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A Vision of a new armor and protection (updated 23/08/2005)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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I have been thinking about the combat rebalance and as the developers have stated that it will bring changes to armor, I have been thinking about how such changes could look like, be more fun and bring up the importance of factional armor like stormtrooper armor. Finally, a vision formed in my thoughts and decided to write it down.
 
1. Every regular (non-factional) armor type will only have resists to one or a maximum of two damage types.
+ It will encourage characters to choose their type of armor wisely depending on the situation it shall be used
+ This will prompt for more diversity in armor
+ It will allow characters to choose which armor is the best for their skills and needs
 
2. There will be new kinds of armor, at least one armor for each damage type that is resisted by current armor. There should also be the full color palette to choose from on each.
+ Diversity of armor should be granted
+ More types of armor to craft, sell and wear
 
3. The highest resists any armor will be able to have will be 30% (I assume this is the target mark for the combat rebalance).
+ This will solve the problem of armor being to powerful in battle
 
4. Faction armor will stay the same as it is now. It will have (the same) multiple resists with 30% each. Players will still only be able to wear it while being combatants or members of the special forces of the faction the armor is from and not while on leave.
+ This will make wearing faction armor much more desirable
+ Players still have to be combatants or special forces and thus have to accept some risk for wearing the best armor
 
5. New types of factional armor will be introduced as well. These will include but not be limited to Imperial Scout trooper armor, Swamp Trooper armor Snowtrooper armor, Rebel Trooper armor (the one that is worn by rebel troopers on the Corellian Corvette at the Beginning of Star Wars – a new hope), rebel Hoth armor and more. Colors should also be customizable depending on which colors used in the Star Wars universe. The armor types will be very similar if not the same feature-wise, but look different in appearance.
+ It will give factional armor more diversity so no
+ More authentic Star Wars armor will grant the game a better Star Wars look and feel
 
6. Acquisition of faction armor will change. Instead of buying whole armor pieces from faction recruiters, characters will only be able to buy limited-use schematics (the number should be tweaked to suit purposes best) for each part for faction points. These schematics will then be used by factioned armorsmiths to craft the actual armor pieces.
+ This will ensure that factional armor will not harm the income of armorsmith
 
7. To craft factional armor, the armorsmith will have to be either a combatant or a member of the special forces of the faction the schematic belongs to at the time of crafting.
+ It will allow armorsmiths to take a bigger role in the Galactic Civil War
+ This will ensure that only loyal members of the faction will make money with war materiel
+ It will bring them in danger of being a known maker of war materiel for a galactic civil war faction and therefore being attacked by the opposite side for aiding the war
 
8. Have armor encumberance/restrictions mean something. Have heavy armor restrict movement and the ability to do as many special moves as well as lower agile defenses, like dodge, melee defense, counterattack.
+ It will make people think twice wether to use armor or not, depending on their preferred style of play
 
9. Allow everybody to wear any sort of armor (except factional restrictions) even if not certified for it. If he or she is not certified for it, the armor protection just won't work, but they could still wear it.  Wearing uncertified armor should not negate innate armor and still allow Jedi to use their Force powers/lightsaber skills.
+ This would allow for better roleplay through more variety in appearel
+ It will still prevent uncertified users and Jedi from getting protection from the armor

Message Edited by Glzmo on 08-23-2005 05:15 PM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-22-2004 08:05 PM  

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Re: A Vision of a new armor and protection   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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Like all my posts from my "Vision" series of ideas, this post is a work in progress and I plan on updating it to improve on it when new ideas come up and to reflect major changes in the game amongst other reasons to change the post.
I would like to know your thoughts and suggestions so I can improve on the 'vision', so feel free to chime in and discuss this vision in a constructive manner!

Message Edited by Glzmo on 03-11-2005 12:23 AM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-22-2004 08:05 PM  

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Re: A Vision of a new armor and protection
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justapilgrim
Jedi
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justapilgrim
PA: Purgatory
Server: Valcyn

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if you only knew
 
<---sandbox tester

SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
12-22-2004 09:21 PM  

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Re: A Vision of a new armor and protection   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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justapilgrim wrote:
if you only knew

<---sandbox tester


I wonder if I would jump in joy or scream in agony...

Although I don't think it would be too late or wrong to discuss this anyway.

