair often. Boys too..

8) DON'T QUIT YOUR DAY JOB.....a girl has gotta pay the rent!!

9) Once you tell people your character is engaged or coupled, they will turn away. Word travels fast, and nobody, I mean NOBODY wants to talk to a soccer mom that moonlights...

10) Lastly, have fun. Be an extrovert. And never (NEVER) tell people who is really behind the keyboard. It doesn't matter anyway, and it may ruin your character's reputation if the BH that tipped you 20k last night finds out that your a 15 year old high school freshman that works at Burger King...yuuuck!!

LOL,

Oggimi Irose
(don't listen to her, listen through her)
find me on Tempest in corellia, Theed, or Dantooine)
Infinite Dancing Macro
Posted: Nov 12th 2003 10:27pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
I am a Wookie Entertainer, I go by the name Anare
ok Bria server, To create a macro that loops infinitely simply follow the proceedure below.

Step#1 Create the macro, give it a name, and an icon.

Step#2 decide what flourishes in what order and what tempo your flourishes will have. For example.

Macro name is Dance

Example Macro

/pause 10; /startdance footloose; /pause 10; /flourish 1; /pause 30; /flourish 2; /pause 30; /flourish 3; /pause 30;/flourish 4; /pause 30; /flourish 5; /pause 30; /flourish 6; /pause 30; /flourish 7; /pause 30; /flourish 8; /stopdance; /pause 120; /macro dance


The macro above pauses for a few seconds, starts the desired dance, and does one of each of the flourishes then stops, and rests for 2minutes, the reason for rests are simply because you will mostly never have a medic healing you, so what I do is after a period of time say 10 to 15minutes is generally how long my action lasts I chain enough flourishes to allow nearly all of my action to be drained which gives plenty of exp to medics that DO need exp (which is who we also want to help.) So the second just after the dance starts is what I call my routine, the command "/macro dance" activates the macro called dance that you created above, by putting that /macro dance statement at the bottom of your macro you allow your macro to loop infinitely, and since the macro is continually going, you can edit the macro before it loops back around and edit how often you flourish or increase the delay between flourishes.

My macro is about 4 times longer than the one above, plus I extend the duration between each flourish to allow full EXP to be gotten from the action points expended.

Step #3
YOU GET MORE EXP IN A BAND, by joining a band of other entertainers you gain more dancing AND entertainment healing EXP, also if you are new and your not exactly the subjects type that walks into the cantina, they may or may not listen to you, which means you will not benifit from that person... which is WHY you need bands, by banding together you gain more dancing and healing exp AS well as healing people quicker which is a win-win situation for everyone involved.

Step#4 If you are AFK (macro dancing.) Avoid putting spam statements into your macro, as this will get you quickly ignored by other dancers who allready get annoyed enough by the redundant songs of the musicians... =) they dont need "welcome, enjoy the show" spammed fiftybilliontimes over the period of 5 hours of AFK macroing... Its a common courtesy and only fair for the people who are actually at their keyboards. By all means if you are at the keys feel free to Say hello, greet people, remember their names, welcome them back!, hug, wookiehug, etc.. it makes people enjoy the show, and REMEMBER you =) plus you are more likely to get tips if people remember and like you.


Step#5 the whole reason for the entertainer is to have fun, help people, and talk to people... Most entertainers run around to different planets and cantinas trying to find a large band to get exp with, I consider this a form of entertainment power gaming... and honestly I dont frown on it, I just wish more entertainers were in smaller cities to heal the battle fatigue of desperate adventures instead of congealing in one city or one cantina like Corellia, coronet... =)


I hope everyone benifits from this macro tutorial, if you like it feel free to stop by Bria server by the Tyrena Cantina on Corellia and thank me (Anare The wookie) for the time spent writing it, we can allways use more good entertainers in the world!.
/wookieehugs YOU(hugs you soo hard she lifts you off the floor and nearly snaps your spine.)
Mind Buffs
Posted: Nov 11th 2003 4:31pm | IP: Logged | Reply... Reply to this
3 posts
Score: Decent
How do I do mind buffs as a Dancer? Can anyone help me?
It's not just for fun
Posted: Oct 6th 2003 9:54am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
For those whom say dancing is only for fun your sorely mistaken. Belive it or not an entertianer can make a very healthy living never leaving the cantina if they so choose.

