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Re: A New Player Guide - or - random tips for beginners
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Kelko
Jedi
Posts: 1090
Registered: 04-05-2004


Kelko
PA: Official SOE\LA Haters Club!
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Reply 46 of 158

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Just and addition

SWG+PUB 19+CU+NGE = Crap
04-05-2004 04:08 PM  

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Re: A New Player Guide - or - random tips for beginners
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Kelko
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Kelko
PA: Official SOE\LA Haters Club!
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Reply 47 of 158

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Just and addition to an

SWG+PUB 19+CU+NGE = Crap
04-05-2004 04:08 PM  

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Re: A New Player Guide - or - random tips for beginners
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Kelko
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Kelko
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Reply 48 of 158

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Just an addition to an already excellent guide.

This only pertains to Scouts. You can heal all type wounds by using a camp kit that you construct. Just setup camp and sit awhile and your wounds will heal. You will only have to visit cantinas to heal battle fatigue. 

SWG+PUB 19+CU+NGE = Crap
04-05-2004 04:14 PM  

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Re: A New Player Guide - or - random tips for beginners
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Vaboz
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Posts: 82
Registered: 01-08-2004



PA: Crimson Command
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Reply 49 of 158

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Very nice guide!  WIsh it was around when i started... i had to figure things out the hard way!
 
Advise:  Dont go Kimogilla hunting your second day no matter how "easy" your new friends say it is..... bad idea
04-06-2004 02:30 PM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
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Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
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Vaboz wrote:
Very nice guide!  WIsh it was around when i started... i had to figure things out the hard way!
 
Advise:  Dont go Kimogilla hunting your second day no matter how "easy" your new friends say it is..... bad idea

Thanks.  I figured things out the hard way too, but when I started almost everybody was figuring things out together, except for the lucky folks who got to play in beta.  It was exciting to see the first person in Chitin armor when everybody had Bone armor.  I'll spare everyone the trip down SWG memory lane.  I've seen that thread somewhere else anyway.

I've thought about adding a bunch more like how to use Harvesters and more detailed info on crafting etc.  I'll get back to it at some point, so that this guide is more complete. 

I'm glad it helps.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
04-06-2004 02:52 PM  

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Re: A New Player Guide - or - random tips for beginners
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RogueCloudwalker
Jedi
Posts: 1733
Registered: 07-12-2003


RogueCloudwalker

Reply 51 of 158

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Read the entire Holocron topic in the lower right corner of the screen. You will learn a lot very quick.

Captain Trevick Cloudwalker of the YT-1300 "Corellia Star"

If you like my ideas, you would probably like the others too! Please support me!

My Instanced Starport Proposal GCW NPC Prisons in Space Proposal
My GCW/PVP/Player Bounty Proposal
A very feature rich Hoth
04-07-2004 03:35 PM  

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Re: A New Player Guide - or - random tips for beginners
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Gneen
SWG Chief Petty Officer
Posts: 51
Registered: 07-07-2003



Reply 52 of 158

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Like to explore - use "<ctrl>m"  to bring up a map even when you're NOT in town ... lets you see things that you might otherwise run (or zoom) right past ... of course, IN town you'll see all the labels on the buildings.  And you'll see those bad guys a mile off!

/find is your friend in town ... it brings up a menu of points of interest (or you can type: "/find cantina" for example).  With luck you'll see an on-screen yellow path to the building or terminal you select.   When your done, use "/find clear" to clean things up!

Scroll up and down will do different things depending on where your mouse sits ... inside a text box it will enlarge or reduce the font; inside the inventory window it makes the pictures larger or smaller; in the main window it will adjust the zoom on your "<ctrl> m" map.

For you ranged weapon users: different guns have different "ideal" ranges.  The weapon description will tell you what the min, max, and ideal modifiers are - your weapon is most effective if you are at the ideal range from your target.  You'll also be more effective if you are /prone ... but be ready to jump up and run 'cause when you are /prone you're very vulnerable!

Selling something in the bazaar?  Pick a busy city like Coronet - folks won't travel to a distant city to purchase anything but the rarest items.   AND, if you put something up for sale, come back and get it if it's not sold after 6 days if you don't want to lose it.  After a week it will simply disappear and you'll get nothing for it except a nice email to cry over.

