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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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EllGuapo
SWG Petty Officer
Posts: 543
Registered: 07-21-2003



Fixing combat asap.  This is a year overdo.  Anything else is gravy at this point.
11-04-2004 09:17 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas   [ Edited ]
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Soda_Jedi
SWG Petty Officer
Posts: 228
Registered: 06-26-2003


PA: Star Rocker Guild
Server: Ahazi




FastWillz wrote:
There are just to many Idea's to chose from, just read some of the previous post!
 
I would Like to see
 
2. Highlight Targets, maybe shade targets Red, Blue, Green, etc.  This would allow the team members to identife there objectives.



I just want to expand on this idea because it will definately help out the group organizational wise when everyone knows what the SL wants to target.  Some things I want to add to this idea is to color the target on the radar as well as on the field (Cyan would work best as this color isn't used on the radar as much).  Maybe a new key to bind that will let people in the group automatically target the chosen victim.  The thing to remember is that we want to be able to encourage our group members to do what we want, not force them to our will.  With that being said, the painted target does not necessarily have to be the target that the SL is shooting at.

Message Edited by Soda_Jedi on 11-08-2004 02:36 PM

Keron Orinano
--------------------------
Imperial Agent
Master Squad Leader
Master Pistoleer
11-08-2004 05:24 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas   [ Edited ]
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RancorBeastofFear
SWG Petty Officer
Posts: 264
Registered: 07-23-2003


PA: HONOR amongst us all
Server: Naritus


Squad Leader 1.1
 
#1 I would like to see the Squad Leader be integrated with Smuggler, BH, and Commando
 
- Reasons for this are as follows  
   ~ The use of specialized professions would be utilized by say an interface that would allow the dirrect communication to each class for such things as Special attacks for the Commando's Heavy Weapons (i.e. Working in tandom with the SL the Commando could use the weapons he has to do a slightly bit more damage as well as use weapons he coulden't use while not being with a SL as to make the SL useful for the Commando)
 
   ~ As for the BH Special Skills like the use of Tracking driods could be linked up to the SL as well so that he can halp in tracking of the target the BH is hunting. Also the SL could improve the BH's ability to track so that he may act like a Ranger but at a daminished level (such as range being more limited then an actual ranger)
 
   ~ A smuggler needs to be the Face of any squad. So the SL could give the Smuggler bonuses to Slicing terminals faster when in the group
 
#2 Special weapons for SL
 
   ~ I would think something like a Crome Plated Pistol of some kind or atleast A Carbine that can't be used by Carbineers and also give the SL the chance to wield it as a Master level so people working on SL will work to achive this level to gain access to the weapon and give all the pluses the weapon would need to be used at Master SL level
 
 
#3 Stealth for Squad Members
 
   ~SL is so combat ready and learnad in the ways of combat that it would be nice if he could give the squade a little stealth capablity because of his skill in knowing how to do things on the battlefield and give the Smugglers in the Group capability to Desgiuse people in the group as something they are not in thier ability
 
#4 Improve the NPC fighters
 
    ~ no need for a comment "GET IT DONE MAGGOTS!!!"
 
#5 Group weapon that SL would be able to designate and give bonuses to
 
   ~ This would also be good for times when you have groups of people who use straight marksmen or straight melee A weapon can be chosen and would be great  for suprise.
 
#6 Give the Squad Leader the ability to form a line and mass Prone, Mass Kneel, or Mass stand
 
   ~make this selective so that those who are melee don't go prone or kneel when in the middle of combat and also give the player the ability to shut this off so if the SL trys to abuse it that the player will not be put in a hard spot and the SL will not be able to have him killed against his will in combat
 
#7 Uniform capability and Rank attachment
 
   ~ Depending on what rank you are in the GCW A SL can give rank on the feild of combat and demot some one not in uniform. Same would apply to this ability as to the one above and of course a player would have to be overt and so would the SL for this to take place.
 