What most fail to realize is that they are not making money because they are not entertinaing. Many seem to think that just hitting a macro button walk away and come back you'll have money.

I say that AFK / macro performers (baring bands macroing a specific song for bandflo's) are not entertaining at all. They are simply creating a droid.

I make a VERY healthy living entertaining in the local cantina. It's simple really TALK to people. Entertian them , tell jokes , ask them how their day is going , flirt if you want. Point is make it FUN to sit there and be healed.

If all they are doing is sitting there waiting watching your AFK toon spin around of cource they are not going to tip you. And even if they do it won't be much.

Macro's I feel are simply not taking the craft seriously. So what if you fall on your rump once or twice miss timing flourishes or the band has one of those odd out of harmony monents , thats what makes it feel like a live performence.

I have had lots of people tell me how much they liked the songs I play , they do because they have never heard someone just jam out and do it on the fly before in most cases.

Entertianing is one of the funnest things in this game once you get into it you would be suprised. The jokes the puns the laughter , you'll know what I mean when you someday trip across a cantina like mine where the majority of the performers are live and laughing and talking it up. That 10 minutes till you heal passes a lot quicker with something to laugh and joke about.

I have never EVER asked for a tip and I make a tone of them usually in the 4 digit numbers. It is bad form to ask for tips , people tip just like in the real world when you provide them with exceptional service. In this game that means making the cantina a place they like to go and relax after a hard day grinding whatever xp they where after.

Dancing
Posted: Oct 1st 2003 3:55am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
I play music in camp, and when I am not my friends are asking me to. This allows mind wounds to regenerate and for the Medic it is a big deal.

I also found that my making 3-4 very rapid flourishes my toon would break dance. So don't limit yourself to just one flourish at a time...
help?
Posted: Sep 23rd 2003 6:35pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Ok, I am trying to get Squad Leader, Master Dancer, Creature Handler, and Master Marksman, is that too much? If so, what should I keep?

Selene Helios
Shadowfire galaxy
Bargan Shopping
Posted: Sep 19th 2003 4:29pm | IP: Logged | Reply... Reply to this
Heeling
Scholar
*
202 posts
Score: Decent
Just a quick tip for Female dancers wanting to look hot on day 1. Cheap but revealing clothing available in most large city bazaars:

Vest (50-250cc)
Lots of Cleavage! Get any type you can find but be sure to examine it before buying. Got to make sure it is UN-buttoned to get the look right :-)

Shorts (25-100cc)
Basically are short-shorts. Not my favorite look, but usually real cheap.

Wrinkled Pants (100-250cc)
Form fitting and much better than the desert crawlers you start out with. Likely use this in your every day clothing collection later on.

Hot Pants (1000-2000cc)
Yea, I know. . not really a bargain compared to the others but if you can afford it, buy them.

=======

Try of course to find outfits that match and go enjoy yourslef (and the reactions of your patrons).

Edited, Fri Sep 19 14:26:42 2003
Choreography
Posted: Sep 6th 2003 5:40pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Can someone please Educate me on how to choreograph? Or a website that will assist me?
RE: Choreography
Posted: Sep 19th 2003 4:34pm | IP: Logged | Reply... Reply to this
Heeling
Scholar
*
202 posts
Score: Decent
By choreograph I assume you mean macro together "good" dance moves? Then, check out the macro how-to on this website and experiment with each dance to get the look you want.

Frankly you'll end up changing the macro each level because some flourishes look good and other ones suck. All depends on the dance though.
i need help
Posted: Sep 5th 2003 9:31am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
ok yall i just dont get how to make a macrow please explain more better if you can e mail me the ancer at glowmonsterma@charter.net
RE: i need help
Posted: Sep 19th 2003 4:15pm | IP: Logged | Reply... Reply to this
Heeling
Scholar
*
202 posts
Score: Decent
Check out the Macro Guides on this site. they give a good description on how to use macros(often using entertainer actions as examples).
the money is there...
Posted: Sep 3rd 2003 11:07am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
"You will never get rich as a dancer. Do it for fun or go find a different profession."

I disagree with this one. I've never said in /say hey, what about my tip. What I do is every once in a while, say once every 15 mins, is I shout that the cantina is open and announce the presence of someone else in the band. Then I say tips are welcome. But I never advertise for just myself. This technique has earned me over 23K in a month of off and on playing. I don't play all the time.

