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We Were Adventurers, Explorers and Soldiers   [ Edited ]
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RobbHood
SWG Second Lieutenant
Posts: 336
Registered: 01-26-2004


RobbHood

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The game was just out of beta and 40 of my guild started playing.  I was one of my group’s “Planet Side” testers/players, having beta tested it.  We are 200 strong spread out now over 8-10 different games.
 
I would tune in the SWG channel on TS and listen, it was amazing to here the accounts of things across the galaxy as seen through the eyes of noobs.  Everyone was a noob. I had to be a part of this.
 
I got the game and away I went. There were people everywhere.  Cantinas were jammed, star ports as well.  People running across Dath, no speeders yet.  Fighting rancors and nightsisters.  Squills and Tuskin Raiders were things to avoid on our home planet.  The Corellian plains and the swamps of Talus, filled with big cats and their babies was a great place for the CH, but a dangerous one as well.
 
The crafting was amazing as well, folks dedicated themselves to mining, harvesting or buying the best resources, looting or buying skill tapes, and the items they made were top shelf.  We knew who they were and we haggled for the best price.  Weapons, armor, BE clothing, foods, drinks, etc…
 
The fighting classes would hire out to protect crafters as they tended their harvesters, or just paid us to bring home the best meat or bone, when ever it would be located that month at various places across the galaxy.
 
The player cites became sophisticated and well thought out.  We would hunt in groups to fund the treasury.  Recruit top crafters to place their vendors so traffic in town would increase.
 
Entertainers formed troupes that would travel around and perform at events for hire.  Towns would have celebrations, music, fireworks, dancing.  The socialization was at its peak.
 
Bases became focal points for the GCW, defending and attacking, when one went “hot” hundreds of players would be on hand.  Theed was a kill zone as was the Bestine-Anchorhead corridor.
 
Jedi were rare and as the game progressed, more found their way to the Force.  But through perma-death, saber TEF and eventually visibility and the BH, showing off with a LS was a bad thing.  Removing the BH gank squad made us Jedi more brazen and may have been the first sign of the down hill slide.  Jedi should have remained in the shadows.
 
I remember traveling across many planets and stopping off in camps on a regular basis.  Players just out and about were never hard to stumble across.  The Master Ranger camp was a sight to see.  If they had a dancer, it was a chance to heal up a bit and move on.  Before leaving you could often barter for a new pet or some food or drink.  Few knew I was a Jedi, it was much safer that way. Regular clothes, carrying a rifle or carbine, with my LS in the tool bar just in case I was not as careful as I thought I was.
 
Back to a big city, get your speeder, armor and weapon repaired.  It was always nice to find a smuggler and get those new items sliced.  Stop by the local cantina and enjoy some music and get a mind buff, hit a star port and have a doctor buff you up.  Then back out to the open spaces, never far from action.
 
Player run night clubs sprang up, rented juke boxes, exotic dancers, beauty pageants and just a place to hang out, waiting for the next assault on the enemy or hunting party.  At one pageant, with about two hundred in attendance,  a beautiful young Jedi was competing, when a BH attacked, the fight spilled out into the street and raged on for 20 minutes before she managed to escape.  I cannot imagine a more “Star Warsy” scene then a fight breaking out in a Star Wars bar.
 
You didn’t have to run around to find PvP, it would always find you if you were not alert. NPC’s could unmask you as well, and many times you would have to fight your way out of town.  For a Jedi, that meant visibility for sure. Time to be extra careful.  But if laying low was your thing for the moment, there were 100 places to go and things to do. Tend to your factors, restock, shop, socialize, hunt, the Vette, Theme Parks, The Warren, Black Sun Bunker, etc… The server forums served as After Action Reports that made the slow times at work more enjoyable.  
 
New players would seek help, and many did help.  Taking them under their wing, showing them the ropes, forging bonds, weaken by the tears of this dying game, and friend’s lists evaporated as gamers left for greener pastures.
You really carved out your own existence, the greatest Star Wars saga ever told, yours… and if you ran the course and wanted a change, you could start over, 31 more times if it suited you.
 
Many of us have moved on, others stay and pray that the greatness of this game will return. Still others, like me, pay for a month here and there just to check in and see for ourselves.
 
For me, there is a soothing, surreal feeling when I hear the opening music.  I stand above my home on Tatooine, in Storm’s End, a town we forged from the sands in a place called The Valley of the Wind.  I watch the twin suns set over the mountains and remember what the game was like.  It truly breaks my heart to think of the friends lost and the good times we had,  gone forever, like the sands in a storm.  I wait a bit longer, check my empty friend’s list and log off.

Yes, we were adventurers, explorers and soldiers, and it was the best of times.

