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Re: Helios what is a "new economy for crafters" ??
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CzaraJayda
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Opie76 wrote:


Helios_SOE wrote:

Only a response: the RE system remains in the plan. Yes or not.


Sure it is.  I also have vorpal bunnies and player generated content in the plan.   Some things are more likely to make it into production than others.

What I'm saying is that Reverse Engineering hasn't been cut from any designs, but there's no guarantee that it will go one way or another.



What level and type of loot will these killer bunnies have?  


Also, what's the DPS on the holy hand grenade?

dddddd
Annia -- Rebel Scum q Speirs -- Rebel Medic 
Sneek -- M Domestics q Konstint -- GM Entertainer
Acot -- M Engineer qAnode -- Structures
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10-05-2006 09:11 PM  

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Re: Helios what is a "new economy for crafters" ??
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Helios_SOE
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Ifai wrote:

Helios,

not sure if you're still looking at this thread, but can you please take a second and address the state of the in game economy?  I'm sure the data on your end of things show what we already know, there is immense inflation.  Is the crafting revamp going to try to fix this?  This problem has been increasing since the NGE came out, and its only going to get worse as time goes on.  Please, please please try to look into this!!

ifai


A working, self regulating, player economy is the holy grail of all MMOs.  If I knew how to build one of those I could probably also give frogs wings to prevent them from bumping their butts every time they  jumped .  That was a joke, by the way.  Seriously though, if you have some ideas on how to fix it (other than money sinks), I'm all ears.
10-05-2006 09:12 PM  

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Re: Helios what is a "new economy for crafters" ??
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L-a-O
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This odd little creature lives deep underground under most farmers fields. They only appear above ground when a Green Thorn is planted in the field they live in. (The Green Thorn is a resource harvested from Bright Green Snake Plants and Single Barrel Cacti)

The Vorpal Bunny is an extremely fast creature, which can easily hop far away and escape if you don't keep an eye on it. It also has an immense amount of hitpoints that makes it very hard to kill in time.

After being above ground for a little while the Bunny will start to dig a tunnel back to its lair and only leave a mysterious rabbit hole behind.

According to rumors the Vorpal Bunny carries brightly colored eggs...

Detailed InformationSpecial Abilities:Moves very fast.
Disappears into a hole after a little while.Loot:1100 - 1250 Gold. 5-10 Carrots, Magic Items
Carved: 1 Hide, 1 Raw Rib
Special: Statue, Brightly Colored EggsFound At:Fields when a Green Thorn is planted.Related To:Giant Ice Worm, Jack Rabbit, Rabbit, Whipping VineFirst Seen:Scenario 5, When Ants Attack, September 2002Damage:1 - 1 HP, 100% Physical DamageFame:Level 1 (1000)Karma:NoneMagic Level:NonePoison Level:NoneSlayer Weapon Vulnerability:NoneRanged Attack:NoneRequired Taming:-Speed:Very FastPack Instincts:NoneAuto Dispel:NoPreferred Foods:NoneBarding Difficulty:158.2Taming Notes:Not Tameable.Barding Notes: Sounds: LBR/3D Sounds: 

Difficulty RatingsClassDRCommentsArcher:8 Bard:8 Mage:8 Tamer:7 Warrior:8 

Stats5 readingsHit PointsStaminaManaSTRDEXINTMinimum:2000500-1520001000Average:2000500-1520001000Maximum:2000500-1520001000

Resistances5 readingsPhysicalFireColdPoisonEnergyMinimum:-----Average:-----Maximum:-----

Skills5 readingsWrestlingTacticsMagic ResistanceAnatomyPoisoningMageryEvaluating IntelligenceMeditationMinimum:5.05.0200.00.0----Average:5.05.0200.00.0----Maximum:5.05.0200.00.0-


-Enna' Mee- LoW -Mauro Picotto-
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This is why vets are angry

10-05-2006 09:13 PM  

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Re: Helios what is a "new economy for crafters" ??
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Niveko
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Helios_SOE wrote:


Ifai wrote:

Helios,

not sure if you're still looking at this thread, but can you please take a second and address the state of the in game economy?  I'm sure the data on your end of things show what we already know, there is immense inflation.  Is the crafting revamp going to try to fix this?  This problem has been increasing since the NGE came out, and its only going to get worse as time goes on.  Please, please please try to look into this!!

ifai


A working, self regulating, player economy is the holy grail of all MMOs.  If I knew how to build one of those I could probably also give frogs wings to prevent them from bumping their butts every time they  jumped .  That was a joke, by the way.  Seriously though, if you have some ideas on how to fix it (other than money sinks), I'm all ears.



here's my silly idea:

http://soe.lithium.com/swg/board/message?board.id=swggpdiscussion&message.id=1098077

10-05-2006 09:14 PM  

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Re: Helios what is a "new economy for crafters" ??
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Helios_SOE
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patchman70 wrote:


Helios_SOE wrote:


Opie76 wrote:
    Helios can you answer one question than.   Will decay return to items like armor and weapons with the crafter revamp?  Yes or no?   It's a pretty simple question.  I'm not asking for details of how stuff will decay. 



