I have been playing an old MMORPG on my laptop for a while, and I noticed some cool advantages that it has over Star Wars Galaxies: The ability to tuck your character's weapons to your belt, sheath them on your back or use two weapons at once, one in each hand. I thought it would be nice to have something similar in Star Wars Galaxies, as I have always liked the cool holster Han Solo had for his blaster, the way Luke Skywalker’s lightsaber is dangling from his belt, Jango Fett’s use of two blasters and more. For me such things could increase the atmosphere in-game a lot. That’s why I envisioned the following things to make this happen.
1.Holstering and drawing weapons Certain accessories like belts (for pistols, carbines, one-handed swords, vibroknucklers, grenades, lightsabers, spraysticks), bandoliers (for rifles, Wookiee crossbows, two-handed swords, heavy weapons, pikes, double-bladed lightsabers) Jedi Robes (mainly for lightsabers) and boots (for tiny weapons like daggers and holdout blasters or even lightsabers) will contain a slot to holster one or two weapons (one slot left, one right). Pretty much all current belts, bandoliers and boots will have this integrated as well as new holster- and sheath style accessories added (A Han-Solo-like belt with holster, for example). There can only be one or two weapons of the same weapon type holstered at once, in the case of two weapons, one for the right hand, another for the left hand (more on this in section 3.). Two weapons of a different kind (one one-handed sword and a pistol, for example) will not be allowed to be holstered at the same time. The holstered weapons will suffer no weapon switch delay when actually equipping them to your hand(s), unlike unholstered weapons from your inventory. The latter will still suffer from the current equipment delay. Using a command like /holsterright and /holsterleft will switch the respective weapon from holstered to equipped status and vice versa. The holstered weapons will be visible on the character’s body, unless they are located on the belt and a cloak or duster is worn over them to cover them up. There will be new animations to draw weapons from holsters/sheaths/belt clips. + People will not run around everywhere with their weapons in hand anymore + It will add the cool effect of having your weapon visibly holstered + It will eliminate the weapon switch delay for holstered weapons + There will be a certain flair coming with it that the game is currently missing
+ No visibility will be generated for Jedi running around with their lightsaber clipped to their belt and hidden behind their cloak or duster while their defenses stay fully intact
2. Auto-drawing holstered weapons In case you do not have a weapon equipped already, Holstered weapons will be drawn (equipped) automatically as soon as combat starts. They will also be automatically holster ed around 5 seconds after combat is finished. There will be a checkbox in the Options Menu to disable auto-drawing and –holstering weapons in combat, in case you prefer to do it manually. + Provides all defenses of holding the respective weapon(s) in combat + Gives you the option to still holster and equip your weapons manually + Allows you to equip a non-holstered weapon or use your bare hands as soon as combat is initiated
3. Dual wielding weapons There will be a possibility for players to simultaneously equip two weapons of the same type that usually only require one hand to operate (pistols, one-handed swords, vibroknucklers, thrown weapons, lightsabers, perhaps even smaller carbines and small rifles like spraysticks), one in each hand. This can only be done if both weapons are holstered and of the same weapon type (see section 1. and 2.) to prevent problems with weapon switching. Only masters of the weapon type used will have the certification to use two weapons of that very kind effectively at once. When non-masters of that kind are dual-wielding, the weapon in their non-dominant hand will act as uncertified weapon and the speed of both weapons together will be that of the weapon in the stronger/dominant hand. Dual wielding weapons will substantially lower the accuracy and perhaps even slightly increase the defensive bonus against melee attacks. Weapon speed will be the average of both weapons (for masters of the weapon type used only), while damage will be handled as if both weapons are fired at the same time, perhaps with a slight reduction. Special move costs will be doubled. + Adds the cool effect of dual-wielding + Only true masters of a weapon will be able to do this which will encourage masteries of weaponry + Adds the effect of using the second weapon to parry melee attacks
4. Choice of dominant hand Give every character a choice of being either right- or left-handed and thus determine which of the character's hands is dominant and which one is non-dominant. + Allows people to create and roleplay left-handed characters and thus creates more diversity between them
Like all my posts from my "Vision" series of ideas, this post is a work in progress and I plan on updating it to improve on it when new ideas come up and to reflect major changes in the game amongst other reasons to change the post.
I would like to know your thoughts and suggestions so I can improve on the 'vision', so feel free to chime in and discuss this vision in a constructive manner!