#8 SL Spacific missions
 
   ~ Missions you can't do unless a SL is the leader of the group plain and simple (this could be an instanced mission but one of the qualifications is to go with a Squad Leader or a Squad if you are a SL also Battlefields could not be entired unless you are with in a SL group ~When Battlefeilds become avalible again that is ~ )
 
#10 Be given a special ability to hide your SL Status
  
   ~ This could be used so that you could not be tageted by the enemy but this ruse would only last for a short amount of time and it could only be done every 24 hours so as to not be abused
 
#11 SL's in Raiding parties / Defense Forces
 
   ~SL could go with other SL's in other groups with a special Command that would allow them to work together as a group and depending on their rank would detirman the commanding SL so there is leveling above just Master Squad Leader but make the GCW ranking system work for the Squad Leader
 
 
I could go on and on but I think this is a good enough start. Which half or most of these could not be done at the level they should be done in the time that the dev's have to do them in.
 

Message Edited by RancorBeastofFear on 11-09-2004 12:00 AM

Message Edited by RancorBeastofFear on 11-09-2004 08:23 AM

......And someone said Fair Warning
Lord strike that poor boy down
Turned from Hunted into Hunter
and went to hunt somebody down.....


Van Halen 1979

11-08-2004 11:12 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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_scout_
Community Contributor
Posts: 211
Registered: 10-25-2004


PA: REB
Server: Ahazi


Subgroups
Ability only to Master Squad Leader

Member of Subgroup, Subgroup Leader
Ability to Squadleader Novice

If a MSL has a Novice SL in his group, the Novice Squad Leader can open a Subgroup, which memebers do not show on the group list of the MSL.

This way a 2nd SL in a group would be able to gain SL xp too, and have his own commando but would be still easy to reach for the MSL.

Yeah, certainly tie this to rank and all other sorts of abilites, tactics or ideas,
grind this idea out =)


LiongTsiao Huang
Rebel Alliance Lieutenant Col. Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle, Commander of Alliance Affairs
GCW revamp document (Aucka's GCW) - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
11-09-2004 06:49 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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BrandonIT
Wing Commander
Posts: 958
Registered: 06-28-2003


PA: R.A.I.D.
Server: Naritus


Just a non-SL trolling through the profession forums pre-CU.
 
If I may suggest, someone mentioned a camp that would heal BF.  As an Elite-entertainer I would prefer you to be able to make a camp that I can actually heal BF in!  At the moment, we all know camps are useless for this.  I would love to follow along to help out (my CDEF can do a little plinking!) but it would be nice to be able to heal wounds AND BF in a high-end camp (Master Scout or above).
 
Anyway, good luck to you as the CU draws near.

Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...

11-13-2004 09:33 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas   [ Edited ]
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AtrusAtreides
Squadron Leader
Posts: 792
Registered: 08-06-2003


PA: MOJO
Server: Lowca


Giving Master SL's an area intimidate attack.
 

Message Edited by AtrusAtreides on 11-14-2004 02:38 PM

Atrus Atreides aJavin Zohar
Galactic Spies of Mystery
"Hokey religions and ancient weapons are no match for a knuckle sandwich"
11-14-2004 02:37 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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jorsak78
Leader
Posts: 46
Registered: 03-01-2004



squad leader already is really good for bonus for group pvp:
-retreat with macro for keep the group continualy burst
-group terrain negociation (only working if the sl make the group shoul be change when sl become group leader)
-steady aim giving more accurency (for sl revamp dev should creat food buff steady aim)
-boostmorale great for keep all the group with a good ham
-groupe ranged and meele defense still be fine
-rally not really usefull people can t rez and drag incapacitate player while rally :/ (dev should give us drag and rez possible while rally)
-vollyefire totally uneless (dev should add a powerful dizzy +KD)
-form up is great heal dizzy and stun condition for groupe

now sl give already great bonus for really good pvp group but it really can be better i think we should have :
-possibility for a SL to create a camp where entertainer can heal BF (should give utility for survival IV)
-ultimate with master sl giving ranged and meele mitigation 2 or 3 for X time , recharge all X time
-give opportunity to a sl for give group resistance for stun dizzy intimidate blind or group heal like form up
-command for write in color with /sys (already exist with macro but can help people losing with that)


Jorsak Bhaal, squad leader pistoleer, Kauri
11-15-2004 04:17 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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_scout_
Community Contributor
Posts: 211
Registered: 10-25-2004


PA: REB
Server: Ahazi


Somewhere in this thread,

Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)

someone had an idea:

"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."

What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....


