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Ranger Revamp: The Focus (Ranger Roles)
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Owen-Lars
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Owen-Lars
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Ranger Revamp: The Focus
 

 
This Weeks Focus: Ranger Roles
 

 
Introduction:
 
Amongst the most important features of any profession is how they fit into the game as a whole and what class defining characteristics they have that make them unique. In this regard, the focus for this week will be devoted to developing a clear set of primary and sub-roles for ranger within SWG.
 
The primary role will be the one that defines ranger as a whole, that covers all our skill tiers under one heading and one which rangers should be primarily associated with. Sub-roles on the other hand are specialised roles that a ranger can adopt by utilising specific skills in our tree. If for example we were stealthers and also had some hunting and tracking skills. Our primary roles would be stealth, our sub-roles (in some cases equaly important) should be tracking and hunting. Both tracking and hunting can come under the hunting heading but this doesnt matter. A ranger can be only a tracker if they wish by only using the tracking skills, he/she can just be a hunter if they wish by only using the hunting skills.
 
This isnt about devoting certain skills to certain roles, its about highlighting what a ranger could and should be able to do in both a solo, group and pvp environment and be associated with doing.  
 
Please try to use this template or a varient of it:
 
Primary Role:
- Place Role here: Explanation
 
Sub-Roles:
- Place Sub here: Explantion
- Place Sub here: Explantion
- Place Sub here: Explantion
 
In the explanation section briefly suggest what skill area would support your role. For example hunting sub-role would have tracking, hunting, trapping skills in there possibly camping and survival too. Stealth would have recon, intel and stealth skills, tracking would have tracking skills etc. They may be obvious but expand a little on your main point.
 
You can have as many sub roles as you want but remember we need to get a few very well done roles which we can expand on, not list every possible role under the sun.
 
 
Points To Consider:
  • Think about what you would like rangers to be recognised
  • What skill areas would you like to see adopted to support your roles?
  • How you think rangers should develope?
  • How should rangers participate in the GCW, PVP and Hunting Creatures?
  • Think about the possible limitations of each role and sub-role
  • Will a role you suggest exclude us from game content (for example a creature only set up)?
 

THORTAC BALCOR
The Lost Ranger
RANGER
12-02-2004 05:28 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Owen-Lars
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Owen-Lars
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Ill start off with my thoughts:
 
Primary Role:
Recon: The ranger is the master at concealment, survival and information gathering. This role would use: Stealth, Intel and Trapping and trapping skills mainly.
 
Sub-Roles:
Hunting Guide: The ranger is adept at leading groups through the often hostile wilderness, helping them to take down creatures much much faster, finding the rarest of rare creatures and providing a safe zone with camps to rest and prepare.
Survivalist: Natural resistance to wilderness effects and attacks, ability to forage many items that aid the ranger in recouperation, combat effectivness and resistances.
- Frontiersman: The ranger can errect massive camps able to enhance the effectivness of the group in many ways depending on what module is added.

THORTAC BALCOR
The Lost Ranger
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12-02-2004 12:12 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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icarus-uk
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icarus-uk
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Primary Role:
Hunter: The ranger is the master at hunting, trapping prey and resource gathering. This role would use: PvCreature Combat, trapping and resource collecting skills mainly.
 
Sub-Roles:
Hunter: The ranger is adept at killing all kinds of creatures.  The ranger is able to use creature knowledge to best find weaknesses in the creatures armour, natural resistances and behavioural patterns.  The ranger can use exisiting weaponary to do this, while the a skilled ranger is able to fashion his/her own weapon to aid them.  While the ranger may not be as skilled at killing a humanoid target as others, he/she is able to rapidly incapacitate and kill any lower level lifeform with less effort and energy than a non ranger.  However, anyone hunting with a ranger is able to follow his/her example, and they themselves become better hunters, though not to the extent of the ranger.
 
Trapper: Situations can occur when it is required that the creature be incapcitated to better protect the ranger and the group.  Rangers can craft their own unique traps, much more advanced than any other seen in the galaxy.  These traps, whilst offering little offensive power to the rangers arsenal, are more effective in a defensive situation.  When an animal needs to be incapacitated, blinded, or any of several possabilities, the ranger can use a trap with a high probability of success.  The hardened master ranger is able to create vast types of traps, and use them effectively agasint any creature he/she may face.
 
- Resource Gatherer: Once the creature is killed, it is the rangers choice if he/she wishes to collect the natural resources from it. After many years of learning, training and experiance, the ranger is able to harvest every scrap of useable material from the carcass.  While someone of lesser training might damage or leave parts of the animal in trying to collect a specific item, the ranger is able to successfully remove everything, leaving nothing but clean bones and a sack full of meat and hide.
12-02-2004 02:14 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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astrochris06
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Owen-Lars wrote:
 
Primary Role:
Recon: The ranger is the master at concealment, survival and information gathering. This role would use: Stealth, Intel and Trapping and trapping skills mainly.
 
