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Re: Better Late Than Never - A guide to unbuffed party dynamics
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WolfwoodCross
Wing Commander
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Registered: 01-17-2004


WolfwoodCross

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bump

11-17-2004 09:00 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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WolfwoodCross
Wing Commander
Posts: 604
Registered: 01-17-2004


WolfwoodCross

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Added info about other profession skills 11/18/04

11-18-2004 11:32 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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GrafvonSoden
Jedi
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Registered: 06-27-2003


GrafvonSoden

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This is a great guide. I yern for those days too. But if you become Force Sensitive and want to do the combat quests, I can guarantee you wont be killing the Sith in phase 4 unbuffed. Probably none of the phases of Sith actually. Prior to the village, I didnt use buffs either. I used pixie but really had to watch the timer, and make sure I disenguaged the enemy early if possible
 
 
 
11-18-2004 02:39 PM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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Fodder650
Jedi
Posts: 4259
Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

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We have had these threads on the Ranger forum. And i spend most of my time in game hunting unbuffed. Its the reason im a master fencer/Ranger. I have no template beyond that. I have added +20 melee def from the Village and that helps. And im looking forward to the +10 from mastering Ranger.

The only thing this guide would really need is to add what foods to use to help you when fighting unbuffed. Myself i use 1 accargm, 1 garrmorl, 2 ahrissa. This gives me regen to Health and Action as well as lowering the specials costs of these as well. The arhissa lowers the Mind cost of the special so that the fact your not boosting your mind or willpower it doesnt matter.

Armor wise i wear a full suit of very low ham Mabari. And im sure that a bunch of you would think this is suicide. But its a matter of knowing what to fight and what to avoid. Mabrari's AP1 and lowers damage because of that and then add the additional 14% and it helps out a lot. For really nasty fights i'll go with Ubese to lower damage but it lowers the amount of specials. Some people swear by synthsteak to do this. I plan on adding exo-protien wafers to my diet as well since filling is so low and it will drop my damage 20%.

Spices are saved for absoulute last minute life or death. I hate being a druggy so i don't use them if i have any choice. But when your unbuffed you do what you have to.

My fear is that the Combat Upgrade makes it harder to fight unbuffed. Because as a Ranger i personally love this part of the game. Things are a challange and its not a spam of specials fight.

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
11-18-2004 04:20 PM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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Jasse
SWG Chief Petty Officer
Posts: 79
Registered: 08-29-2003


Jasse
PA: Clan Walker
Server: Kettemoor

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Great post! /5star
 
I've been using these tactics with friends for a long time, and realy enjoy it. Hope this will inspire others to try it out, and give me more company on unbuffed adventures.
 
Also wanted to add a few lines about some techniques that work well with the tactics you outline (yes Im a Ranger so there are some shameless Ranger skill pluggs here ).
 
Ranger /rescue: A ranger can rescue someone in trouble, pulling the aggro onto himself. This requires the person beeing rescued to peace out of combat. If its a realy nasty creature that needs to be avoided for getting a healing break, the ranger can also utilize his terrain negotiation and burst run to drag it away, and usually outruns anything in hilly terrain for his own safety (carefull with those ranged attack critters though....).
 
Ranger camo: Same effect as the maskscent, but the ranger can apply it to others that cant maskscent, or have lower skills in it. Keeps unwanted aggros from joining the party. Keep a sensible distance to that red con lair nearby anyway though as camo may break.
 
Ranger/Scout examine: Use this to find out what resists a creature has, and what wepons will be most effective (this can have huge impact on the damage you deal), also at higher skill it gives you creature to-hit and damage numbers, as well as what special attacks a creature has. swgcreatures.com gives you the same info, but its bad to forget which of the voritors that have poison in the heat of the moment
 
The single pull: When taking on the larger creatures that you want one at a time (as per your recomendations), and they are social creatures (the whole lair attacks when one creature aggros) single pull them. Stop about 100m from the creature furthest from the lair. Have a ranged combat player approach to 64m (preferably camoed), shot one single bleed shot at the creature, and peace (may have to be repeated if the bleed doesn't stick). He can then run back to the group and you just wait for the bleed to tick, and the creature will aggro and come running to you. Warning: I have seen creatures that group aggro even with the single pull techique.
 
Tank aiding: A nice way to help the tank a bit is to have one of the ranged DDs use threaten/warning shots to send the creatures running for a little while, saving the tank from a lot of the attacks and enables you to tank bigger beasts. 
 
A general tip: If you dont do this for mission money, try walking about for a change. Take the bike a few km from towns/outposts as the mission lairs tend to reduce wild spawns (in my experience anyway). Get of the bike and walk around. If you walk more than 100-200m from one lair to the next (atleast on the adventure planets...) Id be surprised. And when on speeders most of the lairs dont even have time to spawn before they are off radar. So speeding about misses lots of opportunities for fun hunting. And wild spawns have more creatures in them and some even spawn special creatures at the end for that extra thrill, and maybe good loot.
 
Anyway, again great post! Just a Rangers two cents added.
Check the Ranger forums for more posts on detailed unbuffed tactics for different combat proffs etc.


Cheers,
Jasse

Eyal - Walker City - Corellia - Kettemoor - Master Ranger - Master Rifleman
"Its all a bunch of treehugging hippie crap" - Eric Cartman
11-19-2004 08:42 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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WolfwoodCross
Wing Commander
Posts: 604
Registered: 01-17-2004


WolfwoodCross

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Added the little bit about how damage works 11/19/04

11-19-2004 09:52 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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WolfwoodCross
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Posts: 604
Registered: 01-17-2004


WolfwoodCross

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uber necro bump

03-03-2005 10:22 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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lonavalamari
Jedi
Posts: 2020
Registered: 08-15-2003


lonavalamari
PA: Holowood Galactic Studios
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thanks for the guide Rohqjahra




Lona Valamari  Z Nallu Koras
Good judgement comes from experience. Experience comes from bad judgement.

Holo-Movies | 2007 HGS Calendars | HGS Intro Title
03-03-2005 11:02 AM  

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Re: Better Late Than Never - A guide to unbuffed party dynamics
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Orryliakaloc
Wing Commander
Posts: 592
Registered: 09-09-2003


Orryliakaloc
PA: Flurry Antarian Rangers

Reply 24 of 24

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This is certainly an older thread, but more attention to it is good. I play a wookiee who uses a bowcaster with no armor or buffs (I played long before there WAS armor, mwhaha), and my other character is a Tusken raider. Again, no armor, and a Tusken Rifle. I must be suicidal. But it's fun!

- I support whatever Glzmo says You can too

Flurry: Orryliakaloc - Wookiee Huntsman
Kettemoor: URoRRuR'R'R - Tusken King
Lowca: Ootaro - Rodian Gunfighter
Gorath: Jagar Tharn - Bounty Hunter
03-03-2005 01:25 PM  

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