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Guide to Looted Gun Effects   [ Edited ]
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TomoRainer
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Weapons have always been my favorite part to reverse engineer: not only do they have a ton of different stats to collect parts for, but the process allows you to choose from among the available firing graphics of the RE'd parts to select the final look of your weapon. Below is a close to complete list of the dozens of looted guns out there and 12 of the discrete effects they use when firing.

If you want to preserve a specific firing effect for a set of RE'd guns, simply make sure the first weapon you put in your component analysis tool is the gun whose effect you want to end up with. So if you want the Armek Elite's look for your level 10 gun, put the Armek Elite in the tool first. It's a good idea to keep your analysis tool's window open as you drag the guns inside it, as some UIs will re-sort the guns if the window's closed, resulting in unwanted firing effects. A detailed guide to reverse engineering can be found here.

This first post will give links to graphics for each individual firing effect; the second will list gun effects by level; and the last will list guns by effect.

3 White Shots

Blue Disks (far) | Blue Disks (near)

Blue Laser

Blue Lightning Ball

Blue Stars

Blue Vapor Ball

Fireball (far) | Good Lord!

Green Laser

Orange Shockwave (near) | Orange Shockwave (far)

Orange Squiggle

Purple Laser

Red Chevrons

Red Laser

Railgun Shot | Railgun Aftereffect

Gauss Shot | Gauss Aftereffect

Bugged/No Graphics (no firing animation)

Special thanks to Adonis of Starsider and Sar-larid, both of whom made significant contributions to this list; MTOCatalog, who added the POB gun effects; and my many patient customers willing to wait on an RE job while I tested out unknown firing effects. There are probably still a few guns missing from the list, so anyone who'd like to is most welcome to add on to what we've got here.

Message Edited by TomoRainer on 10-23-2005 04:37 PM





Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent

03-23-2005 04:02 AM  

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Re: Guide to Looted Gun Effects   [ Edited ]
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TomoRainer
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Crafted Weapons:
All green blasters: green laser
All red blasters: red laser
All disruptors: red laser
All ion cannons: blue disks
Railgun: railgun shot/aftereffect
Gauss Cannon: Gauss shot/aftereffect

Level 1:

Corellian Cruiser-Grade Mark I Blaster: purple laser
Cygnus Mark I "Destroyer" Blaster: orange shockwave
Incom Light Blaster: red laser
Koensayr Light Disruptor: orange shockwave
Kuat Systems Engineering Light Disruptor: orange shockwave
MandalMotors Light Blaster: red laser
MandalMotors Mark I "Mangler" Cannon: red laser
Sienar Design Systems Imperial Blaster: green laser
Sienar Fleet Systems Imperial Blaster: green laser
Slayn & Korpil Light Ion Cannon: blue disks
SubPro Light Ion Cannon: blue disks

Level 2:
Incom "Shredder" Cannon: blue lightning ball
MandalMotors Enhanced "Mangler" Cannon: blue lightning ball
Incom Starship Blaster: red laser
Sienar Systems Ion Cannon: blue vapor ball
Slayn & Korpil Deluxe Light Ion Cannon: orange squiggle
SubPro Improved Light Ion Cannon: orange squiggle
Mon Calamari Light Blaster: red laser
Sienar Systems Linked Laser Cannon: green laser
Sienar Systems Starship Disruptor: green laser
Koensayr Tuned Light Disruptor: orange shockwave

Level 3:
FreiTek Inc "Cannoneer" Mk1: 3 white shots
Slayn & Korpil Ion Cannon: blue disks
Mandal QV-3: orange shockwave
Koensayr Ion: blue lightning ball
Cygnus Destroyer: fireballs
Haor Chall Speedblaster: purple laser
Incom Disruptor: red laser
Sienar Imperial-2: green laser
SubPro Tricannon: purple laser
Kuat Systems Engineering Double Blaster: purple laser

Level 4:
Sienar: purple laser
Rendili FR-9: orange shockwave
Hoersch Military: purple laser
Taim Ion: blue lighting ball
Cygnus Star: green laser
SubPro Triple Blaster: orange squiggle
SubPro Tricannon: purple laser
Kuat Pounder: orange squiggle
Taim Laser: 3 white shots
Incom TT8: 3 white shots
Koensayer Deluxe Ion: blue lightning ball
Sienar Fleet Improved Imperial-2: purple laser
Hoersh-Kessel "Scorcher": 3 white shots

