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Re: A bit of news arround the SOE rumors and SWG
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amxguy
Wing Commander
Posts: 865
Registered: 10-09-2004


amxguy

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Folky wrote:

Cliffnotes for those new to this thread are as follows.....

Smeds a redbull junkie with sleep issues, and is trolling like mad - theres no roll-back - rumours are untrue - crafters may be getting some love - No expansion anytime soon (they ditched it after we cried too much) - if your a programmer for a swg emu then send Smed your cv - Smed called for back-up after community baffled him - back-up has arrived and is baffled at Smeds increased post count - everyones about 2 pages behind the convo......




Nice summation...

Onildera Oodo
Elder Smuggler

Vendors at -320 -5500 Corellia.
850m outside the gates of Coronet.
03-24-2006 01:18 PM  

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Re: A bit of news arround the SOE rumors and SWG   [ Edited ]
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Dev-Vapor
Dev
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Registered: 06-26-2003



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thydbault wrote:

Smed or a csr please answer.

There has been an outcry on the forums for a roll back. As i understand the term Rollback it would mean rerurning to the old system and scrapping everything that happened since the NGE.

Please clearly state weather this is even possible and discribe what the end results would be if it were?

 



I will jump in and answer this honestly:

We are not doing a roll back. We are not planning a roll back. We are not discussing a roll back. Once again, we are not doing a roll back.

Message Edited by Dev-Vapor on 03-24-2006 03:26 PM

David Jones
Associate Producer, SWG

03-24-2006 01:18 PM  

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Re: A bit of news around the SOE rumors and SWG
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Helios_SOE
Dev
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Registered: 08-18-2004



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Legalea wrote:
hey

as pvp has been mentioned here..can we expect a pvp system in which pvpers can advance, work together and spend their whole play time in if they wish and actually have fun and opponents .. so something drastic or will it be something like we had up to now again that is just a small part of the game not encouriging anyone to do it?



Yes, we have a large scale GCW battleground as well as a PvP leaderboard and rewards/advancement system in the pipe.
03-24-2006 01:18 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Darth_Anubis
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Registered: 07-07-2005


Darth_Anubis
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Can any dev post on what is going on with RESPECS? Please.

Esafa Asp-Te: Survivor of NGE Ex Teras Kasi Master Swordsman Sith in disquise
03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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BioEngine
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BioEngine
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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.




Sounds good.

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03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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DenkiriLargo
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DenkiriLargo
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Folky wrote:

Cliffnotes for those new to this thread are as follows.....

Smeds a redbull junkie with sleep issues, and is trolling like mad - theres no roll-back - rumours are untrue - crafters may be getting some love - No expansion anytime soon (they ditched it after we cried too much) - if your a programmer for a swg emu then send Smed your cv - Smed called for back-up after community baffled him - back-up has arrived and is baffled at Smeds increased post count - everyones about 2 pages behind the convo......




LOL

Denkiri Largo II Kayja Tahiri II Kur'i Draconis
Jedi Elder [] Master Officer [] Rebel Medic

--------------------------------------------------------------------------------------------------My fellow Americans, I have not been entirely truthful with you. I did gagoogidy that girl. I gashmoygadied her gaflavity with my googus. And I am sorry. -Glen Quagmire
03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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beerbong
SWG Ensign
Posts: 288
Registered: 09-08-2004


beerbong

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How about the smugglers  give us some love this is getting old.


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03-24-2006 01:19 PM  

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Re: A bit of news around the SOE rumors and SWG
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deveri
SWG Lieutenant
Posts: 208
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deveri
PA: Skull and Bones
Server: Tarquinas

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I want to drop in and add my thoughts to this.  I am a day one player.  I followed the development of this game from when it was first announced.  I have been a huge SW fan for as long as I can remember, and this was finally my chance to step into that world that George Lucas created for us.  There were problems from the beggining, nothing that did not make this game still enjoyable to play.  For a while I held as many as four active accounts.  I am down to one account left.  That account is my original account and is set to expire in the first week of april.  It has been cancelled and I was just waiting for the time to run out.   I continued to play daily until mid december. 

I still log in several times a week.  When I log in its because I want to play.  I want those great experiences I had of large scale PVP battles between Anchorhead and Bestine.  I want to get a group together and hunt a Jedi.  I want to defend my imperial base with a group of squadmates in stormtrooper armor from the rebel attack.  I want to get a group of pilots together and brave TIE fighters and take on a Corvette.  I want the excitement of being in battle and seeing a Jedi appear with lightsaber out cutting a path through.   Instead I have found a game that is now seemingly empty.  I run through coronet and might find 1-3 people. 