If I have to go on an extended afk outing. The first thing I say is don't tip me while I am afk. I don't earn anything by being afk. For those who say I shouldn't dance while afk, I guess they haven't tried gaining 225000K entertainer healing experience or dancing experience. That takes a longtime.

That's my 2 credits worth. Take it or flame it.
Recursive Macros: How To
Posted: Aug 13th 2003 6:38pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Lilu, you can write a recursive macro by having the macro button call itself:

/action ui toolbarSlot01;

(I believe this is correct- I'm not at my game computer now, otherwise I'd be playing)

This command activates button 2 (not 1) on the toolbar (buttons number from 0, so Slot00 is F1, Slot01 is F2, etc). You can even have your macros activate a different row using:

/action ui toolbarPane00;

Again, Pane00 is row 1, Pane01 is row 2, etc.

So, you could repeatedly call your first three flourishes by making this macro, and putting it on F1:

/flourish 1;
/flourish 2;
/flourish 3;
/action ui toolbarSlot00;


RE: Recursive Macros: How To
Posted: Aug 13th 2003 9:47pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Oh yeah, and if you want to put pauses in between your flourishes, use:

/pause 30

to wait 30 seconds for the next flourish, f'rinst.
Novice Dancer Training
Posted: Aug 4th 2003 3:50pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
I feel like I am running in circles looking for a Novice Dancer Trainer.

Can anyone PLZ list the names of the trainers? Or give me link to them. I spent at least 2 hours running around Coronet and couldn't find the one I needed.

I'm mostly in the Talus and Corellia area - but I'll travel to any planet suggested as long as I can get the name of the Novice Dancer Trainer. If anyone finds names please post cause its a sad feeling to reach a new skill and get stuck running in circles.

/cry

Thanks
RE: Novice Dancer Training
Posted: Aug 6th 2003 5:30pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
NM
Found her in the Great Hall - behind the stage.
RE: Novice Dancer Training
Posted: Sep 8th 2003 5:04pm | IP: Logged | Reply... Reply to this
5 posts
Score: Decent
There's a Dancer Trainer in Nashal too, right outside the cantina. Can't miss it if you spend any time there at all
More tips
Posted: Aug 2nd 2003 12:40pm | IP: Logged | Reply... Reply to this
Marionette
Scholar
20 posts
Score: Decent
* Go all the way up the Dance Knowledge branch before bothering with Dance Technique. Dance Knowledge gives you new dances at each level.

* Each new dance you gain gives more exp.

* The larger the entertainer group, the more exp you get.

* As you reach the top of each skill column you get a new title.

* Macros can be used creatively. You can build whole dance routines for special occasions that would be near impossible to perfect on the fly.

* Underwear dancers - just don't do it.

* I never ask for tips. All but newbies fresh off the shuttle know how it works, and to beg for tips every 5 mins is just likely to piss people off. In my experience if there is a tip begger in the group my earnings go down rather than up.

* You will never get rich as a dancer. Do it for fun or go find a different profession.

Edited, Sat Aug 2 10:41:51 2003
Macros
Posted: Aug 2nd 2003 11:32am | IP: Logged | Reply... Reply to this
19 posts
Score: Decent
Oh help, help help. I am not a programmer...smile. Can anyone give us a simple dance macro string with a loop? (something we can build our own from). I have tried but just can't seem to get the pauses right and I look all jerky. SMOOTH is the effect I am going for. How long can a macro be?

I know there are alot of us out there that would really appreaciate your help...not your secrets, but your help :)

Thank you....
Dancers don't hunt
Posted: Jul 17th 2003 3:04pm | IP: Logged | Reply... Reply to this
Marionette
Scholar
20 posts
Score: Excellent
I am a dancer: I dance. I do not hunt - I am not dressed for it and I might chip a nail. This is not EQ, so I don't have to. Nyah nyah nyah.^^
RE: Dancers don't hunt
Posted: Jul 24th 2003 1:26pm | IP: Logged | Reply... Reply to this
9 posts
Score: Decent
If you're planning on only dancing, this is correct :) But as you said, this is not EQ so even dancers can use a pistol or rifle effectively if they devote a little time to it :)

I started off as a straight up Scout looking to head into the Squad Leader role. Then I found out that I really enjoy playing the music in the cantina, so now I'm sitting at Music4 and EntHeal4 and yet I'm still a dead-on shot with my scout blaster :) I can take those easy 2K missions if I want and just pass on those 200cred tips I get while playing to the performers around me who have had the guts to go into the entertainer class full-time.