Level 5:
Taim & Bak IX5 Laser Cannon: red laser
Sienar Fleet Systems Imperial Blaster 3: green laser
SubPro Adv. Cannon: blue laser
Rendili: green laser
Hoersch: orange squiggle
Incom TT13: red laser
Mandal QV-5: blue laser
ArMek SW-4 Ion Cannon: blue vapor ball
Koensayr Ion Accelerator 2 Cannon: orange squiggle
Republic Sienar Systems Imperial Cannon: green laser

Level 6:
Armek SW-6: blue lightning ball
Koensayer Ion Accelerator 3 Cannon: 3 white shots
Mark II SubPro Tripleblaster: red laser
Mandal Annihilator Mk1: 3 white shots
Taim & Bak KX5: 3 white shots
Hoersch-Kessel "Scorcher 3": 3 white shots
Rendili: green laser
Incom Advanced: red laser
Sienar Design Systems Imperial Blaster 2: green laser

Level 7:
MandalMotors Annihilator Mk2: purple laser
ArMek: 3 white shots
Taim: blue lightning ball
Corellian: blue vapor ball
Sienar Boltdriver (Imperial reward weapon): green laser
SubPro Tripleblaster: purple laser
Incom Heavy: purple laser
Hoersch Scorcher: blue lightning ball
Sienar Fleet Systems L-s1 Laser Cannon: green laser
Rendili Sc8 Disruptor: orange shockwave
Ionic Pulse Weapon (Kashyyyk quest reward): blue stars

Level 8:
Hoersch: purple laser
ArMek: blue lightning ball
SubPro: red laser
Cygnus: green laser
Corellian: blue vapor ball
Borstel Disruptor (privateer reward weapon): orange shockwave
Incom "Tri-Cannon" (Rebel reward weapon): blue vapor ball
Gyrhil 72: purple laser
Taim HT-12: purple laser
Mandal Heavy: purple laser
Sienar Design Systems Heavy Imperial Spc Forces Cannon: green laser

Level 9:
Incom Heavy Quad: purple laser
Koen Ion Acc: blue lightning ball
Mandal Advanced: purple laser
Borstel RG-9: blue lightning ball
Hoersch Scorcher Elite: blue lightning ball
Rendili Advanced: blue laser
Taim KX9: 3 white shots
Sienar Elite: green laser
Armek Advanced: orange squiggle
Sienar Design Systems Elite Blasters: green laser
Sienar Fleet Systems "Elite Ops" Blaster: bugged/no graphics
Riiz Combine "Slammer" Cannon: bugged/no graphics
Rendili "Prototype X" Disruptor: bugged/no graphics

Level 10:
MandalMotors Elite: purple laser
Corellian AG-2G: blue vapor ball
Hoersch: blue lightning ball
Gyrhil R-9X: blue disks
Taim Elite: blue lightning ball
Armek Elite: orange squiggle
Incom Elite: purple laser
Armek SW-4: blue vapor ball
Siener Design Systems Modified Elite Blaster: green laser
Sienar Fleet Systems L-s7.2 Laser Cannon: green laser
Cygnus Elite Disruptor: green laser
Corellian Beamrail Gauss Cannon (Nym's Starmap quest reward): red chevrons
(Unknown Manufacturer) "Rayslinger" Blaster: bugged/no graphics
Sienar Design Systems Experimental "Secret Ops" Blaster: bugged/no graphics

Message Edited by TomoRainer on 10-23-2005 04:38 PM





Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent

03-23-2005 04:02 AM  

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Re: Guide to Looted Gun Effects   [ Edited ]
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TomoRainer
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3 White Shots:
FreiTek Inc "Cannoneer" Mk1, level 3
Taim Laser, level 4
Incom TT8, level 4
Hoersh-Kessel "Scorcher", level 4
Koensayer Ion Accelerator 3 Cannon, level 6
Mandal Annihilator Mk1, level 6
Taim & Bak KX5, level 6
Hoersch-Kessel "Scorcher 3", level 6
ArMek, level 7
Taim KX9, level 9

Blue Disks:
Slayn & Korpil Light Ion Cannon, level 1
SubPro Light Ion Cannon, level 1
Slayn & Korpil Ion Cannon, level 3
Gyrhil R-9X, level 10

Blue Laser:
SubPro Adv. Cannon, level 5
Mandal QV-5, level 5
Rendili Advanced, level 9