Message Edited by Glzmo on 12-23-2004 04:28 AM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-23-2004 04:24 AM  

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Re: A Vision of a new armor and protection   [ Edited ]
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TalynMox
SWG Petty Officer
Posts: 285
Registered: 02-03-2004


TalynMox
PA: Basin
Server: Chilastra

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One point of concern here is the factional TEF - and the fact that this will kick you from the building as soon as it hits, meaning that it will make crafting factional armour that much more tedious IMHO.
Other than that, some very good ideas there


justapilgrim wrote:
if you only knew
<---sandbox tester



*Curses NDA*

Message Edited by TalynMox on 12-23-2004 11:03 PM

Retired after CU, came back for NGE, leaving again...
12-23-2004 05:01 AM  

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Re: A Vision of a new armor and protection
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Asir_SWG
Jedi
Posts: 3639
Registered: 12-06-2003


Asir_SWG

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justapilgrim wrote:
if you only knew
 
<---sandbox tester



grrrrrrrrr

ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE
12-23-2004 05:34 AM  

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Re: A Vision of a new armor and protection   [ Edited ]
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Asir_SWG
Jedi
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Registered: 12-06-2003


Asir_SWG

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Asir_SWG wrote:


justapilgrim wrote:
if you only knew
 
<---sandbox tester



grrrrrrrrr

Now I feel really good.... you have the inside track - so you are selling all your gear

http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336

Message Edited by Asir_SWG on 12-23-2004 01:39 PM

ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE
12-23-2004 05:38 AM  

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Re: A Vision of a new armor and protection
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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TalynMox wrote:
One point of concern here is the factional TEF - and the fact that this will kick you from the building as soon as it hits, meaning that it will make crafting factional armour that much more tedious IMHO.

Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-23-2004 06:50 AM  

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Re: A Vision of a new armor and protection   [ Edited ]
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jmg416
Jedi
Posts: 1636
Registered: 07-06-2003


jmg416

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Asir_SWG wrote:


Asir_SWG wrote:


justapilgrim wrote:
if you only knew
 
<---sandbox tester



grrrrrrrrr

Now I feel really good.... you have the inside track - so you are selling all your gear

http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336

Message Edited by Asir_SWG on 12-23-2004 01:39 PM



I doubt you could put much stock in that.  Judging by how many times things changed during JTL beta someone would have to be very foolish to dump stock based on anything discussed in the sandbox so far.

I also would hope that resource requirements wouldn't be changed, at least not drastically.

Message Edited by jmg416 on 12-23-2004 11:18 AM

12-23-2004 08:15 AM  

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Re: A Vision of a new armor and protection
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MasrimTaim
Leader
Posts: 216
Registered: 11-10-2004


MasrimTaim
PA: Ez
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yay

------------------------------------------
Mazrim Taim
Edan Catarn
12-23-2004 09:16 AM  

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Re: A Vision of a new armor and protection
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TalynMox
SWG Petty Officer
Posts: 285
Registered: 02-03-2004


TalynMox
PA: Basin
Server: Chilastra

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Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.


I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.

Retired after CU, came back for NGE, leaving again...
12-23-2004 01:24 PM  

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Re: A Vision of a new armor and protection
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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TalynMox wrote:


Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.


I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.

I changed point seven to reflect this.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-23-2004 02:27 PM  

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Re: A Vision of a new armor and protection   [ Edited ]
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justapilgrim
Jedi
Posts: 8729
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justapilgrim
PA: Purgatory
Server: Valcyn

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Asir_SWG wrote:


Asir_SWG wrote:


justapilgrim wrote:
if you only knew
 
<---sandbox tester



grrrrrrrrr

Now I feel really good.... you have the inside track - so you are selling all your gear

http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336

Message Edited by Asir_SWG on 12-23-2004 01:39 PM


not really, I am just unloading and would judge that based on the auction

I have enough hides to make 15000 composite chest plates and like 2-3000 full suits of composite, if I ran factories nonstop I would be running factories for 6 months straight and that isnt how I run my business.

here is the post about my business model

http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=149491&highlight=stock+and+business+model#M149491

I have gotten away from being the mass producing smith so I don't need the resources that I used to

with prices/sales dropping like they have been I realized this: I can work my butt off to do factory runs of 25-45 suits of composite, do the same with ubese, wook armor and the occasional psg run. I have to micromanage 20-30 different resources and compete with SW for miners to get me the latest and greatest resources. Stocking these factory runs is very time consuming and now pricing is becoming an issue with the solo mission nerf.