LiongTsiao Huang
Rebel Alliance Lieutenant Col. Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle, Commander of Alliance Affairs
GCW revamp document (Aucka's GCW) - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
12-24-2004 04:03 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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Ackehece
Squadron Leader
Posts: 3080
Registered: 08-11-2003


PA: Eclipse ITC-IM : TestCentre New Unity
Server: None Chosen




_scout_ wrote:
Somewhere in this thread,

Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)

someone had an idea:

"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."

What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....


the problem with something like that is that SL's might gain to much and make them the FOTM.  It has also an interesting sideaffect as so many players want to be uber they would go SL then they would have to find a group, as there would be so many SL's the groups (and the benefit to them and from them) would grow smaller - basically killing the profession except for those who have large PA's who would back them and multiple Alt's to group with. (a strange result but possible)

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

12-25-2004 10:43 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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irott
Squad Leader Correspondent
Posts: 2707
Registered: 07-20-2003


PA: NWW / The Dirty Half-Dozen: Team Metermaid
Server: Test Center




Blackferne wrote:
Okay, just the eyepatch for now. But At somepoint I want to have a spaceship disco. :|





♣NECROPOST♣

HAHAHAHAHAHAHAHAHAH!!!

Its true!!!!!

[irott and the full effect] Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

01-08-2005 09:50 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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Blackferne
Interior Decorator
Posts: 9360
Registered: 07-16-2003


PA: Church of Alvis
Server: Scylla


Well I still want the eyepatch.

Jounville Blackferne
MSL/MBH/Award Winner % Thunderheart said, "This is excellent "/ irott said, "ROFLMAO!!!!!HAHAHAHA!! *cry* LOL!"/ Norlanthale said, "nice going....nice title....freak."
01-08-2005 11:02 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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irott
Squad Leader Correspondent
Posts: 2707
Registered: 07-20-2003


PA: NWW / The Dirty Half-Dozen: Team Metermaid
Server: Test Center




Blackferne wrote:

Well I still want the eyepatch. :smileymad:






Agreed.

*wants to be Sgt. Nick Fury*

[irott and the full effect] Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

01-08-2005 11:04 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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f33d84ck
Squadron Leader
Posts: 2024
Registered: 09-15-2003


PA: Retired TIG
Server: Naritus


Not sure how easy this would be to code but here goes,
 
1) Squad Leader commands effected by the distance from the squad leader.  The further you are away the harder it will br for the commands to work.  This helps prevent people camping a SL away from the war zone and still give the bonuses.
 
What prevents someone from putting the SL on follow and in a covert status?
 
Give tef's to SL for using commands.  (This has been mentioned time and time again)
 
2) After so many consecutive commands the effect of Squad Leaders start to diminish.  You form up 10 times in a row and the effectiveness of form up starts to go down.  How do you counter this?  Other SL commands break that.  This may not be so popular to squad leaders, but it may prevent macroing and lead to more "skilled" squad leaders.  This forces you to kind of fly by wire for SL skills.
 
Just ideas.  Preliminary at that.  Please destroy them if they don't sound good.

Regnor
Me: http://www.swg-faces.com/data/media/18/albany.jpg
Playing WoW, visiting SWG forums till they take away my forum login again.

01-11-2005 11:32 AM   Report Abuse to a Moderator
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Ackehece
Squadron Leader
Posts: 3080
Registered: 08-11-2003


PA: Eclipse ITC-IM : TestCentre New Unity
Server: None Chosen




f33d84ck wrote:
Not sure how easy this would be to code but here goes,
 
1) Squad Leader commands effected by the distance from the squad leader.  The further you are away the harder it will br for the commands to work.  This helps prevent people camping a SL away from the war zone and still give the bonuses.
 
better yet just hardcode a max range that is close to combat - this is easy to program
What prevents someone from putting the SL on follow and in a covert status?
nothing currently but hopefully if you read TH's idea post if you are overt everyone in the group is overt
Give tef's to SL for using commands.  (This has been mentioned time and time again)
 
2) After so many consecutive commands the effect of Squad Leaders start to diminish.  You form up 10 times in a row and the effectiveness of form up starts to go down.  How do you counter this?  Other SL commands break that.  This may not be so popular to squad leaders, but it may prevent macroing and lead to more "skilled" squad leaders.  This forces you to kind of fly by wire for SL skills.
hopefully with recursive macros going the way of the dodo it will force more people to play their SL rather then replay a macro.  Your Idea is very interesting and I like it.
Just ideas.  Preliminary at that.  Please destroy them if they don't sound good.



Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

01-11-2005 12:26 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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f33d84ck
Squadron Leader
Posts: 2024
Registered: 09-15-2003


PA: Retired TIG
Server: Naritus


Number 2 gives the option of choosing I guess.  Watching your group members, making choices based on your knowledge of your specials.  Specifically being forced to watch the effects on your group and judging accordingly.  Putting "skill" into the profession. 
 
This implies certain things are fixed with squad leaders though.

Regnor
Me: http://www.swg-faces.com/data/media/18/albany.jpg
Playing WoW, visiting SWG forums till they take away my forum login again.

01-11-2005 12:51 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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irott
Squad Leader Correspondent
Posts: 2707
Registered: 07-20-2003


PA: NWW / The Dirty Half-Dozen: Team Metermaid
Server: Test Center


It is all about acting and reacting.

Nice idea there f33d.

[irott and the full effect] Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

01-11-2005 04:50 PM   Report Abuse to a Moderator
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Soda_Jedi
SWG Petty Officer
Posts: 228
Registered: 06-26-2003


PA: Star Rocker Guild
Server: Ahazi


Hopefully, the devs will work on making Squad Leader a more active profession f33d.  I like how you think
 
And irott is starting to necropost?  What is this world comming to?

Keron Orinano
--------------------------
Imperial Agent
Master Squad Leader
Master Pistoleer
01-13-2005 12:26 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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IrocNroll350
Wing Commander
Posts: 2153
Registered: 06-26-2003


PA: ION
Server: Kauri




MailekEOC wrote:
Some things I would like to see:

1. Ability to grant overt if you have been overt for at least 5 minutes.

2. Improved passive defenses

3. Com Link (certified at Novice SL) which serves as a multi purpose tool used for radar jamming,
artillery bombardment. This would be crafted by Engineers.

4. Improved /sys command

5. Group waypoint ability and paint target.

6. One fortifaction or two max so our survival requirement is worth it. (No tree dedicated to it)

If in the new HAM revamp there is now ability meters or something this would be a suggestion for a skill:

Skill that regenerates the ability bars at a faster rate (either as a rally type skill or perhaps a passive that gets better as you advance through SL)

Pretty much sums up what I would like.

/salute


This was just what i was going to add here on the forum if i didnt see it. This is one of the greatest ideas that should be added to the SL proffession. I came from planetside before this game was released and was a Commader there and had the ability to place waypoints down for the people that were in the group. This made it easy for everyone in the group to be able to see where they had to go. This is very vital to a SL that leads groups in Base take downs.....especially if the bases are placed in a large complex. The system message isnt enough to point where to go. By the time the person types out the waypoint and you read it in the system message you then have to type it out and by that time your entire squad could be whipped out. I believe that this is a vital asset to the SL profession and should be taken into serious consideration.


________________________________________________
Alex Trevelyan

ION City, Corellia

R S F

- - -Just because we make things disappear, doesn't mean we're magicians. - - -


01-30-2005 10:34 PM   Report Abuse to a Moderator
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DarthSlayer617
Wing Commander
Posts: 1350
Registered: 07-27-2003


PA: House An'geles
Server: Naritus


  • Enable squad leaders to have multiple faction NPC troops out at a time.
  • Give a concealment bonus for riflemen in the group
  • Enable the squad leaders to make waypoints, but the waypoints will disappear in time, longer duration for master SL
  • Squad leader armor and ranged weapon
  • Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.

(Maybe not in the Revamp, but at some point)

  • Give an engine speed bonus and shield recharge bonus for fighter pilots grouped with SL
  • Make the Squad Leader some how distinguishable from other fighters in the group (Maybe a special decal only SLs can paint)
  • Enable a Master Squad Leader to call in a faction gunship (tier 3-5 random) every 12 or 24 hours

d {{{{{{ Admiral Jareco Sohag }}}}}} d
|| -= Black Arrow Two =- Ace Rebel Pilot ||
House An'geles Q Black Arrows Fighter Squadron Q


02-01-2005 09:40 PM   Report Abuse to a Moderator
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Sylow
Community Contributor
Posts: 187
Registered: 11-12-2004


Server: Infinity



     Enable squad leaders to have multiple faction NPC troops out at a time.