Sub-Roles:
Hunting Guide: The ranger is adept at leading groups through the often hostile wilderness, helping them to take down creatures much much faster, finding the rarest of rare creatures and providing a safe zone with camps to rest and prepare.
Survivalist: Natural resistance to wilderness effects and attacks, ability to forage many items that aid the ranger in recouperation, combat effectivness and resistances.
- Frontiersman: The ranger can errect massive camps able to enhance the effectivness of the group in many ways depending on what module is added.

/agree
Though I might swap Recon with Hunting Guide as I don't PvP very much.
 
12-03-2004 10:06 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Nemo0
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Primary Role:
Recon: Stealth, information gathering, counter intelligence, movement, information distribution
 
Sub-Roles:
Hunting Guide: Creature knowledge, tracking, harvesting
Survivalist: Surviving in combat, recovering after combat, being effective without needing to leave the wilderness and helping others to do the same, being able to avoid combat
- Ambush Specialist: Traps, ground traps, first strike abilities

Lythender Nirou
Crazy Bothan

12-04-2004 01:51 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Toguro
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Primary Role:
Survivalist- I have always belived a ranger should be a master of the enviroment. this is pretty basic survival abilities like camo and camping/foraging. basicaly being able to survive in the wilderness better than a normal person.
Sub-Roles:
Hunter- being able to stay alive in the wilderness includes being able to kill animals to use the meat for food and hide/bones for making shelter. also rangers should be a great asset for group hunting with thier tracking abilities and creatrure knowlage.
Traper- when not hunting/gathering a ranger should be able to set traps to catch animals. traps should also be a hunting aid and imobilize a creature or weaken it.
Frontiersman- being able to set up a abse of action in the wilderness is essential for a ranger. camps should provide benifits to a group or single ranger and sustain them better than if they were out in the open. this should incluse protection from creatures and healing abilities. rangers should also have the ability to madify thier camp to conform to current situations.

12-04-2004 08:58 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)   [ Edited ]
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WildBil2Me
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Primary Role:
Recon: (I consider Stealth, Tracking and Movement three key aspects to the Recon role.  Kind of like Image design, dancing, and playing music are three aspects of entertainer.  I broke them up to explain them a bit more.)
Stealth: The Ranger is capable of hiding himself from all surrounding entities.  Using this skill he is capable of closing in on his prey in order to learn more about them or gain first strike viability.
Tracking: The Ranger's knowledge of indigenous plant and animal life gives them the ability to find and even follow entities in his wilderness.
Movement: The Ranger's movement over rough terrain is far superior to the average soldier.  He gains natural movement abilities while mounted and while on foot.
Sub-Roles:
Hunting: The Ranger is the ideal hunter.  Capable of tracking man or beast in the wilderness, a Ranger is adept at FINDING the galaxies most sought after creatures.  The extensive knowledge available to a Ranger can also bolster a groups chances at taking down large and rare prey with great ease.  The Ranger also has a bevy of traps at his disposal to help control his prey.
Survivalist: The Ranger's experience with local plant and animal life grants many beneficial tolerances as well as home remedies and recouperation options.  Whether slowing poisons or stabalizing minor wounds the Ranger's expertise can help stave off death in dire circumstances.
- Frontiersman: The Ranger can errect massive camps able to enhance the effectivness of the group in many ways.  Whether acting as a staging ground for massive battles or a temporary field hospital the Ranger's camps have a wide variety of functionality.

Message Edited by WildBil2Me on 12-05-2004 08:51 AM

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
12-04-2004 09:01 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Owen-Lars
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Great stuff guys keep them coming.
 
We will have to decide on a joint set up later this coming week also.

THORTAC BALCOR
The Lost Ranger
RANGER
12-05-2004 02:54 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)   [ Edited ]
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icarus-uk
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icarus-uk
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Clearly we cant have two primary roles. That would break the rules of English grammar causing the universe to implode. Is the plan then to have a primary role, and aiming to get one of the other suggested primary roles as a secondary role? Im sure Im with everyone when I dont want my proffession to be swept out from under my feet when it changes direction.

Message Edited by icarus-uk on 12-05-2004 03:34 AM

12-05-2004 03:31 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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WildBil2Me
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icarus-uk wrote:
Clearly we cant have two primary roles. That would break the rules of English grammar causing the universe to implode. Is the plan then to have a primary role, and aiming to get one of the other suggested primary roles as a secondary role? Im sure Im with everyone when I dont want my proffession to be swept out from under my feet when it changes direction.

Message Edited by icarus-uk on 12-05-2004 03:34 AM



 
 
Owen's setup really gives us a chance to list what our main skillset should be centered around while also giving us a chance to direct those tertiary skills that aren't core to the primary one.
 
Currently we aren't "Campers" but our camps need a degree of functionality.  Similarly we aren't "Hunters" because our hunting abilities are no where near the scale of those multi-combat templates.
 
Breaking up our roles allows us to re-define some of the "sub-systems" of Ranger and Scout to keep them included.
 