I don't know.

OK One more question... Should I buy stock in Enron?

What is the fastest land animal?

(edited last question just because)



My sources say "no".

What is a Cheetah, Alex?

10-05-2006 09:14 PM  

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Re: Helios what is a "new economy for crafters" ??
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patchman70
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Helios_SOE wrote:


patchman70 wrote:


Helios_SOE wrote:


Opie76 wrote:
    Helios can you answer one question than.   Will decay return to items like armor and weapons with the crafter revamp?  Yes or no?   It's a pretty simple question.  I'm not asking for details of how stuff will decay. 



I don't know.

OK One more question... Should I buy stock in Enron?

What is the fastest land animal?

(edited last question just because)



My sources say "no".

What is a Cheetah, Alex?



Damn ... To late fer me...

 

What about player run Mission terminals? I got cash I can't spend on squat. What about Me placing a terminal as a crafter to pay X amount for items. Be it resources/items needed for crafting or loot drops that can be traded...

Takes money out of my hands and gives it to players grinding... No NEW cash enters the system. So prices may stabilze and we can help out new players....

 


 

Janis Si'ind Greedy Engineer - Si'ind Shipwright
scotchie Greedy shipwright - Si'indicate Droids 2005, 5634
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To quote Uncle Owen on the nge "give us one more season"
goatt_13 "HEY LEY'S PLAY MONOPOLY, BUT SKIP THE RENT PART!!!"
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10-05-2006 09:17 PM  

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Re: Helios what is a "new economy for crafters" ??
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luzahan
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Helios_SOE wrote:


Ifai wrote:

Helios,

not sure if you're still looking at this thread, but can you please take a second and address the state of the in game economy?  I'm sure the data on your end of things show what we already know, there is immense inflation.  Is the crafting revamp going to try to fix this?  This problem has been increasing since the NGE came out, and its only going to get worse as time goes on.  Please, please please try to look into this!!

ifai


A working, self regulating, player economy is the holy grail of all MMOs.  If I knew how to build one of those I could probably also give frogs wings to prevent them from bumping their butts every time they  jumped .  That was a joke, by the way.  Seriously though, if you have some ideas on how to fix it (other than money sinks), I'm all ears.



It's all the crafters fault tbh...if they didn't try to bleed us combatants dry by charging so much for goods we wouldn't of had to charge more for loot.

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10-05-2006 09:18 PM  

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Re: Helios what is a "new economy for crafters" ??
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Opie76
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    Helios if you are still here,  mind answering one more question, even if its off topic.   If not decay, are the Devs looking at adding more risks/penalties  to dying?  Right now paying 5k for a cloning sickness is just a mild inconvenience.  
10-05-2006 09:18 PM  

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Re: Helios what is a "new economy for crafters" ??
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Greman2
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Greman2
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Reply 69 of 284

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Helios_SOE wrote:

Only a response: the RE system remains in the plan. Yes or not.


Sure it is.  I also have vorpal bunnies and player generated content in the plan.   Some things are more likely to make it into production than others.

What I'm saying is that Reverse Engineering hasn't been cut from any designs, but there's no guarantee that it will go one way or another.



Thanks, this is the class of responses that we needed, no details, only small notes to calm the concerns.

INGRID XOSSISH
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10-05-2006 09:20 PM  

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Re: Helios what is a "new economy for crafters" ??
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SeanBlader
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Helios_SOE wrote:

I can't.  If I actually said what I thought or meant or if I gave all information I had, it would immediately be taken for swg-gospel.  Then, a week down the line when something changes (and it will) there will cries for my resignation followed by public execution, right after Fisherm...err... somebody pulls out the 2,382 Volume collection of "Future Lies Of The Developers (or, Everything that a Developer has Said in the history of Ever)". 

It's necessary for the greater good to refrain from making any statements that are too narrow in scope, although with this post I've already broken that rule (watch what happens ).



Well the players all take everything you say with a grain of salt and unbelievability anyway. But if you would take responsibility and explain why that idea was shot down, that would make dev tracker a lot more interesting to read, and would make SOE a lot more respectable too. That's what it comes down to, you get all these flames on the forums because you deserve it. Suck it up, take responsibility for your actions and the flames will stop. You didn't see any flames after Pex's apology for missing an entire event did you? NO! Who's going to burn down a guy who owned up to his mistake and apologized in a respectable way. I promise you the guy doing the flaming will get burned down so fast the moderators will think the NGE came again.


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10-05-2006 09:20 PM  

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Re: Helios what is a "new economy for crafters" ??
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ZionHalcyon
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Helios_SOE wrote:

Only a response: the RE system remains in the plan. Yes or not.