Hmm, according to all statements, this won't come. I agree with that decission, otherwhise the squad leader would basically be the only profession which more or less is forced to joing a faction. (Neutral Squad Leaders exist. Call it "Mercenary" or something like that. )


     Give a concealment bonus for riflemen in the group


Fine with me, though i currently feel that riflemen with their concealed shot already by now sometimes push back the rest of the team in a waiting role.  


     Squad leader armor and ranged weapon


And a big red arrow in PVP, pointing at the SL to show whom to kill first? *grin* 

 


      Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.


That would rule, aye.

02-02-2005 03:45 AM   Report Abuse to a Moderator
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Giftmacher
SWG Crewman
Posts: 215
Registered: 11-22-2003


PA: NWW
Server: Chilastra


Hello Irott,
 
Long time no see
 
Been looking as SL pages on and off, cause while I'm not a SL I do rather like the idea of one in group tactics so I hope you don't mind if I put an idea up for grabs. (And forgive me if this has been covered before but I've not read many posts mentioning this).
 
It's basically a variation on conceal: smoke grenades and flashbangs. Why give them to SL rather than say commando etc? Well I think both require good tactical coordination to use effectively, and as such should be the province of SL's.
 
Where do I think they'd come in useful:
 
Supressive/covering fire, as other people have mentioned, I think it would be rather handy if SL's could designate a target for some of the group to pound into the dirt while the melee professions charge in. Out in the open smoke grenades could add a to hit penalty to people trying to pick the melee charge off. *This would mean supressive fire would still work in PvP, where the enemy might switch targets anticipating the charge thus taking the edge of off the efectiveness of the tactic.
 
Dungeoneering- It's a bit difficult to coordinate where people are running to, even in the best groups (particually large ones)a certain amount of lag and responce time will stagger people's arrival in a room of hostiles. Why not have the SL throw in a Flash bang (or EMP equivalent for droids) to stun/blind (but not damage) the mobs for a few seconds? That little bit of breathing space before the firefight would help keep groups together for longer in very high level areas such as the DWB.
 
Just a thought...
 
Gift.
02-07-2005 04:43 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas   [ Edited ]
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SnipingRodian
Advisor
Posts: 2
Registered: 05-07-2004


PA: Dragoons
Server: Sunrunner


Just a few things I would like to see in the near future of this Proffession,
 
       1.Multi-Player Vehicles
                a-We need the ability to have more then one person ride together in vehicles that have good Terrain Mods and
                   Actual Armor bonues.  These could either be crafted by the SL or have the SL make the schem and 
                  give it to a Master Artisan. eg-Novice SL=Jeep ( 1 Passenger, 1 gunner)will explain guns and gunner later, 
                  Then in mobility tree add more vehicles and mods to vehicular control and vehicular terrain negotation all the
                 way up Master SL which has the fastest vehicles and highest terrain skill, (Maybe an apc? 5 passengers, 2
                 gunners) This would make it a little more challenging to take on a Strong group with a master SL.
 
       2.BFG (BIG FRIKKIN GUNS)
                a-Yes Big Frikkin Guns, we need to be able to craft these or make the schem's and give em to a Master
                 Weaponsmith.  This would give us more firepower and once again a stronger force to reckon with.  Maybe
                 use the same format as the ones on the Player Controled Turrets in the Factional Bases.  This idea needs a
                 lot of work so feel free to contribute.
 
       3.Strongholds, Bunkers, Barricades, Base Defences, and Platforms
               A)Strongholds
                    a-These will be the higher fortitudes with optional turrets and good HAM.  These will require lots of
                      resources and a Master Architect to construct.  What I mean by optional turrets will be explained later
               B)Bunkers
                    a-These would be available mid-Proffesion maybe have it in the second and third tier.  These would be more
                       for defence then offence with maybe 1 optional turret, medium HAM, and no offencive mods and would
                       require an architect with Installations IV to create.
               C)Barricades
                   a-These would be novice barricades offering little ranged defence and no melee defence. Craftable by a
                     Novice Architect (after being given the schem made by the SL just like every other crafted item mentioned)
                     They would have Low Ham and small protection
               D)Base Deffences
                    a-These would be different depending on the level of the SL and the skill of the Weaponsmith which uses
                       the schem.  Any level of Weaponsmith can craft (depends on quality of weaponsmith) CANNOT
                       BE SLICED! After being crafted they can be put into optional slots during crafting stage on the above
                       listed barricades etc. and also the higher end camps of Rangers
               E)Platforms
                    a-These would offer no defence but give those with ranged weapons additional mods to accuracy, range,
                        and damage.  Constructued by a Master Artisan these will probaly be only usable in large scale
                       pre-determined battles
 