I'd just be excited that my character would not look like a complete retard anymore when he's riding his swoop (and still wants to have his damage mitigations apply)
--------------------------- Haelon's Mercantile, Bounties and Starship Services. Tatooine 2490 -4860 2-4-1-4 Reality Consultant Yet another beta wasted A respec a day keeps the monotony away
Good idea, but I think that as a person gains rank in thier set it gives them a better chance of the 2 handed usage, but only with small weapons, (pistols, VK, or one handed swords) and in the technique tree (Precison tree for TK, Stances for Pistoleer) Only a master will be able to gain the full benefits with no hampering to the damage or speed, and this will encourage a progression up to mastery. for instance starting at level 1 in the stances, you will be able to use 2 pistols, but the damage and speed will be lacking (you get your 2 attacks, but you only do 50% of the damage with the right and 25% with the left, you lose damage, but it is a little faster, but at level 2 it increases to 75% and 50%, and so on until you get 100% each)
I dont think that the speed should be averaged, but slightly increased with 2 weapons, since you are firing 2 at the same time, but giving up the damage.
i think these are great ideas and would be REALLY cool to see implemented in the future.
an idea about dual-wielding though... i don't know if there's any D&D nerds like me out there on the development team or on the forums, but maybe dual-wielding could be done similar to 2nd Edition AD&D (i haven't played much 3rd edition so it could be the same. anyway... ).
a list of thoughts:
1. the off hand must be a similar weapon (no dual-wielding carbines with pistols)
2. penalties are applied to both hands
2a. the off-hand always has a steeper penalty
2b. in D&D there are proficiencies and dexterity modifiers, etc. to counteract the penalties. in SWG it could be a modifier gained by traversing a certain tree for your profession. like at novice pistoleer you could use it with a -10/-20 penalty or something then for each Dual-Wielding box, you lower the penalty until it's something like 0/-10.
3. speeds aren't averaged, you fire the weapon at it's actual speed
4. since each weapon is fired at it's own speed, each weapon would use it's own to-hit modifer and the damage would be applied only if that weapon does indeed hit.
now that i think about this a bit more, it seems that it could only be implemented for pistoleers and one-handed weapon guys. this might cause a flood of players to change to those professions cause it'd look cool. however, that might be a nice change... if the players were actually killing each other with blasters rather than vibroknucklers.
anyway, killer ideas. holstering is great. i get tired of seeing people running around all the time with their wepons drawn, kinda takes away from the atmosphere. it also sucks when i get jumped by one of jabba's thugs while wandering throught mos eisley without my trusty blaster equipped and he kicks my butt. maybe if we get enough people to support this, we can get the devs to look into it. i know they're busy with the combat revamp and loot stuff right now, but maybe in the future.
Sefi Imperial Warrant Officer I ------------------------------- Pistoleer 4-0-4-3 Bounty Hunter 2-0-2-4 Weaponsmith 0-0-0-4 Imperial Pilot Tier 2
It should be extremely more effetive in PvE, compared to PvP.
CTRL ALT, Tempest Zion, Naboo Goleta Inc. (right in front of the shuttle) Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol. A noob isn't a person...it's a way of life.
Also add a mod that includes draw/holster speed. Would a noob pistoleer with less experience be able to draw faster than a master who has been killing for so long? dont think so. What about PvP? Well it was their choice to holster their weapon let a delay apply.
Also in the same patch (which I hope comes someday) I'd like to see the ability to weild your gun or saber or whatever left handed. If I remember my stats correctly 12% of the world is left handed. I see no reason why it wouldn't be logical for the SWG world to be much different. Plus implimenting this would not be hugely hard I'm guessing as you could probably just invert the polygons of the characters but it'd be nice to see a fighter actually motion capture new moves.
Sircse Wrikae - 12 experiment point Master Tailor, Unlocked on 32, at 2:12:25 am 6-28-2004, Leader of PA Stargate Command.
I too would like to see these types of ideas implemented. Especially holsters or slinging weapons on the back - that is one thing that has urked me from Day one. Unfortunately, I'm 99% sure that issue was brought up a number of months ago in the forums, and I believe it was TH who responded saying that the dev team had actually looked into it and written it off as too difficult to pursue.
I'd just be happy to get the side-mounted scope on the DL-44...
I too would like to see these types of ideas implemented. Especially holsters or slinging weapons on the back - that is one thing that has urked me from Day one. Unfortunately, I'm 99% sure that issue was brought up a number of months ago in the forums, and I believe it was TH who responded saying that the dev team had actually looked into it and written it off as too difficult to pursue.
That does say alot about the developers' competence, I am afraid...
On the other hand, with 20 new developers, I am confident it wouldn't be all too difficult to pursue for at least some of them