If you just got back from a 2K mission, you can afford to tip your entertainers 2-300credits, and you shouldn't hold back :) Heck, even the waiter at Denny's gets his 15% tip!
RE: Dancers don't hunt
Posted: Jan 8th 2004 5:26pm | IP: Logged | Reply... Reply to this
11 posts
Score: Decent
Yeah plus people with dancing and combat skills come in useful in the field for ridding of my mind wounds and Battle Fatige. Being a Doctor, mind wounds = baaad.

I always try to get someone with some dance or music skill before we go out in a big group.
hrm
Posted: Jul 16th 2003 4:32pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Joshie, I believe entertainers can heal mind pool wounds at campsites. I suppose if you have a medic or two in the group, you can keep their mind wounds from /tendwound down quite a bit.
Dance Flourish
Posted: Jul 7th 2003 8:14pm | IP: Logged | Reply... Reply to this
14 posts
Score: Decent
Musicians can sychronize by typing /Bandflourish what is the dance command for the same thing
RE: Dance Flourish
Posted: Jul 9th 2003 7:41pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
same thing =)
Lilu
Posted: Jul 6th 2003 10:58pm | IP: Logged | Reply... Reply to this
Anonymous Score: Decent
Dancing can heal battle fatigue in a group in the field if you build a camp, and only in camp.
RE: Lilu
Posted: Aug 9th 2003 4:39pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Dancing can heal battle fatigue in a group in the field if you build a camp, and only in camp.

I'm sorry this isn't true. I wish it was really I do.
Dancers/musicians can only heal mind wounds in field camps. Battle Fatigue can only get healed in cantinas and music halls.
RE: Lilu
Posted: Oct 7th 2003 7:36pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
it *used* to be true: it made having a dancer in a hunting group FAR more desireable but the code was changed so BF no longer heals in camps.

feh on them. :)
Lilu
Posted: Jul 6th 2003 10:58pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Dancing can heal battle fatigue in a group in the field if you build a camp, and only in camp.
Lilu
Posted: Jul 6th 2003 10:56pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
I know there has to be a way to program your macro to repeat, like a loop. I just haven't figured it out yet. Please let me know if you have.
dancers in a combat enviornment
Posted: Jul 2nd 2003 11:47am | IP: Logged | Reply... Reply to this
11 posts
Score: Decent
I posted the wishlist many tiems during beta that entertainers should have a purpose in the field as well as the cantina. It sould be cool if a dancer could distract or mezmerize sentient beings (enemies that think to survive) and if musicians using instruments could charm animals. then the entertainers would be effective in mob control much like everquest chanters. Alas i seriously doubt that any of the wishlist postings ever got read by the development team as they were pretty swamped with the bug lists and complaints. maybe one of them will mozey thru alakazam and see this and get this brilliant idea from good 'ol melcar and then implement it (and then take the credit!)
----------------------------
Melcar Von Lonewulf

It's not what it is, it's what it is'nt, is'nt it?
RE: dancers in a combat enviornment
Posted: Jul 16th 2003 2:31pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
That is actually a great idea. They would act much like chanters in EQ. I like the idea, I could see it only being implemented on humanoids though.
Angelica
Posted: Jun 25th 2003 9:25pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Hmm what, if any, pool is drained by dancing?
RE: Angelica
Posted: Jun 27th 2003 5:57am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
The action pool. Medics can heal your action pool while you dance, so dancers and medics have a symbiotic relationship.
RE: Angelica
Posted: Jun 27th 2003 6:02am | IP: Logged | Reply... Reply to this
Anonymous Score: Default
And when I say "medics", I mean Medics, Doctors and Combat Medics. Medic is the starting profession, Doc and CM are advanced professions (with bigger heals). Where a medic heals your action bar for about 70-240, a Doc or CM might heal it for 300-1200. You can keep dancing indefinitely without resting as long as you are being healed (and the medic/doc/CM gets XP for healing you).
RE: Angelica
Posted: Jul 5th 2003 3:09am | IP: Logged | Reply... Reply to this
21 posts
Score: Decent
If you are primarily an Entertainer, you will want to max out your Quickness and Stamina bars. As a Twi'lek, I can get these pretty high, and when playing the Slitherhorn I regen action faster than I use it (even when I chain flourishes) so I could, theoretically, go on playing forever.