 
WOO, lots of typing but thats about all I can think of might have more later
 
Devs Enjoy!
 
EDITED FEBRUARY 15
 
Look at this, thought of more
 
Maybe the ability to call in a Temporary Shuttle would be kinda cool, kinda like a EVAC unit? Get free transport to any city with another Shuttleport/Starport.  Make this usable every 1-2 hours.   Also a command that increases everyone elses econdary stats and a cost to you of 5 wound to each stat for ever member.
 
MORE TO COME IN NEXT SEQUEL OF REALLY COOL THINGS THAT PROBABLY WON'T HAPPEN!
 
 
                   

Message Edited by SnipingRodian on 02-15-2005 09:40 PM

----------------------------------------------------------------------
"Nobody likes mimes. Don't use a silencer when you kill them."
----------------------------------------------------------------------
Sunrunner-Saso Darkcrest>Master Artisan, Master Architect

Scylla-Etow Larisian>Master Medic, Master Doctor, Rising Pistoleer

Flurry-Fedo Darkcrest>Rising Swordsman Risin SL

Wanderhome-Randy Travis>Master Musician, Master Entertainer,
Rising Tailor

02-14-2005 09:32 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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_badcompany
Sr. Community Member
Posts: 105
Registered: 01-20-2005


PA: Pax Veritas
Server: Chilastra


Don't know if this has been said yet, but ive recently mastered SL, im quite disappointed with boost morale.  At first i thought "wooh you can spread the damage around" and figured at such a high SP cost for the profession that this indeed would be the case.  I think it would make for more lively pvp/pve and more social integration/less solo play.  It would also call for the assasination of all SL's, but, isn't that what it's like in the real world?

- badcompany

02-15-2005 04:25 AM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas   [ Edited ]
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MailekEOC
Squadron Leader
Posts: 454
Registered: 09-08-2003


PA: Knights of Kauri
Server: Kauri


Another skill:

Cover fire - The SL fires an attack which does little to no damage but creates an attack posture down and the enemy has reduced weapon speed for 10 seconds. This would be in a cone and on a 1-2 minute cooldown.

Message Edited by MailekEOC on 02-15-2005 11:45 PM

Mailek Oofiso - Master Carbineer, Master Marksman, Squad Leader
Colonel in the Rebel Alliance
2 Star General of R.S.F.

Give Squad Leaders a Com Link to use in battle to call in Artillery Strikes and Shuttle Pickup, Radar Jamming.

------------Never forget the Republic Long live the Alliance--------------

02-15-2005 08:42 PM   Report Abuse to a Moderator
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Re: Squad Leader and the World of Tomorrow: Issues and Ideas
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MailekEOC
Squadron Leader
Posts: 454
Registered: 09-08-2003


PA: Knights of Kauri
Server: Kauri




_badcompany wrote:
Don't know if this has been said yet, but ive recently mastered SL, im quite disappointed with boost morale. At first i thought "wooh you can spread the damage around" and figured at such a high SP cost for the profession that this indeed would be the case. I think it would make for more lively pvp/pve and more social integration/less solo play. It would also call for the assasination of all SL's, but, isn't that what it's like in the real world?





Boost Morale needs to change to either spreading the damage and not wounds or a small power boost to focus and willpower.

Mailek Oofiso - Master Carbineer, Master Marksman, Squad Leader
Colonel in the Rebel Alliance
2 Star General of R.S.F.

Give Squad Leaders a Com Link to use in battle to call in Artillery Strikes and Shuttle Pickup, Radar Jamming.

------------Never forget the Republic Long live the Alliance--------------

02-15-2005 08:44 PM   Report Abuse to a Moderator
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