Message Edited by RobbHood on 04-24-2006 05:40 PM

Message Edited by RobbHood on 04-24-2006 05:41 PM

Message Edited by RobbHood on 11-24-2006 03:11 PM

04-24-2006 05:40 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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Phantom513
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Phantom513

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Nice post.

*Removed by admin*
04-24-2006 05:47 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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weehoistheworstname
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weehoistheworstname

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bravo





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04-24-2006 05:50 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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adamrk
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adamrk
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Great post..
 
I love these... almost 6 months later and people still know when the game was better... worth my time to see these.

_________________________________________________
iskareot in canceled land.. which is pretty full right now.
There is an instructive lesson in this, which I believe will be reflected upon by MMO companies long into the future. They will take seriously the importance of their already existing community, and should put their desires over that of a mythical “silent majority.”

- Kevin Tierney
04-24-2006 05:51 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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Fishermagi
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Fishermagi

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QFE.

Yep, they killed the coolest virtual society to date, something that sprung up dynamically on its own, the product of the creativity thousands. They didn't like that they had no control over it, nor did they understand it, so like the primitive lesser beings they are, they had to destroy it.

_____________________________________________


"I find your lack of faith disturbing." - Lord Vader, Bringer of the Balance. Sometimes the Force needs someone to do its dirty work.
04-24-2006 05:55 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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Tekbarr
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Wow, that almost brought a tear to my eye. Amazing. And thats how I envisioned SWG. THAT is the reason I bought it. I didnt buy it to sit in a cantina, bored, with nothing to do. I bought it to take part in the community you described up there. And the master Ranger camp....I miss the Ranger profession, and camp kits so much.

What has happened to SWG? The NGE not only changed the game, it changed the players, and the community. Im not saying this to complain about the NGE, Im saying this because its sad how the NGE drove away my friends and destroyed the friendly community this game once had.

~Wherever you are, DangerDan, I miss you, and thanks, for everything you have done for me~

04-24-2006 05:59 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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ThillinGer
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ThillinGer

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Reading your post, brought back true sad feelings.

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04-24-2006 06:09 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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ThreeTimesOneMinusOne
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ThreeTimesOneMinusOne

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You know what I remembered?

I remembered us having more control over the game then the dev's did, and I think that pissed them off. We were so good at making weapons, buffs, armor, food, spice, slices, stims and such that they had to adjust thier mobs and dungeons around how we built the game. And I don't think they liked that we had more control over a lot of the game then they did.

Not saying that's why we got the CU and NGE, but I'm betting someone wanted it for that reason.

Old game was a complex interweaving of player's dependence on each other.

04-24-2006 06:12 PM  

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JaredT
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Nice post, I loved reading it and remembering the way things were.



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04-24-2006 06:13 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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Cuttric
SWG Commander
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Registered: 06-26-2003



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Damn!

Now that bring back memories...    AND anger..   I want to go back when mobs didnt drop guns/cloth and armor

04-24-2006 06:18 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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MitzK
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Fishermagi wrote:
QFE.

Yep, they killed the coolest virtual society to date, something that sprung up dynamically on its own, the product of the creativity thousands. They didn't like that they had no control over it, nor did they understand it, so like the primitive lesser beings they are, they had to destroy it.


Pretty much what happened. Couldnt say it any better.





Joanna - SGO - Jedi Knight

There are no Jedi Knights in SWG. Please stop trolling.


Signature Edited by NGE on 11-15-200504:58 PM
04-24-2006 06:22 PM  

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Spender
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I would do a bunch of things to get back the old SWG, before publish 8......when jedi had to stay hidden, but now, all i see if jedi running around in the streets! I doubt a dev is gonna read that, or say anything more than "wow, long post", witch is why SOE flat out sucks.

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Everytime someone cancles their SWG account, a kitten is killed. Please, don't think about the kittens.

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SWGEMU FTW!!!! DOWN WITH SOE!!! UP WITH PRE CU!!!

04-24-2006 06:35 PM  

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Re: We Were Adventurers, Explorers and Soldiers
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ELECTRIC340
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ELECTRIC340

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nice post

Akaurzi
04-24-2006 06:46 PM  

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SAKyroCilliani
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Excellent post, brought back some fond memories.

 


(1nnrr[[[nnnWX9ggggggggggggggggggggg)


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04-24-2006 07:10 PM  

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Re: We Were Adventurers, Explorers and Soldiers   [ Edited ]
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adamrk
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adamrk
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The best part about this post is that it's true and nobody can pretend it was not a better game then...

Message Edited by adamrk on 04-24-2006 09:16 PM

_________________________________________________
iskareot in canceled land.. which is pretty full right now.
There is an instructive lesson in this, which I believe will be reflected upon by MMO companies long into the future. They will take seriously the importance of their already existing community, and should put their desires over that of a mythical “silent majority.”

- Kevin Tierney
04-24-2006 07:13 PM  

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