Blue Lightning:
Incom "Shredder" Cannon, level 2
MandalMotors Enhanced "Mangler" Cannon, level 2
Koensayr Ion, level 3
Taim Ion, level 4
Koensayer Deluxe Ion, level 4
Armek SW-6, level 6
Taim, level 7
Hoersch Scorcher, level 7
ArMek, level 8
Koen Ion Acc, level 9
Borstel RG-9, level 9
Hoersch Scorcher Elite, level 9
Hoersch, level 10
Taim Elite, level 10

Blue Stars:
Ionic Pulse Weapon, level 7

Blue Vapor Ball:
Sienar Systems Ion Cannon, level 2
ArMek SW-4 Ion Cannon, level 5
Corellian, level 7
Corellian, level 8
Incom "Tri-Cannon" (Rebel reward weapon), level 8
Corellian AG-2G, level 10
Armek SW-4, level 10

Fireball:
Cygnus Destroyer, level 3

Green Laser:
Sienar Design Systems Imperial Blaster, level 1
Sienar Fleet Systems Imperial Blaster, level 1
Sienar Systems Linked Laser Cannon, level 2
Sienar Systems Starship Disruptor, level 2
Sienar Imperial-2, level 3
Cygnus Star, level 4
Sienar Fleet System Imperial Blaster 3, level 5
Rendili, level 5
Republic Sienar Systems Imperial Cannon, level 5
Rendili, level 6
Sienar Design Systems Imperial Blaster 2, level 6
Sienar Fleet Systems L-s1 Laser Cannon, level 7
Sienar Boltdriver (Imperial reward weapon), level 7
Cygnus, level 8
Sienar Design Systems Heavy Imperial Spc Forces Cannon, level 8
Sienar Elite, level 9
Sienar Design Systems Elite Blasters, level 9
Siener Design Systems Modified Elite Blaster, level 10
Sienar Fleet Systems L-s7.2 Laser Cannon, level 10
Cygnus Elite Disruptor, level 10

Orange Shockwave:
Cygnus Mark I "Destroyer" Blaster, level 1
Koensayr Light Disruptor, level 1
Kuat Systems Engineering Light Disruptor, level 1
Koensayr Tuned Light Disruptor, level 2
Mandal QV-3, level 3
Rendili FR-9, level 4
Rendili Sc8 Disruptor, level 7
Borstel Disruptor (privateer reward weapon), level 8

Orange Squiggle:
Slayn & Korpil Deluxe Light Ion Cannon, level 2
SubPro Improved Light Ion Cannon, level 2
SubPro Triple Blaster, level 4
Kuat Pounder, level 4
Hoersch, level 5
Koensayr Ion Accelerator 2 Cannon, level 5
Armek Advanced, level 9
Armek Elite, level 10

Purple Laser:
Corellian Cruiser-Grade Mark I Blaster, level 1
Kuat Systems Engineering Double Blaster, level 3
Haor Chall Speedblaster, level 3
SubPro Tri-Cannon, level 3
Sienar Fleet Improved Imperial-2, level 4
Sienar, level 4
Hoersch Military, level 4
SubPro Tri-Cannon, level 4
MandalMotors Annihilator Mk2, level 7
SubPro Tripleblaster, level 7
Incom Heavy, level 7
Hoersch, level 8
Gyrhil 72, level 8
Taim HT-12, level 8
Mandal Heavy, level 8
Incom Heavy Quad, level 9
Mandal Advanced, level 9
MandalMotors Elite, level 10
Incom Elite, level 10

Red Chevrons:
Corellian Beamrail Gauss Cannon, level 10

Red Laser:
Incom Light Blaster, level 1
MandalMotors Light Blaster, level 1
MandalMotors Mark I "Mangler" Cannon, level 1
Incom Starship Blaster, level 2
Mon Calamari Light Blaster, level 2
Incom Disruptor, level 3
Taim & Bak IX5 Laser Cannon, level 5
Incom TT13, level 5
Mark II SubPro Tripleblaster, level 6
Incom Advanced, level 6
SubPro, level 8

Bugged/No Graphics:
Rendili "Prototype X" Disruptor, level 9
Sienar Fleet Systems "Elite Ops" Blaster, level 9
Riiz Combine "Slammer" Cannon, level 9
(Unknown Manufacturer) "Rayslinger" Blaster, level 10
Sienar Design Systems Experimental "Secret Ops" Blaster, level 10

Message Edited by TomoRainer on 06-01-2005 04:49 AM





Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent

03-23-2005 04:03 AM  

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Re: Guide to Looted Gun Effects   [ Edited ]
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Sar-larid
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Excellent, . Long time coming, and very well done.
 
