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Rogue_5's Comlink: Player Character Appearance Improvements   [ Edited ]
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DEV-Temujin
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Rogue_5's Comlink - Player Character Appearance Improvements - June 23, 2006

Hello,

I would like talk about some upcoming improvements that the Art team is working on. But first, let me introduce myself, I am Jason Minor and I’ve been working on SWG for five years now as an artist. I took over as the Character Lead towards the end of Rage of the Wookiee and shortly after The Trials of Obi Wan I became the Art Director. As many of you know, this year has been a little different for us on SWG, we are not doing an Expansion in favor of directing our efforts toward fixing, cleaning, and improving the entire game experience for everyone. In this vein, the Art team has been looking into what we can do to improve the aesthetic of the game and update our more “dated” assets.

One of the things we have come up with is to do a pass on the Player Characters. This however is more easily said than accomplished. There were two main hurtles we had to overcome, the first being the overwhelming complexity of the customization system in SWG. The level to which SWG allows customization of your avatar is unsurpassed by any game before it and any I’ve seen since. This has as many negatives as it does positives. The chief among these negatives is the amount of time it takes to create a new player character. In order to build all the meshes that allow for the variations between fat, skinny, and muscular – as well and the hundreds of subtle variations that can be made to the face, coupled with the many variations of hair, clothing, make-up, patterns, freckles, and so on – it takes anywhere from one to two months to create a new race. When you compound this by the fact that we have ten player species, you are looking at well over a year to completely redress the Player Characters. Obviously, we don’t have the time or resources to reasonably accomplish this.

The second hurtle to a complete revamp, is that the game has been live for three years. To completely change an avatar that a player has spent three years crafting seem rather…unkind.

So, what can we do? Well, we decided was to meet these problems half way. Instead of reworking the player models completely, we have decided to make changes only to the textures of the models. By using next gen normal mapping techniques, adding color variation to the base textures, and making good use of specular maps we’ve been able to get some results we are happy with. These changes can be made in a timely fashion and do not change any of the customization of your characters – your characters should look the same, just better. The initial results are what I am presenting here. Please remember that these are experiments we have done and the final product may (and probably will) alter.

This first shot is just reworking the human head. We started with humans as they can be the most difficult to nail down and have the widest variety of customization to account for. This first test is using next gen normal maps, new color maps and new spec maps. The goal here was to give the skin tone a richer and more natural feel, to define the features more, and to use the specular map to call out areas of the face that are more shinny.


(Click to Enlarge)

The next two shots are the same, however, they run through several different customization combinations showing how the new textures will fit with the existing system.


(Click to Enlarge)


(Click to Enlarge)

This last shot is an experiment with the full body. The shot below is only using normal maps; there are no differences in the base textures or the specular maps.


(Click to Enlarge)

We are hoping to release the improvements to the Humans, Zabrak, and Twilikes in the Chapter 2 game update. The reason for releasing these three first is that they all share the same or nearly the same maps and all three can be done in time for one update. Two more species will be released with each following update until all the races have been revamped. There are additional improvements we are considering as well however these haven’t all been worked out yet. I will keep you informed.

In the meantime, I hope you enjoyed this sneak peak at some of the work we are doing for you and we welcome your feedback.

Thanks,

Jason Minor
Art Director, SWG

Message Edited by Thunderheart on 06-23-2006 03:43 PM

06-23-2006 12:51 PM  

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Re: Player Character Appearance Improvements   [ Edited ]
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Nezodon
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First?

Those look very very nice i have to say, as a twilek i cant wait to see how sexy you can make me .

Thanks for the heads up.

Message Edited by Nezodon on 06-23-2006 09:02 PM

Jorrai Takkori
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06-23-2006 12:58 PM  

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MsNiL
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Y-E-S!

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06-23-2006 12:59 PM  

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Bengaboy
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Everyone looks so pissed off

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06-23-2006 01:00 PM  

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oayarc
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As a Bothan can i have certain parts of my toon shaved?

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06-23-2006 01:00 PM  

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SteelHandsdude
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Sweet.
06-23-2006 01:01 PM  

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Boatsheets
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Show us some females yo!



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06-23-2006 01:02 PM  

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Attaik
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oayarc wrote:
As a Bothan can i have certain parts of my toon shaved?





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06-23-2006 01:02 PM  

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RogueFifteen
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will this have any affect on how our character currently looks, or will it just switch, over or will we be given a chance to alter our appearance when this comes out without seeking an image designer?

-Kioet' Csuhen
06-23-2006 01:03 PM  

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TylcoSWG
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Holy **edit**!!

 

Very, Very Nice!!

 

 

Now the 8 Million Dollar Question..  Will This Increase lag in any way shape or form? Yes/No?

 

Either way..  Very Nice!

 

Just Please, no Mustafar Shiny skin textures (The Wet look)..

ò
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06-23-2006 01:04 PM  

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Nezodon
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RogueFifteen wrote:
will this have any affect on how our character currently looks, or will
it just switch, over or will we be given a chance to alter our
appearance when this comes out without seeking an image designer?






Would be nice to have to see an image designer again, it also helps entertainers out with all this stuff.

Jorrai Takkori
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06-23-2006 01:04 PM  

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Death_Blossom
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DEV-Temujin wrote:

We are hoping to release the improvements to the Humans, Zabrak, and Twilikes in the Chapter 2 game update.


It is spelled Twi'lek
 
And can't wait to see the new looks on live

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06-23-2006 01:05 PM  

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MsNiL
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Am I the only one who have found the "classic" SWG male's to be... uhm... goofy looking?

--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
06-23-2006 01:05 PM  

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Shaggscoob
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VERY nice

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06-23-2006 01:06 PM  

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RankorCity
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OMG!!! Something taking more than 5 minutes to do an MMO!!!  The TRAVESTY!!!!

So, we're going to have a choice of 5 prebuilt models to chose from?

The current character builds are FINE.  Why mess with something that isnt BROKEN.

Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
06-23-2006 01:06 PM  

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