Sure it is.  I also have vorpal bunnies and player generated content in the plan.   Some things are more likely to make it into production than others.

What I'm saying is that Reverse Engineering hasn't been cut from any designs, but there's no guarantee that it will go one way or another.




Vorpal Bunnies FTW!

I wonder how many people realize that Vorpal Bunnies originally came from an old Book RPG called Grail Quest ( a quite entertaining line of RPG books, as well, mind you, my fav along with the Lone Wolf series).

Z I O N U H A L C Y O N
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-------------------------------------------------------------------------------------------------
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and countless speederbikes and land speeders.
I love being a spy.
10-05-2006 09:21 PM  

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Re: Helios what is a "new economy for crafters" ??
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hossp
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will we see the sword of 1000 truths?

 

 

 

sorry, laughed mao @ south park last night

Maega Armor
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Cantina behind the Shuttle -6944 2055
Cheapest 99% Jinsu Razor Kits @ -6935 2054, and New RE Monkey vendor (Raw Space Loot & soon Re Ground Components)
10-05-2006 09:23 PM  

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Re: Helios what is a "new economy for crafters" ??
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FireMissiles
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FireMissiles

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Helios_SOE wrote:


Bowoci wrote:


Helios_SOE wrote:


Odin_Kauri wrote:


Helios_SOE wrote:


Stickbug wrote:
No flames here...
 
But I am curious what you meant by this statement:
 
"we're now looking more towards creating a new economy for crafters, instead of changing the crafting system itself"
 
Are you leaning towards crafter PVE (aka crafting for NPCs) in order to supplement crafter income without selling to combat toons?
 
Just looking for some idea of where the revamp is headed.
 
Thanks



I should have said "market", not "economy".  And, while selling to NPCs might be a minor part, the most important aspect of the crafting market will still be interfacing with other players.

I knew it....


/revoke tinfoil hat

This, unfortunately, is how much of the miscommunication on these forums happen.  Out of context snippets that that were said here and there are spun off into their own distinct and seperate realities.  You can save yourself a lot of grief if you just take the information posted for what it is, not for what you're afraid it might mean. 




Then stop with the cryptic, cloak and dagger one-liners all the time and just say what yhou mean!

I can't.  If I actually said what I thought or meant or if I gave all information I had, it would immediately be taken for swg-gospel.  Then, a week down the line when something changes (and it will) there will cries for my resignation followed by public execution, right after Fisherm...err... somebody pulls out the 2,382 Volume collection of "Future Lies Of The Developers (or, Everything that a Developer has Said in the history of Ever)". 

It's necessary for the greater good to refrain from making any statements that are too narrow in scope, although with this post I've already broken that rule (watch what happens ).



Oh, we understand that, but when we hear nothing at all, then we make stuff up, and i know for a fact that i'm rubbish at it and i turn into a doomsayer (DOOOOOM), i get worried over nothing, just some post that says "we've not forgotten about you, have some pie " would go a long way to stopping the anger and frustration that is around.

On that subject, today has been a good day for communication, what with the entertainers getting info, this stuff from you and the thing from Chris (maybe a rant, a deserved one too) and some other stuff too, TH has been around, Swede andswering Qs etc etc etc. KUTGW

F.

PS easily pleased me, promises of pie keep me happy for weeks, mmmmmmmm pie!
10-05-2006 09:23 PM  

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Re: Helios what is a "new economy for crafters" ??
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Mrebel
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Opie76 wrote:
    Helios if you are still here,  mind answering one more question, even if its off topic.   If not decay, are the Devs looking at adding more risks/penalties  to dying?  Right now paying 5k for a cloning sickness is just a mild inconvenience.  


I disagree, the 5k is actually quite annoying.

I support the integration of a crafting revamp that does not lead to the greifing of combat players.
10-05-2006 09:23 PM  

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Re: Helios what is a "new economy for crafters" ??
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SeanBlader
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Helios_SOE wrote:

A working, self regulating, player economy is the holy grail of all MMOs.  If I knew how to build one of those I could probably also give frogs wings to prevent them from bumping their butts every time they  jumped .  That was a joke, by the way.  Seriously though, if you have some ideas on how to fix it (other than money sinks), I'm all ears.


Call up that guy.. oh what's his name... the one that you interviewed with and he used to be the liason with Lucas Arts? Hayden something? Blackman maybe? Back before the hologrind, and even through it, SWG had a self regulating player based economy. Then someone came along and made the anti-decay kit, and took out maintainence for houses, and took out all other decay for items. Somewhere in there it got ruined, I can't really place where though. *cough*Julio*cough*

Yeah, I bet Hayden has a frog for you, with wings. I bet it's blue too.


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________________________________

 
10-05-2006 09:26 PM  

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