Star Wars fans will agree that the music is one of the integral parts of Star Wars. This has been apparent in the movies, but also in other Star Wars games. It is no secret that Star Wars Galaxies developers have been neglecting this important part of Star Wars ever since launch. There has hardly been any new music since July’03 and the music present in SWG seems to often be stale and even annoying, especially in the case of (ground) combat music. Because of this, many veterans and newer players alike have chosen to turn the music off, they just couldn’t bare it any longer. I have come up with a vision to utilize music in this game better, by adding new tracks and assigning different music to different situations.
1. Ambient music There will be ambient music that keeps playing in the background which is specific to every planet or even area you are in. There will be different tracks for one area, depending on the weather and if it’s night or day. + This will increase immersion into the Star Wars Universe + It will give the player the okay to turn the music that has been switched of because it was annoying back on in SWG
2. Specific Combat music for various situations There will be different combat music tracks specific to various situations, possibly more than one that play randomly for some. Combat music for some situations will override others. Therefore I have added a combat music priority system, where situations with higher priority numbers override situations with lower priority numbers (when a player is attacked by a priority 1 animal the priority 1 combat music plays, but as soon as a higher priority is added, the music smoothly transitions to the specific track of the highest priority involved – a higher number beats out a lower number).
a.) The player character is in combat with an animal Play condition: The player (group) character is in combat with an animal Combat music priority: 1 Default Track Recommendation: TBA (The current ground combat music and more?)
b.) The player character is in combat with an NPC Play condition: The player (group) is in combat with an non-GCW-aligned NPC Combat music priority: 2 Default Track Recommendation: TBA
c.) The player is in combat with a Rebel Alliance NPC Play condition: The player (group) is in combat with a Rebel NPC Combat music priority: 3 Default Track Recommendation: TBA
d.) The player is in combat with an Imperial NPC Play condition: The player (group) is in combat with an Imperial NPC. Combat music priority: 4 Default Track Recommendation: TBA (Imperial March variation?)
e.) The player is in combat with another (civilian or on-leave) player character Play condition: The player (group) is in combat with another civilian or on-leave player character. Combat music priority: 5 Default Track Recommendation: TBA
f.) The player is in combat with a player character that is a member of Rebel Alliance combatants or special forces Play condition: The player (group) is in combat with another rebel player character that is not on leave. Combat music priority: 6 Default Track Recommendation: TBA
g.) The player is in combat with a player character that is an Imperial combatant or special forces member Play condition: The player (group) is in combat with another Imperial player character that is not on leave. Combat music priority: 7 Default Track Recommendation: The Imperial March
h.) The player is in combat with a player character that is a Jedi Play condition: The player is in combat with another player character that is Jedi. Combat music priority: 8 Default Track Recommendation: Duel of the Fates
i.) The player is in combat with a player character that is a Bounty Hunter Play condition: The player (group) is in combat with another player character that is a Bounty Hunter with a mission on the player. Combat music priority: 9 Default Track Recommendation: TBA (Perhaps the music from Attack of the Clones where Fett battles Kenobi on Camino)
+ This will add variety into combat music and thus will prompt players to turn music in SWG back on + It will allow the player to know approximately what is attacking him, whether it is another player, NPC, Imperial, Rebel, Jedi or Bounty Hunter + It will alleviate repetitiveness of combat music that is highly annoying these days
3. Dynamic Con-level music There will be slightly different dynamic music depending on how an opponent cons to the player character and/or his/her group. The lower the threat, the calmer and more silent and slower paced the combat music, the higher the threat, the more menacing, louder and faster paced the music will be. + This will allow the player to determine the threat level by just listening + It will influence the adrenaline rush, depending on the situation + It will greatly increase the fun factor of the game + It takes in account the new con-levels and levels of players and NPCs in the Combat Upgrade
4. Customizable music There will be a tracklist either in the game’s option menu or the option menu in the launchpad where players can specify which track will play during which situation. Players will be able to enter more than one track for each situation, SWG will then randomly choose one of them when the situation arises. Music selectable for the tracklist will be either Default (the predetermined tracks recommended above) or people will be able to choose any .mp3 files from their HDD to play. + This will allow for more variation in music for each situation + It will allow players to switch music once annoyed by it + It will allow players to listen to SWG again without being annoyed by it all the time 5. Separate volume controls There will be separate volume controls for ambient and combat music. + This will allow players to adjust volume separately or turn one of them off if so desired Message Edited by Glzmo on 04-05-2005 08:58 AM
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