I have problems with so much time spent on the Entertainers, when there is virtually no high level content.  I think crafters need some serious help, because there is no real incentive to buy anything from them.  But most importantly I want a good reason to continue playing.....and nothing I have seen in the last couple of months have given me that.  There doesnt appear to be a vision for the future.  When we talk about the need for communication, we dont need a community relations person posting a smiling face, or denying rumors.  Communication is meaningful dialog about where you are going with this.  It is plans for the future.  It is actually listening to advice that you solicit.  This series of posts, however, is the best communication that I have seen in a long time.  Share with us the long terms plans.  Show us that you have some.  Because of these posts, I will be continuing my account on a month to month basis, no more year long subscriptions.  But most importantly...please remember, give us a reason to stay. 

Gavin Dedrick
N Skull k Bones N
Master Bounty Hunter
03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Mavrick65
Jedi
Posts: 1741
Registered: 01-02-2004


Mavrick65

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John is it possible to have 6 toons per server this has worked well for me on eq2 i think it could work with in swg,


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03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Altyrell
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Altyrell
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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.



SWEET.....

Only if we can actually PLAY as a Droid...

d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Aviagraf
SWG Lieutenant
Posts: 389
Registered: 09-15-2003


Aviagraf

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Smed wrote:

The SWG community has been voting with it's feet since the NGE came about. Either we end up being right about our ability to turn the ship around and make a game that's BETTER than it was before, or we were wrong and we fail. Either way we were losing subs before the NGE and believe it or not, we are losing them at a slower rate than before. I'm not going to pretend we didn't lose a bunch of subs from this. We did. And I don't think the game is where it needs to be yet to aquire new subs. But it's getting there with each and every publish.

At the end of the day there are a lot of people in this community that wonder why we did this? Why did we "deliberately" try and piss people off. Obviously that wasn't our intent. This is a business and we needed to improve the results of the business. Did we make a mistake? Maybe.. but only time is going to tell on that one. One thing is certain. We made a mistake with how we presented it to the community, and for that I'm sorry. I still think it was a needed thing though. It's not as simple as "you should have just fixed the things we were complaining about". That doesn't address the very real fact that what we had was a hardcore game that wasn't going to attract the mass audience that the Star Wars IP brings to the table.

Smed

John,

With SOE's newfound spirit of Glasnost, are you at liberty to share some of the subscriber statistics for the game?  I'd be really interested to know what the active subscription level is on the different servers and perhaps what the average number of online players is at any given time.  How about Rebel vs imperial players, different profession numbers, etc...

Any chance for some more astromech droid stats that give us a little more insight into the game?

Broly

Darkin



Help control the pet population... have your Wookie spayed or neutered!!!

03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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1OWND1
Community Advisor
Posts: 1307
Registered: 02-28-2006



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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.



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03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Heswindu
Galactic Senator
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Heswindu
PA: The Crescent Order
Server: Chilastra

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Thanks for answering all these questions Smed.
 
I'm going to ask this for the 4th time now, hoping you'll shed some light on this.  I'm a day 1 (beta 3) vet, so I'm hoping you'll answer this for the sake of a long time vet.
 
You mentioned the possibility of guilds having their own capital starships such as star destroyers.  I'd like to know what is the status of capital ships given that there is now no expansion on the horizon.  Will we be seeing them implemented as free content?  What about combat vehicles such as AT-ATs (which I've yet to see in a combat role in 3 years)?



||||| Zane Falkin | Varis Falkin |||||
___________________________________________
Commando - [ The Crescent Order ] - Jedi Knight
EDY Industries | 12 Pt WS | 12 Pt Chassis, 17 Pt Weapons & Engines Shipwright | DE
//// Tsarin, Talus 5379 -2500 \\\\



03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG   [ Edited ]
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Ledford
Forum Zombie
Posts: 4066
Registered: 07-08-2005


Ledford
PA: NTHR
Server: Bloodfin

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Dev-Vapor wrote:

thydbault wrote:

Smed or a csr please answer.

There has been an outcry on the forums for a roll back. As i understand the term Rollback it would mean rerurning to the old system and scrapping everything that happened since the NGE.

Please clearly state weather this is even possible and discribe what the end results would be if it were?


I will jump in and answer this honestly:

We are not doing a roll back. We are not planning a roll back. We are not discussing a roll back. Once again, we are not doing a roll back.I


YES! <3 Vapor

Message Edited by Ledford on 03-24-200601:20 PM

00000000000000000000 Andross Xavier
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00000000000000000000
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00000000000000000000
00000000000000000000
Talca-Ra Inasto
00000000000000000000
RETIRED
00000000000000000000
00000000000000000000
NTHR - SWG Division President
00000000000000000000
"Got himself a serious case of
megalomania, huh?"

03-24-2006 01:19 PM  

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Re: A bit of news arround the SOE rumors and SWG
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JetStrike
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Posts: 3800
Registered: 10-07-2004


JetStrike
PA: woot
Server: None Chosen

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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.




*****

thank you!
03-24-2006 01:19 PM  

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