Disclaimer: This is a discussion thread. This is not a proposed development thread. This is not an "in development" thread. We're just discussing. Everything I'm about to talk about here is mere conjecture. Please read the entire post (twice) before responding.
Imagine, for a moment, a game that had an expertise system. In such a game you might gain some amount of "points" to spend on extra abilities and advantages. We can assume that about 50% of a character's effectiveness and utility comes from expertise trees. Let's also assume that if you were to spend all the points you earned for reaching maximum level you could fill out about one and a half (1.5) trees.
Let's say that there are three (3) trees for every profession that relate specifically to that profession's combat abilities in one way or another. These are trees that only that profession can choose from.
Now, let's also assume that there were 5 more trees that everyone can choose from (with the same point costs as the combat trees).
Weapons & Armor Smith - self explanatory
Artisan & Merchant - good to spend some expertise points on if you want to sell your loot on a vendor or craft general items
Architect, Shipwright & Droid Engineering - one stop shop for structure & starship needs as well as some helpful droid modules
Domestics: Food & Spice crafting as well as Tailoring - consumable buff items and clothing. Spice? Also, the armor smith for Jedi's given RE & Augmentation
Entertainer - self explanatory
Advantages of such a system would be that everyone would have baseline combat abilities (which they could choose to use or not). In addition, if you wanted to be a crafter or entertainer you would have to spend your expertise points in those trees and not in the combat trees, essentially making you a crafter/entertainer and not a fighter.
sounds...interesting. although i really dont care what you guys do anymore until i get my beloved pets back.
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history." - GameSpy.com, Nov. 8, 2005
Disclaimer: This is a discussion thread. This is not a proposed development thread. This is not an "in development" thread. We're just discussing. Everything I'm about to talk about here is mere conjecture. Please read the entire post (twice) before responding.
Imagine, for a moment, a game that had an expertise system. In such a game you might gain some amount of "points" to spend on extra abilities and advantages. We can assume that about 50% of a character's effectiveness and utility comes from expertise trees. Let's also assume that if you were to spend all the points you earned for reaching maximum level you could fill out about one and a half (1.5) trees.
Let's say that there are three (3) trees for every profession that relate specifically to that profession's combat abilities in one way or another. These are trees that only that profession can choose from.
Now, let's also assume that there were 5 more trees that everyone can choose from (with the same point costs as the combat trees).
Weapons & Armor Smith - self explanatory
Artisan & Merchant - good to spend some expertise points on if you want to sell your loot on a vendor or craft general items
Architect, Shipwright & Droid Engineering - one stop shop for structure & starship needs as well as some helpful droid modules
Domestics: Food & Spice crafting as well as Tailoring - consumable buff items and clothing. Spice? Also, the armor smith for Jedi's given RE & Augmentation
Entertainer - self explanatory
Advantages of such a system would be that everyone would have baseline combat abilities (which they could choose to use or not). In addition, if you wanted to be a crafter or entertainer you would have to spend your expertise points in those trees and not in the combat trees, essentially making you a crafter/entertainer and not a fighter.
Thoughts?
Helios_SOE wrote:
Disclaimer: This is a discussion thread. This is not a proposed development thread. This is not an "in development" thread. We're just discussing. Everything I'm about to talk about here is mere conjecture. Please read the entire post (twice) before responding.
Imagine, for a moment, a game that had an expertise system. In such a game you might gain some amount of "points" to spend on extra abilities and advantages. We can assume that about 50% of a character's effectiveness and utility comes from expertise trees. Let's also assume that if you were to spend all the points you earned for reaching maximum level you could fill out about one and a half (1.5) trees.
Let's say that there are three (3) trees for every profession that relate specifically to that profession's combat abilities in one way or another. These are trees that only that profession can choose from.
Now, let's also assume that there were 5 more trees that everyone can choose from (with the same point costs as the combat trees).