If you found a great player vendor and buy something, you'll get email confirming the sale.  The email comes with a waypoint attachment that you can "save" in your datapad.  Of course, you can save the email as well.  Either way the waypoint makes remembering and finding the good vendor easy the next tie you need bofa treats!

Even if you're not a creature handler, you can use a pet up to a level ten pet (trainable pets have higher levels depending on how strong they are - level ten is not much, but can aid the newbie character immensely!).  There is lots of advice on the boards about which pet is "best", but it sure helps to have something to take the attention of that bad guy besides your own self!  Most novice creature handlers would be honored to give you a baby pet for a pittance, or just for the fun of it.  There are also pets you can ride if you can't afford motorized transportation (or if you just prefer a furry friend).

For the most part, people will be happy to train you if you ask politely.  Advanced players must accumulate "training points" by training others before they can achieve a master profession, so you're doing each other a favor.  Of course, a nice /tip is always the friendly thing to do, but you'll find courtesy a more valuable commodity than kopeks!

Use the "search" function at the bottom of these boards ... it is rare you'll have a question that nobody has answered before!

Thanks much for this thread ... everybody can always learn something (or relearn something) new!

=Gneen of Starsider (Master Creature Handler and Aspiring Carbineer)

 

04-08-2004 07:34 PM  

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Re: A New Player Guide - or - random tips for beginners
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BuckeyeJedeye
SWG Petty Officer
Posts: 4
Registered: 04-19-2004



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ok i would love to discuss all my adventures in this game but im getting stuck on "Connecting to Login Server".  Does anyone know  a solution to this issue?

 

04-19-2004 06:29 PM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 54 of 158

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BuckeyeJedeye wrote:

ok i would love to discuss all my adventures in this game but im getting stuck on "Connecting to Login Server".  Does anyone know  a solution to this issue?


You may try clicking on Full Scan in the launchpad before clicking on play to make sure you have all the latest updates.  Other than that, try posting on the Technical Support forum here.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
04-21-2004 10:22 AM  

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Re: A New Player Guide - or - random tips for beginners
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FilanVader
Jedi
Posts: 655
Registered: 04-12-2004


FilanVader

Reply 55 of 158

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for anyone coming from EQ the "con" system is easy to figure out, first day in i knew red ment run and green ment ignore it.
04-22-2004 09:32 PM  

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Re: A New Player Guide - or - random tips for beginners
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pnoy808
SWG Petty Officer
Posts: 47
Registered: 04-23-2004



Reply 56 of 158

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mahalo (thanks) for posting this....im a newbie and i dont kno where im going.

04-23-2004 11:26 AM  

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Re: A New Player Guide - or - random tips for beginners
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Danara
SWG Petty Officer
Posts: 10
Registered: 04-24-2004



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Ok, I have a question then:

 

What is the max # of slots a player can have for structure placement and where does that info exist?  I can't find it anywhere.  I'd plan my structures a little better if I knew how many slots I originally start with.  Also, does anything increase that number (specific professions, character levels, etc.)?

Thanks. 
04-24-2004 08:02 AM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
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DeQuosaek
PA: Fighting Hell Fish
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Reply 58 of 158

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Danara wrote:
What is the max # of slots a player can have for structure placement and where does that info exist?  I can't find it anywhere.  I'd plan my structures a little better if I knew how many slots I originally start with.  Also, does anything increase that number (specific professions, character levels, etc.)?

The max number of "lots" you can have is 10 and certain buildings take up more than 1 lot.  All harvesters take up one lot.  Small and Medium houses take up 2 lots and Large houses take 4 lots.  A Guild Hall (PA Hall) takes up 9 lots and costs a lot to maintain, so be thankful to whoever runs your guild.

There is no way to increase the number of lots available.

The number of lots you currently have available is shown on the Character screen. (CTRL-C)  It's under one of the tabs there.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
04-26-2004 02:24 PM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 59 of 158

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pnoy808 wrote:
mahalo (thanks) for posting this....im a newbie and i dont kno where im going.

`A`ole pilikia.

If anyone else has questions, I'll help answer them as much as I can.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
04-26-2004 02:29 PM  

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Re: A New Player Guide - or - random tips for beginners
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DrPyroTechno
SWG Lieutenant
Posts: 232
Registered: 07-05-2003


DrPyroTechno

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I wish I had this when I started.

PyroTechno the Gray
Life isn't Black and White... Why should the Force Be?

A Memeber of the Rommel Clan of Bothans.
04-26-2004 06:56 PM  

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