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skill enhancing attachment question   [ Edited ]
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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

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If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-2005 09:01 PM

Master Artist

08-25-2005 07:00 PM  

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Re: skill enhancing attachment question   [ Edited ]
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noSup4u
Jedi
Posts: 9023
Registered: 07-01-2003


noSup4u

Reply 2 of 103

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tell ya what goliath

ill place the attachment in your slot for you guaranteeing that rifles mod will stick if you promise that premium pearls will drop off gnorts from now on.

do we have a deal?

Message Edited by noSup4u on 08-26-2005 01:06 PM


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08-25-2005 07:05 PM  

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Re: skill enhancing attachment question
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SWG-Goliath
Dev
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Registered: 11-29-2004


SWG-Goliath

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Ok Thanks

Master Artist

08-25-2005 07:06 PM  

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Re: skill enhancing attachment question
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Vshbaa
Jedi
Posts: 3214
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Vshbaa
PA: -CU-/EoS/Unity
Server: Test Center

Reply 4 of 103

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You've just confirmed that all the dev flamers are wrong
 
You guys do play the game.

___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
08-25-2005 07:07 PM  

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Re: skill enhancing attachment question
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old-holburn
SWG Lieutenant
Posts: 436
Registered: 11-24-2003


old-holburn
PA: Honour
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Reply 5 of 103

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but amuseingly irionc that a dev has to ask players how the game works

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08-25-2005 07:08 PM  

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ARC_Casper
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ARC_Casper
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Reply 6 of 103

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old-holburn wrote:
but amuseingly irionc that a dev has to ask players how the game works



He is an Artist not a programer!


Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
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Former Correspondent.

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08-25-2005 07:10 PM  

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Re: skill enhancing attachment question
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Barb-Wire
Jedi
Posts: 7524
Registered: 07-29-2003


Barb-Wire

Reply 7 of 103

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SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-2005 09:01 PM



actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item. 

highest mods have preference whether they are in the item already or on the tape  in the case of what sticks if they are the same  it goes by order of appearence in the CA itself. 

if they have the number on the CA and the item  not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal.  but im not sure

Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
08-25-2005 07:10 PM  

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Re: skill enhancing attachment question
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SmugglinZane
Jedi
Posts: 2424
Registered: 04-02-2004


SmugglinZane
PA: Coalition of Lost Smugglers
Server: Radiant

Reply 8 of 103

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SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-200509:01 PM



So you stack commando or rifleman with Smuggler?

"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
08-25-2005 07:12 PM  

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Re: skill enhancing attachment question
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Kregi
Jedi
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Kregi
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Lol.

Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
08-25-2005 07:15 PM  

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Parnakido
Jedi
Posts: 878
Registered: 11-20-2003


Parnakido

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Were you dropped repeatedly on your head as a child?
08-25-2005 07:16 PM  

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Re: skill enhancing attachment question   [ Edited ]
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Gyopi
Blue Glowie
Posts: 4811
Registered: 09-04-2003


Gyopi

Reply 11 of 103

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SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-2005 09:01 PM


Us tailors have an FAQ for almost everything!

Message Edited by Gyopi on 08-25-2005 10:18 PM


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Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
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Eimiko--Master Image Designer on TestCenter--

08-25-2005 07:17 PM  

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Re: skill enhancing attachment question
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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

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Barb-Wire wrote:

actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item. 

highest mods have preference whether they are in the item already or on the tape  in the case of what sticks if they are the same  it goes by order of appearence in the CA itself. 

if they have the number on the CA and the item  not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal.  but im not sure



Interesting. I'll have to pay closer attention to my skill mods now!
 
I am an artist at SOE so sometimes I just don't have the answers to some of the high level parts of the game. No one in my guild had the answer either so i came here. Sadley I forgot to use my normal characters name.  I just looted this tonight (i'm not very patient) I didnt want to wait till work tommorow morning to ask one of the designers anyway so thanks again for the timley answers

Master Artist

08-25-2005 07:17 PM  

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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

Reply 13 of 103

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SmugglinZane wrote:


SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-200509:01 PM



So you stack commando or rifleman with Smuggler?



I have 5 characters, one is a smuggler/commando.

Master Artist

08-25-2005 07:18 PM  

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SmittyCent
SWG Chief Petty Officer
Posts: 191
Registered: 01-05-2005


SmittyCent

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If you need any more answers to CAs and AAs I can log my toon on TestCenter and test some stuff out for you, I have about 1000+ SEAs and havent plenty to waste on testing
08-25-2005 07:23 PM  

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Re: skill enhancing attachment question   [ Edited ]
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Tarja-
Squadron Leader
Posts: 1367
Registered: 03-12-2005


Tarja-

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ummm, don't you guys program this stuff? 
 
next time you have a question send me a tell in game, give me 1 hour of l33t gawd mode and ill answer

Message Edited by Tarja- on 08-25-2005 07:36 PM

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08-25-2005 07:31 PM  

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