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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 16 of 49

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     People realize, the stuff I posted in the Secrets are not really Exploits.  if they were, then almost every jedi in the game would have been Banned by now. 

     The Section in Secrets have been posted for DEV's to comment and / or to Fix for the Last 2.5 months.  I've been waiting for a Ruleing on the 2 main secrets for a long time and Have yet been answered. Those are #1 and #3.

     Secret #2 has been posted on by a DEV on other boards.  That is called Macroing.  Macroing is allowed by the DEV's but not something they want happening.  They have said people are smart and would find ways through external programs to macro, so they will not ban macroing and give all help to those that want it (*I'm paraphrasing*).  They dont condone it, but will not BAN people for doing it.

    I believe Secret #3 is the same as Grenades used on Lairs.  So its not a Banning Function. 

    But Secret #1 is my Main concern.  I posted it as a reference of a BUG, not an Exploit.  if it is a Bug they will fix it when they get to it, but at the moment, their concern is more towards Combat Balance and getting the Main Professions Balanced for all to enjoy.  Then they will attack Jedi in a figure of speaking.

    Oh yea,  Jedi is Pretty hard as it is.  a Hard Core Gamer with No Life (*I wont mention names*), took him 3.4 Months to go from Jedi Initiate to Jedi Guardian 4/4/4/4 ....  That is a Ton of Exp, I mean a Ton.   People can Master Normal Professions in 1 - 10 Days MAX.  And it took a Hard Core Gammer who played 75% of his life in the last 3 months to Get Master Jedi (*Well, 1 box from*).   I'm a Middle person, Half way Casual, Half Hard Core, and I'm only 4/3/3/4 intiate in 3 months. (*But I also play my other characters too*).

    Casper

02-27-2004 07:21 AM  

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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 17 of 49

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Force Throw is Not an Exploit and I now believe this with all my heart.  I'll give you a comparison to a normal profession weapon for ya.
Grenades, Yes you read right Grenades.  Used by all, (*light fragmentation grenades*) and Command's all the other grenades.   When you use a grenade on a monster or lair, you will get an another set of Combat Exp when the monster dies or lair is destroyed.    *if you agree great, but I have tested this out.*  (*Ammount of Exp is based on Ammount of Damage you do*)   There is no Grenade Weapon Experience, you only get combat experience when using a grenade.

Force Throw is the same as a Grenade in a sence but for the Jedi.  If you use Force Throw you get 300 Jedi exp for using the skill (*1 force point = 1 jedi exp... cost 300 force powers to use skill*)...  When the monster dies or used on a lair, you will get 2 sets of jedi exp...  one for lightsaber damage and one for use of the Force Throw (*Ammount of Exp is based on Ammount of Damage you do*)

I hope this clears up any thoughts of not using force throw on lairs to get extra Jedi exp.  Since grenades are not classified as an exploit, then force throw is not ither.

Casper
03-02-2004 07:13 AM  

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Re: Jedi Starters Guide Ver 3.0
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EggShenn
Jedi
Posts: 20531
Registered: 10-22-2003


EggShenn

Reply 18 of 49

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great thread, would love to hear/see some official responses

03-02-2004 08:50 AM  

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Re: Jedi Starters Guide Ver 3.0
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Cero22
SWG Lieutenant
Posts: 230
Registered: 06-26-2003


Cero22
PA: Defiant Few
Server: Intrepid

Reply 19 of 49

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actually savant dude .... have you ever tried to blow up a lair with just grenades ... you should try it sometimes ... you will be surprised at the amount of combat xp you get

Anera Starrazer - Jedi Mistress
Willful Defender of the great city of Defiance on Naboo
03-02-2004 08:55 AM  

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Re: Jedi Starters Guide Ver 3.0   [ Edited ]
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Elvandar01
Jedi
Posts: 2894
Registered: 08-02-2003



Reply 20 of 49

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Secret #3 is my post, I demand credit.
 
Proof: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=181611

Message Edited by Elvandar01 on 03-02-2004 02:59 PM

Avatar- / Elvandar
03-02-2004 12:55 PM  

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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 21 of 49

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If it is yours, the great. But when I got the Information, it was Second hand cause the URL couldn't be found.