---------------------------------
 
Message Edited by Sar-larid on 03-23-2005 12:33 PM

Message Edited by Sar-larid on 03-23-2005 03:23 PM

Message Edited by Sar-larid on 03-24-2005 08:07 PM

Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
03-23-2005 07:28 AM  

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Re: Guide to Looted Gun Effects
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HiroBlack
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Hey, very cool guide!  Thanks for all of the work that must have gone into this.
 
Can we get a sticky here?  Or a link from the FAQ?
 

ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
03-23-2005 08:23 AM  

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Re: Guide to Looted Gun Effects
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Nooca
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Nice!! 

CAPTAIN MOGEE MALEEG
FRINGE TRANSPORT SERVICES: PILOT
SMUGGLER'S LUCK, LOK
03-23-2005 08:32 AM  

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Re: Guide to Looted Gun Effects
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NippyBooBoo
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Fantastic Post!!! Thanks for sharing the info.

Stargazer
Stefi - Sasha - A'tom


03-23-2005 08:37 AM  

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Re: Guide to Looted Gun Effects
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Starstrider6
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This is great!
 
If these are the first guns placed in a CAT will this be the resulting fire display regardless?
 

Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
03-23-2005 09:35 AM  

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Re: Guide to Looted Gun Effects
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gojimbogo
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Starstrider6 wrote:
This is great!
If these are the first guns placed in a CAT will this be the resulting fire display regardless?





thats the word on the street.

 Jamys Farstrider - Elder Commando, Talusian Resistance 
 PR Director, Spirit of the Fallanassi - http://www.sofgaming.net

"Sometimes, you have to roll a hard six."
- Commander William Adama
03-23-2005 09:37 AM  

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Re: Guide to Looted Gun Effects
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Congo78
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Awesome to the max.  *****
I can't look at them now because i'm at school and imagedump is blocked will look when i get home.



Shipwright Geoffry Eavic
Shop's closed until they fix the conductivity bug
Imperial Pilot Ace Osilo Eavic
03-23-2005 10:02 AM  

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Re: Guide to Looted Gun Effects
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Nooca
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One thing though, My Armek Elite Ion Cannon lev 10 looks much more yellow than orange.  I am on Sunrunner if that makes any difference.

CAPTAIN MOGEE MALEEG
FRINGE TRANSPORT SERVICES: PILOT
SMUGGLER'S LUCK, LOK
03-23-2005 11:10 AM  

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Re: Guide to Looted Gun Effects   [ Edited ]
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TomoRainer
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The orange squiggle effect is a really fun one. I had to take multiple screenshots of most firing effects (and about ten for the first one I tried; you have to be a regular Doc Holliday on the trigger finger to capture the projectile at the right moment in space), and when I was sorting through the orange squiggle screens, sometimes the streaks following the lasers were orange while sometimes they were yellow. I realize the verbal description of the graphics is up for debate, but so long as you just compare what's in the screenshots to the tags I use to describe the guns, there really shouldn't be any problems.

As for how to get a specific weapon effect on an RE'd part, yes, it is based on the first weapon you put in the tool. I've added a slightly more detailed rundown of the process to the initial post.

Message Edited by TomoRainer on 03-24-2005 03:09 PM





Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent

03-23-2005 11:24 AM  

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Re: Guide to Looted Gun Effects
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Sar-larid
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I don't see a shockwave on any of those. Could this be video card dependant if it exists?

Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
03-23-2005 12:16 PM  

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Re: Guide to Looted Gun Effects
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TomoRainer
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There's something strange going on with that shockwave, actually. One of the guns I wrote down as having it apparently doesn't and I can't find the level 4 I used to have that had it to see if I made a mistake. Tonight I'm going to borrow one I know had it when I was using it before, though, and see what the deal is.





Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent

03-24-2005 03:07 AM  

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Re: Guide to Looted Gun Effects
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Dezrick
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Nice bit of research - unfortunately the repair bots have now had to go and fix the starship terminal as it had worn out.

______________________________________

Dezrick (Master Shipwright)
Just about everything in stock - restocked daily
Theed Mall -5459 3436 Naboo

______________________________________
03-24-2005 03:31 AM  

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