For Rifleman, right now, we could consider the Primary Role to be Mind damage dealer a secondary role would be AOE damage and possibly group stun and dizzy.
 
For me, as illustrated in my version of Owen's suggestion, I think Recon should be our primary role because its beneficial to both PvE and PvP.  After that I think the "sub-roles" have benefits that can aid Recon but can also give us a bit of variability in our choice of gamestyle.  What's very important to keep in mind with the Ranger Revamp is gaining a strong combat effectiveness.
 
Because, as Calc stated, our Revamp will not coincide with the CU I think we need to make sure to push our feelings surrounding Ranger and combat.  We also need to make sure that we remain appealing to ALL combat profession pairings.  We want to prevent being pidgeon holed into Ranger = Melee combat or Ranger = Ranged combat.
 
No matter what happens we need to make Ranger appealing.  Equally if not more appealing than pure combat builds because once you've mastered Ranger your choice for combat professions is drastically reduced.

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
12-05-2004 06:06 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Owen-Lars
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Owen-Lars
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Thats right bil.
 
Also over in the CU and Corr forums we are busting our collective balls to 'hint' that ranger should be a very combat orientated profession. I cant remember many posts at all that we havnt in some way said ranger should be this........... ranger should be that.......... and have this............
 
Many discussions have developed over where ranger will be in the revamped system and to be honest the majority agree in what we should be. Our arguments are being heard and we have alot of backing now, and this is just by continually mentioning ranger, what we want it to be and push our ideas out.
 
 

THORTAC BALCOR
The Lost Ranger
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12-06-2004 03:02 AM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Amsaran
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Owen,

I see a lot in this thread lending toward the Outdoorsman concept of the Ranger. Where is the concept of the Tactical Ranger presented in the proposal? This is a very promising secondary aspect of what a Ranger could be or become.

Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
12-07-2004 12:58 PM  

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Re: Ranger Revamp: The Focus (Ranger Roles)
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Owen-Lars
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Owen-Lars
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Thats why this is a focus thread, not a proposal thread. We are putting down our opinions on what we would like to see in the communities ranger revamp proposal.
 
As others have done in this post, put down what you think should happen, what roles are important to you and what roles you think would benefit the community.
 
My suggestion was the same as anyone elses, only my opinion on what i would like to see, its no more important that any other post nor is it a list of what the roles will be. Some may use it as a guide, perhaps even agree/disagree with it but its just my own take on things, i would like the same from everyone else. Then we can nail down the best roles to go with our revamp proposal.

THORTAC BALCOR
The Lost Ranger
RANGER
12-07-2004 01:02 PM  

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Amsaran
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PA: Lethal Alliance--The New Antarian Rangers
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I wanted to make my contribution--although a little late. I have taken points from others and enhanced them. There are some very sound ideas in this thread and others.
Primary Role:
- Recon: The ranger is the master at concealment, survival, tracking and information gathering. This role would use: Stealth, Intel and Tracking and Trapping Skills. This has been outlined many times and I agree. The Ranger is the best of all Scout-types and can be used to great degree for checking out locations that are in otherwise very dangerous and hostile territory. A "Master of Reconnaissance" would be able to go anywhere and at anytime virtually undetected, returning with valuable info that would otherwise be unattainable by any other character type.

Sub-Roles:
- Hunting : The ranger is adept at leading groups through the wilderness--areas uninhabited by towns and cities, helping them to take down creatures faster, finding the rarest of rare creatures and providing a safe zone with camps to rest, restore and prepare. Man-hunting is a hybrid of this and none is better at it than the Ranger. Over time, even the most evasive of targets would get caught.
- Survivalist: Natural resistance to wilderness effects and attacks, ability to forage many items that aid the ranger in recuperation, combat effectiveness and resistances. This type is able to withstand the harshest environments and at long periods of time. Enhancements to the game could be made that would require parties to include a Ranger in order for them to succeed. I foresee the possibility of an expansion pack that would be inherent and dependent on the role of the Ranger.
- Frontiersman: The ranger can erect massive camps able to enhance the effectiveness of the group in many ways depending on what module is added. He/she could also establish strongholds in hostile territory for troop advancement or aiding groups in gaining advantage over hostiles. These Rangers could be used in further enhancements for scouting and exploring unchartered planets and terrain, making it now available to his/her units/guilds. Without them these are would be non-existent in the game.
- Lawman/Field Ranger : The Ranger is the best at finding dangerous people and creatures, bringing them in for legal justice or by destroying them if necessary (the idea of wanted dead-or-alive comes to mind). The Master Ranger is the version of the Bounty Hunter that has high moral principles and the qualities (although far from being angels) of becoming a "defender of the innocent." A Ranger Lawman would never work for the Hutts or any other crime lords. Most Rangers would represent specific cities and guilds. A version of the "U.S. Marshal" could be implemented into SWG as a representative of the Planetary Govt or Guild Association (an alliance of many Factional Guilds).

Discussion of Ranger as a Lawman in detail - outlined in the Ideas Archive for the proposal.

Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
12-07-2004 01:38 PM  

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