Yup. I like the "big game" version of the terminal.
I'm working on updating the Outdoorsman proposal right now and this is my version of the mission after gettng some imput:
To add versatility to the explorer terminals, this could just be put onto those terminals.
At novice Ranger, a third tab becomes accessible on the Explorer terminals: Big Game Hunting. The missions would follow a similar format to the BH terminal. At level one, they function almost exaclty like low-level BH missions. You are asked to find a NPC contact who tells you the general direction that you should go. At this level, the creature moves very little and you are forced to fight the high-end creature. These creatures would be VERY rare creatures. It would be nice if we got new creatures to hunt, but that's besides the point.
At Hunting II, you open up larger/longer hunting missions. These creatures are fairly high levels and move around. The contact will give you a town where the creature was last seen (i.e. last seen northeast of kaadara). You would have to get there and use /areatrack to find the creature. The creature would be limited in speed so that it wouldn't move out of the /areatrack range too fast. However, if you can't find the creature, every city would have a static NPC "hunter" like the BH's spynet ops. The hunters would have unique text: "Well, you'd better move fast son. I have half a mind to head over this way to find the creature myself." Something like that. These would give updates to the creatures location (I'd prefer not to have a waypoint, but that's up to the community at large). So if the target has continued to move away from the city, you'll at least know what direction to go n.
At Master Ranger, you get interplanetary hunting missions. high level, rare creatures that you may need a friend to bring down. At this level, you're given only a general area. "He's in the Eastern Dune Seas". Congruently, Master Rangers should get a larger areatrack range. This would be a tough mission, but they'd have high payoffs. The fact that the creature cannot be tracked with droids make it harder to find, so that's the largest problem with these missions; a mobile target in a large range. That would justif the larger payout.
Of course, you couldn't just have it be a "vicious wrix" name or something like that, because then which one would you kill? In this regard, the creatures wouldn't have regular names. They'd be "vicious creature" "rabid animal" or something like that. Another cool thing would be if there were unique creatures Rangers could only get the missions for and they had loot. Ranger-only loot would be nice. Perhaps it wouldn't be anything too big or too cool so as to not make us some sort of rare loot collectors, but if they don't want to give us taxidermy, perhaps we could "loot" certain skulls of these Ranger-unique critters.
i have to work out the details, but this is the general idea.
Message Edited by Phenix1050 on 07-27-2004 11:51 PM