So, if you are original posted, great. But if you did read it, I did state this was not mine.

Casper
03-02-2004 01:27 PM  

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Re: Jedi Starters Guide Ver 3.0
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fatgit
Jedi
Posts: 2527
Registered: 06-30-2003


fatgit

Reply 22 of 49

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took me a while to find this post, up you go for the new jedi
03-04-2004 05:36 AM  

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Re: Jedi Starters Guide Ver 3.0
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obiwan137
Jedi
Posts: 2443
Registered: 12-14-2003


obiwan137
PA: Living Force Alliance
Server: Bria

Reply 23 of 49

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Nice posts many go over the same subject but someone has got to say it

-------------------------------------------------------
Cpt Spock
Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
03-04-2004 06:52 AM  

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Re: Jedi Starters Guide Ver 3.0
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MonroeThanes
Jedi
Posts: 986
Registered: 08-20-2003


MonroeThanes

Reply 24 of 49

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this is a great guide but be warned that secret #2 is not an exploit or cheating, BUT a resourcefull BH can get to you on the roof of a large house or PA hall.  dont know if i should post here how they do it, since the last thing we need is another notch in some BHs belt, just trust me, it can be done and its not that hard.  some troll will probably have the courtisy to post step by step how a BH can get at the rooftop jedi though, so for the one that does that- i hate you in advance.
 
someone else said, get off the rooftops, come join us in the woods, its fun out here.
 
great guide, very helpful

I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
03-04-2004 07:23 AM  

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Re: Jedi Starters Guide Ver 3.0
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Cchris1109
Jedi
Posts: 505
Registered: 06-27-2003


Cchris1109

Reply 25 of 49

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Mihn Chris
[CA]

03-04-2004 10:28 PM  

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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 26 of 49

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     If the Large House or PA Hall is Private, then the only way a person can get in the house if not on the Entry List is through an Exploit.  Exploiting is Bannable and if your jedi is Killed, make sure you save the Log for the Night and Send it in as proff. 
 
     If a Bounty Hunter is Desperate for the 150k credits to kill a jedi, then he is a poor (*Not in the Credit Sence*) Bounty Hunter.  The Bounty Hunter sounds like he wants to be a Greifer if he exploits into a house.
 
     Casper
03-07-2004 05:58 AM  

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Re: Jedi Starters Guide Ver 3.0
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SimianHunter
Jedi
Posts: 2491
Registered: 07-09-2003



Reply 27 of 49

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Awesome guide, however I think you might want to rephrase one thing. Instead of saying "After your third death, you will possibly loose a force power for a week" you should say "After your third death you face the possibility of losing a force power. You must wait 1 week for deaths to decay off your counter." The way you worded it sounds like you only lose the skill for a week, when in fact you lose it forever until you save up the experience needed to buy it back.


A good friend will drive 30 miles to jail to bail you out at 3:30 in the morning, a best friend will be sitting next to you in the cell saying "That was f*ckin' awesome!"

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein
03-07-2004 06:11 AM  

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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 28 of 49

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   When I edited and reposted the guide, I knew I missed some parts, but was still good enough.
 
   I Suggest to all New Jedi that they should never get more then 3 deaths, Never.    this will save any heartache.
 
   When I mean 3 Deaths is simple...   When you use /deathcount, it tells you how many deaths you have, as long as it never says 4 or Higher, then you are fine.
03-07-2004 06:37 AM  

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Re: Jedi Starters Guide Ver 3.0
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GunWeiKee
SWG Chief Petty Officer
Posts: 104
Registered: 07-14-2003


GunWeiKee
PA: hell
Server: Tempest

Reply 29 of 49

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Amount is spelled A-M-O-U-N-T...  not A-M-M-O-U-N-T. thanks for the guide.
03-10-2004 01:23 PM  

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Re: Jedi Starters Guide Ver 3.0
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SciCabbit
SWG Lieutenant
Posts: 378
Registered: 10-18-2003


SciCabbit

Reply 30 of 49

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When you are typing fast and not concentrating on spelling, amount can be spelled ammount.   But not to make excuses but to explain, I was very short on time and wasn't concentrating on propper spelling (*typing a message in a minute when you dont have a minute is very hard*).
 
casper
03-11-2004 01:29 AM  

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