Weapons & Armor Smith - self explanatory
Artisan & Merchant - good to spend some expertise points on if you want to sell your loot on a vendor or craft general items
Architect, Shipwright & Droid Engineering - one stop shop for structure & starship needs as well as some helpful droid modules
Domestics: Food & Spice crafting as well as Tailoring - consumable buff items and clothing. Spice? Also, the armor smith for Jedi's given RE & Augmentation
Entertainer - self explanatory
Advantages of such a system would be that everyone would have baseline combat abilities (which they could choose to use or not). In addition, if you wanted to be a crafter or entertainer you would have to spend your expertise points in those trees and not in the combat trees, essentially making you a crafter/entertainer and not a fighter.
Thoughts?
not such a good idea, we don't want everyone to be able to craft. It'll put the economy in a worse position than it is now If anything the focus should be on strengthening the current crafting and entertainer profesions, not finding ways to consolodate and make them less apealing. Plus most all of the crafters i know DON'T want combat on their crafters and ents. They have crafters and ents because they're fun, and if they're interested in combat they make a combat alt.
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˜Goldenstar& -Ayra- Star˜
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"I am a Swordsman, the other 32 professions can kiss my a$$."
How would you get the points to apply to the Non Combat expertise trees? Would you have to do combat quests and combat things to earn those points? Or would they be points earned through crafting or entertaining?
Do you have a set of points for combat trees and a set of points for non combat trees? (I guess sort of like the old FS trees where you had skills you could gain with non combat XP and stuff you could gain with combat XP)
Dude, as long as us PRE-NGE, ELDER-TRADERS can Respec to CL80 or higher, you can do whatever the frack you want with Traders/Entertainers, they are no longer needed, you've all seen to that already!
I'd LOVE to be a combat toon again and yet have some crafting skills. I'll 100% behind this (Elder SW/Elder CH/Elder Ranger <-- i.e.: My game is gone now anyway!)
Hmmm instresting idea. If I'm reading this correctly, you want a base toon that has basic skills to fight (as we have now) and if people want to really be a trader they can use their expertise skills which in your post sounds to be about 1.5 trees.
I'm assuming if people opt to choose crafter skills that it's all or nothing right? Or if anything if someone choose some crafting skills it will almost be worthless so they may as well go all in crafter or all in combat.
Is that correct?
well it looks like it so I'll say I like the idea because it basically changes nothing except that it gives all crafters entertainers basic skills. A BH Entertainer.....becareful, the half naked dancer might have a bounty on you!
Message Edited by WookieOgre on 04-13-200602:29 PM
Not a bad proposal,Honestly i think It would be cool to be able to craft and allow more variety among the professions,As a Jedi and Commando it would be nice to make some of these domestics schematics since i havent been able to find one in a while,I say go for it.
Not Everyone can afford two or three accounts to have combat and crafting mixed and in my opinion this would offer diversity,I dont think everyone would do it,And hurt the economy plus the "Elder" traders who have been at this for a while would still be the most experienced.
Message Edited by DaRkEe-ILbOnA on 04-13-200603:28 PM
000000000000000000000000000000'Darius Xavier / 'Sarah Carter 000000000000000000000000000000CL90 Jedi / CL90 Medic 000000000000000000000000000000 000000000000000000000000000000DaRkGoDx NaEdE / NeDrIk XaViEr 000000000000000000000000000000 CL90 Spy / Master Trader 000000000000000000000000000000 000000000000000000000000000000NTHR Leader 000000000000000000000000000000Playing SWG Since 12-22-03 000000000000000000000000000000Proud Non-Factor -I support Suing the SWG EMOlator team and continuing to move Forward Not back.
Darth_Anubis wrote: I like that idea since it keeps ent and crafter still in the game.
It seems more like a way to phase out non-combat profesions though. Personaly i love the idea of an expertise system(especially if it involves bringing melee back) but trying to mix combat and non-combat is a bad idea.
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_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
˜Goldenstar& -Ayra- Star˜
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
"I am a Swordsman, the other 32 professions can kiss my a$$."