Th'Lok Den-Seti, Twi'lek Engineer of Scylla Galaxy
----------------------------
-Th'Lok Den-Seti, Twi'Lek Master Artisan (SWG)
-Cuiva Lapdancer, Gnome Enchanter (EQ)
Remember, not everything revolves around combat... but...
Posted: Jun 25th 2003 6:26pm | IP: Logged | Reply... Reply to this
15 posts
Score: Decent
Battle fatigue! Yes, this is something that only entertainers can fix. Well, time can, if you're in the right place, but that can take a long time. When a player looks at their character sheet (control-C) and sees a number appearing in the battle fatigue box, along with any wounds in Mind, Focus, or Willpower, it's time to visit the cantina.

Going into the cantina, having a seat, and either using the radial menu on an entertainer or targeting them and typing either /watch or /listen will allow the player to start healing all those "psych" wounds. And this should be done BEFORE trying to heal the physical wounds that are no doubt alwso present. Significant battle fatigue lowers the effectiveness of medicines used for healing the physical wounds (health, action, constitution, quickness, strength and stamina), so it's best to get in the habit of going to the cantina first.

As for combat situations, dancers aren't equipped with combat skills - it's not their forte. However, they are not prohibited from learning any other novice skill and working up some skills in another area. A marksman who has entertainer skills can indeed be useful in a camp helping to reduce battle fatigue and other psych wounds (that's how it's intended to work, but it hasn't always been working properly during beta - it's being fixed, I believe). There, too, the other players need to /watch or /listen to the entertainer tobe healed.

Though you can do your dance or music routine anywhere you want to, entertainment healing doesn't work outside of a cantina, camp, hotel or house (I heard it works in hotels, but haven't tried it yet), but it's essential to keep your friendly neighborhood hunters and fighters up to par.
RE: Remember, not everything revolves around combat... but..
Posted: Jun 25th 2003 6:44pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
Sorry but entertainers can not reduce battle fatigue in a camp--only in canteena (though this will probably change once the general game play issues are resolved)
You must have missed this...
Posted: Jun 25th 2003 8:15pm | IP: Logged | Reply... Reply to this
15 posts
Score: Decent
Yeah, I know... that's why I said...

"A marksman who has entertainer skills can indeed be useful in a camp helping to reduce battle fatigue and other psych wounds (that's how it's intended to work, but it hasn't always been working properly during beta - it's being fixed, I believe)."
poor :(
Posted: Jun 25th 2003 6:00pm | IP: Logged | Reply... Reply to this
Anonymous Score: Default
ok, nice explanation of the dance rootine but what about combat and combat fatigue? danser is a must in any hunting grp? you just go in the middle of the party and start dancing or you must do it in a camp? does a danser has any offensive abilities, like stuning dance, or a mesmerize routine?
RE: poor :(
Posted: Jun 25th 2003 6:17pm | IP: Logged | Reply... Reply to this
*
69 posts
Score: Decent
Battle fatigue, which is incurred through normal fighting, can only be healed by Entertainers in a Cantina or Hotel. You cannot heal it in the field.

A dancer is not necessary for a hunting group ever.

A dancer has no offensive abilities from their dance-related abilities, although they can easily pick up some combat stuff on the side.
RE: poor :(
Posted: Jul 24th 2003 1:19pm | IP: Logged | Reply... Reply to this
9 posts
Score: Decent
>> A dancer is not necessary for a hunting group ever.

Technically this is true, but only in the way that a medic is not necessary either -- If you just sit on your butt long enough, you'll heal up just fine over time. But if you want mind wounds healed (and believe me, your medic will have plenty of them after healing your group) then having someone with entertainer skills is extremely handy when hunting. It reduces downtime for the healer, which in turn reduces downtime for the entire group, leading to a much more productive hunt.

But no, there's nothing that can be done about battle fatigue except to attend performances in cantinas or concert halls, or just sitting alone and letting time heal you up...
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