unprotected character were to accumulate battle fatigue (or something) when outside in one of these storms.
A very interesting point and one i fully agree with. I love the idea about setting up camps to stop the, lets say RAPID accumulation of battle fatigue during one of these events.
Perhaps these storms are so potentially hazardous that you can actually see the bf ticking up every other second. It would be up to the player to get out of these conditions fast. The conditions on each planet would be as follows:
Dantooine: Monsoon: Similar to the monsoons they have now, and yes there are monsoons on dant but they are very rare, when they happen you cant see more than 5m in front of you, ive only ever been in 2 myself and i had my home on there for months.
Lok: Sandstorm: Similar to tat, maybe the same but fatigue accumulation rate increased
Dathomir: Electrical Storm: Mysterious flashes and crackles in the air lots of accumulation
Endor: Monsoon: We all want it
Yavin: Monsoon: Same thing again, but i know i would love flash floods running down mountains to be part of the game
Tatooine: Sand Storm: Same as lok with a little less accumulation.
Rori: Monsoon: Rori too, similar accumulation rate to tat.
Basically all the high level planets have the same high bf accumulation rate but the 2 starting planets have a lower but still significant accumulation rate due to their difficulty rating.
Weather on these planets are not entirely spontanious, They are predictable to a certain degree and a player can get a weather report from npcs in cantinas/outposts on the planet they wish giving up to 2 hours advanced warning.
Pheonix mentioned stages of storms and although perhaps much more difficult to implement that using the existing weather system sounds cool. Perhaps just two stages of storms. The first stage would start the bf accumulation then the second stage would start the wounding stage. Im ok to leave out wounding but im open to suggestions.
Various things would enable to player to resist this 'damage' by atmospheric conditions. These would be:
Tailor Monsoon/Sand Storm Clothing:
These clothing items would decay repidly but also only provide minimal protection to a 'normal' player. The 3 types would be for their respective weather conditions and have looks accordingly. The monsoon kit would look like those plastic drapes the soldiers had in Vietnam to protect from extreme weather conditions. The sand storm clothing would look similar to the tusken suits but more 'Arabic' in style and The Electrical Storm Kit looks like a dark coloured version of the monsoon kit with an extra electrical discharge pack on the arms and legs to earth electrical hits. Basically all the kits are a full body suit that gives minimal protection and occupies the same clothing slot on a person as the duster. Also of note is that this item is also wearable by wookies.
The kits would give the players a 33% reduction in battle fatigue accumulation and wounding and decay prety fast giving the tailor repeat custom for this item.
Ranger Storm Shelter:
This camp is not a module and also does not have any module slots. It has auto-healing capabilities similar to a high tech camp kit, it allows entertainers to heal mind wounds and doctors to heal.
It looks like a small bunker similar in size to the image design tents but with lower roof space with reinforced sides, it has an entrance at one end and outside it has wind shielded walls, weather gauges, flapping rope and a trusty old swinging lamp
As far as protection goes it provides immunity from environmental effects (acummulation of bf) aslong as the player is inside the tent structure.
Basics:
- Available at Frontiering 3
- Requires Metal, Bone, Hide (for nice seats of course)
- Follows same guidlines as a normal camp (placement, duration etc)
- Has the same auto-healing properties as a high tech camp
- Has 0 Module Slots
Functions/Features:
- Allows shelter from extreme weather conditions such as monsoons, sand and electrical storms.
- Door opens and closes by accessing the datapad.
- When a player is inside the structure he/she is 100% protected from the element so doesnt accumulate wounds and bf
- Inside there is seats to fit 20 people in a large circle, stove/fire (visual) and perhaps later holo chess etc.
Images:
Outside The Shelter
Overhead Internal View
Ranger Eniromental Resistance:
The ranger has spent years in the wild and his/her physical conditioning has developed certain resistances. These could be to poisons, diseases and bleeds but more specifically resistances to envornmental effects. A ranger's threshold for pain and effects is far higher than most and thus he/she can withstand harsh conditions much better. The ranger will still accumulate BF but at an extremely reduced rate and if coupled with a tailor monsoon or sandstorm kit the ranger is more or less imune to its effects. This allow the ranger to hunt in all conditions without physical reductions.
The 'always on' resistance to environmental effects for a master ranger would be 70% and immunity to possible state effects caused by the storm such as blind etc.
A master ranger coupled with an environmental protection kit (sand/monsoon/ES) is 100% imune to the effects of the storm apart from a possible negative creature to hit modifyer.
Closing Comments:
These features would allow rangers to stay out longer than most, provide protection for others in his/her group via storm shelters and creates a Master Of The Wilderness image the ranger rightly deserves. We would have a place in groups, groups would be much more beneficial, planets would seem much more hostile, hunts would be risky and it will also bring players together when the storms hit to chat until the storm is over etc.
This system would negatively effect everyone but possitively effect the whole game. Groups will be warey of their suroundings after this, they will be worried if a storm is on the horrizon or the weather reports (available from npcs in caninas/taverns) say storms are inbound. Hazardous planets will be hazardous to visit, rangers would be welcome in groups, cities and streets will be deserted during monsoon or sandstorms with players gathered inside houses and buildings sitting it out.
all done