so...I decided to get out of the how-do-I-stock-and-manage-2000-peices-of-armor type smith to the guy who makes a run when I want to and does most of my business in custom RIS peices.

tons of people have left this game and left their bank accounts to freinds and guildmates. There are plenty of folks running around out there that have cash to spend. I made about 60 mill the last week or so in a few hours of work doing two suits of RIS. It would take several large factory runs of composite to turn in 60 mill.

so....I wouldn't go run out and sell all your resources just yet

Message Edited by justapilgrim on 12-23-2004 08:39 PM

SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
12-23-2004 05:23 PM  

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Re: A Vision of a new armor and protection
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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Alright, now that this is cleared up, let's get back to the actual topic now, please.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
12-24-2004 02:31 AM  

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Re: A Vision of a new armor and protection (updated 12/23/2004)
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justapilgrim
Jedi
Posts: 8729
Registered: 06-26-2003


justapilgrim
PA: Purgatory
Server: Valcyn

Reply 15 of 29

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here are some comments

Glzmo wrote:
 
 
 
1. Every regular (non-factional) armor type will only have resists to one or a maximum of two damage types.
+ It will encourage characters to choose their type of armor wisely depending on the situation it shall be used
+ This will prompt for more diversity in armor
+ It will allow characters to choose which armor is the best for their skills and needs
with only one or two resists, you will see tons of one shot kills, no one wants to get a one shot incap in pvp, they want to pvp, I understand the point you are making, but if one were to go this route it would be better to have only one or two resists be high in each armor, while still providing minimal resists in other damage types
 
2. There will be new kinds of armor, at least one armor for each damage type that is resisted by current armor. There should also be the full color palette to choose from on each.
+ Diversity of armor should be granted
+ More types of armor to craft, sell and wear
I am all for the color palates, however I don't think NEW armor will help in any way. A rework of existing armors should be more of a priority than making new ones.
 
3. The highest resists any armor will be able to have will be 30% (I assume this is the target mark for the combat rebalance).
+ This will solve the problem of armor being to powerful in battle
even with 30% resists, people will figure out what weapons are best, with 30% resists you will die quicker, why not lower all the damage on weapons so fights last longer?
 
4. Faction armor will stay the same as it is now. It will have (the same) multiple resists with 30% each. Players will still only be able to wear it while overt members of the faction the armor is from.
+ This will make wearing faction armor much more desirable
+ Players still have to be overt and thus have to accept some risk for wearing the best armor
 
 
5. New types of factional armor will be introduced as well. These will include but not be limited to Imperial Scout trooper armor, Swamp Trooper armor Snowtrooper armor, Rebel Trooper armor (the one that is worn by rebel troopers on the Corellian Corvette at the Beginning of Star Wars – a new hope), rebel Hoth armor and more. Colors should also be customizable depending on which colors used in the Star Wars universe. The armor types will be very similar if not the same feature-wise, but look different in appearance.
+ It will give factional armor more diversity so no
+ More authentic Star Wars armor will grant the game a better Star Wars look and feel
we all want faction armor and this is a good thing, I think we all want it to be on par with the best armor available. I think it should only be customizable by the smith
 
6. Acquisition of faction armor will change. Instead of buying whole armor pieces from faction recruiters, characters will only be able to buy limited-use schematics (the number should be tweaked to suit purposes best) for each part for faction points. These schematics will then be used by factioned armorsmiths to craft the actual armor pieces.
+ This will ensure that factional armor will not harm the income of armorsmith
I think 99% of smiths want to be able to craft faction armor
 
7. To craft factional armor, the armorsmith will have to be an overt member of the faction the schematic belongs to at the time of crafting.
+ It will allow armorsmiths to take a bigger role in the Galactic Civil War
+ This will ensure that only loyal members of the faction will make money with war materiel
+ It will bring them in danger of being a known maker of war materiel for a galactic civil war faction and therefore being attacked by the opposite side for aiding the war
I craft in my house/workstation. I don't think being overt will do much of anything, it is a private residence and I wont get ganked while crafting, I do not agree that one should have to be overt to craft, and I dont think it will have any effect on the GCW. Who has ever seen me crafting? I am doing it alone, being overt won't change anything
 
however, I would be for requiring a certain rank in the faction to craft certain armors, like can't make one type of factional armor till I am a colonol or another tyrp once I am a general, etc

SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
12-24-2004 03:13 AM  

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