"Your proof goes something like this: all odd-numbered components are junk. All crafted components are odd-numbered. Therefore, all crafted components are junk."
And it's fit every capacitor/booster/engine I've ever seen; saving components since JTL launched, hitting every shipwright store listed on the planetary map, mastering every squadron, getting 70 million prestige points.
"What it fails to take into account is that there are systemic differences between looted gear and crafted. In fact, the two are completely independent of each other. The devs could, for instance, make crafted stuff uber without changing odd-numbered looted stuff at all, or vice versa."
You'll notice they half-way attempted that with engines, when they boosted the crafted top speed possibilities(as well as nerfing the Level 6 Reward engine). Looted odd level engines STILL do not measure up(so that problem still exists, and Top Speed numbers are STILL worthless on them, to say nothing of their YPR).
"There's nothing that ties the quality of one to the quality of the other. If they both stink in comparison to even-numbered loot, that's mere coincidence."
When it gets in the thousands, it's not a coincidence. You have to be ignoring it completely. Look at the range of recharge values on level 9 capacitors a shipwright can make, from as little recharge to as much, and see how it compares to the range of the looted ones. It's obvious.
Delebas
Be the chase on the ground, under the water, soaring the skies, or in the heavens; none shall escape the pursuit of the hunter.
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